## MAJOR CHANGE (API BREAKING) Moved the virtues to it's own system _VirtueSystem_. This should make it easier to extend or remove the virtue system. Virtues will be saved to a new folder called _Virtues_. ### Motivation The motivation was also two-fold, performance/stability, and to fix bugs. First, virtues is the second system (first is murders), that has a pre-world-save check on _every mobile in the game_ to atrophy virtue stats. This is taxing since it freexes the world and makes world saves take longer. Every mobile had Gain/Loss dates for each virtue, whether they needed them or not. Most players don't even use the virtue system, so this will increase performance considerably. Second, when I tried to optimize/refactor the code, I found several bugs that needed to be fixed. ### Major API Changes - [X] The properties on players related to virtues are gone. Use `pm.GetVirtues()?.<PropertyName>` instead. - [X] Virtues were removed from non-player Mobiles. - [X] `pm.JusticeProtectors` was removed. Use `JusticeVirtue.GetProtector()` or `JusticeVirtue.GetProtected()` instead. ### Screenshots <img width="221" alt="Props-1" src="https://github.com/modernuo/ModernUO/assets/3953314/5c09cb83-b8d5-44a2-b899-a7ed7cd736ac"> <img width="220" alt="props-2" src="https://github.com/modernuo/ModernUO/assets/3953314/aeade4d3-8df0-47bd-955a-a864d0946cf7">
300 lines
8.5 KiB
C#
300 lines
8.5 KiB
C#
using System;
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using Server.Engines.Virtues;
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using Server.Gumps;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests.Objectives
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{
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public class EscortObjective : BaseObjective
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{
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public EscortObjective(QuestArea destination = null) => Destination = destination;
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public QuestArea Destination { get; set; }
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public override bool CanOffer(IQuestGiver quester, PlayerMobile pm, bool message)
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{
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if (quester is BaseCreature creature && creature.Controlled ||
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quester is BaseEscortable escortable && escortable.IsBeingDeleted)
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{
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return false;
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}
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var context = MLQuestSystem.GetContext(pm);
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if (context != null)
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{
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foreach (var instance in context.QuestInstances)
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{
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if (instance.Quest.IsEscort)
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{
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if (message)
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{
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MLQuestSystem.Tell(quester, pm, 500896); // I see you already have an escort.
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}
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return false;
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}
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}
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}
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var nextEscort = pm.LastEscortTime + BaseEscortable.EscortDelay;
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if (nextEscort > Core.Now)
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{
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if (message)
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{
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var minutes = (int)Math.Ceiling((nextEscort - Core.Now).TotalMinutes);
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if (minutes == 1)
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{
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MLQuestSystem.Tell(quester, pm, 1042722);
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}
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else
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{
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// You must rest ~1_minsleft~ minutes before we set out on this journey.
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MLQuestSystem.Tell(quester, pm, 1071195, minutes.ToString());
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}
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}
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return false;
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}
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return true;
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}
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public override void WriteToGump(Gump g, ref int y)
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{
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g.AddHtmlLocalized(98, y, 312, 16, 1072206, 0x15F90); // Escort to
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if (Destination.Name.Number > 0)
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{
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g.AddHtmlLocalized(173, y, 312, 20, Destination.Name.Number, 0xFFFFFF);
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}
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else if (Destination.Name.String != null)
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{
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g.AddLabel(173, y, 0x481, Destination.Name.String);
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}
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y += 16;
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}
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public override BaseObjectiveInstance CreateInstance(MLQuestInstance instance)
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{
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if (instance == null || Destination == null)
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{
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return null;
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}
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return new EscortObjectiveInstance(this, instance);
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}
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}
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public class EscortObjectiveInstance : BaseObjectiveInstance
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{
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private readonly BaseCreature m_Escort;
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private readonly EscortObjective m_Objective;
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private DateTime m_LastSeenEscorter;
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private TimerExecutionToken _timerToken;
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public EscortObjectiveInstance(EscortObjective objective, MLQuestInstance instance)
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: base(instance, objective)
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{
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m_Objective = objective;
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HasCompleted = false;
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Timer.StartTimer(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(5), CheckDestination, out _timerToken);
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m_LastSeenEscorter = Core.Now;
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m_Escort = instance.Quester as BaseCreature;
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if (MLQuestSystem.Debug && m_Escort == null && instance.Quester != null)
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{
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Console.WriteLine(
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"Warning: EscortObjective is not supported for type '{0}'",
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instance.Quester.GetType().Name
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);
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}
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}
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public bool HasCompleted { get; set; }
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public override DataType ExtraDataType => DataType.EscortObjective;
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public override bool IsCompleted() => HasCompleted;
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private void CheckDestination()
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{
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if (m_Escort == null || HasCompleted) // Completed by deserialization
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{
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StopTimer();
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return;
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}
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var instance = Instance;
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var pm = instance.Player;
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if (instance.Removed)
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{
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Abandon();
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}
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else if (m_Objective.Destination.Contains(m_Escort))
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{
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// We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay.
