ModernUO/Projects/UOContent/Multis/Houses
Kamron Batman 0925a2d435
fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
2022-03-20 23:15:59 -07:00
..
BaseHouse.cs fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
ContestHouses.cs fix: Cleans up movement code (#787) 2021-09-16 23:23:22 -07:00
HouseFoundation.cs fix: Fixes packet length checks (#953) 2022-03-04 12:32:25 -08:00
HousePackets.cs fix: Stops creating blocked packets entirely (#944) 2022-02-27 00:13:49 -08:00
HousePlacement.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
HousePlacementTool.cs fix: Cleans up Point checks and removes statics (#966) 2022-03-20 23:15:59 -07:00
Houses.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
HouseSign.cs cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
HouseTeleporter.cs fix: Cleans up Point checks and removes statics (#966) 2022-03-20 23:15:59 -07:00
MovingCrate.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
PreviewHouse.cs feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667) 2021-08-07 14:33:35 -07:00