- [X] Fixes map issues at New Haven by turning off static diffs - [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data - [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen - [X] Reverts NativeReader changes from a while back. - [X] Adds more string reading for BufferReader. Notes: BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
563 lines
18 KiB
C#
563 lines
18 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2020 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: IncomingAccountPackets.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using CV = Server.ClientVersion;
|
|
|
|
namespace Server.Network
|
|
{
|
|
public static class IncomingAccountPackets
|
|
{
|
|
private const int m_AuthIDWindowSize = 128;
|
|
private static readonly Dictionary<int, AuthIDPersistence> m_AuthIDWindow =
|
|
new(m_AuthIDWindowSize);
|
|
|
|
internal struct AuthIDPersistence
|
|
{
|
|
public DateTime Age;
|
|
public readonly ClientVersion Version;
|
|
|
|
public AuthIDPersistence(ClientVersion v)
|
|
{
|
|
Age = DateTime.UtcNow;
|
|
Version = v;
|
|
}
|
|
}
|
|
|
|
public static void Configure()
|
|
{
|
|
IncomingPackets.Register(0x00, 104, false, CreateCharacter);
|
|
IncomingPackets.Register(0x5D, 73, false, PlayCharacter);
|
|
IncomingPackets.Register(0x80, 62, false, AccountLogin);
|
|
IncomingPackets.Register(0x83, 39, false, DeleteCharacter);
|
|
IncomingPackets.Register(0x91, 65, false, GameLogin);
|
|
IncomingPackets.Register(0xA0, 3, false, PlayServer);
|
|
IncomingPackets.Register(0xBB, 9, false, AccountID);
|
|
IncomingPackets.Register(0xBD, 0, false, ClientVersion);
|
|
IncomingPackets.Register(0xBE, 0, true, AssistVersion);
|
|
IncomingPackets.Register(0xCF, 0, false, AccountLogin);
|
|
IncomingPackets.Register(0xE1, 0, false, ClientType);
|
|
IncomingPackets.Register(0xEF, 21, false, LoginServerSeed);
|
|
IncomingPackets.Register(0xF8, 106, false, CreateCharacter);
|
|
}
|
|
|
|
public static void CreateCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
reader.Seek(9, SeekOrigin.Current);
|
|
/*
|
|
var unk1 = reader.ReadInt32();
|
|
var unk2 = reader.ReadInt32();
|
|
int unk3 = reader.ReadByte();
|
|
*/
|
|
var name = reader.ReadAscii(30);
|
|
|
|
reader.Seek(2, SeekOrigin.Current);
|
|
var flags = reader.ReadInt32();
|
|
reader.Seek(8, SeekOrigin.Current);
|
|
int prof = reader.ReadByte();
|
|
reader.Seek(15, SeekOrigin.Current);
|
|
|
|
int genderRace = reader.ReadByte();
|
|
|
|
int str = reader.ReadByte();
|
|
int dex = reader.ReadByte();
|
|
int intl = reader.ReadByte();
|
|
int is1 = reader.ReadByte();
|
|
int vs1 = reader.ReadByte();
|
|
int is2 = reader.ReadByte();
|
|
int vs2 = reader.ReadByte();
|
|
int is3 = reader.ReadByte();
|
|
int vs3 = reader.ReadByte();
|
|
|
|
SkillNameValue[] skills;
|
|
|
|
// We have protocol changes by now, so this is ok
|
|
if (state.NewCharacterCreation)
|
|
{
|
|
int is4 = reader.ReadByte();
|
|
int vs4 = reader.ReadByte();
|
|
|
|
skills = new[]
|
|
{
|
|
new SkillNameValue((SkillName)is1, vs1),
|
|
new SkillNameValue((SkillName)is2, vs2),
|
|
new SkillNameValue((SkillName)is3, vs3),
|
|
new SkillNameValue((SkillName)is4, vs4)
|
|
};
|
|
}
|
|
else
|
|
{
|
|
skills = new[]
|
|
{
|
|
new SkillNameValue((SkillName)is1, vs1),
|
|
new SkillNameValue((SkillName)is2, vs2),
|
|
new SkillNameValue((SkillName)is3, vs3)
|
|
};
|
|
}
|
|
|
|
int hue = reader.ReadUInt16();
|
|
int hairVal = reader.ReadInt16();
|
|
int hairHue = reader.ReadInt16();
|
|
int hairValf = reader.ReadInt16();
|
|
int hairHuef = reader.ReadInt16();
|
|
reader.ReadByte();
