* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
96 lines
2.5 KiB
C#
96 lines
2.5 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class RedDeath : SkeletalMount
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{
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[Constructible]
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public RedDeath() : base()
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{
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IsParagon = true;
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Hue = 0x21;
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BaseSoundID = 0x1C3;
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AI = AIType.AI_Melee;
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FightMode = FightMode.Closest;
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SetStr(319, 324);
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SetDex(241, 244);
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SetInt(242, 255);
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SetHits(1540, 1605);
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SetDamage(25, 29);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 75);
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SetDamageType(ResistanceType.Cold, 0);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 90);
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SetResistance(ResistanceType.Cold, 0);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 0);
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SetSkill(SkillName.Wrestling, 121.4, 143.7);
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SetSkill(SkillName.Tactics, 120.9, 142.2);
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SetSkill(SkillName.MagicResist, 120.1, 142.3);
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SetSkill(SkillName.Anatomy, 120.2, 144.0);
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Fame = 28000;
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Karma = -28000;
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if (Utility.RandomBool())
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{
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PackNecroScroll(Utility.RandomMinMax(5, 9));
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}
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else
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{
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PackScroll(4, 7);
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}
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}
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public RedDeath(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Red Death";
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public override string CorpseName => "a Red Death corpse";
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public override bool GivesMLMinorArtifact => true;
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public override bool AlwaysMurderer => true;
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private static MonsterAbility[] _abilities = { MonsterAbility.ChaosBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new ResolvesBridle());
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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