#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class AGhostOfCovetous : MLQuest
{
public override Type NextQuest { get { return typeof( SaveHisDad ); } }
public AGhostOfCovetous()
{
Activated = true;
Title = 1075287; // A Ghost of Covetous
Description = 1075286; // What? Oh, you startled me! Sorry, I'm a little jumpy. My master Griswolt learned that a ghost has recently taken up residence in the Covetous dungeon. He sent me to capture it, but I . . . well, it terrified me, to be perfectly honest. If you think yourself courageous enough, I'll give you my Spirit Bottle, and you can try to capture it yourself. I'm certain my master would reward you richly for such service.
RefusalMessage = 1075288; // That's okay, I'm sure someone with more courage than either of us will come along eventually.
InProgressMessage = 1075290; // You'll find that ghost in the mountain pass above the Covetous dungeon.
CompletionMessage = 1075291; // (As you try to use the Spirit Bottle, the ghost snatches it out of your hand and smashes it on the rocks) Please, don't be frightened. I need your help!
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( SpiritBottle ), 1, "Spirit Bottle", typeof( Frederic ) ) );
Rewards.Add( new DummyReward( 1075284 ) ); // Return the filled Spirit Bottle to Griswolt the Master Necromancer to receive a reward.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Ben" ), new Point3D( 2467, 402, 15 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Ben" ), new Point3D( 2467, 402, 15 ), Map.Felucca );
}
}
public class SaveHisDad : MLQuest
{
public override Type NextQuest { get { return typeof( AFathersGratitude ); } }
public override bool IsChainTriggered { get { return true; } }
public SaveHisDad()
{
Activated = true;
Title = 1075337; // Save His Dad
Description = 1075338; // My father, Andros, is a smith in Minoc. Last week his forge overturned and he was splashed by molten steel. He was horribly burned, and we feared he would die. An alchemist in Vesper promised to make a bandage that could heal him, but he needed the silk of a dread spider. I came here to get some, but I was careless, and succumbed to their poison. Please, wont you help my father?
RefusalMessage = 1075340; // Oh . . . thats your decision . . . OooOoooOOoo . . .
InProgressMessage = 1075341; // Thank you! Deliver it to Leon the Alchemist in Vesper. The silk crumbles easily, and much time has already passed since I died. Please! Hurry!
CompletionMessage = 1075342; // How may I help thee? You have the silk of a dread spider? Of course I can make you a bandage, but what happened to Frederic?
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new TimedDeliverObjective( TimeSpan.FromSeconds( 600 ), typeof( DreadSpiderSilk ), 1, "Dread Spider Silk", typeof( Leon ) ) );
Rewards.Add( new DummyReward( 1075339 ) ); // Hurry! You must get the silk to Leon the Alchemist quickly, or it will crumble and become useless!
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Frederic" ), new Point3D( 2415, 887, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Frederic" ), new Point3D( 2415, 887, 0 ), Map.Felucca );
}
}
public class AFathersGratitude : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public AFathersGratitude()
{
Activated = true;
OneTimeOnly = true;
Title = 1075343; // A Fathers Gratitude
Description = 1075344; // That is simply terrible. First Andros, and now his son. Well, lets make sure Frederics sacrifice wasnt in vain. Will you take the bandages to his father? You can probably deliver them faster than I can, cant you?
RefusalMessage = 1075346; // Well Im sorry to hear you say that. Without your help, I dont know if I can get these to Andros quickly enough to help him.
InProgressMessage = 1075347; // I dont know how much longer Andros will survive. Youd better get this to him as quick as you can. Every second counts!
CompletionMessage = 1075348; // Sorry, Im not accepting commissions at the moment. What? You have the bandage I need from Leon? Thank you so much! But why didnt my son bring this to me himself? . . . Oh, no! You can't be serious! *sag* My Freddie, my son! Thank you for carrying out his last wish. Here -- I made this for my son, to give to him when he became a journeyman. I want you to have it.
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( AlchemistsBandage ), 1, "Alchemist's Bandage", typeof( Andros ) ) );
Rewards.Add( new ItemReward( 1075345, typeof( AndrosGratitude ) ) ); // Andros Gratitude
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Leon" ), new Point3D( 2918, 851, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Leon" ), new Point3D( 2918, 851, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Andros" ), new Point3D( 2531, 581, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Andros" ), new Point3D( 2531, 581, 0 ), Map.Felucca );
}
}
#endregion
#region Mobiles
public class Ben : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Ben()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Ben";
Title = "the Apprentice Necromancer";
BodyValue = 0x190;
Hue = 0x83FD;
HairItemID = 0x2048;
HairHue = 0x463;
FacialHairItemID = 0x204C;
FacialHairHue = 0x463;
InitStats( 100, 100, 25 );
AddItem( new Backpack() );
AddItem( new Shoes( 0x901 ) );
AddItem( new LongPants( 0x1BB ) );
AddItem( new FancyShirt( 0x756 ) );
}
public Ben( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "The Ghost of Frederic Smithson" )]
public class Frederic : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Frederic()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "The Ghost of Frederic Smithson";
BodyValue = 0x1A;
Hue = 0x455;
Frozen = true;
InitStats( 100, 100, 25 );
}
public Frederic( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Leon : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Leon()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Leon";
Title = "the Alchemist";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Shoes( 0x901 ) );
AddItem( new Robe( 0x657 ) );
}
public Leon( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Andros : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Andros()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Andros";
Title = "the Blacksmith";
BodyValue = 0x190;
Hue = 0x8409;
FacialHairItemID = 0x2041;
FacialHairHue = 0x45E;
HairItemID = 0x2049;
HairHue = 0x45E;
InitStats( 100, 100, 25 );
AddItem( new Backpack() );
AddItem( new Boots( 0x901 ) );
AddItem( new FancyShirt( 0x60B ) );
AddItem( new LongPants( 0x1BB ) );
AddItem( new FullApron( 0x901 ) );
AddItem( new SmithHammer() );
}
public Andros( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using Server;
namespace Server.Engines.MLQuests.Definitions
{
// Base class for escorts providing the AwardHumanInNeed option
public class BaseEscort : MLQuest
{
public virtual bool AwardHumanInNeed { get { return true; } }
public BaseEscort()
{
CompletionNotice = CompletionNoticeShort;
}
public override void GetRewards( MLQuestInstance instance )
{
if ( AwardHumanInNeed )
HumanInNeed.AwardTo( instance.Player );
base.GetRewards( instance );
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class Momento : MLQuest
{
public Momento()
{
Activated = true;
Title = 1074750; // Momento!
Description = 1074751; // I was going to march right out there and get it myself, but no ... Master Gnosos won't let me. But you see, that bridle means so much to me. A momento of happier, less-dead ... well undead horseback riding. Could you fetch it for me? I think my horse, formerly known as 'Resolve', may still be wearing it.
RefusalMessage = 1074752; // Hrmph.
InProgressMessage = 1074753; // The bridle would be hard to miss on him now ... since he's skeletal. Please do what you need to do to retreive it for me.
CompletionMessage = 1074754; // I'd know that jingling sound anywhere! You have recovered my bridle. Thank you.
Objectives.Add( new CollectObjective( 1, typeof( ResolvesBridle ), "Resolve's Bridle" ) );
Rewards.Add( ItemReward.LargeBagOfTreasure );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Kia" ), new Point3D( 87, 1640, 0 ), Map.Malas );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Nythalia" ), new Point3D( 91, 1639, 0 ), Map.Malas );
}
}
public class CulinaryCrisis : MLQuest
{
public CulinaryCrisis()
{
Activated = true;
Title = 1074755; // Culinary Crisis
Description = 1074756; // You have NO idea how impossible this is. Simply intolerable! How can one expect an artiste' like me to create masterpieces of culinary delight without the best, fresh ingredients? Ever since this whositwhatsit started this uproar, my thrice-daily produce deliveries have ended. I can't survive another hour without produce!
RefusalMessage = 1074757; // You have no artistry in your soul.
InProgressMessage = 1074758; // I must have fresh produce and cheese at once!
CompletionMessage = 1074759; // Those dates look bruised! Oh no, and you fetched a soft cheese. *deep pained sigh* Well, even I can only do so much with inferior ingredients. BAM!
Objectives.Add( new CollectObjective( 20, typeof( Dates ), 1025927 ) ); // bunch of dates
Objectives.Add( new CollectObjective( 5, typeof( CheeseWheel ), 1022430 ) ); // wheel of cheese
Rewards.Add( ItemReward.BagOfTreasure );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Emerillo" ), new Point3D( 90, 1639, 0 ), Map.Malas );
}
}
public class GoneNative : MLQuest
{
public GoneNative()
{
Activated = true;
Title = 1074855; // Gone Native
Description = 1074856; // Pathetic really. I must say, a senior instructor going native -- forgetting about his students and peers and engaging in such disgraceful behavior! I'm speaking, of course, of Theophilus. Master Theophilus to you. He may have gone native but he still holds a Mastery Degree from Bedlam College! But, well, that's neither here nor there. I need you to take care of my colleague. Convince him of the error of his ways. He may resist. In fact, assume he will and kill him. We'll get him resurrected and be ready to cure his folly. What do you say?
RefusalMessage = 1074857; // I understand. A Master of Bedlam, even one entirely off his rocker, is too much for you to handle.
InProgressMessage = 1074858; // You had better get going. Master Theophilus isn't likely to kill himself just to save me this embarrassment.
CompletionMessage = 1074859; // You look a bit worse for wear! He put up a good fight did he? Hah! That's the spirit … a Master of Bedlam is a match for most.
Objectives.Add( new KillObjective( 1, new Type[] { typeof( MasterTheophilus ) }, "Master Theophilus" ) );
Rewards.Add( ItemReward.LargeBagOfTreasure );
}
}
#endregion
#region Mobiles
[QuesterName( "Kia (Bedlam)" )]
public class Kia : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Kia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Kia";
Title = "the student";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Sandals( 0x709 ) );
AddItem( new Robe( 0x497 ) );
}
public Kia( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Emerillo (Bedlam)" )]
public class Emerillo : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074222 ); // Could I trouble you for some assistance?
}
[Constructable]
public Emerillo()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Emerillo";
Title = "the cook";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Sandals( Utility.RandomNeutralHue() ) );
AddItem( new ShortPants( Utility.RandomPinkHue() ) );
AddItem( new Shirt() );
AddItem( new HalfApron( 0x8FD ) );
}
public Emerillo( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Nythalia : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Nythalia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Nythalia";
Title = "the student";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new Robe( Utility.RandomBool() ? 0x497 : 0x498 ) );
}
public Nythalia( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
using Server.Items;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class VilePoison : MLQuest
{
public override Type NextQuest { get { return typeof( ARockAndAHardPlace ); } }
public VilePoison()
{
Activated = true;
Title = 1074950; // Vile Poison
Description = 1074956; // Heya! I'm sure glad to see you. Listen I'm in a bit of a bind here. I'm supposed to be gathering poisoned water at the base of that corrupted tree there, but I can't get in under the roots to get a good sample. The branches and brush are so tainted that they can't be cut, burned or even magically passed. It's put my work at a real standstill. If you help me out, I'll help you get in there too. Whadda ya say?
RefusalMessage = 1074964; // Okay. If you change your mind, I'll probably still be stuck here trying to get in.
InProgressMessage = 1074968; // My friend, Iosep, is a weaponsmith in Jhelom. If anyone can help us, he can!
CompletionMessage = 1074991; // Greetings. What have you there? Ah, a sample from a poisonous tree, you say? My friend Jamal sent you? Well, let me see that then, and we'll get to work.
Objectives.Add( new DeliverObjective( typeof( TaintedTreeSample ), 1, "tainted tree sample", typeof( Iosep ) ) );
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Jamal" ), new Point3D( 559, 1651, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Jamal" ), new Point3D( 559, 1651, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 2, "Iosep" ), new Point3D( 1354, 3754, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 2, "Iosep" ), new Point3D( 1354, 3754, 0 ), Map.Trammel );
}
}
public class ARockAndAHardPlace : MLQuest
{
public override Type NextQuest { get { return typeof( SympatheticMagic ); } }
public override bool IsChainTriggered { get { return true; } }
public ARockAndAHardPlace()
{
Activated = true;
Title = 1074951; // A Rock and a Hard Place
Description = 1074957; // This is some nasty stuff, that's for certain. I don't even want to think about what sort of blight caused this venomous reaction from that old tree. Let's get to work … we'll need to try something really hard but still workable as our base material. Nothing's harder than stone and diamond. Let's try them first.
RefusalMessage = 1074965; // Sure, no problem. I thought you were interested in figuring this out.
InProgressMessage = 1074969; // If you're a miner, you should have no trouble getting that stuff. If not, you can probably buy some samples from a miner?
CompletionMessage = 1074992; // Have you got the granite and diamonds? Great, let me see them and we'll see what effect this venom has upon them.
// Any type of granite works
Objectives.Add( new CollectObjective( 4, typeof( BaseGranite ), 1026009 ) ); // rock
Objectives.Add( new CollectObjective( 2, typeof( BlueDiamond ), 1032696 ) ); // Blue Diamond
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
}
public class SympatheticMagic : MLQuest
{
public override Type NextQuest { get { return typeof( AlreadyDead ); } }
public override bool IsChainTriggered { get { return true; } }
public SympatheticMagic()
{
Activated = true;
Title = 1074952; // Sympathetic Magic
Description = 1074958; // Hmm, I've never even heard of something that can damage diamond like that. I guess we'll have to go with plan B. Let's try something similar. Sometimes there's a natural immunity to be found when you use a substance that's like the one you're trying to cut. A sort of "sympathetic" thing. Y'know?
RefusalMessage = 1074965; // Sure, no problem. I thought you were interested in figuring this out.
InProgressMessage = 1074970; // I think a lumberjack can help supply bark.
CompletionMessage = 1074993; // You're back with the bark already? Terrific! I bet this will do the trick.
Objectives.Add( new CollectObjective( 10, typeof( BarkFragment ), 1032687 ) ); // Bark Fragment
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
}
public class AlreadyDead : MLQuest
{
public override Type NextQuest { get { return typeof( Eureka ); } }
public override bool IsChainTriggered { get { return true; } }
public AlreadyDead()
{
Activated = true;
Title = 1074953; // Already Dead
Description = 1074959; // Amazing! The bark was reduced to ash in seconds. Whatever this taint is, it plays havok with living things. And of course, it took the edge off both diamonds and granite even faster. What we need is something workable but dead; something that can hold an edge without melting. See what you can come up with, please.
RefusalMessage = 1074965; // Sure, no problem. I thought you were interested in figuring this out.
InProgressMessage = 1074971; // I'm thinking we need something fairly brittle or it won't hold an edge. And, it can't be alive, of course.
CompletionMessage = 1074994; // Great thought! Bone might just do the trick.
Objectives.Add( new InternalObjective() );
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
private class InternalObjective : CollectObjective
{
public override bool ShowDetailed { get { return false; } }
public InternalObjective()
: base( 10, typeof( Bone ), 1074963 ) // (10) workable samples
{
}
}
}
public class Eureka : MLQuest
{
public override Type NextQuest { get { return typeof( SubContracting ); } }
public override bool IsChainTriggered { get { return true; } }
public Eureka()
{
Activated = true;
Title = 1074954; // Eureka!
Description = 1074960; // We're in business! I've put together the instructions for chopping sort of sword, in the style of one of those new-fangled elven machetes. Take those back to Jamal for me, if you would.
RefusalMessage = 1074966; // Well, okay. I guess I thought you'd want to see this through.
InProgressMessage = 1074972; // I'm sure Jamal is eager to get this information. He's probably still hanging around near that big old blighted tree.
CompletionMessage = 1074995; // Heya! You're back. Was Iosep able to help? Let me see what he's sent.
Objectives.Add( new DeliverObjective( typeof( SealedNotesForJamal ), 1, "sealed note for Jamal", typeof( Jamal ) ) );
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
public override void GetRewards( MLQuestInstance instance )
{
PlayerMobile pm = instance.Player;
if ( !pm.HasRecipe( 32 ) )
{
// The ability is awarded regardless of blacksmithy skill
pm.AcquireRecipe( 32 );
if ( pm.Skills[SkillName.Blacksmith].Base < 45.0 ) // TODO: Verify threshold
pm.SendLocalizedMessage( 1075005 ); // You observe carefully but you can't grasp the complexities of smithing a bone handled machete.
else
pm.SendLocalizedMessage( 1075006 ); // You have learned how to smith a bone handled machete!
}
base.GetRewards( instance );
}
}
public class SubContracting : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public SubContracting()
{
Activated = true;
Title = 1074955; // Sub Contracting
Description = 1074961; // Wonderful! Now we can both get in there! Let me show you these instructions for making this machete. If you're not skilled in smithing, I'm not sure how much sense it will make though. Listen, if you're heading in there anyway … maybe you'd do me one more favor? I'm ah ... buried in work out here ... so if you'd go in and get me a few water samples, I'd be obliged.
RefusalMessage = 1074967; // Oh. Right, I guess you're really ... ah ... busy too.
InProgressMessage = 1074973; // Once you're inside, look for places where the water has twisted and warped the natural creatures.
CompletionMessage = 1074996; // I hear sloshing ... that must mean you've got my water samples. Whew, I'm so glad you braved the dangers in there ... I mean, I would have but I'm so busy out here. Here's your reward!
Objectives.Add( new CollectObjective( 3, typeof( SamplesOfCorruptedWater ), "samples of corrupted water" ) ); // On OSI the label is "#1074999"
// TODO: "Return to" should say "Jamal (near Blighted Grove)"
// Maybe every quest NPC has directions as a property?