|
|
int cityIndex = reader.ReadByte();
|
|
reader.Seek(8, SeekOrigin.Current);
|
|
/*
|
|
var charSlot = reader.ReadInt32();
|
|
var clientIP = reader.ReadInt32();
|
|
*/
|
|
int shirtHue = reader.ReadInt16();
|
|
int pantsHue = reader.ReadInt16();
|
|
|
|
/*
|
|
Pre-7.0.0.0:
|
|
0x00, 0x01 -> Human Male, Human Female
|
|
0x02, 0x03 -> Elf Male, Elf Female
|
|
|
|
Post-7.0.0.0:
|
|
0x00, 0x01
|
|
0x02, 0x03 -> Human Male, Human Female
|
|
0x04, 0x05 -> Elf Male, Elf Female
|
|
0x05, 0x06 -> Gargoyle Male, Gargoyle Female
|
|
*/
|
|
|
|
var female = genderRace % 2 != 0;
|
|
|
|
var raceID = state.StygianAbyss ? (byte)(genderRace < 4 ? 0 : genderRace / 2 - 1) : (byte)(genderRace / 2);
|
|
Race race = Race.Races[raceID] ?? Race.DefaultRace;
|
|
|
|
var info = state.CityInfo;
|
|
var a = state.Account;
|
|
|
|
if (info == null || a == null || cityIndex < 0 || cityIndex >= info.Length)
|
|
{
|
|
state.Disconnect("Invalid city selected during character creation.");
|
|
return;
|
|
}
|
|
|
|
// Check if anyone is using this account
|
|
for (var i = 0; i < a.Length; ++i)
|
|
{
|
|
var check = a[i];
|
|
|
|
if (check != null && check.Map != Map.Internal)
|
|
{
|
|
state.WriteConsole("Account in use");
|
|
state.SendPopupMessage(PMMessage.CharInWorld);
|
|
return;
|
|
}
|
|
}
|
|
|
|
state.Flags = (ClientFlags)flags;
|
|
|
|
var args = new CharacterCreatedEventArgs(
|
|
state,
|
|
a,
|
|
name,
|
|
female,
|
|
hue,
|
|
str,
|
|
dex,
|
|
intl,
|
|
info[cityIndex],
|
|
skills,
|
|
shirtHue,
|
|
pantsHue,
|
|
hairVal,
|
|
hairHue,
|
|
hairValf,
|
|
hairHuef,
|
|
prof,
|
|
race
|
|
);
|
|
|
|
state.SendClientVersionRequest();
|
|
|
|
state.BlockAllPackets = true;
|
|
|
|
EventSink.InvokeCharacterCreated(args);
|
|
|
|
var m = args.Mobile;
|
|
|
|
if (m != null)
|
|
{
|
|
state.Mobile = m;
|
|
m.NetState = state;
|
|
new LoginTimer(state, m).Start();
|
|
}
|
|
else
|
|
{
|
|
state.BlockAllPackets = false;
|
|
state.Disconnect("Character creation blocked.");
|
|
}
|
|
}
|
|
|
|
public static void DeleteCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
reader.Seek(30, SeekOrigin.Current);
|
|
var index = reader.ReadInt32();
|
|
|
|
EventSink.InvokeDeleteRequest(state, index);
|
|
}
|
|
|
|
public static void AccountID(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
}
|
|
|
|
public static void AssistVersion(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
var unk = reader.ReadInt32();
|
|
var av = reader.ReadAscii();
|
|
}
|
|
|
|
public static void ClientVersion(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
var version = state.Version = new CV(reader.ReadAscii());
|
|
|
|
EventSink.InvokeClientVersionReceived(state, version);
|
|
}
|
|
|
|
public static void ClientType(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
reader.ReadUInt16();
|
|
|
|
int type = reader.ReadUInt16();
|
|
var version = state.Version = new CV(reader.ReadAscii());
|
|
|
|
EventSink.InvokeClientVersionReceived(state, version);
|
|
}
|
|
|
|
public static void PlayCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
reader.Seek(4, SeekOrigin.Current); // 0xEDEDEDED
|
|
|
|
reader.Seek(30, SeekOrigin.Current); // var name = reader.ReadAscii(30);
|
|
|
|
reader.Seek(2, SeekOrigin.Current);
|
|
|
|
var flags = reader.ReadInt32();
|
|
|
|
reader.Seek(24, SeekOrigin.Current);
|
|
|
|
var charSlot = reader.ReadInt32();
|
|
reader.Seek(4, SeekOrigin.Current); // var clientIP = reader.ReadInt32();
|
|
|
|
var a = state.Account;
|
|
|
|
if (a == null || charSlot < 0 || charSlot >= a.Length)
|
|
{
|
|