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m_Escort.Say(1042809, pm.Name);
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if (pm.Young || m_Escort.Region.IsPartOf("Haven Island"))
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{
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Titles.AwardFame(pm, 10, true);
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}
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else
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{
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VirtueSystem.AwardVirtue(
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pm,
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VirtueName.Compassion,
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(m_Escort as BaseEscortable)?.IsPrisoner == true ? 400 : 200
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);
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}
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EndFollow(m_Escort);
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StopTimer();
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HasCompleted = true;
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CheckComplete();
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// Auto claim reward
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MLQuestSystem.OnDoubleClick(m_Escort, pm);
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}
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else if (pm.Map != m_Escort.Map || !pm.InRange(m_Escort, 30)) // TODO: verify range
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{
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if (m_LastSeenEscorter + BaseEscortable.AbandonDelay <= Core.Now)
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{
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Abandon();
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}
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}
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else
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{
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m_LastSeenEscorter = Core.Now;
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}
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}
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private void StopTimer()
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{
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_timerToken.Cancel();
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}
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public static void BeginFollow(BaseCreature quester, PlayerMobile pm)
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{
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quester.ControlSlots = 0;
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quester.SetControlMaster(pm);
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quester.ActiveSpeed = 0.1;
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quester.PassiveSpeed = 0.2;
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quester.ControlOrder = OrderType.Follow;
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quester.ControlTarget = pm;
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quester.CantWalk = false;
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quester.CurrentSpeed = 0.1;
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}
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public static void EndFollow(BaseCreature quester)
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{
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quester.ActiveSpeed = 0.2;
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quester.PassiveSpeed = 1.0;
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quester.ControlOrder = OrderType.None;
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quester.ControlTarget = null;
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quester.CurrentSpeed = 1.0;
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quester.SetControlMaster(null);
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(quester as BaseEscortable)?.BeginDelete();
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}
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public override void OnQuestAccepted()
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{
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var instance = Instance;
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var pm = instance.Player;
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pm.LastEscortTime = Core.Now;
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if (m_Escort != null)
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{
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BeginFollow(m_Escort, pm);
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}
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}
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public void Abandon()
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{
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StopTimer();
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var instance = Instance;
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var pm = instance.Player;
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if (m_Escort?.Deleted == false)
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{
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if (!pm.Alive)
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{
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m_Escort.Say(500901); // Ack! My escort has come to haunt me!
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}
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else
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{
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m_Escort.Say(500902); // My escort seems to have abandoned me!
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}
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EndFollow(m_Escort);
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}
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// Note: this sound is sent twice on OSI (once here and once in Cancel())
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// m_Player.SendSound(0x5B3); // private sound
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pm.SendLocalizedMessage(1071194); // You have failed your escort quest...
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if (!instance.Removed)
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{
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instance.Cancel();
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}
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}
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public override void OnQuesterDeleted()
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{
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if (IsCompleted() || Instance.Removed)
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{
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return;
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}
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Abandon();
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}
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public override void OnPlayerDeath()
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{
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// Note: OSI also cancels it when the quest is already complete
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if ( /*IsCompleted() ||*/ Instance.Removed)
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{
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return;
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}
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Instance.Cancel();
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}
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public override void OnExpire()
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{
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Abandon();
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}
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public override void WriteToGump(Gump g, ref int y)
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{
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m_Objective.WriteToGump(g, ref y);
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base.WriteToGump(g, ref y);
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// No extra instance stuff printed for this objective
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(HasCompleted);
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}
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}
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}
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