..
Buffers
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
Collections
feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking ( #681 )
2021-08-14 03:02:53 -07:00
Comparers
Splits up mobile ( #296 )
2020-10-31 23:30:51 -07:00
Configuration
fix: Fixes assembly loading. ( #759 )
2021-09-03 23:35:44 -07:00
ContextMenus
fix(core): Removes some uses of Linq ( #421 )
2021-01-18 21:05:11 -08:00
Diagnostics
fix(core): Tightens the network stack ( #479 )
2021-02-07 23:30:56 -08:00
Events
fix: Fixes boat movement & moves weapon ability out of core ( #750 )
2021-08-30 21:30:09 -07:00
Exceptions
fix(core): Changes invalid gump response to write to network errors. ( #510 )
2021-02-15 08:31:53 -08:00
Geometry
fix(cleanup): Cleans up attribute syntax ( #734 )
2021-08-26 18:30:16 -07:00
Gumps
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
Items
fix: Fixes various issues ( #748 )
2021-08-30 07:54:52 -07:00
Json
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro ( #751 )
2021-09-03 21:52:44 -07:00
Logging
cleanup: Fixes bugs and cleans up code ( #660 )
2021-07-19 20:49:59 -07:00
Maps
fix: Adds CanSeeStaffOnly for staff only items ( #739 )
2021-08-27 19:12:32 -07:00
Menus
Updates menu packets ( #320 )
2020-11-17 21:47:00 -08:00
Mobiles
fix: Removes BodyValue and fixes modifying Body and BodyMod in props gump. ( #743 )
2021-08-28 22:56:00 -07:00
Network
fix: Fixes boat movement & moves weapon ability out of core ( #750 )
2021-08-30 21:30:09 -07:00
Random
fix(core): Changes random source to use debut assert ( #603 )
2021-05-15 20:15:22 -07:00
Regions
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro ( #751 )
2021-09-03 21:52:44 -07:00
Serialization
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro ( #751 )
2021-09-03 21:52:44 -07:00
Targeting
cleanup: Fixes bugs and cleans up code ( #660 )
2021-07-19 20:49:59 -07:00
Text
fix(core): Fixes string wrapping for houses ( #717 )
2021-08-22 10:01:01 -07:00
TileMatrix
fix(map): Fixes map diffs (Old Haven/Minax) ( #720 )
2021-08-22 23:35:18 -07:00
Timer
fix: Fixes buying animals in UOR ( #719 )
2021-08-22 15:36:26 -07:00
Utilities
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
World
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
AssemblyHandler.cs
fix: Fixes assembly loading. ( #759 )
2021-09-03 23:35:44 -07:00
Attributes.cs
fix: Removes BodyValue and fixes modifying Body and BodyMod in props gump. ( #743 )
2021-08-28 22:56:00 -07:00
CityInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
ClientVersion.cs
fix(core): Updates slice with range selectors ( #583 )
2021-04-23 20:57:24 -07:00
Commands.cs
fix(core): Updates slice with range selectors ( #583 )
2021-04-23 20:57:24 -07:00
Effects.cs
fix(core): Cleans up uninitialized packets ( #397 )
2021-01-09 14:10:29 -08:00
EventLoopTasks.cs
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api ( #667 )
2021-08-07 14:33:35 -07:00
ExpansionInfo.cs
fix(core): Fixes map issues at New Haven ( #509 )
2021-02-14 16:06:49 -08:00
Guild.cs
fix(codegen): Adds manual dirty checking ( #621 )
2021-05-27 00:54:21 -07:00
HuePicker.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
IAccount.cs
fix(core): Fixes accounts and moves it to codegen ( #644 )
2021-06-05 19:39:16 -07:00
IEntity.cs
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
Interfaces.cs
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro ( #751 )
2021-09-03 21:52:44 -07:00
KeywordList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Main.cs
fix: Fixes assembly loading. ( #759 )
2021-09-03 23:35:44 -07:00
MultiData.cs
fix(core): Moves map definitions and cleans up loading maps, regions, and tiles ( #431 )
2021-01-25 11:05:52 -08:00
MUO.ico
Adds MUO Logo ( #52 )
2019-09-12 13:13:13 -07:00
NativeReader.cs
fix(codegen): Fixes codegenning timers when they are null. ( #723 )
2021-08-23 20:44:02 -07:00
ObjectPropertyList.cs
fix(core): Fixes OPL with stale header ( #651 )
2021-06-11 23:44:05 -07:00
Party.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Poison.cs
C# 9 Cleanup ( #325 )
2020-11-27 00:29:21 -08:00
Prompt.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Race.cs
fix: Updates races to properly support gargoyle equipment. ( #744 )
2021-08-29 00:43:55 -07:00
Sector.cs
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
SecureTrade.cs
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api ( #667 )
2021-08-07 14:33:35 -07:00
Serial.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
Server.csproj
fix(codegen): Adds default codegen option for save flags. Fixes world load issues. ( #707 )
2021-08-19 22:51:44 -07:00
Skills.cs
fix(core): Fixes some properties that cannot be modified ingame ( #604 )
2021-05-15 23:47:33 -07:00
TileData.cs
fix(map): Fixes map diffs (Old Haven/Minax) ( #720 )
2021-08-22 23:35:18 -07:00
TileList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
VirtueInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00