state.Disconnect("Invalid character slot selected.");
|
|
return;
|
|
}
|
|
|
|
var m = a[charSlot];
|
|
|
|
// Check if anyone is using this account
|
|
for (var i = 0; i < a.Length; ++i)
|
|
{
|
|
var check = a[i];
|
|
|
|
if (check != null && check.Map != Map.Internal && check != m)
|
|
{
|
|
state.WriteConsole("Account in use");
|
|
state.SendPopupMessage(PMMessage.CharInWorld);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m == null)
|
|
{
|
|
state.Disconnect("Empty character slot selected.");
|
|
return;
|
|
}
|
|
|
|
m.NetState?.Disconnect("Character selected for a player already logged in.");
|
|
|
|
state.SendClientVersionRequest();
|
|
|
|
state.BlockAllPackets = true;
|
|
|
|
state.Flags = (ClientFlags)flags;
|
|
|
|
state.Mobile = m;
|
|
m.NetState = state;
|
|
|
|
new LoginTimer(state, m).Start();
|
|
}
|
|
|
|
public static void DoLogin(this NetState state, Mobile m)
|
|
{
|
|
state.SendLoginConfirmation(m);
|
|
|
|
state.SendMapChange(m.Map);
|
|
|
|
state.SendMapPatches();
|
|
|
|
state.SendSeasonChange((byte)m.GetSeason(), true);
|
|
|
|
state.SendSupportedFeature();
|
|
|
|
state.Sequence = 0;
|
|
|
|
state.SendMobileUpdate(m);
|
|
state.SendMobileUpdate(m);
|
|
|
|
m.CheckLightLevels(true);
|
|
|
|
state.SendMobileUpdate(m);
|
|
|
|
state.SendMobileIncoming(m, m);
|
|
|
|
state.SendMobileStatus(m);
|
|
state.SendSetWarMode(m.Warmode);
|
|
|
|
m.SendEverything();
|
|
|
|
state.SendSupportedFeature();
|
|
state.SendMobileUpdate(m);
|
|
|
|
state.SendMobileStatus(m);
|
|
state.SendSetWarMode(m.Warmode);
|
|
state.SendMobileIncoming(m, m);
|
|
|
|
state.SendLoginComplete();
|
|
state.SendCurrentTime();
|
|
state.SendSeasonChange((byte)m.GetSeason(), true);
|
|
state.SendMapChange(m.Map);
|
|
|
|
EventSink.InvokeLogin(m);
|
|
}
|
|
|
|
private static int GenerateAuthID(this NetState state)
|
|
{
|
|
if (m_AuthIDWindow.Count == m_AuthIDWindowSize)
|
|
{
|
|
var oldestID = 0;
|
|
var oldest = DateTime.MaxValue;
|
|
|
|
foreach (var kvp in m_AuthIDWindow)
|
|
{
|
|
if (kvp.Value.Age < oldest)
|
|
{
|
|
oldestID = kvp.Key;
|
|
oldest = kvp.Value.Age;
|
|
}
|
|
}
|
|
|
|
m_AuthIDWindow.Remove(oldestID);
|
|
}
|
|
|
|
int authID;
|
|
|
|
do
|
|
{
|
|
authID = Utility.Random(1, int.MaxValue - 1);
|
|
|
|
if (Utility.RandomBool())
|
|
{
|
|
authID |= 1 << 31;
|
|
}
|
|
} while (m_AuthIDWindow.ContainsKey(authID));
|
|
|
|
m_AuthIDWindow[authID] = new AuthIDPersistence(state.Version);
|
|
|
|
return authID;
|
|
}
|
|
|
|
public static void GameLogin(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
// TODO: Connection throttling
|
|
|
|
if (state.SentFirstPacket)
|
|
{
|
|
state.Disconnect("Duplicate game login packet received.");
|
|
return;
|
|
}
|
|
|
|
state.SentFirstPacket = true;
|
|
|
|
var authID = reader.ReadInt32();
|
|
|
|
if (!m_AuthIDWindow.TryGetValue(authID, out var ap))
|
|
{
|
|
state.WriteConsole("Invalid client detected, disconnecting...");
|
|
state.Disconnect("Unable to find auth id.");
|
|
}
|
|
|
|
if (state._authId != 0 && authID != state._authId || state._authId == 0 && authID != state._seed)
|
|
{
|
|
state.WriteConsole("Invalid client detected, disconnecting...");
|
|
state.Disconnect("Invalid auth id in game login packet.");
|
|
return;
|
|
}
|
|
|
|
m_AuthIDWindow.Remove(authID);
|
|
state.Version = ap.Version;
|
|
|
|
var username = reader.ReadAscii(30);
|
|
var password = reader.ReadAscii(30);
|
|
|
|
var e = new GameLoginEventArgs(state, username, password);
|
|
|
|
EventSink.InvokeGameLogin(e);
|
|
|
|
if (e.Accepted)
|
|
{
|
|
state.CityInfo = e.CityInfo;
|
|
|
|