Rewards.Add( ItemReward.LargeBagOfTreasure );
}
}
#endregion
#region Mobiles
[QuesterName( "Jamal (near Blighted Grove)" )]
public class Jamal : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Jamal()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.2, 0.4 )
{
Name = "Jamal";
Title = "the Fisherman";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this, HairHue );
AddItem( new Shirt( 0x1BB ) );
AddItem( new ShortPants( Utility.RandomNeutralHue() ) );
AddItem( new ThighBoots( Utility.RandomAnimalHue() ) );
AddItem( new Backpack() );
}
public Jamal( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
reader.ReadInt();
}
}
[QuesterName( "Iosep (Jhelom)" )]
public class Iosep : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074209, // Hey, could you help me out with something?
1074215 // Dont test my patience you sniveling worm!
) );
}
[Constructable]
public Iosep()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.2, 0.4 )
{
Name = "Iosep";
Title = "the Exporter";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
AddItem( new FancyShirt( Utility.RandomBlueHue() ) );
AddItem( new LongPants( 0x1BB ) );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new Backpack() );
}
public Iosep( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class Aemaeth1 : MLQuest
{
public override Type NextQuest { get { return typeof( Aemaeth2 ); } }
public Aemaeth1()
{
Activated = true;
Title = 1075321; // Aemaeth
Description = 1075322; // My father died in an accident some months ago. My mother refused to accept his death. We had a little money set by, and she took it to a necromancer, who promised to restore my father to life. Well, he revived my father, all right, the cheat! Now my father is a walking corpse, a travesty . . . a monster. My mother is beside herself -- she won't eat, she can't sleep. I prayed at the shrine of Spirituality for guidance, and I must have fallen asleep. When I awoke, there was this basin of clear water. I cannot leave my mother, for I fear what she might do to herself. Could you take this to the graveyard, and give it to what is left of my father?
RefusalMessage = 1075324; // Oh! Alright then. I hope someone comes along soon who can help me, or I dont know what will become of us.
InProgressMessage = 1075325; // My father - or what remains of him - can be found in the graveyard northwest of the city.
CompletionMessage = 1075326; // What is this you give me? A basin of water?
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( BasinOfCrystalClearWater ), 1, "Basin of Crystal Clear Water", typeof( SkeletonOfSzandor ) ) );
Rewards.Add( new DummyReward( 1075323 ) ); // Aurelia's gratitude.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Aurelia" ), new Point3D( 1459, 3795, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Aurelia" ), new Point3D( 1459, 3795, 0 ), Map.Felucca );
}
}
public class Aemaeth2 : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public Aemaeth2()
{
Activated = true;
OneTimeOnly = true;
Title = 1075327; // Aemaeth
Description = 1075328; // You tell me it is time to leave this flesh. I did not understand until now. I thought: I can see my wife and my daughter, I can speak. Is this not life? But now, as I regard my reflection, I see what I have become. This only a mockery of life. Thank you for having the courage to show me the truth. For the love I bear my wife and daughter, I know now that I must pass beyond the veil. Will you return this basin to Aurelia? She will know by this that I am at rest.
RefusalMessage = 1075330; // You wont take this back to my daughter? Please, I cannot leave until she knows I am at peace.
InProgressMessage = 1075331; // My daughter will be at my home, on the east side of the city.
CompletionMessage = 1075332; // Thank goodness! Now we can honor my father for the great man he was while he lived, rather than the horror he became.
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( BasinOfCrystalClearWater ), 1, "Basin of Crystal Clear Water", typeof( Aurelia ) ) );
Rewards.Add( new ItemReward( 1075304, typeof( MirrorOfPurification ) ) ); // Mirror of Purification
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 2, "SkeletonOfSzandor" ), new Point3D( 1277, 3731, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 2, "SkeletonOfSzandor" ), new Point3D( 1277, 3731, 0 ), Map.Felucca );
}
}
public class OddsAndEnds : MLQuest
{
public OddsAndEnds()
{
Activated = true;
Title = 1074354; // Odds and Ends
Description = 1074677; // I've always been fascinated by primitive cultures -- especially the artifacts. I'm a collector, you see. I'm working on building my troglodyte display and I'm saddened to say that I'm short on examples of religion and superstition amongst the creatures. If you come across any primitive fetishes, I'd be happy to trade you something interesting for them.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1074678; // I don't really want to know where you get the primitive fetishes, as I can't support the destruction of their lifestyle and culture. That would be wrong.
CompletionMessage = 1074679; // Bravo! These fetishes are just what I needed. You've earned this reward.
Objectives.Add( new CollectObjective( 12, typeof( PrimitiveFetish ), "Primitive Fetishes" ) );
Rewards.Add( ItemReward.BagOfTreasure );
}
}
public class EmbracingHumanity : MLQuest
{
public EmbracingHumanity()
{
Activated = true;
OneTimeOnly = true; // OSI has no limit or delay, VERY exploitable
Title = 1074349; // Embracing Humanity
Description = 1074357; // Well, I don't mind saying it -- I'm flabbergasted! Absolutely astonished. I just heard that some elves want to convert themselves to humans through some magical process. My cousin Nedrick does whatever needs doing. I guess you could check it out for yourself if you're curious. Anyway, I wonder if you'll bring my cousin, Drithen, this here treat my wife baked up for him special.
RefusalMessage = 1074459; // That's okay, I'll find someone else to make the delivery.
InProgressMessage = 1074460; // If I knew where my cousin was, I'd make the delivery myself.
CompletionMessage = 1074461; // Oh, hello there. What do you have for me?
Objectives.Add( new DeliverObjective( typeof( SpecialTreatForDrithen ), 1, "treat for Drithen", typeof( Drithen ) ) );
Rewards.Add( ItemReward.BagOfTreasure );
}
}
#endregion
#region Mobiles
public class Aurelia : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Aurelia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Aurelia";
Title = "the Architect's Daughter";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Sandals( Utility.RandomPinkHue() ) );
if ( Utility.RandomBool() )
AddItem( new Kilt( Utility.RandomPinkHue() ) );
else
AddItem( new Skirt( Utility.RandomPinkHue() ) );
AddItem( new FancyShirt( Utility.RandomRedHue() ) );
}
public Aurelia( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Szandor" )]
public class SkeletonOfSzandor : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public SkeletonOfSzandor()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Skeleton of Szandor";
Title = "the Late Architect";
Hue = 0x83F2; // TODO: Random human hue? Why???
Body = 0x32;
InitStats( 100, 100, 25 );
}
public SkeletonOfSzandor( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Engines.MLQuests.Rewards;
using Server.Engines.MLQuests.Objectives;
using Server.Items;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Human To Elf Quests
public class Seasons : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public Seasons()
{
Activated = true;
Title = 1072782; // Seasons
Description = 1072802; // *rumbling growl* *sniff* ... not-smell ... seek-fight ... not-smell ... fear-stench ... *rumble* ... cold-soon-time comes ... hungry ... eat-fish ... sleep-soon-time ... *deep fang-filled yawn* ... much-fish.
RefusalMessage = 1072810; // *yawn* ... cold-soon-time ... *growl*
InProgressMessage = 1072811; // *sniff* *sniff* ... not-much-fish ... hungry ... *grumble*
CompletionMessage = 1074174; // *sniff* fish! much-fish!
Objectives.Add( new CollectObjective( 20, typeof( RawFishSteak ), 1022426 ) ); // raw fish steak
Rewards.Add( new DummyReward( 1072803 ) ); // The boon of Maul.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074940, "", 0x2A ); // You have gained the boon of Maul! Your understanding of the seasons grows. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Darius" ), new Point3D( 4310, 954, 10 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Darius" ), new Point3D( 4310, 954, 10 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "MaulTheBear" ), new Point3D( 1730, 257, 16 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "MaulTheBear" ), new Point3D( 1730, 257, 16 ), Map.Trammel );
}
}
public class CaretakerOfTheLand : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public CaretakerOfTheLand()
{
Activated = true;
Title = 1072783; // Caretaker of the Land
Description = 1072812; // Hrrrrr. Hurrrr. Huuuman. *creaking branches* Suuun on baaark, roooooots diiig deeeeeep, wiiind caaaresses leeeaves … Hrrrrr. Saaap of Sooosaria feeeeeeds us. Hrrrrr. Huuuman leeearn. Caaaretaker of plaaants … teeend … prooove.<br>
RefusalMessage = 1072813; // Hrrrrr. Hrrrrr. Huuuman.
InProgressMessage = 1072814; // Hrrrr. Hrrrr. Roooooots neeeeeed saaap of Sooosaria. Hrrrrr. Roooooots tiiingle neeeaaar Yeeew. Seeeaaarch. Hrrrr!
CompletionMessage = 1074175; // Thiiirsty. Hurrr. Hurrr.
Objectives.Add( new CollectObjective( 1, typeof( SapOfSosaria ), "sap of sosaria" ) );
Rewards.Add( new DummyReward( 1072804 ) ); // The boon of Strongroot.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074941, "", 0x2A ); // You have gained the boon of Strongroot! You have been approved by one whose roots touch the bones of Sosaria. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Strongroot" ), new Point3D( 597, 1744, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Strongroot" ), new Point3D( 597, 1744, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 30 ), TimeSpan.FromMinutes( 2 ), 0, 12, "SapOfSosaria" ), new Point3D( 757, 1004, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 30 ), TimeSpan.FromMinutes( 2 ), 0, 12, "SapOfSosaria" ), new Point3D( 757, 1004, 0 ), Map.Trammel );
}
}
public class WisdomOfTheSphynx : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public WisdomOfTheSphynx()
{
Activated = true;
Title = 1072784; // Wisdom of the Sphynx
Description = 1072822; // I greet thee human and divine my boon thou seek. Convey hence the object of my riddle and I shall reward thee with thy desire.<br><br>Three lives have I.<br>Gentle enough to soothe the skin,<br>Light enough to caress the sky,<br>Hard enough to crack rocks<br>What am I?
RefusalMessage = 1072823; // As thou wish, human.
InProgressMessage = 1072824; // I give thee a hint then human. The answer to my riddle must be held carefully or it cannot be contained at all. Bring this elusive item to me in a suitable container.
CompletionMessage = 1074176; // Ah, thus it ends.
Objectives.Add( new InternalObjective() );
Rewards.Add( new DummyReward( 1072805 ) ); // The boon of Enigma.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074945, "", 0x2A ); // You have gained the boon of Enigma! You are wise enough to know how little you know. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Enigma" ), new Point3D( 1828, 961, 7 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Enigma" ), new Point3D( 1828, 961, 7 ), Map.Trammel );
}
private class InternalObjective : CollectObjective
{
public override bool ShowDetailed { get { return false; } }
public InternalObjective()
: base( 1, typeof( Pitcher ), 1074869 ) // The answer to the riddle.
{
}
public override bool CheckItem( Item item )
{
Pitcher pitcher = item as Pitcher; // Only pitchers work
return ( pitcher != null && pitcher.Content == BeverageType.Water && pitcher.Quantity > 0 );
}
}
}
public class DefendingTheHerd : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public DefendingTheHerd()
{
Activated = true;
Title = 1072785; // Defending the Herd
Description = 1072825; // *snort* ... guard-mates ... guard-herd *hoof stomp* ... defend-with-hoof-and-horn ... thirsty-drink. *proud head-toss*
RefusalMessage = 1072826; // *snort*
InProgressMessage = 1072827; // *impatient hoof stomp* ... thirsty herd ... water scent.
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new EscortObjective( new QuestArea( 1074779, "Bravehorn's drinking pool" ) ) ); // Bravehorn's drinking pool
Rewards.Add( new DummyReward( 1072806 ) ); // The boon of Bravehorn.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074942, "", 0x2A ); // You have gained the boon of Bravehorn! You have glimpsed the nobility of those that sacrifice themselves for their people. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 30 ), TimeSpan.FromSeconds( 90 ), 0, 5, "Bravehorn" ), new Point3D( 1193, 2467, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 30 ), TimeSpan.FromSeconds( 90 ), 0, 5, "Bravehorn" ), new Point3D( 1193, 2467, 0 ), Map.Trammel );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 20 ), TimeSpan.FromSeconds( 30 ), 0, 8, "BravehornsMate" ), new Point3D( 1192, 2467, 0 ), Map.Felucca );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 20 ), TimeSpan.FromSeconds( 30 ), 0, 8, "BravehornsMate" ), new Point3D( 1192, 2467, 0 ), Map.Trammel );
}
}
public class TheBalanceOfNature : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public TheBalanceOfNature()
{
Activated = true;
Title = 1072786; // The Balance of Nature
Description = 1072829; // Ho, there human. Why do you seek out the Huntsman? The hunter serves the land by culling both predators and prey. The hunter maintains the essential balance of life and does not kill for sport or glory. If you seek my favor, human, then demonstrate you are capable of the duty. Cull the wolves nearby.
RefusalMessage = 1072830; // Then begone. I have no time to waste on you, human.
InProgressMessage = 1072831; // The timber wolves are easily tracked, human.
Objectives.Add( new KillObjective( 15, new Type[] { typeof( TimberWolf ) }, "timber wolves", new QuestArea( 1074833, "Huntsman's Forest" ) ) ); // Huntsman's Forest
Rewards.Add( new DummyReward( 1072807 ) ); // The boon of the Huntsman.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074943, "", 0x2A ); // You have gained the boon of the Huntsman! You have been given a taste of the bittersweet duty of those who guard the balance. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Huntsman" ), new Point3D( 1676, 593, 16 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Huntsman" ), new Point3D( 1676, 593, 16 ), Map.Trammel );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 15 ), 0, 10, "TimberWolf" ), new Point3D( 1671, 592, 16 ), Map.Felucca );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 15 ), 0, 10, "TimberWolf" ), new Point3D( 1671, 592, 16 ), Map.Trammel );
}
}
public class TheJoysOfLife : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public TheJoysOfLife()
{
Activated = true;
Title = 1072787; // The Joys of Life
Description = 1072832; // *giggle* So serious, so grim! *tickle* Enjoy life! Have fun! Laugh! Be merry! *giggle* Find three of my baubles ... *giggle* I hid them! *giggles hysterically* Hid them! La la la! Bring them quickly! They are magical and will hide themselves again if you are too slow.
RefusalMessage = 1072833; // *giggle* Too serious. Too thinky!
InProgressMessage = 1072834; // Magical baubles hidden, find them as you're bidden! *giggle*
CompletionMessage = 1074177; // *giggle* So pretty!
Objectives.Add( new CollectObjective( 3, typeof( ABauble ), "arielle's baubles" ) );
Rewards.Add( new DummyReward( 1072809 ) ); // The boon of Arielle.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074944, "", 0x2A ); // You have gained the boon of Arielle! You have been taught the importance of laughter and light spirits. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Arielle" ), new Point3D( 1560, 1182, -27 ), Map.Ilshenar );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Arielle" ), new Point3D( 3366, 292, 9 ), Map.Felucca ); // Felucca spawn for reds
PutSpawner( new Spawner( 6, TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 30 ), 0, 20, "ABauble" ), new Point3D( 1585, 1212, -13 ), Map.Ilshenar );
}
}
#endregion
#region Human To Elf Mobiles
[QuesterName( "Maul" )]
public class MaulTheBear : GrizzlyBear
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public MaulTheBear()
{
Name = "Maul";
AI = AIType.AI_Vendor;
FightMode = FightMode.None;
Tamable = false;
}
public MaulTheBear( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Strongroot : Treefellow
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Strongroot()
{
Name = "Strongroot";
AI = AIType.AI_Vendor;
FightMode = FightMode.None;
}
public Strongroot( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Enigma : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Enigma()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Enigma";
BodyValue = 788;
BaseSoundID = 0x3EE;
InitStats( 100, 100, 25 );
}
public Enigma( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Bravehorn : BaseEscortable
{
public override bool StaticMLQuester { get { return true; } }
public override bool InitialInnocent { get { return true; } }
[Constructable]
public Bravehorn()
{
}
public override void InitBody()
{
Name = "Bravehorn";
Body = 0xEA;
SetStr( 41, 71 );
SetDex( 47, 77 );
SetInt( 27, 57 );
SetHits( 27, 41 );
SetMana( 0 );
SetDamage( 5, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetSkill( SkillName.MagicResist, 26.8, 44.5 );
SetSkill( SkillName.Tactics, 29.8, 47.5 );
SetSkill( SkillName.Wrestling, 29.8, 47.5 );
Fame = 300;
Karma = 0;
VirtualArmor = 24;
}
public override void InitOutfit()
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public Bravehorn( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BravehornsMate : Hind
{
[Constructable]
public BravehornsMate()
{
Name = "bravehorn's mate";
Tamable = false;
}
public BravehornsMate( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Huntsman : Centaur
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Huntsman()
{
Name = "Huntsman";
AI = AIType.AI_Vendor;
FightMode = FightMode.None;
}
public Huntsman( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Arielle : Pixie
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Arielle()
{
Name = "Arielle";
AI = AIType.AI_Vendor;
FightMode = FightMode.None;
}
public Arielle( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
#region Elf To Human Quests
public class Ingenuity : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public Ingenuity()
{
Activated = true;
Title = 1074350; // Ingenuity
Description = 1074462; // The best thing about my job is that I do a little bit of everything, every day. It's what we're good at really. Just picking up something and making it do something else. Listen, I'm really low on parts. Are you interested in fetching me some supplies?
RefusalMessage = 1074508; // Okay. Best of luck with your other endeavors.
InProgressMessage = 1074509; // Lord overseers are the best source I know for power crystals of the type I need. Iron golems too, can have them but they're harder to find.
CompletionMessage = 1074510; // Do you have those power crystals? I'm ready to put the finishing touches on my latest experiment.
CompletionNotice = CompletionNoticeShortReturn;
Objectives.Add( new CollectObjective( 10, typeof( PowerCrystal ), "Power Crystals" ) );
Rewards.Add( new DummyReward( 1074875 ) ); // Another step closer to becoming human.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074946, "", 0x2A ); // You have demonstrated your ingenuity! Humans are jacks of all trades and know a little about a lot of things. You are one step closer to achieving humanity.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Nedrick" ), new Point3D( 2958, 3466, 15 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Nedrick" ), new Point3D( 2958, 3466, 15 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Sledge" ), new Point3D( 2673, 2129, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Sledge" ), new Point3D( 2673, 2129, 0 ), Map.Trammel );
}
}
public class HeaveHo : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public HeaveHo()
{
Activated = true;
Title = 1074351; // Heave Ho!
