- [X] Removes static freezing/unfreezing. Use other tools for this. - [X] Cleans up IPoint3D allocations - [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations. Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues. |
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|---|---|---|
| .. | ||
| BaseHouse.cs | ||
| ContestHouses.cs | ||
| HouseFoundation.cs | ||
| HousePackets.cs | ||
| HousePlacement.cs | ||
| HousePlacementTool.cs | ||
| Houses.cs | ||
| HouseSign.cs | ||
| HouseTeleporter.cs | ||
| MovingCrate.cs | ||
| PreviewHouse.cs | ||