ModernUO/Server
krrios e15ed963d8 updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
added Utility.Intern(IPAddress) and implemented where appropriate
2007-04-25 00:42:47 +00:00
..
ContextMenus 2006-06-15 04:28:39 +00:00
Diagnostics changed type of profile counters from int to long 2007-04-22 07:19:03 +00:00
Gumps Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps 2006-08-27 20:35:58 +00:00
Items Predicates for FindItem[s] By Type 2007-02-24 10:35:08 +00:00
Menus 2006-06-15 04:28:39 +00:00
Network updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address 2007-04-25 00:42:47 +00:00
Persistence Fixed issue with decay erroneously triggering world save warnings. 2007-04-20 22:35:41 +00:00
Targeting 2006-06-15 04:28:39 +00:00
AggressorInfo.cs 2006-06-15 04:28:39 +00:00
AssemblyInfo.cs 2006-06-15 04:28:39 +00:00
Attributes.cs 2006-06-15 04:28:39 +00:00
BaseVendor.cs 2006-06-15 04:28:39 +00:00
Body.cs 2006-06-15 04:28:39 +00:00
ClientVersion.cs Detection of client version for restriction 2007-01-01 08:09:18 +00:00
Commands.cs 2006-06-15 04:28:39 +00:00
Effects.cs lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00
EventLog.cs 2006-06-15 04:28:39 +00:00
EventSink.cs ugly mistakes 2006-06-15 06:31:52 +00:00
ExpansionInfo.cs 2007-01-08 04:50:22 +00:00
Geometry.cs 2006-06-15 04:28:39 +00:00
Guild.cs 2006-10-05 06:04:38 +00:00
HuePicker.cs 2006-06-15 04:28:39 +00:00
IAccount.cs 2006-06-15 04:28:39 +00:00
IEntity.cs lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00
Insensitive.cs 2006-06-15 04:28:39 +00:00
Interfaces.cs 2006-06-15 04:28:39 +00:00
Item.cs CraftItem.ItemIDOf now uses a dictionary to avoid int boxing 2007-04-24 03:48:58 +00:00
ItemBounds.cs 2006-06-15 04:28:39 +00:00
KeywordList.cs 2006-06-15 04:28:39 +00:00
Main.cs Actually, I like this change better. 2006-11-08 20:18:07 +00:00
Map.cs OCD'ing over organization 2007-02-11 22:15:14 +00:00
Mobile.cs 2007-04-24 04:19:04 +00:00
Movement.cs 2006-06-15 04:28:39 +00:00
MultiData.cs 2006-06-15 04:28:39 +00:00
Notoriety.cs 2006-06-15 04:28:39 +00:00
ObjectPropertyList.cs 2006-06-15 04:28:39 +00:00
Party.cs 2006-06-15 04:28:39 +00:00
Point3DList.cs 2006-06-15 04:28:39 +00:00
Poison.cs 2006-06-15 04:28:39 +00:00
Prompt.cs 2006-06-15 04:28:39 +00:00
QuestArrow.cs 2006-06-15 04:28:39 +00:00
Race.cs Lots of little stuff.. 2006-12-28 19:32:01 +00:00
Region.cs fix bandage range, change some ondeath/onbeforedeath region calls, fix spell delayed damage 2007-01-14 02:06:27 +00:00
runuo.ico 2006-06-15 04:14:30 +00:00
ScriptCompiler.cs -HaltOnWarning added 2006-06-19 05:51:44 +00:00
Sector.cs Fixed potential crash bug with prematurely removing objects from sectors. 2006-06-16 22:31:18 +00:00
SecureTrade.cs 2006-06-15 04:28:39 +00:00
Serial.cs 2006-06-15 04:28:39 +00:00
Serialization.cs bug fixes 2006-08-14 07:41:26 +00:00
Skills.cs Bug fix for : 2006-08-19 23:24:47 +00:00
TileData.cs 2006-06-15 04:28:39 +00:00
TileList.cs 2006-06-15 04:28:39 +00:00
TileMatrix.cs 2006-06-15 04:28:39 +00:00
TileMatrixPatch.cs 2006-06-15 04:28:39 +00:00
Timer.cs restructured and extended performance diagnostics to cover gump and target responses 2007-04-22 06:08:45 +00:00
Utility.cs updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address 2007-04-25 00:42:47 +00:00
VirtueInfo.cs 2006-06-15 04:28:39 +00:00
World.cs Fixed issue with decay erroneously triggering world save warnings. 2007-04-20 22:35:41 +00:00