ModernUO/Projects/UOContent.Tests/Tests/Network
Kamron Batman f8b78aaf89 docs: say why an auth id is released, accurately
The release caps a connection at one live id. It is not "the player went back to
the server list" -- choosing a server queues a disconnect that is never
cancelled, so a real client cannot get back there. The reachable case is a
client pipelining another seed/login/select into the same recv buffer before the
queue is drained.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 00:46:08 -07:00
..
AutoDenylist feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00
Bans fix(crowdsec): send a payload LAPI accepts (500 on alerts, 401 on auth) (#2553) 2026-07-27 23:31:37 -07:00
Firewall feat(network): pluggable connection filters; file blocklist + contribute-first CrowdSec (#2542) 2026-07-25 11:59:37 -07:00
LoginAllowlist feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00
Packets docs: say why an auth id is released, accurately 2026-08-08 00:46:08 -07:00
BanExemptionsTests.cs feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00