Description = 1074519; // Ho there! There's nothing quite like a day's honest labor to make you appreciate being alive. Hey, maybe you'd like to help out with this project? These crates need to be delivered to Sledge. The only thing is -- it's a bit of a rush job and if you don't make it in time, he won't take them. Can I trust you to help out?
RefusalMessage = 1074521; // Oh yah, if you're too busy, no problem.
InProgressMessage = 1074522; // Sledge can be found in Buc's Den. Better hurry, he won't take those crates if you take too long with them.
CompletionMessage = 1074523; // Hey, if you have cargo for me, you can start unloading over here.
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new TimedDeliverObjective( TimeSpan.FromHours( 1 ), typeof( CrateForSledge ), 5, "Crates for Sledge", typeof( Sledge ) ) );
Rewards.Add( new DummyReward( 1074875 ) ); // Another step closer to becoming human.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074948, "", 0x2A ); // You have demonstrated your physical strength! Humans can carry vast loads without complaint. You are one step closer to achieving humanity.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Patricus" ), new Point3D( 3007, 823, -2 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Patricus" ), new Point3D( 3007, 823, -2 ), Map.Trammel );
}
}
// This is not a real quest, it is only used as a reference
public class HumanInNeed : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public HumanInNeed()
{
Title = 1075011; // A quest that asks you to defend a human in need.
Description = 0;
RefusalMessage = 0;
InProgressMessage = 0;
}
public static void AwardTo( PlayerMobile pm )
{
MLQuestSystem.GetOrCreateContext( pm ).SetDoneQuest( MLQuestSystem.FindQuest( typeof( HumanInNeed ) ) );
pm.SendLocalizedMessage( 1074949, "", 0x2A ); // You have demonstrated your compassion! Your kind actions have been noted.
}
}
public class AllSeasonAdventurer : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public AllSeasonAdventurer()
{
Activated = true;
Title = 1074353; // All Season Adventurer
Description = 1074527; // It's all about hardship, suffering, struggle and pain. Without challenges, you've got nothing to test yourself against -- and that's what life is all about. Self improvement! Honing your body and mind! Overcoming obstacles ... You'll see what I mean if you take on my challenge.
RefusalMessage = 1074528; // My way of life isn't for everyone, that's true enough.
InProgressMessage = 1074529; // You're not making much progress in the honing-mind-and-body department, are you?
CompletionNotice = CompletionNoticeShortReturn;
Objectives.Add( new KillObjective( 5, new Type[] { typeof( Efreet ) }, "efreets", new QuestArea( 1074808, "Fire" ) ) ); // Fire
Objectives.Add( new KillObjective( 5, new Type[] { typeof( IceFiend ) }, "ice fiends", new QuestArea( 1074809, "Ice" ) ) ); // Ice
Rewards.Add( new DummyReward( 1074875 ) ); // Another step closer to becoming human.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074947, "", 0x2A ); // You have demonstrated your toughness! Humans are able to endure unimaginable hardships in pursuit of their goals. You are one step closer to achieving humanity.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Belulah" ), new Point3D( 3782, 1266, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Belulah" ), new Point3D( 3782, 1266, 0 ), Map.Trammel );
}
}
#endregion
#region Elf To Human Mobiles
[QuesterName( "Sledge (Buc's Den)" )]
public class Sledge : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074188, // Weakling! You are not up to the task I have.
1074195 // You there, in the stupid hat! Come here.
) );
}
[Constructable]
public Sledge()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Sledge";
Title = "the Versatile";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
AddItem( new Tunic( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( Utility.RandomBlueHue() ) );
AddItem( new Cloak( Utility.RandomBrightHue() ) );
AddItem( new ElvenBoots( Utility.RandomNeutralHue() ) );
AddItem( new Backpack() );
}
public Sledge( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Patricus (Vesper)" )]
public class Patricus : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Patricus()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Patricus";
Title = "the Trader";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
AddItem( new FancyShirt( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( Utility.RandomBrightHue() ) );
AddItem( new Cloak( 0x1BB ) );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new Backpack() );
}
public Patricus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Belulah (Nujel'm)" )] // On OSI it's "Belulah (Nu'Jelm)" (incorrect spelling)
public class Belulah : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
/*
* 1074205 - Oh great adventurer, would you please assist a weak soul in need of aid?
* 1074206 - Excuse me please traveler, might I have a little of your time?
*/
MLQuestSystem.Tell( this, pm, Utility.Random( 1074205, 2 ) );
}
[Constructable]
public Belulah()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Belulah";
Title = "the scorned";
Female = true;
Body = 401;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new FancyShirt( Utility.RandomBlueHue() ) );
AddItem( new LongPants( Utility.RandomNondyedHue() ) );
AddItem( new Boots() );
}
public Belulah( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class HonestBeggar : MLQuest
{
public override Type NextQuest { get { return typeof( ReginasThanks ); } }
public HonestBeggar()
{
Activated = true;
Title = 1075392; // Honest Beggar
Description = 1075393; // Beg pardon, sir. I mean, madam. Uh, can I ask a favor of you? I found this jeweled ring. Most people would sell it and keep the money, but not me. I ain't never stole nothing, and I ain't about to start. I tried to take it over to Brit castle, figgerin' it must belong to some highborn lady, but the guards threw me out. You look like they might let you pass. Will you take the ring over there and see if you can find the owner?
RefusalMessage = 1075395; // I see. Too good to help an honest beggar like me, eh?
InProgressMessage = 1075396; // A jewel like this must be worth a lot, so it must belong to some noble or another. I would show it around the castle. Someones bound to recognize it.
CompletionMessage = 1075397; // Didst thou find my ring? I thank thee very much! It is an old ring, and a gift from my husband. I was most distraught when I realized it was missing.
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( ReginasRing ), 1, "Regina's Ring", typeof( Regina ) ) );
Rewards.Add( new DummyReward( 1075394 ) ); // Find the rings owner.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Evan" ), new Point3D( 1486, 1706, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Evan" ), new Point3D( 1486, 1706, 0 ), Map.Felucca );
}
}
public class ReginasThanks : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public ReginasThanks()
{
Activated = true;
OneTimeOnly = true;
Title = 1075398; // Reginas Thanks
Description = 1075399; // Whats that you say? It was a humble beggar that found my ring? Such honesty must be rewarded. Here, take this packet and return it to him, and I will be in your debt.
RefusalMessage = 1075401; // Hmph. Very well. What did you say his name was?
InProgressMessage = 1075402; // Take the packet and return it to the beggar who found my ring.
CompletionMessage = 1075403; // What? For me? Let me see . . . these sapphire earrings are for you, it says. Oh, she wants to offer me a job! This is the most wonderful thing that ever happened to me!
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( ReginasLetter ), 1, "Regina's Letter", typeof( Evan ) ) );
Rewards.Add( new ItemReward( 1075400, typeof( TransparentHeart ) ) ); // Transparent Heart
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Regina" ), new Point3D( 1362, 1622, 50 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Regina" ), new Point3D( 1422, 1621, 20 ), Map.Felucca );
}
}
#endregion
#region Mobiles
public class Evan : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Evan()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Evan";
Title = "the Beggar";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Doublet() );
AddItem( new ShortPants( 0x755 ) );
}
public Evan( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Regina : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Regina()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Regina";
Title = "the Noble";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new GildedDress() );
AddItem( new Boots() );
}
public Regina( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using Server;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
public class Responsibility : BaseEscort
{
public Responsibility()
{
Activated = true;
Title = 1074352; // Responsibility
Description = 1074524; // Oh! I just don't know what to do. My mother is away and my father told me not to talk to strangers ... *worried frown* But my grandfather has sent word that he has been hurt and needs me to tend his wounds. He has a small farm southeast of here. Would you ... could you ... escort me there safely?
RefusalMessage = 1074525; // I hope my grandfather will be alright.
InProgressMessage = 1074526; // Grandfather's farm is a ways west of the Shrine of Spirituality. So, we're not quite there yet. Thank you again for keeping me safe.
Objectives.Add( new EscortObjective( new QuestArea( 1074781, "Sheep Farm" ) ) ); // Sheep Farm
Rewards.Add( ItemReward.BagOfTrinkets );
}
// OSI sends this instead, but it doesn't make sense for an escortable
//public override void OnComplete( MLQuestInstance instance )
//{
// instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
//}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 10 ), TimeSpan.FromSeconds( 30 ), 0, 5, "Lissbet" ), new Point3D( 1568, 1040, -7 ), Map.Ilshenar );
PutSpawner( new Spawner( 1, 5, 10, 0, 8, "GrandpaCharley" ), new Point3D( 1322, 1331, -14 ), Map.Ilshenar );
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 10 ), TimeSpan.FromSeconds( 30 ), 0, 3, "Sheep" ), new Point3D( 1308, 1324, -14 ), Map.Ilshenar );
}
}
public class SomethingToWailAbout : MLQuest
{
public SomethingToWailAbout()
{
Activated = true;
Title = 1073071; // Something to Wail About
Description = 1073561; // Can you hear them? The never-ending howling? The incessant wailing? These banshees, they never cease! Never! They haunt my nights. Please, I beg you -- will you silence them? I would be ever so grateful.
RefusalMessage = 1073580; // I hope you'll reconsider. Until then, farwell.
InProgressMessage = 1073581; // Until you kill 12 Wailing Banshees, there will be no peace.
Objectives.Add( new KillObjective( 12, new Type[] { typeof( WailingBanshee ) }, "wailing banshees" ) );
Rewards.Add( ItemReward.BagOfTreasure );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Jelrice" ), new Point3D( 1176, 1196, -25 ), Map.Ilshenar );
}
}
public class Runaways : MLQuest
{
public Runaways()
{
Activated = true;
Title = 1072993; // Runaways!
Description = 1073026; // You've got to help me out! Those wild ostards have been causing absolute havok around here. Kill them off before they destroy my land. There are around twelve of them.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
Objectives.Add( new KillObjective( 12, new Type[] { typeof( FrenziedOstard ) }, "frenzied ostards" ) );
Rewards.Add( ItemReward.BagOfTrinkets );
}
}
public class ViciousPredator : MLQuest
{
public ViciousPredator()
{
Activated = true;
Title = 1072994; // Vicious Predator
Description = 1073028; // You've got to help me out! Those dire wolves have been causing absolute havok around here. Kill them off before they destroy my land. They run around in a pack of around ten.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
Objectives.Add( new KillObjective( 10, new Type[] { typeof( DireWolf ) }, "dire wolves" ) );
Rewards.Add( ItemReward.BagOfTrinkets );
}
}
public class GuileIrkAndSpite : MLQuest
{
public GuileIrkAndSpite()
{
Activated = true;
Title = 1074739; // Guile, Irk and Spite
Description = 1074740; // You know them, don't you. The three? They look like you, you'll see. They looked like me, I remember, they looked like, well, you'll see. The three. They'll drive you mad too, if you let them. They are trouble, and they need to be slain. Seek them out.
RefusalMessage = 1074745; // You just don't understand the gravity of the situation. If you did, you'd agree to my task.
InProgressMessage = 1074746; // Perhaps I was unclear. You'll know them when you see them, because you'll see you, and you, and you. Hurry now.
CompletionMessage = 1074747; // Are you one of THEM? Ahhhh! Oh, wait, if you were them, then you'd be me. So you're -- you. Good job!
Objectives.Add( new KillObjective( 1, new Type[] { typeof( Guile ) }, "Guile" ) );
Objectives.Add( new KillObjective( 1, new Type[] { typeof( Irk ) }, "Irk" ) );
Objectives.Add( new KillObjective( 1, new Type[] { typeof( Spite ) }, "Spite" ) );
Rewards.Add( ItemReward.Strongbox );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Yorus" ), new Point3D( 1389, 423, -24 ), Map.Ilshenar );
}
}
public class Lissbet : BaseEscortable
{
public override bool StaticMLQuester { get { return true; } }
public override bool InitialInnocent { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074204, // Greetings seeker.  I have an urgent matter for you, if you are willing.
1074222 // Could I trouble you for some assistance?
) );
}
[Constructable]
public Lissbet()
{
}
public override void InitBody()
{
SetStr( 40, 50 );
SetDex( 70, 80 );
SetInt( 80, 90 );
Hue = Utility.RandomSkinHue();
Female = true;
Body = 401;
Name = "Lissbet";
Title = "the flower girl";
HairItemID = 0x203D;
HairHue = 0x1BB;
}
public override void InitOutfit()
{
AddItem( new Kilt( Utility.RandomYellowHue() ) );
AddItem( new FancyShirt( Utility.RandomYellowHue() ) );
AddItem( new Sandals() );
}
public Lissbet( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GrandpaCharley : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
[Constructable]
public GrandpaCharley()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Grandpa Charley";
Title = "the farmer";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
int hairHue = 0x3B2 + Utility.Random( 2 );
Utility.AssignRandomHair( this, hairHue );
FacialHairItemID = 0x203E; // Long Beard
FacialHairHue = hairHue;
SetSkill( SkillName.ItemID, 80, 90 );
AddItem( new WideBrimHat( Utility.RandomNondyedHue() ) );
AddItem( new FancyShirt( Utility.RandomNondyedHue() ) );
AddItem( new LongPants( Utility.RandomNondyedHue() ) );
AddItem( new Sandals( Utility.RandomNeutralHue() ) );
AddItem( new ShepherdsCrook() );
AddItem( new Backpack() );
}
public GrandpaCharley( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Jelrice (Ilshenar)" )]
public class Jelrice : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074221 ); // Greetings!  I have a small task for you good traveler.
}
[Constructable]
public Jelrice()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Jelrice";
Title = "the trader";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new Skirt( Utility.RandomBlueHue() ) );
AddItem( new FancyShirt( Utility.RandomRedHue() ) );
}
public Jelrice( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Yorus (Ilshenar)" )]
public class Yorus : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074218 ); // Hey!  I want to talk to you, now.
}
[Constructable]
public Yorus()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Yorus";
Title = "the tinker";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( Utility.RandomBlueHue() ) );
AddItem( new FancyShirt( Utility.RandomOrangeHue() ) );
AddItem( new Cloak( Utility.RandomBrightHue() ) );
}
public Yorus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Engines.MLQuests.Items;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
namespace Server.Engines.MLQuests.Definitions
{
// TODO: Assassination Contract, Evidence, Lost in Transit, Last Words
#region Quests
public class LostAndFound : MLQuest
{
public LostAndFound()
{
Activated = true;
Title = 1072370; // Lost and Found
Description = 1072589; // The battered, old bucket is inscribed with barely legible writing that indicates it belongs to someone named "Dallid". Maybe they'd pay for its return?
RefusalMessage = 1072590; // You're right, who cares if Dallid might pay for his battered old bucket back. This way you can carry it around with you!
InProgressMessage = 1072591; // Whoever this "Dallid" might be, he's probably looking for his bucket.
CompletionMessage = 1074580; // Is that my bucket? I had to ditch my favorite bucket when a group of ratmen jumped me!
Objectives.Add( new TimedDeliverObjective( TimeSpan.FromSeconds( 600 ), typeof( BatteredBucket ), 1, "battered bucket", typeof( Dallid ), false ) );
Rewards.Add( ItemReward.BagOfTrinkets );
}
}
#endregion
#region Items
public class BatteredBucket : TransientQuestGiverItem
{
// Original label, doesn't fit the expiration message well
//public override int LabelNumber { get { return 1073129; } } // A battered bucket.
public override string DefaultName { get { return "battered bucket"; } }
[Constructable]
public BatteredBucket()
: base( 0x2004, TimeSpan.FromMinutes( 10 ) )
{
LootType = LootType.Blessed;
}
public BatteredBucket( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class PointyEars : MLQuest
{
public PointyEars()
{
Activated = true;
Title = 1074640; // Pointy Ears
Description = 1074641; // I've heard ... there's some that will pay a good bounty for pointed ears, much like we used to pay for each wolf skin. I've got nothing personal against these elves. It's just business. You want in on this? I'm not fussy who I work with.
RefusalMessage = 1074642; // Suit yourself.
InProgressMessage = 1074643; // I can't pay a bounty if you don't bring bag the ears.
CompletionMessage = 1074644; // Here to collect on a bounty?
Objectives.Add( new CollectObjective( 20, typeof( SeveredElfEars ), 1032590 ) ); // severed elf ears
Rewards.Add( ItemReward.BagOfTrinkets );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Drithen" ), new Point3D( 1983, 1364, -80 ), Map.Malas );
}
}
#endregion
#region Mobiles
[QuesterName( "Drithen (Umbra)" )]
public class Drithen : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074188 ); // Weakling! You are not up to the task I have.
}
[Constructable]
public Drithen()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Drithen";
Title = "the Fierce";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
AddItem( new Backpack() );
AddItem( new ElvenBoots( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( Utility.RandomBlueHue() ) );
AddItem( new Tunic( Utility.RandomNeutralHue() ) );
AddItem( new Cloak( Utility.RandomBrightHue() ) );
SetSkill( SkillName.Focus, 60.0, 80.0 );
}
public Drithen( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Items;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class MistakenIdentity : MLQuest
{
public override Type NextQuest { get { return typeof( YouScratchMyBack ); } }
public MistakenIdentity()
{
Activated = true;
Title = 1074573; // Mistaken Identity
Description = 1074574; // What do you want? Wonderful, another whining request for a refund on tuition. You know, experiences like that are invaluable ... and infrequent. Having the opportunity to test yourself under such realistic situations isn't something the college offers all students. Fine. Fine. You'll need to submit a refund request form in triplicate before I can return your 1,000,000 gold tuition. You'll need to get some signatures and a few other odds and ends.
