ModernUO/Projects/UOContent/Spells/Chivalry
Kamron Batman e1e30998ba
fix: Adds ReadType/Write(Type) and improves type referencing (#1172)
## Changes
* Improves type hashing by introducing xxHash3 (64bit)
* Removes individual `tdb` files in favor of a single `SerializedTypes.db` file. This file is only used to identify a type that is being deserialized, which doesn't exist.
* Adds duplicate type alias detection
* Adds `AssemblyHandler.FindTypeByHash`

View changed files whitespaces: https://github.com/modernuo/ModernUO/pull/1172/files?diff=split&w=1

## SerializedTypes.db
The serialized types file is used to get back the original name of a type in case it no longer exists in code. This can easily be necessary if a class is renamed in code and no `TypeAlias` is provided.

### Format
byte[4] - version
byte[4] - count
--array--
byte[8] - xxHash
byte[1] - flag, 0 - null, 1 - not null
byte[n] - Full class name in UTF8

### Example
<img width="472" alt="SerializedTypes_Example" src="https://user-images.githubusercontent.com/3953314/195255429-31d24293-6bd1-419e-811b-07874dd0f78d.png">

## Benchmarks
Serialized 500 Type fields. The 8192bytes comes from the _ConcurrentQueue_ that would later be used for SerializedTypes.
Note that the queue is never cleared, so it's size grew considerably.
```cs
|               Method |     Mean |    Error |   StdDev | Allocated |
|--------------------- |---------:|---------:|---------:|----------:|
|      BenchmarkXXHash | 18.44 us | 0.278 us | 0.260 us |    8192 B |
| BenchmarkTypeStrings | 25.09 us | 0.292 us | 0.259 us |         - |
```

TODO:
* Add support in the Serialization Generator for `ReadType()` and `Write(Type)`
* Remove `SetTypeRef` from Serialization Generator
2022-10-11 22:17:22 -07:00
..
CleanseByFire.cs fix: Fixes disarm, strangle, curse, summons, looting rights, creatures attacking, and items going to the floor (#1174) 2022-09-27 22:19:15 -07:00
CloseWounds.cs fix: Cleans up more spells (#1121) 2022-07-16 22:32:51 -07:00
ConsecrateWeapon.cs fix: Cleans up more spells (#1121) 2022-07-16 22:32:51 -07:00
DispelEvil.cs fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
DivineFury.cs fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00
EnemyOfOne.cs fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00
HolyLight.cs fix: Cleans up spell info variable (#848) 2021-11-14 18:31:32 -08:00
NobleSacrifice.cs fix: Adds ReadType/Write(Type) and improves type referencing (#1172) 2022-10-11 22:17:22 -07:00
PaladinSpell.cs fix: Fixes cast spell speeds for various expansions (#1178) 2022-10-01 12:25:40 -07:00
RemoveCurse.cs fix: Fixes cast spell speeds for various expansions (#1178) 2022-10-01 12:25:40 -07:00
SacredJourney.cs fix: Cleans up more spells (#1121) 2022-07-16 22:32:51 -07:00