ModernUO/Projects/UOContent.Tests/Tests/Network/Packets
Kamron Batman f8b78aaf89 docs: say why an auth id is released, accurately
The release caps a connection at one live id. It is not "the player went back to
the server list" -- choosing a server queues a disconnect that is never
cancelled, so a real client cannot get back there. The reachable case is a
client pipelining another seed/login/select into the same recv buffer before the
queue is drained.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 00:46:08 -07:00
..
ArrowPackets.cs fix: Fixes flaky tests, formatting, and sequential testing. (#2168) 2025-04-30 16:42:38 -07:00
ArrowPacketTests.cs feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
AuthIdTests.cs docs: say why an auth id is released, accurately 2026-08-08 00:46:08 -07:00
BuffIconPackets.cs fix: Fixes flaky tests, formatting, and sequential testing. (#2168) 2025-04-30 16:42:38 -07:00
BuffIconPacketTests.cs feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00