RefusalMessage = 1074606; // If you're not willing to follow the proper process then go away.
InProgressMessage = 1074605; // You're not getting a refund without the proper forms and signatures.
CompletionMessage = 1074607; // Oh blast! Not another of those forms. I'm so sick of this endless paperwork.
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( TuitionReimbursementForm ), 1, "Tuition Reimbursement Form", typeof( Gorrow ) ) );
Rewards.Add( new DummyReward( 1074634 ) ); // Tuition Reimbursement
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Aernya" ), new Point3D( 2095, 1380, -90 ), Map.Malas );
}
}
public class YouScratchMyBack : MLQuest
{
public override Type NextQuest { get { return typeof( FoolingAernya ); } }
public override bool IsChainTriggered { get { return true; } }
public YouScratchMyBack()
{
Activated = true;
Title = 1074608; // You Scratch My Back
Description = 1074609; // Heh. Heheheh. Good one. You're not a Bedlam student and you're definitely not eligible for a tuition refund. Heheheh. That old witch Aernya doesn't see as well as she used to you know. Otherwise, she would have ... hmmm, wait a minute. I sense a certain 'opportunity' here. I'll sign your forms in return for a little help with a project of my own. What do you say?
RefusalMessage = 1074615; // Hehehe. Your choice.
InProgressMessage = 1074616; // I'm something of a gourmet, you see. It's tough getting some of the ingredients, though. Bring me back some pixie legs, unicorn ribs and ki-rin brains and I'll sign your form.
CompletionMessage = 1074617; // Oh excellent, you're back. I'll get the oven going. That thing about pixie legs, you see, is that they burn and dry out if you're not really careful. Taste just like chicken too!
CompletionNotice = CompletionNoticeShortReturn;
Objectives.Add( new CollectObjective( 1, typeof( UnicornRibs ), "Unicorn Ribs" ) );
Objectives.Add( new CollectObjective( 2, typeof( KirinBrains ), "Ki-Rin Brains" ) );
Objectives.Add( new CollectObjective( 5, typeof( PixieLeg ), "Pixie Leg" ) );
Rewards.Add( new DummyReward( 1074634 ) ); // Tuition Reimbursement
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Gorrow" ), new Point3D( 993, 512, -50 ), Map.Malas );
}
}
public class FoolingAernya : MLQuest
{
public override Type NextQuest { get { return typeof( NotQuiteThatEasy ); } }
public override bool IsChainTriggered { get { return true; } }
public FoolingAernya()
{
Activated = true;
Title = 1074618; // Fooling Aernya
Description = 1074619; // Now that I've signed your papers you'd better get back to that witch Aernya. Mmmm mmm smell those ribs!
RefusalMessage = 1074620; // Giving up on your scheme eh? Suit yourself.
InProgressMessage = 1074621; // You better hurry back to Mistress Aernya with that signed form. The college only has so much money and with enough claims you may find yourself unable to get your tuition refunded. *wink*
CompletionMessage = 1074622; // What? Hrmph. Gorrow signed your form did he? Let me see that. *squint*
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( SignedTuitionReimbursementForm ), 1, "Signed Tuition Reimbursement Form", typeof( Aernya ) ) );
Rewards.Add( new DummyReward( 1074634 ) ); // Tuition Reimbursement
}
}
public class NotQuiteThatEasy : MLQuest
{
public override Type NextQuest { get { return typeof( ConvinceMe ); } }
public override bool IsChainTriggered { get { return true; } }
public NotQuiteThatEasy()
{
Activated = true;
Title = 1074623; // Not Quite That Easy
Description = 1074624; // I wouldn't be too smug just yet, whiner. You still need Master Gnosos' signature before I can cut your refund. Last I heard, he's coordinating the recovery of the portions of the college that are currently overrun. *nasty smile* Off with you.
RefusalMessage = 1074626; // Coward.
InProgressMessage = 1074627; // What are you waiting for? The iron maiden is still the portal to Bedlam.
CompletionMessage = 1074628; // Made it through did you? Did you happen to see Red Death out there? Big horse, skeletal ... burning eyes? No? What's this? Forms? FORMS? I'm up to my eyebrows in ravenous out-of-control undead and you want a signature?
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( SignedTuitionReimbursementForm ), 1, "Signed Tuition Reimbursement Form", typeof( MasterGnosos ) ) );
Rewards.Add( new DummyReward( 1074634 ) ); // Tuition Reimbursement
}
public override void Generate()
{
base.Generate();
PutDeco( new BedlamTeleporter(), new Point3D( 2067, 1371, -75 ), Map.Malas );
}
public override void OnAccepted( MLQuestInstance instance )
{
instance.PlayerContext.BedlamAccess = true; // Permanent access
}
}
public class ConvinceMe : MLQuest
{
public override Type NextQuest { get { return typeof( TuitionReimbursement ); } }
public override bool IsChainTriggered { get { return true; } }
public ConvinceMe()
{
Activated = true;
Title = 1074629; // Convince Me
Description = 1074630; // I'm not signing any forms until the situation here is under control. So, you can either help out or you can forget getting your tuition refund. Which will it be? Help control the shambling dead?
RefusalMessage = 1074631; // No signature for you.
InProgressMessage = 1074632; // No signature for you until you kill off some of the shambling dead out there and destroy that blasted horse.
CompletionMessage = 1074633; // Pulled it off huh? Well then you've earned this signature!
CompletionNotice = CompletionNoticeShortReturn;
QuestArea bedlam = new QuestArea( 1074835, "Bedlam" ); // Bedlam
Objectives.Add( new KillObjective( 1, new Type[] { typeof( RedDeath ) }, "Red Death", bedlam ) );
Objectives.Add( new KillObjective( 10, new Type[] { typeof( GoreFiend ) }, "gore fiends", bedlam ) );
Objectives.Add( new KillObjective( 8, new Type[] { typeof( RottingCorpse ) }, "rotting corpses", bedlam ) );
Rewards.Add( new DummyReward( 1074634 ) ); // Tuition Reimbursement
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "MasterGnosos" ), new Point3D( 87, 1639, 0 ), Map.Malas );
}
}
public class TuitionReimbursement : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public TuitionReimbursement()
{
Activated = true;
Title = 1074634; // Tuition Reimbursement
Description = 1074635; // Well, there you are. I've added my signature to that of Gorrow, so you should be set to return to Mistress Aernya and get your tuition refunded.
RefusalMessage = 1074636; // Great! If you're going to stick around here, I know we have more tasks for you to perform.
InProgressMessage = 1074637; // Just head out the main gates there and you'll find yourself embracing the iron maiden in the Bloodletter's Guild.
CompletionMessage = 1074638; // *disinterested stare* What? Oh, you've gotten your form filled in. How nice. *glare* And I'd hoped you'd drop this charade before I was forced to rub your nose in it. *nasty smile* You're not even a student and as such, you're not eligible for a refund -- you've never paid tuition. For your services, Master Gnosos has recommended you receive pay. So here. Now go away.
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( CompletedTuitionReimbursementForm ), 1, "Completed Tuition Reimbursement Form", typeof( Aernya ) ) );
Rewards.Add( ItemReward.Strongbox );
}
}
#endregion
#region Mobiles
[QuesterName( "Aernya (Umbra)" )]
public class Aernya : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Aernya()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Aernya";
Title = "the Mistress of Admissions";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Sandals( Utility.RandomNeutralHue() ) );
AddItem( new Skirt( Utility.RandomBool() ? 0x1 : 0x0 ) );
AddItem( new Cloak( Utility.RandomBrightHue() ) );
AddItem( new FancyShirt( Utility.RandomBool() ? 0x3B2 : 0x3B3 ) );
}
public Aernya( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Gorrow (Luna)" )]
public class Gorrow : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074200, // Thank goodness you are here, theres no time to lose.
1074203 // Hello friend. I realize you are busy but if you would be willing to render me a service I can assure you that you will be judiciously renumerated.
) );
}
[Constructable]
public Gorrow()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Gorrow";
Title = "the Mayor";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
AddItem( new Backpack() );
AddItem( new Shoes( 0x1BB ) );
AddItem( new Tunic( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( 0x901 ) );
AddItem( new Cloak( Utility.RandomRedHue() ) );
}
public Gorrow( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Master Gnosos (Bedlam)" )]
public class MasterGnosos : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074186 ); // Come here, I have a task.
}
[Constructable]
public MasterGnosos()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Master Gnosos";
Title = "the necromancer";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = 0x83E8;
InitStats( 100, 100, 25 );
HairItemID = 0x2049;
FacialHairItemID = 0x204B;
AddItem( new Backpack() );
AddItem( new Shoes( 0x485 ) );
AddItem( new Robe( 0x497 ) );
SetSkill( SkillName.EvalInt, 60.0, 80.0 );
SetSkill( SkillName.Inscribe, 60.0, 80.0 );
SetSkill( SkillName.MagicResist, 60.0, 80.0 );
SetSkill( SkillName.SpiritSpeak, 60.0, 80.0 );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Necromancy, 60.0, 80.0 );
}
public MasterGnosos( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using Server;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
namespace Server.Engines.MLQuests.Definitions
{
public class NewHavenEscort : BaseEscort
{
// New Haven escorts do not count for 'helping a human in need'
public override bool AwardHumanInNeed { get { return false; } }
// Escort reward
private static readonly BaseReward m_Reward = new ItemReward( "Gold", typeof( Gold ), 500 );
public NewHavenEscort( int title, int description, int progress, int destination, string region )
{
Activated = true;
Title = title;
Description = description;
RefusalMessage = 1072288; // I wish you would reconsider my offer. I'll be waiting right here for someone brave enough to assist me.
InProgressMessage = progress;
Objectives.Add( new EscortObjective( new QuestArea( destination, region ) ) );
Rewards.Add( m_Reward );
}
}
public class EscortToNHAlchemist : NewHavenEscort
{
public EscortToNHAlchemist()
: base( 1072314, 1042769, 1072326, 1073864, "the New Haven Alchemist" )
{
}
}
public class EscortToNHBard : NewHavenEscort
{
public EscortToNHBard()
: base( 1072315, 1042772, 1072327, 1073865, "the New Haven Bard" )
{
}
}
public class EscortToNHWarrior : NewHavenEscort
{
public EscortToNHWarrior()
: base( 1072316, 1042787, 1072328, 1073866, "the New Haven Warrior" )
{
}
}
public class EscortToNHTailor : NewHavenEscort
{
public EscortToNHTailor()
: base( 1072317, 1042781, 1072329, 1073867, "the New Haven Tailor" )
{
}
}
public class EscortToNHCarpenter : NewHavenEscort
{
public EscortToNHCarpenter()
: base( 1072318, 1042775, 1072330, 1073868, "the New Haven Carpenter" )
{
}
}
public class EscortToNHMapmaker : NewHavenEscort
{
public EscortToNHMapmaker()
: base( 1072319, 1042793, 1072331, 1073869, "the New Haven Mapmaker" )
{
}
}
public class EscortToNHMage : NewHavenEscort
{
public EscortToNHMage()
: base( 1072320, 1042790, 1072332, 1073870, "the New Haven Mage" )
{
}
}
public class EscortToNHInn : NewHavenEscort
{
public EscortToNHInn()
: base( 1072321, 1042796, 1072333, 1073871, "the New Haven Inn" )
{
}
}
public class EscortToNHFarm : NewHavenEscort
{
public EscortToNHFarm()
: base( 1072322, 1042799, 1072334, 1073872, "the New Haven Farm" )
{
}
}
public class EscortToNHDocks : NewHavenEscort
{
public EscortToNHDocks()
: base( 1072323, 1042802, 1072335, 1073873, "the New Haven Docks" )
{
}
}
public class EscortToNHBowyer : NewHavenEscort
{
public EscortToNHBowyer()
: base( 1072324, 1042805, 1072336, 1073874, "the New Haven Bowyer" )
{
}
}
public class EscortToNHBank : NewHavenEscort
{
public EscortToNHBank()
: base( 1072325, 1042784, 1072337, 1073875, "the New Haven Bank" )
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Engines.MLQuests.Objectives;
using Server.Items;
using Server.Engines.MLQuests.Rewards;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
public static class Spellweaving
{
public static void AwardTo( PlayerMobile pm )
{
if ( pm == null )
return;
MLQuestContext context = MLQuestSystem.GetOrCreateContext( pm );
if ( !context.Spellweaving )
{
context.Spellweaving = true;
Effects.SendLocationParticles( EffectItem.Create( pm.Location, pm.Map, EffectItem.DefaultDuration ), 0, 0, 0, 0, 0, 5060, 0 );
Effects.PlaySound( pm.Location, pm.Map, 0x243 );
Effects.SendMovingParticles( new Entity( Server.Serial.Zero, new Point3D( pm.X - 6, pm.Y - 6, pm.Z + 15 ), pm.Map ), pm, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
Effects.SendMovingParticles( new Entity( Server.Serial.Zero, new Point3D( pm.X - 4, pm.Y - 6, pm.Z + 15 ), pm.Map ), pm, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
Effects.SendMovingParticles( new Entity( Server.Serial.Zero, new Point3D( pm.X - 6, pm.Y - 4, pm.Z + 15 ), pm.Map ), pm, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
Effects.SendTargetParticles( pm, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
}
}
}
#region Patience
public class Patience : MLQuest
{
public override Type NextQuest { get { return typeof( NeedsOfTheManyHeartwood1 ); } }
public Patience()
{
Activated = true;
Title = 1072753; // Patience
Description = 1072762; // Learning to weave spells and control the forces of nature requires sacrifice, discipline, focus, and an unwavering dedication to Sosaria herself. We do not teach the unworthy. They do not comprehend the lessons nor the dedication required. If you would walk the path of the Arcanist, then you must do as I require without hesitation or question. Your first task is to gather miniature mushrooms ... 20 of them from the branches of our mighty home. I give you one hour to complete the task.
RefusalMessage = 1072767; // *nods* Not everyone has the temperment to undertake the way of the Arcanist.
InProgressMessage = 1072774; // The mushrooms I seek can be found growing here in The Heartwood. Seek them out and gather them. You are running out of time.
CompletionMessage = 1074166; // Have you gathered the mushrooms?
Objectives.Add( new TimedCollectObjective( TimeSpan.FromHours( 1 ), 20, typeof( MiniatureMushroom ), "miniature mushrooms" ) );
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Aeluva" ), new Point3D( 7064, 349, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Aeluva" ), new Point3D( 7064, 349, 0 ), Map.Trammel );
// Split up to prevent stacking on the spawner
PutSpawner( new Spawner( 20, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 30, "MiniatureMushroom" ), new Point3D( 7015, 366, 0 ), Map.Felucca );
PutSpawner( new Spawner( 20, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 30, "MiniatureMushroom" ), new Point3D( 7015, 366, 0 ), Map.Trammel );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 20, "MiniatureMushroom" ), new Point3D( 7081, 373, 0 ), Map.Felucca );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 20, "MiniatureMushroom" ), new Point3D( 7081, 373, 0 ), Map.Trammel );
PutSpawner( new Spawner( 15, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 20, "MiniatureMushroom" ), new Point3D( 7052, 414, 0 ), Map.Felucca );
PutSpawner( new Spawner( 15, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 20, "MiniatureMushroom" ), new Point3D( 7052, 414, 0 ), Map.Trammel );
}
}
public class NeedsOfTheManyHeartwood1 : MLQuest
{
public override Type NextQuest { get { return typeof( NeedsOfTheManyHeartwood2 ); } }
public override bool IsChainTriggered { get { return true; } }
public NeedsOfTheManyHeartwood1()
{
Activated = true;
Title = 1072797; // Needs of the Many - The Heartwood
Description = 1072763; // The way of the Arcanist involves cooperation with others and a strong committment to the community of your people. We have run low on the cotton we use to pack wounds and our people have need. Bring 10 bales of cotton to me.
RefusalMessage = 1072768; // You endanger your progress along the path with your unwillingness.
InProgressMessage = 1072775; // I care not where you acquire the cotton, merely that you provide it.
CompletionMessage = 1074110; // Well, where are the cotton bales?
Objectives.Add( new CollectObjective( 10, typeof( Cotton ), 1023577 ) ); // bale of cotton
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class NeedsOfTheManyHeartwood2 : MLQuest
{
public override Type NextQuest { get { return typeof( MakingAContributionHeartwood ); } }
public override bool IsChainTriggered { get { return true; } }
public NeedsOfTheManyHeartwood2()
{
Activated = true;
Title = 1072797; // Needs of the Many - The Heartwood
Description = 1072764; // We must look to the defense of our people! Bring boards for new arrows.
RefusalMessage = 1072769; // The people have need of these items. You are proving yourself inadequate to the demands of a member of this community.
InProgressMessage = 1072776; // The requirements are simple -- 250 boards.
CompletionMessage = 1074152; // Well, where are the boards?
Objectives.Add( new CollectObjective( 250, typeof( Board ), 1027127 ) ); // board
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class MakingAContributionHeartwood : MLQuest
{
public override Type NextQuest { get { return typeof( UnnaturalCreations ); } }
public override bool IsChainTriggered { get { return true; } }
public MakingAContributionHeartwood()
{
Activated = true;
Title = 1072798; // Making a Contribution - The Heartwood
Description = 1072765; // With health and defense assured, we need look to the need of the community for food and drink. We will feast on fish steaks, sweets, and wine. You will supply the ingredients, the cooks will prepare the meal. As a Arcanist relies upon others to build focus and lend their power to her workings, the community needs the effort of all to survive.
RefusalMessage = 1072770; // Do not falter now. You have begun to show promise.
InProgressMessage = 1072777; // Where are the items you've been tasked to supply for the feast?
CompletionMessage = 1074158; // Ah good, you're back. We're eager for the feast.