// Comment out these lines to turn off huffman compression
|
|
state.CompressionEnabled = true;
|
|
state.PacketEncoder ??= NetworkCompression.Compress;
|
|
|
|
state.SendSupportedFeature();
|
|
state.SendCharacterList();
|
|
}
|
|
else
|
|
{
|
|
state.Disconnect("Login rejected by GameLogin packet handler.");
|
|
}
|
|
}
|
|
|
|
public static void PlayServer(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
int index = reader.ReadInt16();
|
|
var info = state.ServerInfo;
|
|
var a = state.Account;
|
|
|
|
if (info == null || a == null || index < 0 || index >= info.Length)
|
|
{
|
|
state.Disconnect("Invalid server selected.");
|
|
}
|
|
else
|
|
{
|
|
var si = info[index];
|
|
|
|
state._authId = GenerateAuthID(state);
|
|
|
|
state.SentFirstPacket = false;
|
|
state.SendPlayServerAck(si, state._authId);
|
|
}
|
|
}
|
|
|
|
public static void LoginServerSeed(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
state._seed = reader.ReadInt32();
|
|
state.Seeded = true;
|
|
|
|
if (state._seed == 0)
|
|
{
|
|
state.WriteConsole("Invalid client detected, disconnecting");
|
|
state.Disconnect("Duplicate seed sent.");
|
|
return;
|
|
}
|
|
|
|
var clientMaj = reader.ReadInt32();
|
|
var clientMin = reader.ReadInt32();
|
|
var clientRev = reader.ReadInt32();
|
|
var clientPat = reader.ReadInt32();
|
|
|
|
state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
|
|
}
|
|
|
|
public static void AccountLogin(NetState state, CircularBufferReader reader, ref int packetLength)
|
|
{
|
|
// TODO: Throttle Connection
|
|
|
|
if (state.SentFirstPacket)
|
|
{
|
|
state.Disconnect("Duplicate account login packet sent.");
|
|
return;
|
|
}
|
|
|
|
state.SentFirstPacket = true;
|
|
|
|
var username = reader.ReadAscii(30);
|
|
var password = reader.ReadAscii(30);
|
|
|
|
var accountLoginEventArgs = new AccountLoginEventArgs(state, username, password);
|
|
|
|
EventSink.InvokeAccountLogin(accountLoginEventArgs);
|
|
|
|
if (accountLoginEventArgs.Accepted)
|
|
{
|
|
var serverListEventArgs = new ServerListEventArgs(state, state.Account);
|
|
|
|
EventSink.InvokeServerList(serverListEventArgs);
|
|
|
|
if (serverListEventArgs.Rejected)
|
|
{
|
|
state.Account = null;
|
|
AccountLogin_ReplyRej(state, ALRReason.BadComm);
|
|
}
|
|
else
|
|
{
|
|
state.ServerInfo = serverListEventArgs.Servers.ToArray();
|
|
state.SendAccountLoginAck();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AccountLogin_ReplyRej(state, accountLoginEventArgs.RejectReason);
|
|
}
|
|
}
|
|
|
|
private static void AccountLogin_ReplyRej(this NetState state, ALRReason reason)
|
|
{
|
|
state.SendAccountLoginRejected(reason);
|
|
state.Disconnect($"Account login rejected due to {reason}");
|
|
}
|
|
|
|
private class LoginTimer : Timer
|
|
{
|
|
private readonly Mobile _mobile;
|
|
private readonly NetState _state;
|
|
|
|
public LoginTimer(NetState state, Mobile m) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
|
|
{
|
|
_state = state;
|
|
_mobile = m;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
if (_state != null)
|
|
{
|
|
if (_state.Account == null)
|
|
{
|
|
_state.Disconnect("Account was deleted during the login process.");
|
|
}
|
|
else if (_mobile == null)
|
|
{
|
|
_state.Disconnect("Player was deleted during the login process.");
|
|
}
|
|
else if (_state.Version != null)
|
|
{
|
|
_state.BlockAllPackets = false;
|
|
DoLogin(_state, _mobile);
|
|
}
|
|
else // Waiting to receive the client version before we continue the login process
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
Stop();
|
|
}
|
|
}
|
|
}
|
|
}
|