## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
79 lines
1.8 KiB
C#
79 lines
1.8 KiB
C#
namespace Server.Items
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{
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public class PrismaticAmber : Amber
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{
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[Constructible]
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public PrismaticAmber()
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{
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}
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public PrismaticAmber(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075299; // Prismatic Amber
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1075269); // Destroyed when dropped
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}
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public override bool DropToWorld(Mobile from, Point3D p)
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{
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var ret = base.DropToWorld(from, p);
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if (ret)
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{
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DestroyItem(from);
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}
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return ret;
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}
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public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
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{
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var ret = base.DropToMobile(from, target, p);
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if (ret)
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{
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DestroyItem(from);
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}
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return ret;
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}
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public override bool DropToItem(Mobile from, Item target, Point3D p)
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{
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var ret = base.DropToItem(from, target, p);
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if (ret && Parent != from.Backpack)
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{
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DestroyItem(from);
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}
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return ret;
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}
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public virtual void DestroyItem(Mobile from)
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{
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from.SendLocalizedMessage(500424); // You destroyed the item.
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Delete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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