Objectives.Add( new CollectObjective( 1, typeof( SackFlour ), 1024153 ) ); // sack of flour
Objectives.Add( new CollectObjective( 10, typeof( JarHoney ), 1022540 ) ); // jar of honey
Objectives.Add( new CollectObjective( 20, typeof( FishSteak ), 1022427 ) ); // fish steak
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class UnnaturalCreations : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public UnnaturalCreations()
{
Activated = true;
Title = 1072758; // Unnatural Creations
Description = 1072780; // You have proven your desire to contribute to the community and serve the people. Now you must demonstrate your willingness to defend Sosaria from the greatest blight that plagues her. Unnatural creatures, brought to a sort of perverted life, despoil our fair world. Destroy them -- 5 Exodus Overseers and 2 Exodus Minions.
RefusalMessage = 1072771; // You must serve Sosaria with all your heart and strength. Your unwillingness does not reflect favorably upon you.
InProgressMessage = 1072779; // Every moment you procrastinate, these unnatural creatures damage Sosaria.
CompletionMessage = 1074167; // Well done! Well done, indeed. You are worthy to become an arcanist!
Objectives.Add( new KillObjective( 5, new Type[] { typeof( ExodusOverseer ) }, "Exodus Overseers" ) );
Objectives.Add( new KillObjective( 2, new Type[] { typeof( ExodusMinion ) }, "Exodus Minions" ) );
Rewards.Add( new ItemReward( 1031601, typeof( ArcaneCircleScroll ) ) ); // Arcane Circle
Rewards.Add( new ItemReward( 1031600, typeof( SpellweavingBook ) ) ); // Spellweaving Spellbook
Rewards.Add( new ItemReward( 1031602, typeof( GiftOfRenewalScroll ) ) ); // Gift of Renewal
}
public override void GetRewards( MLQuestInstance instance )
{
Spellweaving.AwardTo( instance.Player );
base.GetRewards( instance );
}
}
#endregion
#region Discipline
public class Discipline : MLQuest
{
public override Type NextQuest { get { return typeof( NeedsOfTheManySanctuary ); } }
public Discipline()
{
Activated = true;
Title = 1072752; // Discipline
Description = 1072761; // Learning to weave spells and control the forces of nature requires sacrifice, discipline, focus, and an unwavering dedication to Sosaria herself. We do not teach the unworthy. They do not comprehend the lessons nor the dedication required. If you would walk the path of the Arcanist, then you must do as I require without hesitation or question. Your first task is to rid our home of rats ... 50 of them in the next hour.
RefusalMessage = 1072767; // *nods* Not everyone has the temperment to undertake the way of the Arcanist.
InProgressMessage = 1072773; // You waste my time. The task is simple. Kill 50 rats in an hour.
// No completion message
Objectives.Add( new TimedKillObjective( TimeSpan.FromHours( 1 ), 50, new Type[] { typeof( Rat ) }, "rats", new QuestArea( 1074807, "Sanctuary" ) ) ); // Sanctuary
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Koole" ), new Point3D( 6257, 110, -10 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Koole" ), new Point3D( 6257, 110, -10 ), Map.Trammel );
}
}
public class NeedsOfTheManySanctuary : MLQuest
{
public override Type NextQuest { get { return typeof( MakingAContributionSanctuary ); } }
public override bool IsChainTriggered { get { return true; } }
public NeedsOfTheManySanctuary()
{
Activated = true;
Title = 1072754; // Needs of the Many - Sanctuary
Description = 1072763; // The way of the Arcanist involves cooperation with others and a strong committment to the community of your people. We have run low on the cotton we use to pack wounds and our people have need. Bring 10 bales of cotton to me.
RefusalMessage = 1072768; // You endanger your progress along the path with your unwillingness.
InProgressMessage = 1072775; // I care not where you acquire the cotton, merely that you provide it.
CompletionMessage = 1074110; // Well, where are the cotton bales?
Objectives.Add( new CollectObjective( 10, typeof( Cotton ), 1023577 ) ); // bale of cotton
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class MakingAContributionSanctuary : MLQuest
{
public override Type NextQuest { get { return typeof( SuppliesForSanctuary ); } }
public override bool IsChainTriggered { get { return true; } }
public MakingAContributionSanctuary()
{
Activated = true;
Title = 1072755; // Making a Contribution - Sanctuary
Description = 1072764; // We must look to the defense of our people! Bring boards for new arrows.
RefusalMessage = 1072769; // The people have need of these items. You are proving yourself inadequate to the demands of a member of this community.
InProgressMessage = 1072776; // The requirements are simple -- 250 boards.
CompletionMessage = 1074152; // Well, where are the boards?
Objectives.Add( new CollectObjective( 250, typeof( Board ), 1027127 ) ); // board
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class SuppliesForSanctuary : MLQuest
{
public override Type NextQuest { get { return typeof( TheHumanBlight ); } }
public override bool IsChainTriggered { get { return true; } }
public SuppliesForSanctuary()
{
Activated = true;
Title = 1072756; // Supplies for Sanctuary
Description = 1072765; // With health and defense assured, we need look to the need of the community for food and drink. We will feast on fish steaks, sweets, and wine. You will supply the ingredients, the cooks will prepare the meal. As a Arcanist relies upon others to build focus and lend their power to her workings, the community needs the effort of all to survive.
RefusalMessage = 1072770; // Do not falter now. You have begun to show promise.
InProgressMessage = 1072777; // Where are the items you've been tasked to supply for the feast?
CompletionMessage = 1074158; // Ah good, you're back. We're eager for the feast.
Objectives.Add( new CollectObjective( 1, typeof( SackFlour ), 1024153 ) ); // sack of flour
Objectives.Add( new CollectObjective( 10, typeof( JarHoney ), 1022540 ) ); // jar of honey
Objectives.Add( new CollectObjective( 20, typeof( FishSteak ), 1022427 ) ); // fish steak
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class TheHumanBlight : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public TheHumanBlight()
{
Activated = true;
Title = 1072757; // The Human Blight
Description = 1072766; // You have proven your desire to contribute to the community and serve the people. Now you must demonstrate your willingness to defend Sosaria from the greatest blight that plagues her. The human vermin that have spread as a disease, despoiling the land are the greatest blight we face. Kill humans and return to me the proof of your actions. Bring me 30 human ears.
RefusalMessage = 1072771; // You must serve Sosaria with all your heart and strength. Your unwillingness does not reflect favorably upon you.
InProgressMessage = 1072778; // Why do you delay? The human blight must be averted.
CompletionMessage = 1074160; // I will take the ears you have collected now. Hand them here.
Objectives.Add( new CollectObjective( 30, typeof( SeveredHumanEars ), 1032591 ) ); // severed human ears
Rewards.Add( new ItemReward( 1031601, typeof( ArcaneCircleScroll ) ) ); // Arcane Circle
Rewards.Add( new ItemReward( 1031600, typeof( SpellweavingBook ) ) ); // Spellweaving Spellbook
Rewards.Add( new ItemReward( 1031602, typeof( GiftOfRenewalScroll ) ) ); // Gift of Renewal
}
public override void GetRewards( MLQuestInstance instance )
{
Spellweaving.AwardTo( instance.Player );
base.GetRewards( instance );
}
}
#endregion
#region Friend of the Fey
public class FriendOfTheFey : MLQuest
{
public override Type NextQuest { get { return typeof( TokenOfFriendship ); } }
public FriendOfTheFey()
{
Activated = true;
Title = 1074284; // Friend of the Fey
Description = 1074286; // The children of Sosaria understand the dedication and committment of an arcanist -- and will, from time to time offer their friendship. If you would forge such a bond, first seek out a goodwill offering to present. Pixies enjoy sweets and pretty things.
RefusalMessage = 1074288; // There's always time to make new friends.
InProgressMessage = 1074290; // I think honey and some sparkly beads would please a pixie.
CompletionMessage = 1074292; // What have we here? Oh yes, gifts for a pixie.
Objectives.Add( new CollectObjective( 1, typeof( Beads ), 1024235 ) ); // beads
Objectives.Add( new CollectObjective( 1, typeof( JarHoney ), 1022540 ) ); // jar of honey
Rewards.Add( new DummyReward( 1074874 ) ); // The opportunity to prove yourself worthy of learning to Summon Fey. (Sufficient spellweaving skill is required to cast the spell)
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Synaeva" ), new Point3D( 7064, 350, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Synaeva" ), new Point3D( 7064, 350, 0 ), Map.Trammel );
}
}
public class TokenOfFriendship : MLQuest
{
public override Type NextQuest { get { return typeof( Alliance ); } }
public override bool IsChainTriggered { get { return true; } }
public TokenOfFriendship()
{
Activated = true;
Title = 1074293; // Token of Friendship
Description = 1074297; // I've wrapped your gift suitably to present to a pixie of discriminating taste. Seek out Arielle and give her your offering.
RefusalMessage = 1074310; // I'll hold onto this gift in case you change your mind.
InProgressMessage = 1074315; // Arielle wanders quite a bit, so I'm not sure exactly where to find her. I'm sure she's going to love your gift.
CompletionMessage = 1074319; // *giggle* Oooh! For me?
Objectives.Add( new DeliverObjective( typeof( GiftForArielle ), 1, "gift for Arielle", typeof( Arielle ) ) );
Rewards.Add( new DummyReward( 1074874 ) ); // The opportunity to prove yourself worthy of learning to Summon Fey. (Sufficient spellweaving skill is required to cast the spell)
}
}
public class Alliance : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public Alliance()
{
Activated = true;
Title = 1074294; // Alliance
Description = 1074298; // *giggle* Mean reapers make pixies unhappy. *light-hearted giggle* You could fix them!
RefusalMessage = 1074311; // *giggle* Okies!
InProgressMessage = 1074316; // Mean reapers are all around trees! *giggle* You fix them up, please.
CompletionNotice = CompletionNoticeShortReturn;
Objectives.Add( new KillObjective( 20, new Type[] { typeof( Reaper ) }, "reapers" ) );
Rewards.Add( new ItemReward( 1031607, typeof( SummonFeyScroll ) ) ); // Summon Fey
}
public override void GetRewards( MLQuestInstance instance )
{
instance.PlayerContext.SummonFey = true;
instance.Player.SendLocalizedMessage( 1074320, "", 0x2A ); // *giggle* Mean reapers got fixed! Pixie friend now! *giggle* When mean thingies bother you, a brave pixie will help.
base.GetRewards( instance );
}
}
#endregion
#region Fiendish Friends
public class FiendishFriends : MLQuest
{
public override Type NextQuest { get { return typeof( CrackingTheWhipI ); } }
public FiendishFriends()
{
Activated = true;
Title = 1074283; // Fiendish Friends
Description = 1074285; // It is true that a skilled arcanist can summon and dominate an imp to serve at their pleasure. To do such at thing though, you must master the miserable little fiends utterly by demonstrating your superiority. Rough them up some -- kill a few. That will do the trick.
RefusalMessage = 1074287; // You're probably right. They're not worth the effort.
InProgressMessage = 1074289; // Surely you're not having difficulties swatting down those annoying pests?
// TODO: Verify
CompletionMessage = 1074291; // Hah! You showed them!
Objectives.Add( new KillObjective( 50, new Type[] { typeof( Imp ) }, "imps" ) );
Rewards.Add( new DummyReward( 1074873 ) ); // The opportunity to prove yourself worthy of learning to Summon Fiends. (Sufficient spellweaving skill is required to cast the spell)
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "ElderBrae" ), new Point3D( 6266, 124, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "ElderBrae" ), new Point3D( 6266, 124, 0 ), Map.Trammel );
}
}
// TODO: Verify
public class CrackingTheWhipI : MLQuest
{
public override Type NextQuest { get { return typeof( CrackingTheWhipII ); } }
public override bool IsChainTriggered { get { return true; } }
public CrackingTheWhipI()
{
Activated = true;
Title = 1074295; // Cracking the Whip
Description = 1074300; // Now that you've shown those mini pests your might, you should collect suitable implements to use to train your summoned pet. I suggest a stout whip.
RefusalMessage = 1074313; // Heh. Changed your mind, eh?
InProgressMessage = 1074317; // Well, hurry up. If you don't get a whip how do you expect to control the little devil?
CompletionMessage = 1074321; // That's a well-made whip. No imp will ignore the sting of that lash.
Objectives.Add( new CollectObjective( 1, typeof( StoutWhip ), "Stout Whip" ) );
Rewards.Add( new DummyReward( 1074873 ) ); // The opportunity to prove yourself worthy of learning to Summon Fiends. (Sufficient spellweaving skill is required to cast the spell)
}
}
// TODO: Verify
public class CrackingTheWhipII : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public CrackingTheWhipII()
{
Activated = true;
Title = 1074295; // Cracking the Whip
Description = 1074302; // Now you just need to make the little buggers fear you -- if you can slay an arcane daemon, you'll earn their subservience.
RefusalMessage = 1074314; // If you're not up for it, so be it.
InProgressMessage = 1074318; // You need to vanquish an arcane daemon before the imps will fear you properly.
Objectives.Add( new KillObjective( 1, new Type[] { typeof( ArcaneDaemon ) }, 1029733 ) ); // arcane demon
Rewards.Add( new ItemReward( 1031608, typeof( SummonFiendScroll ) ) ); // Summon Fiend
}
public override void GetRewards( MLQuestInstance instance )
{
instance.PlayerContext.SummonFiend = true;
instance.Player.SendLocalizedMessage( 1074322, "", 0x2A ); // You've demonstrated your strength, got a means of control, and taught the imps to fear you. You're ready now to summon them.
base.GetRewards( instance );
}
}
#endregion
#region Mobiles
[QuesterName( "Aeluva (The Heartwood)" )]
public class Aeluva : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
/*
* 1074206 - Excuse me please traveler, might I have a little of your time?
* 1074207 - Good day to you friend! Allow me to offer you a fabulous opportunity!  Thrills and adventure await!
*/
MLQuestSystem.Tell( this, pm, Utility.Random( 1074206, 2 ) );
}
[Constructable]
public Aeluva()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
{
Name = "Aeluva";
Title = "the arcanist";
Race = Race.Elf;
Female = true;
Body = 606;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
AddItem( new ElvenShirt() );
AddItem( new Kilt( Utility.RandomNondyedHue() ) ); // Note: OSI hue = 0x1516, typo?
AddItem( new ElvenBoots() );
AddItem( new Circlet() );
}
public Aeluva( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Koole (Sanctuary)" )]
public class Koole : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074186, // Come here, I have a task.
1074218 // Hey! I want to talk to you, now.
) );
}
[Constructable]
public Koole()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
{
Name = "Koole";
Title = "the arcanist";
Race = Race.Elf;
Body = 605;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
Item item;
item = new LeafChest();
item.Hue = 443;
AddItem( item );
item = new LeafArms();
item.Hue = 443;
AddItem( item );
AddItem( new LeafTonlet() );
AddItem( new ThighBoots( Utility.RandomAnimalHue() ) );
AddItem( new RoyalCirclet() );
}
public Koole( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Synaeva (The Heartwood)" )]
public class Synaeva : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074223 ); // Have you done it yet?  Oh, I havent told you, have I?
}
[Constructable]
public Synaeva()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
{
Name = "Synaeva";
Title = "the arcanist";
Race = Race.Elf;
Female = true;
Body = 606;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
Item item = new RavenHelm();
item.Hue = Utility.RandomGreenHue();
AddItem( item );
AddItem( new FemaleLeafChest() );
AddItem( new LeafArms() );
AddItem( new LeafTonlet() );
AddItem( new ElvenBoots() );
AddItem( new WildStaff() );
}
public Synaeva( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Elder Brae (Sanctuary)" )]
public class ElderBrae : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074215, // Dont test my patience you sniveling worm!
1074218 // Hey!  I want to talk to you, now.
) );
}
[Constructable]
public ElderBrae()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
{
Name = "Elder Brae";
Title = "the wise";
Race = Race.Elf;
Female = true;
Body = 606;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
AddItem( new GemmedCirclet() );
AddItem( new FemaleElvenRobe( Utility.RandomBrightHue() ) );
AddItem( new ElvenBoots( Utility.RandomAnimalHue() ) );
}
public ElderBrae( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

View file

@ -0,0 +1,160 @@
using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class TheAncientWorld : MLQuest
{
public override Type NextQuest { get { return typeof( TheGoldenHorn ); } }
public TheAncientWorld()
{
Activated = true;
Title = 1074534; // The Ancient World
Description = 1074535; // The lore of my people mentions Mondain many times. In one tale, it is revealed that he created and enslaved a race -- a sort of man bull, known as a 'minotaur'. The tales speak of mighty warriors who charged with blood-soaked horns into the heat of battle. But, alas, the fate of the bull-men is unknown after the rupture. Will you seek information about their civilization?
RefusalMessage = 1074538; // I am disappointed, but I respect your decision.
InProgressMessage = 1074539; // A traveler has told me that worshippers of Mondain still exist and wander the land. Perhaps their lore speaks of whether the bull-men survived. I do not think they share their secrets gladly. You may need to be 'persuasive'.
CompletionMessage = 1074542; // What have you found?
Objectives.Add( new CollectObjective( 1, typeof( FragmentOfAMap ), "fragment of a map" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "LorekeeperBroolol" ), new Point3D( 7011, 375, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "LorekeeperBroolol" ), new Point3D( 7011, 375, 0 ), Map.Felucca );
}
}
public class TheGoldenHorn : MLQuest
{
public override Type NextQuest { get { return typeof( Bullish ); } }
public override bool IsChainTriggered { get { return true; } }
public TheGoldenHorn()
{
Activated = true;
Title = 1074543; // The Golden Horn
Description = 1074545; // Ah ha! You see here ... and over here ... The map fragment places the city of the bull-men, Labyrinth, on that piece of Sosaria that was thrown into the sky. Hmmm, I would have you go there and find any artifacts that remain that help tell the story. But, legend speaks of a mighty barrier to prevent invasion of the city. Take this map to Braen and explain the problem. Perhaps he can devise a solution.
