ModernUO/Projects/UOContent/Engines/ML Quests/Items/PrismaticAmber.cs
Kamron Batman ecbee17690
fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
2022-06-02 10:09:53 -07:00

79 lines
1.8 KiB
C#

namespace Server.Items
{
public class PrismaticAmber : Amber
{
[Constructible]
public PrismaticAmber()
{
}
public PrismaticAmber(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1075299; // Prismatic Amber
public override void AddNameProperties(IPropertyList list)
{
base.AddNameProperties(list);
list.Add(1075269); // Destroyed when dropped
}
public override bool DropToWorld(Mobile from, Point3D p)
{
var ret = base.DropToWorld(from, p);
if (ret)
{
DestroyItem(from);
}
return ret;
}
public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
{
var ret = base.DropToMobile(from, target, p);
if (ret)
{
DestroyItem(from);
}
return ret;
}
public override bool DropToItem(Mobile from, Item target, Point3D p)
{
var ret = base.DropToItem(from, target, p);
if (ret && Parent != from.Backpack)
{
DestroyItem(from);
}
return ret;
}
public virtual void DestroyItem(Mobile from)
{
from.SendLocalizedMessage(500424); // You destroyed the item.
Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}