`TestCorpseEquipPacket` and `TestCorpseContainerPacket` build a `Corpse` and a `VikingSword` and never delete them, so both stay in `World.Items` for every test that runs after them in the sequential collection. They're now deleted in a `finally`, the same way the other tests that create world items clean up. The packet assertions are unchanged. |
||
|---|---|---|
| .. | ||
| Fixtures | ||
| Tests | ||
| UOContent.Tests.csproj | ||