RefusalMessage = 1074538; // I am disappointed, but I respect your decision.
InProgressMessage = 1074547; // Braen is nearby, run and speak with him.
CompletionMessage = 1074549; // Yes? What do you want? I'm very busy.
Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Braen ) ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class Bullish : MLQuest
{
public override Type NextQuest { get { return typeof( LostCivilization ); } }
public override bool IsChainTriggered { get { return true; } }
public Bullish()
{
Activated = true;
Title = 1074550; // Bullish
Description = 1074552; // Oh, I see. I will need some materials to infuse you with the essence of a bull-man, so you can fool their defenses. The most similar beast to the original Baratarian bull that the minotaur were bred from is undoubtedly the mighty Gaman, native to the Lands of the Feudal Lords. I need horns, in great quantity to undertake this magic.
RefusalMessage = 1074554; // Oh come now, don't be afraid. The magic won't harm you.
InProgressMessage = 1074555; // I cannot grant you the ability to pass through the bull-men's defenses without the gaman horns.
CompletionMessage = 1074556; // You've returned at last! Give me just a moment to examine what you've brought and I can perform the magic that will allow you enter the Labyrinth.
Objectives.Add( new CollectObjective( 20, typeof( GamanHorns ), "gaman horns" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class LostCivilization : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public LostCivilization()
{
Activated = true;
Title = 1074823; // Lost Civilization
Description = 1074825; // *whew* It is done! The fierce essence of the bull has been infused into your aura. You are able now to breach the ancient defenses of the city. Go forth and seek the minotaur -- and then return with wonderous tales and evidence of your visit to the Labyrinth.
RefusalMessage = 1074827; // As you wish. I can't understand why you'd pass up such a remarkable opportunity. Think of the adventures you would have.
InProgressMessage = 1074828; // You won't reach the minotaur city by loitering around here! What are you waiting for? You need to get to Malas and find the access point for the island. You'll be renowned for your discovery!
CompletionMessage = 1074829; // Oh! You've returned at last! I can't wait to hear the tales ... but first, let me see those artifacts. You've certainly earned this reward.
Objectives.Add( new CollectObjective( 3, typeof( MinotaurArtifact ), "minotaur artifacts" ) );
Rewards.Add( ItemReward.Strongbox );
}
}
#endregion
#region Mobiles
[QuesterName( "Broolol (The Heartwood)" )]
public class LorekeeperBroolol : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074200 ); // Thank goodness you are here, theres no time to lose.
}
[Constructable]
public LorekeeperBroolol()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Lorekeeper Broolol";
Title = "the keeper of tradition";
Race = Race.Elf;
BodyValue = 0x25E;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
AddItem( new ElvenBoots( 0x70D ) );
AddItem( new FemaleElvenRobe( 0x3A ) );
AddItem( new WildStaff() );
}
public LorekeeperBroolol( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using Server;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
namespace Server.Engines.MLQuests.Definitions
{
public class TownEscort : BaseEscort
{
// Escort reward
private static readonly BaseReward m_Reward = new ItemReward( "Gold", typeof( Gold ), 500 );
public TownEscort( int title, int progress, int destination, string region )
{
Activated = true;
Title = title;
Description = 1072287; // I seek a worthy escort. I can offer some small pay to any able bodied adventurer who can assist me. It is imperative that I reach my destination.
RefusalMessage = 1072288; // I wish you would reconsider my offer. I'll be waiting right here for someone brave enough to assist me.
InProgressMessage = progress;
Objectives.Add( new EscortObjective( new QuestArea( destination, region ) ) );
Rewards.Add( m_Reward );
}
}
public class EscortToYew : TownEscort
{
public EscortToYew()
: base( 1072275, 1072289, 1072227, "Yew" )
{
}
}
public class EscortToVesper : TownEscort
{
public EscortToVesper()
: base( 1072276, 1072290, 1072229, "Vesper" )
{
}
}
public class EscortToTrinsic : TownEscort
{
public EscortToTrinsic()
: base( 1072277, 1072291, 1072236, "Trinsic" )
{
}
}
public class EscortToSkaraBrae : TownEscort
{
public EscortToSkaraBrae()
: base( 1072278, 1072292, 1072235, "Skara Brae" )
{
}
}
public class EscortToSerpentsHold : TownEscort
{
public EscortToSerpentsHold()
: base( 1072279, 1072293, 1072238, "Serpent's Hold" )
{
}
}
public class EscortToNujelm : TownEscort
{
public EscortToNujelm()
: base( 1072280, 1072294, 1072237, "Nujel'm" )
{
}
}
public class EscortToMoonglow : TownEscort
{
public EscortToMoonglow()
: base( 1072281, 1072295, 1072232, "Moonglow" )
{
}
}
public class EscortToMinoc : TownEscort
{
public EscortToMinoc()
: base( 1072282, 1072296, 1072228, "Minoc" )
{
}
}
public class EscortToMagincia : TownEscort
{
public EscortToMagincia()
: base( 1072283, 1072297, 1072233, "Magincia" )
{
}
}
public class EscortToJhelom : TownEscort
{
public EscortToJhelom()
: base( 1072284, 1072298, 1072239, "Jhelom" )
{
}
}
public class EscortToCove : TownEscort
{
public EscortToCove()
: base( 1072285, 1072299, 1072230, "Cove" )
{
}
}
public class EscortToBritain : TownEscort
{
public EscortToBritain()
: base( 1072286, 1072300, 1072231, "Britain" )
{
}
}
public class EscortToOcllo : TownEscort
{
public EscortToOcllo()
: base( 1072312, 1072313, 1072234, "Ocllo" )
{
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class UnfadingMemoriesPartOne : MLQuest
{
public override Type NextQuest { get { return typeof( UnfadingMemoriesPartTwo ); } }
public UnfadingMemoriesPartOne()
{
Activated = true;
Title = 1075355; // Unfading Memories
Description = 1075356; // Aargh! Its just not right! It doesnt capture the unique color of her hair at all! If only I had some Prismatic Amber. That would be perfect. They used to mine it in Malas, but alas, those veins ran dry some time ago. I hear it may have been found in the Prism of Light. Oh, if only there were a bold adventurer within earshot who would go to the Prism of Light and retrieve some for me!
RefusalMessage = 1075358; // Is there no one who can help a humble artist pursue his Muse?
InProgressMessage = 1075359; // You can find Prismatic Amber in the Prism of Light, located just north of the city of Nujel'm.
CompletionMessage = 1075360; // I knew it! See, its just the color I needed! Look how it brings out the highlights of her wheaten tresses!
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new CollectObjective( 1, typeof( PrismaticAmber ), "Prismatic Amber" ) );
Rewards.Add( new DummyReward( 1075357 ) ); // The joy of contributing to a noble artistic effort, however paltry the end product.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Emilio" ), new Point3D( 1447, 1664, 10 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Emilio" ), new Point3D( 1447, 1664, 10 ), Map.Felucca );
}
}
public class UnfadingMemoriesPartTwo : MLQuest
{
public override Type NextQuest { get { return typeof( UnfadingMemoriesPartThree ); } }
public override bool IsChainTriggered { get { return true; } }
public UnfadingMemoriesPartTwo()
{
Activated = true;
Title = 1075367; // Unfading Memories
Description = 1075368; // Finished! With the pigment I was able to create from the Prismatic Amber you brought me, I was able to complete my humble work. I should explain. Once, I loved a noble lady of gentleness and refinement, who possessed such beauty that I have found myself unable to love another to this day. But it was from afar that I admired her, for it is not for one so lowly as I to pay court to the likes of her. You have heard of the fair Thalia, Lady of Nujel'm? No? Well, she was my Muse, my inspiration, and when I heard she was to be married, I lost whatever pitiful talent I possessed. I felt I must compose a portrait of her, my masterpiece, or I would never be able to paint again. You, my friend, have helped me complete my work. Now I ask another favor of you. Will you take it to her as a wedding gift? She will probably reject it, but I must make the offer.
RefusalMessage = 1075370; // Alright then, you have already helped me more than I deserved. I shall find someone else to undertake this task.
InProgressMessage = 1075371; // The wedding is taking place in the palace in Nujel'm. You will likely find her there.
CompletionMessage = 1075372; // Im sorry, Im getting ready to be married. I dont have time to . . . whats that you say?
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( PortraitOfTheBride ), 1, "Portrait of the Bride", typeof( Thalia ) ) );
Rewards.Add( new DummyReward( 1075369 ) ); // The Artists gratitude.
}
}
public class UnfadingMemoriesPartThree : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public UnfadingMemoriesPartThree()
{
Activated = true;
OneTimeOnly = true;
Title = 1075373; // Unfading Memories
Description = 1075374; // Emilio painted this? It is absolutely wonderful! I used to love looking at his paintings, but I dont remember him creating anything like this before. Would you be so kind as to carry a letter to him? Fate may have it that I am to marry another, yet I am compelled to reveal to him that his love was not entirely unrequited.
RefusalMessage = 1075376; // Very well, then. If you will excuse me, I need to get ready.
InProgressMessage = 1075377; // Take the letter back to the Artists Guild in Britain, if you would do me this kindness.
CompletionMessage = 1075378; // She said what? She thinks what of me? I . . . I cant believe it! All this time, I never knew how she truly felt. Thank you, my friend. I believe now I will be able to paint once again. Here, take this bleach. I was going to use it to destroy all of my works. Perhaps you can find a better use for it now.
CompletionNotice = CompletionNoticeShort;
Objectives.Add( new DeliverObjective( typeof( BridesLetter ), 1, "Bride's Letter", typeof( Emilio ) ) );
Rewards.Add( new ItemReward( 1075375, typeof( Bleach ) ) ); // Bleach
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Thalia" ), new Point3D( 3675, 1322, 20 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Thalia" ), new Point3D( 3675, 1322, 20 ), Map.Felucca );
}
}
#endregion
#region Mobiles
[QuesterName( "Emilio (Britain)" )] // OSI's description is "Artist", not very helpful
public class Emilio : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Emilio()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Emilio";
Title = "the Tortured Artist";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Sandals( 0x72B ) );
AddItem( new LongPants( 0x525 ) );
AddItem( new FancyShirt( 0x53F ) );
AddItem( new FloppyHat( 0x58C ) );
AddItem( new BodySash( 0x1C ) );
}
public Emilio( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Thalia (Nujel'm)" )] // OSI's description is "Bride", not very helpful
public class Thalia : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Thalia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Thalia";
Title = "the Bride";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Sandals( 0x8FD ) );
AddItem( new FancyDress( 0x8FD ) );
}
public Thalia( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
public class WarriorsOfTheGemkeeper : MLQuest
{
public override Type NextQuest { get { return typeof( CloseEnough ); } }
public WarriorsOfTheGemkeeper()
{
Activated = true;
Title = 1074536; // Warriors of the Gemkeeper
Description = 1074537; // Here we honor the Gemkeeper's Apprentice and seek to aid her efforts against the humans responsible for the death of her teacher - and the destruction of the elven way of life. Our tales speak of a fierce race of servants of the Gemkeeper, the men-bulls whose battle-skill was renowned. It is desireable to discover the fate of these noble creatures after the Rupture. Will you seek information?
RefusalMessage = 1074063; // Fine then, I'm shall find another to run my errands then.
InProgressMessage = 1074540; // I care not how you get the information. Kill as many humans as you must ... but find the fate of the minotaurs. Perhaps another of the Gemkeeper's servants has the knowledge we seek.
CompletionMessage = 1074542; // What have you found?
Objectives.Add( new CollectObjective( 1, typeof( FragmentOfAMap ), "fragment of a map" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class CloseEnough : MLQuest
{
public override Type NextQuest { get { return typeof( TakingTheBullByTheHorns ); } }
public override bool IsChainTriggered { get { return true; } }
public CloseEnough()
{
Activated = true;
Title = 1074544; // Close Enough
Description = 1074546; // Ah ha! You see here ... and over here ... The map fragment places the city of the bull-men, Labyrinth, on that piece of Sosaria that was thrown into the sky. Hmmm, I would have you go there and seek out these warriors to see if they might join our cause. But, legend speaks of a mighty barrier to prevent invasion of the city. Take this map to Canir and explain the problem. Perhaps she can devise a solution.
RefusalMessage = 1074063; // Fine then, I'm shall find another to run my errands then.
InProgressMessage = 1074548; // Canir is nearby, run and speak with her.
CompletionMessage = 1074549; // Yes? What do you want? I'm very busy.
Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Canir ) ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class TakingTheBullByTheHorns : MLQuest
{
public override Type NextQuest { get { return typeof( EmissaryToTheMinotaur ); } }
public override bool IsChainTriggered { get { return true; } }
public TakingTheBullByTheHorns()
{
Activated = true;
Title = 1074551; // Taking the Bull by the Horns
Description = 1074553; // Interesting. I believe I have a way. I will need some materials to infuse you with the essence of a bull-man, so you can fool their defenses. The most similar beast to the original Baratarian bull that the minotaur were bred from is undoubtedly the mighty Gaman, native to the Lands of the Feudal Lords. I need horns, in great quantity to undertake this magic.
RefusalMessage = 1074554; // Oh come now, don't be afraid. The magic won't harm you.
InProgressMessage = 1074555; // I cannot grant you the ability to pass through the bull-men's defenses without the gaman horns.
CompletionMessage = 1074556; // You've returned at last! Give me just a moment to examine what you've brought and I can perform the magic that will allow you enter the Labyrinth.
Objectives.Add( new CollectObjective( 20, typeof( GamanHorns ), "gaman horns" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class EmissaryToTheMinotaur : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public EmissaryToTheMinotaur()
{
Activated = true;
Title = 1074824; // Emissary to the Minotaur
Description = 1074825; // *whew* It is done! The fierce essence of the bull has been infused into your aura. You are able now to breach the ancient defenses of the city. Go forth and seek the minotaur -- and then return with wonderous tales and evidence of your visit to the Labyrinth.
RefusalMessage = 1074827; // As you wish. I can't understand why you'd pass up such a remarkable opportunity. Think of the adventures you would have.
InProgressMessage = 1074828; // You won't reach the minotaur city by loitering around here! What are you waiting for? You need to get to Malas and find the access point for the island. You'll be renowned for your discovery!
CompletionMessage = 1074829; // Oh! You've returned at last! I can't wait to hear the tales ... but first, let me see those artifacts. You've certainly earned this reward.
Objectives.Add( new CollectObjective( 3, typeof( MinotaurArtifact ), "minotaur artifacts" ) );
Rewards.Add( ItemReward.Strongbox );
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
namespace Server.Engines.MLQuests.Gumps
{
public enum ButtonPosition : byte
{
Left,
Right
}
public enum ButtonGraphic : ushort
{
Invalid,
Accept = 0x2EE0,
Clear = 0x2EE3,
Close = 0x2EE6,
Continue = 0x2EE9,
Okay = 0x2EEC,
Previous = 0x2EEF,
Refuse = 0x2EF2,
Resign = 0x2EF5
}
public abstract class BaseQuestGump : Gump
{
private struct ButtonInfo
{
private ButtonPosition m_Position;
private ButtonGraphic m_Graphic;
private int m_ButtonID;
public ButtonPosition Position { get { return m_Position; } }
public ButtonGraphic Graphic { get { return m_Graphic; } }
public int ButtonID { get { return m_ButtonID; } }
public ButtonInfo( ButtonPosition position, ButtonGraphic graphic, int buttonID )
{
m_Position = position;
m_Graphic = graphic;
m_ButtonID = buttonID;
}
}
private int m_Page;
private int m_MaxPages;
private int m_Label;
private string m_Title;
private List<ButtonInfo> m_Buttons;
#if false
// OSI clone, inefficient layout
public BaseQuestGump( int label ) : base( 75, 25 )
{
m_Page = 0;
m_MaxPages = 0;
m_Label = label;
m_Title = null;
m_Buttons = new List<ButtonInfo>( 2 );
}
public void BuildPage()
{
AddPage( ++m_Page );
Closable = false;
AddImageTiled( 50, 20, 400, 460, 0x1404 );
AddImageTiled( 50, 29, 30, 450, 0x28DC );
AddImageTiled( 34, 140, 17, 339, 0x242F );
AddImage( 48, 135, 0x28AB );
AddImage( -16, 285, 0x28A2 );
AddImage( 0, 10, 0x28B5 );
AddImage( 25, 0, 0x28B4 );
AddImageTiled( 83, 15, 350, 15, 0x280A );
AddImage( 34, 479, 0x2842 );
AddImage( 442, 479, 0x2840 );
AddImageTiled( 51, 479, 392, 17, 0x2775 );
AddImageTiled( 415, 29, 44, 450, 0xA2D );
AddImageTiled( 415, 29, 30, 450, 0x28DC );
AddLabel( 100, 50, 0x481, "" );
AddImage( 370, 50, 0x589 );
AddImage( 379, 60, 0x15A9 );
AddImage( 425, 0, 0x28C9 );
AddImage( 90, 33, 0x232D );
AddHtmlLocalized( 130, 45, 270, 16, m_Label, 0xFFFFFF, false, false );
AddImageTiled( 130, 65, 175, 1, 0x238D );
if ( m_Page > 1 )
AddButton( 130, 430, (int)ButtonGraphic.Previous, (int)ButtonGraphic.Previous + 2, 0, GumpButtonType.Page, m_Page - 1 );
if ( m_Page < m_MaxPages )
AddButton( 275, 430, (int)ButtonGraphic.Continue, (int)ButtonGraphic.Continue + 2, 0, GumpButtonType.Page, m_Page + 1 );
foreach ( ButtonInfo button in m_Buttons )
AddButton( button.Position == ButtonPosition.Left ? 95 : 313, 455, (int)button.Graphic, (int)button.Graphic + 2, button.ButtonID, GumpButtonType.Reply, 0 );
if ( m_Title != null )
AddHtmlLocalized( 130, 68, 220, 48, 1114513, m_Title, 0x2710, false, false ); // <DIV ALIGN=CENTER>~1_TOKEN~</DIV>
}
#else
// RunUO optimized version
public BaseQuestGump( int label )
: base( 75, 25 )
{
m_Page = 0;
m_MaxPages = 0;
m_Label = label;
m_Title = null;
m_Buttons = new List<ButtonInfo>( 2 );
Closable = false;
AddPage( 0 );
AddImageTiled( 50, 20, 400, 460, 0x1404 );
AddImageTiled( 50, 29, 30, 450, 0x28DC );
AddImageTiled( 34, 140, 17, 339, 0x242F );
AddImage( 48, 135, 0x28AB );
AddImage( -16, 285, 0x28A2 );
AddImage( 0, 10, 0x28B5 );
AddImage( 25, 0, 0x28B4 );
AddImageTiled( 83, 15, 350, 15, 0x280A );
AddImage( 34, 479, 0x2842 );
AddImage( 442, 479, 0x2840 );
AddImageTiled( 51, 479, 392, 17, 0x2775 );
AddImageTiled( 415, 29, 44, 450, 0xA2D );
AddImageTiled( 415, 29, 30, 450, 0x28DC );
//AddLabel( 100, 50, 0x481, "" );
AddImage( 370, 50, 0x589 );
AddImage( 379, 60, 0x15A9 );
AddImage( 425, 0, 0x28C9 );
AddImage( 90, 33, 0x232D );
AddHtmlLocalized( 130, 45, 270, 16, label, 0xFFFFFF, false, false );
AddImageTiled( 130, 65, 175, 1, 0x238D );
}
public void BuildPage()
{
AddPage( ++m_Page );
if ( m_Page > 1 )
AddButton( 130, 430, (int)ButtonGraphic.Previous, (int)ButtonGraphic.Previous + 2, 0, GumpButtonType.Page, m_Page - 1 );
if ( m_Page < m_MaxPages )
AddButton( 275, 430, (int)ButtonGraphic.Continue, (int)ButtonGraphic.Continue + 2, 0, GumpButtonType.Page, m_Page + 1 );
foreach ( ButtonInfo button in m_Buttons )
AddButton( button.Position == ButtonPosition.Left ? 95 : 313, 455, (int)button.Graphic, (int)button.Graphic + 2, button.ButtonID, GumpButtonType.Reply, 0 );
if ( m_Title != null )
AddHtmlLocalized( 130, 68, 220, 48, 1114513, m_Title, 0x2710, false, false ); // <DIV ALIGN=CENTER>~1_TOKEN~</DIV>
}
#endif
public void SetPageCount( int maxPages )
{
m_MaxPages = maxPages;
}
public void SetTitle( TextDefinition def )
{
if ( def.Number > 0 )
m_Title = String.Format( "#{0}", def.Number ); // OSI does "@@#{0}" instead, why? KR client related?
else
m_Title = def.String;
}
public void RegisterButton( ButtonPosition position, ButtonGraphic graphic, int buttonID )
{
m_Buttons.Add( new ButtonInfo( position, graphic, buttonID ) );
}
#region Elaborate Formatting Shortcuts
public void AddDescription( MLQuest quest )
{
AddHtmlLocalized( 98, 140, 312, 16, ( quest.IsChainTriggered || quest.NextQuest != null ) ? 1075024 : 1072202, 0x2710, false, false ); // Description [(quest chain)]
TextDefinition.AddHtmlText( this, 98, 156, 312, 240, quest.Description, false, true, 0x15F90, 0xBDE784 );
}
public void AddObjectives( MLQuest quest )
{
AddHtmlLocalized( 98, 140, 312, 16, 1049073, 0x2710, false, false ); // Objective:
AddHtmlLocalized( 98, 156, 312, 16, ( quest.ObjectiveType == ObjectiveType.All ) ? 1072208 : 1072209, 0x2710, false, false ); // All of the following / Only one of the following
int y = 172;
foreach ( BaseObjective objective in quest.Objectives )
{
objective.WriteToGump( this, ref y );
if ( objective.IsTimed )
{
if ( objective is CollectObjective )
y -= 16;
BaseObjectiveInstance.WriteTimeRemaining( this, ref y, objective.Duration );
}
}
}
public void AddObjectivesProgress( MLQuestInstance instance )
{
MLQuest quest = instance.Quest;
AddHtmlLocalized( 98, 140, 312, 16, 1049073, 0x2710, false, false ); // Objective:
AddHtmlLocalized( 98, 156, 312, 16, ( quest.ObjectiveType == ObjectiveType.All ) ? 1072208 : 1072209, 0x2710, false, false ); // All of the following / Only one of the following
int y = 172;
foreach ( BaseObjectiveInstance objInstance in instance.Objectives )
objInstance.WriteToGump( this, ref y );
}
public void AddRewardsPage( MLQuest quest ) // For the quest log/offer gumps
{
AddHtmlLocalized( 98, 140, 312, 16, 1072201, 0x2710, false, false ); // Reward
int y = 162;
if ( quest.Rewards.Count > 1 )
{
// TODO: Is this what this is for? Does "Only one of the following" occur?
AddHtmlLocalized( 98, 156, 312, 16, 1072208, 0x2710, false, false ); // All of the following
y += 16;
}
AddRewards( quest, 105, y, 16 );
}
public void AddRewards( MLQuest quest ) // For the claim rewards gump
{
int y = 146;
if ( quest.Rewards.Count > 1 )
{
// TODO: Is this what this is for? Does "Only one of the following" occur?
AddHtmlLocalized( 100, 140, 312, 16, 1072208, 0x2710, false, false ); // All of the following
y += 16;
}
AddRewards( quest, 107, y, 26 );
}
public void AddRewards( MLQuest quest, int x, int y, int spacing )
{
int xReward = x + 28;
foreach ( BaseReward reward in quest.Rewards )
{
AddImage( x, y + 1, 0x4B9 );
reward.WriteToGump( this, xReward, ref y );
y += spacing;
}
}
public void AddConversation( TextDefinition text )
{
TextDefinition.AddHtmlText( this, 98, 140, 312, 180, text, false, true, 0x15F90, 0xBDE784 );
}
#endregion
/* OSI gump IDs:
* 800 - QuestOfferGump
* 801 - QuestCancelConfirmGump
* 802 - ?? (gets closed by Toggle Quest Item)
* 803 - QuestRewardGump
* 804 - ?? (gets closed by Toggle Quest Item)
* 805 - QuestLogGump
* 806 - QuestConversationGump (refuse / in progress)
* 807 - ?? (gets closed by Toggle Quest Item and most quest gumps)
* 808 - InfoNPCGump
* 809 - QuestLogDetailedGump
* 810 - QuestReportBackGump
*/
public static void CloseOtherGumps( PlayerMobile pm )
{
pm.CloseGump( typeof( InfoNPCGump ) );
pm.CloseGump( typeof( QuestRewardGump ) );
pm.CloseGump( typeof( QuestConversationGump ) );
pm.CloseGump( typeof( QuestReportBackGump ) );
//pm.CloseGump( typeof( UnknownGump807 ) );
pm.CloseGump( typeof( QuestCancelConfirmGump ) );
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class InfoNPCGump : BaseQuestGump
{
public InfoNPCGump( TextDefinition title, TextDefinition message )
: base( 1060668 ) // INFORMATION
{
RegisterButton( ButtonPosition.Left, ButtonGraphic.Close, 3 );
SetPageCount( 1 );
BuildPage();
TextDefinition.AddHtmlText( this, 160, 108, 250, 16, title, false, false, 0x2710, 0x4AC684 );
TextDefinition.AddHtmlText( this, 98, 156, 312, 180, message, false, true, 0x15F90, 0xBDE784 );
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestCancelConfirmGump : Gump
{
private MLQuestInstance m_Instance;
private bool m_CloseGumps;
public QuestCancelConfirmGump( MLQuestInstance instance )
: this( instance, true )
{
}
public QuestCancelConfirmGump( MLQuestInstance instance, bool closeGumps )
: base( 120, 50 )
{
m_Instance = instance;
m_CloseGumps = closeGumps;
if ( closeGumps )
BaseQuestGump.CloseOtherGumps( instance.Player );
AddPage( 0 );
Closable = false;
AddImageTiled( 0, 0, 348, 262, 0xA8E );
AddAlphaRegion( 0, 0, 348, 262 );
AddImage( 0, 15, 0x27A8 );
AddImageTiled( 0, 30, 17, 200, 0x27A7 );
AddImage( 0, 230, 0x27AA );
AddImage( 15, 0, 0x280C );
AddImageTiled( 30, 0, 300, 17, 0x280A );
AddImage( 315, 0, 0x280E );
AddImage( 15, 244, 0x280C );
AddImageTiled( 30, 244, 300, 17, 0x280A );
AddImage( 315, 244, 0x280E );
AddImage( 330, 15, 0x27A8 );
AddImageTiled( 330, 30, 17, 200, 0x27A7 );
AddImage( 330, 230, 0x27AA );
AddImage( 333, 2, 0x2716 );
AddImage( 333, 248, 0x2716 );
AddImage( 2, 248, 0x2716 );
AddImage( 2, 2, 0x2716 );
AddHtmlLocalized( 25, 22, 200, 20, 1049000, 0x7D00, false, false ); // Confirm Quest Cancellation
AddImage( 25, 40, 0xBBF );
/*
* This quest will give you valuable information, skills
* and equipment that will help you advance in the
* game at a quicker pace.<BR>
* <BR>
* Are you certain you wish to cancel at this time?
*/
AddHtmlLocalized( 25, 55, 300, 120, 1060836, 0xFFFFFF, false, false );
MLQuest quest = instance.Quest;
if ( quest.IsChainTriggered || quest.NextQuest != null )
{
AddRadio( 25, 145, 0x25F8, 0x25FB, false, 2 );
AddHtmlLocalized( 60, 150, 280, 20, 1075023, 0xFFFFFF, false, false ); // Yes, I want to quit this entire chain!
}
AddRadio( 25, 180, 0x25F8, 0x25FB, true, 1 );
AddHtmlLocalized( 60, 185, 280, 20, 1049005, 0xFFFFFF, false, false ); // Yes, I really want to quit this quest!
AddRadio( 25, 215, 0x25F8, 0x25FB, false, 0 );
AddHtmlLocalized( 60, 220, 280, 20, 1049006, 0xFFFFFF, false, false ); // No, I don't want to quit.
AddButton( 265, 220, 0xF7, 0xF8, 7, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Instance.Removed )
return;
switch ( info.ButtonID )
{
case 7: // Okay
{
if ( info.IsSwitched( 2 ) )
m_Instance.Cancel( true );
else if ( info.IsSwitched( 1 ) )
m_Instance.Cancel( false );
sender.Mobile.SendGump( new QuestLogGump( m_Instance.Player, m_CloseGumps ) );
break;
}
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestConversationGump : BaseQuestGump
{
public QuestConversationGump( MLQuest quest, PlayerMobile pm, TextDefinition text )
: base( 3006156 ) // Quest Conversation
{
CloseOtherGumps( pm );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Close, 3 );
SetPageCount( 1 );
BuildPage();
AddConversation( text );
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestLogDetailedGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
private bool m_CloseGumps;
public QuestLogDetailedGump( MLQuestInstance instance )
: this( instance, true )
{
}
public QuestLogDetailedGump( MLQuestInstance instance, bool closeGumps )
: base( 1046026 ) // Quest Log
{
m_Instance = instance;
m_CloseGumps = closeGumps;
PlayerMobile pm = instance.Player;
MLQuest quest = instance.Quest;
if ( closeGumps )
{
CloseOtherGumps( pm );
pm.CloseGump( typeof( QuestLogDetailedGump ) );
}
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Resign, 1 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Okay, 2 );
SetPageCount( 3 );
BuildPage();
AddDescription( quest );
if ( instance.Failed ) // only displayed on the first page
AddHtmlLocalized( 160, 80, 250, 16, 500039, 0x3C00, false, false ); // Failed!
BuildPage();
AddObjectivesProgress( instance );
BuildPage();
AddRewardsPage( quest );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Instance.Removed )
return;
switch ( info.ButtonID )
{
case 1: // Resign
{
// TODO: Custom reward loss protection? OSI doesn't have this
//if ( m_Instance.ClaimReward )
// pm.SendMessage( "You cannot cancel a quest with rewards pending." );
//else
sender.Mobile.SendGump( new QuestCancelConfirmGump( m_Instance, m_CloseGumps ) );
break;
}
case 2: // Okay
{
sender.Mobile.SendGump( new QuestLogGump( m_Instance.Player, m_CloseGumps ) );
break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestLogGump : BaseQuestGump
{
private PlayerMobile m_Owner;
private bool m_CloseGumps;
public QuestLogGump( PlayerMobile pm )
: this( pm, true )
{
}
public QuestLogGump( PlayerMobile pm, bool closeGumps )
: base( 1046026 ) // Quest Log
{
m_Owner = pm;
m_CloseGumps = closeGumps;
if ( closeGumps )
{
pm.CloseGump( typeof( QuestLogGump ) );
pm.CloseGump( typeof( QuestLogDetailedGump ) );
}
RegisterButton( ButtonPosition.Right, ButtonGraphic.Okay, 3 );
SetPageCount( 1 );
BuildPage();
int numberColor, stringColor;
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null )
{
List<MLQuestInstance> instances = context.QuestInstances;
for ( int i = 0; i < instances.Count; ++i )
{
if ( instances[i].Failed )
{
numberColor = 0x3C00;
stringColor = 0x7B0000;
}
else
{
numberColor = stringColor = 0xFFFFFF;
}
TextDefinition.AddHtmlText( this, 98, 140 + 21 * i, 270, 21, instances[i].Quest.Title, false, false, numberColor, stringColor );
AddButton( 368, 140 + 21 * i, 0x26B0, 0x26B1, 6 + i, GumpButtonType.Reply, 1 );
}
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID < 6 )
return;
MLQuestContext context = MLQuestSystem.GetContext( m_Owner );
if ( context == null )
return;
List<MLQuestInstance> instances = context.QuestInstances;
int index = info.ButtonID - 6;
if ( index >= instances.Count )
return;
sender.Mobile.SendGump( new QuestLogDetailedGump( instances[index], m_CloseGumps ) );
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestOfferGump : BaseQuestGump
{
private MLQuest m_Quest;
private IQuestGiver m_Quester;
public QuestOfferGump( MLQuest quest, IQuestGiver quester, PlayerMobile pm )
: base( 1049010 ) // Quest Offer
{
m_Quest = quest;
m_Quester = quester;
CloseOtherGumps( pm );
pm.CloseGump( typeof( QuestOfferGump ) );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Accept, 1 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Refuse, 2 );
SetPageCount( 3 );
BuildPage();
AddDescription( quest );
BuildPage();
AddObjectives( quest );
BuildPage();
AddRewardsPage( quest );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if ( pm == null )
return;
switch ( info.ButtonID )
{
case 1: // Accept
{
m_Quest.OnAccept( m_Quester, pm );
break;
}
case 2: // Refuse
{
m_Quest.OnRefuse( m_Quester, pm );
break;
}
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestReportBackGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
public QuestReportBackGump( MLQuestInstance instance )
: base( 3006156 ) // Quest Conversation
{
m_Instance = instance;
MLQuest quest = instance.Quest;
PlayerMobile pm = instance.Player;
// TODO: Check close sequence
CloseOtherGumps( pm );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Continue, 4 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Close, 3 );
SetPageCount( 1 );
BuildPage();
AddConversation( quest.CompletionMessage );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 4 )
m_Instance.ContinueReportBack( true );
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestRewardGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
public QuestRewardGump( MLQuestInstance instance )
: base( 1072201 ) // Reward
{
m_Instance = instance;
MLQuest quest = instance.Quest;
PlayerMobile pm = instance.Player;
CloseOtherGumps( pm );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Accept, 1 );
SetPageCount( 1 );
BuildPage();
AddRewards( quest );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 1 )
m_Instance.ClaimRewards();
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Engines.MLQuests.Mobiles;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Spells.Fifth;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
namespace Server.Engines.MLQuests.Gumps
{
public interface IRaceChanger
{
bool CheckComplete( PlayerMobile from );
void ConsumeNeeded( PlayerMobile from );
void OnCancel( PlayerMobile from );
}
public class RaceChangeConfirmGump : Gump
{
public static readonly Type Type = typeof( RaceChangeConfirmGump );
private IRaceChanger m_Owner;
private PlayerMobile m_From;
private Race m_Race;
public RaceChangeConfirmGump( IRaceChanger owner, PlayerMobile from, Race targetRace )
: base( 50, 50 )
{
from.CloseGump( Type );
m_Owner = owner;
m_From = from;
m_Race = targetRace;
AddPage( 0 );
AddBackground( 0, 0, 240, 135, 0x2422 );
if ( targetRace == Race.Human )
AddHtmlLocalized( 15, 15, 210, 75, 1073643, 0, false, false ); // Are you sure you wish to embrace your humanity?
else if ( targetRace == Race.Elf )
AddHtmlLocalized( 15, 15, 210, 75, 1073642, 0, false, false ); // Are you sure you want to follow the elven ways?
else
AddHtml( 15, 15, 210, 75, String.Format( "Are you sure you want to change your race to {0}?", targetRace.Name ), false, false );
AddButton( 160, 95, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 );
AddButton( 90, 95, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
switch ( info.ButtonID )
{
case 0: // Cancel
{
if ( m_Owner != null )
m_Owner.OnCancel( m_From );
break;
}
case 1: // Okay
{
if ( m_Owner == null || m_Owner.CheckComplete( m_From ) )
Offer( m_Owner, m_From, m_Race );
break;
}
}
}
private class RaceChangeState
{
private static readonly TimeSpan m_TimeoutDelay = TimeSpan.FromMinutes( 1 );
private static readonly TimerStateCallback<NetState> m_TimeoutCallback = new TimerStateCallback<NetState>( Timeout );
public IRaceChanger m_Owner;
public Race m_TargetRace;
public Timer m_Timeout;
public RaceChangeState( IRaceChanger owner, NetState ns, Race targetRace )
{
m_Owner = owner;
m_TargetRace = targetRace;
m_Timeout = Timer.DelayCall<NetState>( m_TimeoutDelay, m_TimeoutCallback, ns );
}
}
private static Dictionary<NetState, RaceChangeState> m_Pending;
public static void Initialize()
{
m_Pending = new Dictionary<NetState, RaceChangeState>();
PacketHandlers.RegisterExtended( 0x2A, true, new OnPacketReceive( RaceChangeReply ) );
}
public static bool IsPending( NetState state )
{
return ( state != null && m_Pending.ContainsKey( state ) );
}
private static void Offer( IRaceChanger owner, PlayerMobile from, Race targetRace )
{
NetState ns = from.NetState;
if ( ns == null || !CanChange( from, targetRace ) )
return;
CloseCurrent( ns );
m_Pending[ns] = new RaceChangeState( owner, ns, targetRace );
ns.Send( new RaceChanger( from.Female, targetRace ) );
}
private static void CloseCurrent( NetState ns )
{
RaceChangeState state;
if ( m_Pending.TryGetValue( ns, out state ) )
{
state.m_Timeout.Stop();
m_Pending.Remove( ns );
}
ns.Send( CloseRaceChanger.Instance );
}
private static void Timeout( NetState ns )
{
if ( m_Pending.ContainsKey( ns ) )
{
m_Pending.Remove( ns );
ns.Send( CloseRaceChanger.Instance );
}
}
public static bool IsWearingEquipment( Mobile from )
{
foreach ( Item item in from.Items )
{
switch ( item.Layer )
{
case Layer.Hair:
case Layer.FacialHair:
case Layer.Backpack:
case Layer.Mount:
case Layer.Bank:
{
continue; // ignore
}
default:
{
return true;
}
}
}
return false;
}
private static bool CanChange( PlayerMobile from, Race targetRace )
{
if ( from.Deleted )
return false;
if ( from.Race == targetRace )
from.SendLocalizedMessage( 1111918 ); // You are already that race.
else if ( !MondainsLegacy.CheckML( from, false ) )
from.SendLocalizedMessage( 1073651 ); // You must have Mondain's Legacy before proceeding...
else if ( !from.Alive )
from.SendLocalizedMessage( 1073646 ); // Only the living may proceed...
else if ( from.Mounted )
from.SendLocalizedMessage( 1073647 ); // You may not continue while mounted...
else if ( !from.CanBeginAction( typeof( PolymorphSpell ) ) || DisguiseTimers.IsDisguised( from ) || AnimalForm.UnderTransformation( from ) || !from.CanBeginAction( typeof( IncognitoSpell ) ) || from.IsBodyMod ) // TODO: Does this cover everything?
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
else if ( from.Spell != null && from.Spell.IsCasting )
from.SendLocalizedMessage( 1073649 ); // One may not proceed while embracing magic...
else if ( from.Poisoned )
from.SendLocalizedMessage( 1073652 ); // You must be healthy to proceed...
else if ( IsWearingEquipment( from ) )
from.SendLocalizedMessage( 1073650 ); // To proceed you must be unburdened by equipment...
else
return true;
return false;
}
private static void RaceChangeReply( NetState state, PacketReader pvSrc )
{
RaceChangeState raceChangeState;
if ( !m_Pending.TryGetValue( state, out raceChangeState ) )
return;
CloseCurrent( state );
PlayerMobile pm = state.Mobile as PlayerMobile;
if ( pm == null )
return;
IRaceChanger owner = raceChangeState.m_Owner;
Race targetRace = raceChangeState.m_TargetRace;
if ( pvSrc.Size == 5 )
{
if ( owner != null )
owner.OnCancel( pm );
return;
}
if ( !CanChange( pm, targetRace ) || ( owner != null && !owner.CheckComplete( pm ) ) )
return;
int hue = pvSrc.ReadUInt16();
int hairItemId = pvSrc.ReadUInt16();
int hairHue = pvSrc.ReadUInt16();
int facialHairItemId = pvSrc.ReadUInt16();
int facialHairHue = pvSrc.ReadUInt16();
pm.Race = targetRace;
pm.Hue = targetRace.ClipSkinHue( hue ) | 0x8000;
if ( targetRace.ValidateHair( pm, hairItemId ) )
{
pm.HairItemID = hairItemId;
pm.HairHue = targetRace.ClipHairHue( hairHue );
}
else
{
pm.HairItemID = 0;
}
if ( targetRace.ValidateFacialHair( pm, facialHairItemId ) )
{
pm.FacialHairItemID = facialHairItemId;
pm.FacialHairHue = targetRace.ClipHairHue( facialHairHue );
}
else
{
pm.FacialHairItemID = 0;
}
if ( targetRace == Race.Human )
pm.SendLocalizedMessage( 1073654 ); // You are now fully human.
else if ( targetRace == Race.Elf )
pm.SendLocalizedMessage( 1073653 ); // You are now fully initiated into the Elven culture.
else
pm.SendMessage( "You have fully changed your race to {0}.", targetRace.Name );
if ( owner != null )
owner.ConsumeNeeded( pm );
}
}
public sealed class RaceChanger : Packet
{
public RaceChanger( bool female, Race targetRace )
: base( 0xBF )
{
EnsureCapacity( 7 );
m_Stream.Write( (short)0x2A );
m_Stream.Write( (byte)( female ? 1 : 0 ) );
m_Stream.Write( (byte)( targetRace.RaceID + 1 ) );
}
}
public sealed class CloseRaceChanger : Packet
{
public static readonly Packet Instance = Packet.SetStatic( new CloseRaceChanger() );
private CloseRaceChanger()
: base( 0xBF )
{
EnsureCapacity( 7 );
m_Stream.Write( (short)0x2A );
m_Stream.Write( (byte)0 );
m_Stream.Write( (byte)0xFF );
}
}
#region For testing
public class RaceChangeDeed : Item, IRaceChanger
{
public override string DefaultName { get { return "a race change deed"; } }
[Constructable]
public RaceChangeDeed()
: base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public bool CheckComplete( PlayerMobile pm )
{
if ( Deleted )
return false;
if ( !IsChildOf( pm.Backpack ) )
{
pm.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
return false;
}
return true;
}
public void ConsumeNeeded( PlayerMobile pm )
{
Consume();
}
public void OnCancel( PlayerMobile pm )
{
}
public override void OnDoubleClick( Mobile from )
{
PlayerMobile pm = from as PlayerMobile;
if ( pm == null )
return;
if ( CheckComplete( pm ) )
pm.SendGump( new RaceChangeConfirmGump( this, pm, ( pm.Race == Race.Human ) ? Race.Elf : Race.Human ) );
}
public RaceChangeDeed( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
namespace Server.Engines.MLQuests
{
public interface IQuestGiver
{
List<MLQuest> MLQuests { get; }
Serial Serial { get; }
bool Deleted { get; }
Type GetType();
}
}

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using System;
using Server;
namespace Server.Items
{
public class ABauble : Item
{
public override int LabelNumber{ get{ return 1073137; } } // A bauble
[Constructable]
public ABauble() : base( 0x23B )
{
LootType = LootType.Blessed;
}
public ABauble( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class APersonalLetterAddressedToAhie : TransientItem
{
public override int LabelNumber{ get{ return 1073128; } } // A personal letter addressed to: Ahie
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public APersonalLetterAddressedToAhie() : base( 0x14ED, TimeSpan.FromMinutes( 30 ) )
{
LootType = LootType.Blessed;
}
public APersonalLetterAddressedToAhie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AlchemistsBandage : Item
{
public override int LabelNumber{ get{ return 1075452; } } // Alchemist's Bandage
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public AlchemistsBandage() : base( 0xE21 )
{
LootType = LootType.Blessed;
Hue = 0x482;
}
public AlchemistsBandage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AnOldNecklace : Necklace
{
public override int LabelNumber{ get{ return 1075525; } } // an old necklace
[Constructable]
public AnOldNecklace() : base()
{
Hue = 0x222;
}
public AnOldNecklace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AnOldRing : GoldRing
{
public override int LabelNumber{ get{ return 1075524; } } // an old ring
[Constructable]
public AnOldRing() : base()
{
Hue = 0x222;
}
public AnOldRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AndricSatchel : Backpack
{
[Constructable]
public AndricSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Feather( 10 ) );
DropItem( new FletcherTools() );
}
public AndricSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AndrosGratitude : SmithHammer
{
public override int LabelNumber{ get{ return 1075345; } } // Andros Gratitude
[Constructable]
public AndrosGratitude() : base( 10 )
{
LootType = LootType.Blessed;
}
public AndrosGratitude( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AsandosSatchel : Backpack
{
[Constructable]
public AsandosSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new SackFlour() );
DropItem( new Skillet() );
}
public AsandosSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BasinOfCrystalClearWater : Item
{
public override int LabelNumber{ get{ return 1075303; } } // Basin of Crystal-Clear Water
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public BasinOfCrystalClearWater() : base( 0x1008 )
{
LootType = LootType.Blessed;
}
public BasinOfCrystalClearWater( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Items
{
public class BedlamTeleporter : Item
{
public override int LabelNumber { get { return 1074161; } } // Access to Bedlam by invitation only
private static readonly Point3D PointDest = new Point3D( 120, 1682, 0 );
private static readonly Map MapDest = Map.Malas;
public BedlamTeleporter()
: base( 0x124D )
{
Movable = false;
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
}
MLQuestContext context;
if ( from is PlayerMobile && ( context = MLQuestSystem.GetContext( (PlayerMobile)from ) ) != null && context.BedlamAccess )
{
BaseCreature.TeleportPets( from, PointDest, MapDest );
from.MoveToWorld( PointDest, MapDest );
}
else
{
from.SendLocalizedMessage( 1074276 ); // You press and push on the iron maiden, but nothing happens.
}
}
public BedlamTeleporter( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Bleach : PigmentsOfTokuno
{
public override int LabelNumber { get { return 1075375; } } // Bleach
[Constructable]
public Bleach() : base( PigmentType.None )
{
LootType = LootType.Blessed;
}
public Bleach( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BridesLetter : Item
{
public override int LabelNumber{ get{ return 1075301; } } // Bride's Letter
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public BridesLetter() : base( 0x14ED )
{
LootType = LootType.Blessed;
}
public BridesLetter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CompletedTuitionReimbursementForm : Item
{
public override int LabelNumber{ get{ return 1074625; } } // Completed Tuition Reimbursement Form
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public CompletedTuitionReimbursementForm() : base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public CompletedTuitionReimbursementForm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Engines.MLQuests.Items
{
public abstract class BaseCraftmansSatchel : Backpack
{
protected static readonly Type[] m_TalismanType = new Type[] { typeof( RandomTalisman ) };
public BaseCraftmansSatchel()
{
Hue = Utility.RandomBrightHue();
}
protected void AddBaseLoot( params Type[][] lootSets )
{
Item loot = Loot.Construct( lootSets[Utility.Random( lootSets.Length )] );
if ( loot == null )
return;
RewardBag.Enhance( loot );
DropItem( loot );
}
protected void AddRecipe( CraftSystem system )
{
// TODO: change craftable artifact recipes to a rarer drop
int recipeID = system.RandomRecipe();
if ( recipeID != -1 )
DropItem( new RecipeScroll( recipeID ) );
}
public BaseCraftmansSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TailorSatchel : BaseCraftmansSatchel
{
[Constructable]
public TailorSatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefTailoring.CraftSystem );
}
public TailorSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BlacksmithSatchel : BaseCraftmansSatchel
{
[Constructable]
public BlacksmithSatchel()
{
AddBaseLoot( Loot.MLWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefBlacksmithy.CraftSystem );
}
public BlacksmithSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TinkerSatchel : BaseCraftmansSatchel
{
[Constructable]
public TinkerSatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
{
// TODO: Add recipe drops (drops include inscription, alchemy and drops from non-artifact recipes for tailoring, blacksmith, carpentry and fletching.
switch ( Utility.Random( 6 ) )
{
case 0: AddRecipe( DefInscription.CraftSystem ); break;
case 1: AddRecipe( DefAlchemy.CraftSystem ); break;
// TODO
//case 2: AddNonArtifactRecipe( DefTailoring.CraftSystem ); break;
//case 3: AddNonArtifactRecipe( DefBlacksmithy.CraftSystem ); break;
//case 4: AddNonArtifactRecipe( DefCarpentry.CraftSystem ); break;
//case 5: AddNonArtifactRecipe( DefBowFletching.CraftSystem ); break;
}
}
}
public TinkerSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FletchingSatchel : BaseCraftmansSatchel
{
[Constructable]
public FletchingSatchel()
{
AddBaseLoot( Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefBowFletching.CraftSystem );
// TODO: runic fletching kit
}
public FletchingSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CarpentrySatchel : BaseCraftmansSatchel
{
[Constructable]
public CarpentrySatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefCarpentry.CraftSystem );
// TODO: Add runic dovetail saw
}
public CarpentrySatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CrateForSledge : TransientItem
{
public override int LabelNumber{ get{ return 1074520; } } // Crate for Sledge
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public CrateForSledge() : base( 0x1FFF, TimeSpan.FromHours( 1 ) )
{
LootType = LootType.Blessed;
}
public CrateForSledge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DreadSpiderSilk : Item
{
public override int LabelNumber{ get{ return 1075319; } } // Dread Spider Silk
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public DreadSpiderSilk() : base( 0xDF8 )
{
LootType = LootType.Blessed;
Hue = 0x481;
}
public DreadSpiderSilk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FragmentOfAMap : Item
{
public override int LabelNumber{ get{ return 1074533; } } // Fragment of a Map
[Constructable]
public FragmentOfAMap() : base( 0x14ED )
{
LootType = LootType.Blessed;
}
public FragmentOfAMap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FragmentOfAMapDelivery : Item
{
public override int LabelNumber{ get{ return 1074533; } } // Fragment of a Map
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public FragmentOfAMapDelivery() : base( 0x14ED )
{
LootType = LootType.Blessed;
}
public FragmentOfAMapDelivery( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FriendOfTheLibraryToken : Item
{
public override int LabelNumber{ get{ return 1073136; } } // Friend of the Library Token (allows donations to be made)
[Constructable]
public FriendOfTheLibraryToken() : base( 0x2F58 )
{
Layer = Layer.Talisman;
Hue = 0x28A;
}
public FriendOfTheLibraryToken( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FriendsOfTheLibraryApplication : Item
{
public override int LabelNumber{ get{ return 1073131; } } // Friends of the Library Application
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public FriendsOfTheLibraryApplication() : base( 0xEC0 )
{
LootType = LootType.Blessed;
}
public FriendsOfTheLibraryApplication( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GamanHorns : Item
{
public override int LabelNumber{ get{ return 1074557; } } // Gaman Horns
[Constructable]
public GamanHorns() : this( 1 )
{
}
[Constructable]
public GamanHorns( int amount ) : base( 0x1084 )
{
LootType = LootType.Blessed;
Stackable = true;
Amount = amount;
Hue = 0x395;
}
public GamanHorns( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GervisSatchel : Backpack
{
[Constructable]
public GervisSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new IronIngot( 10 ) );
DropItem( new SmithHammer() );
}
public GervisSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GiftForArielle : BaseContainer
{
public override int LabelNumber{ get{ return 1074356; } } // gift for arielle
public override int DefaultGumpID { get { return 0x41; } }
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public GiftForArielle() : base( 0x1882 )
{
Hue = 0x2C4;
}
public GiftForArielle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HargroveSatchel : Backpack
{
[Constructable]
public HargroveSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Gold( 15 ) );
DropItem( new Hatchet() );
}
public HargroveSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class KirinBrains : Item
{
public override int LabelNumber{ get{ return 1074612; } } // Ki-Rin Brains
[Constructable]
public KirinBrains() : base( 0x1CF0 )
{
LootType = LootType.Blessed;
Hue = 0xD7;
}
public KirinBrains( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LowelSatchel : Backpack
{
[Constructable]
public LowelSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Board( 10 ) );
DropItem( new DovetailSaw() );
}
public LowelSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MiniatureMushroom : Food
{
public override int LabelNumber{ get{ return 1073138; } } // Miniature mushroom
[Constructable]
public MiniatureMushroom() : base( 0xD16 )
{
LootType = LootType.Blessed;
}
public MiniatureMushroom( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MirrorOfPurification : Item
{
public override int LabelNumber{ get{ return 1075304; } } // Mirror of Purification
[Constructable]
public MirrorOfPurification() : base( 0x1008 )
{
LootType = LootType.Blessed;
Hue = 0x530;
}
public MirrorOfPurification( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MuggSatchel : Backpack
{
[Constructable]
public MuggSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Pickaxe() );
DropItem( new Pickaxe() );
}
public MuggSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NibbetSatchel : Backpack
{
[Constructable]
public NibbetSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new TinkerTools() );
switch ( Utility.Random( 10 ) )
{
case 0: DropItem( new Springs( 3 ) ); break;
case 1: DropItem( new Axle( 3 ) ); break;
case 2: DropItem( new Hinge( 3 ) ); break;
case 3: DropItem( new Key() ); break;
case 4: DropItem( new Scissors() ); break;
case 5: DropItem( new BarrelTap( 3 ) ); break;
case 6: DropItem( new BarrelHoops() ); break;
case 7: DropItem( new Gears( 3 ) ); break;
case 8: DropItem( new Lockpick( 3 ) ); break;
case 9: DropItem( new ClockFrame( 3 ) ); break;
}
}
public NibbetSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NotarizedApplication : Item
{
public override int LabelNumber{ get{ return 1073135; } } // Notarized Application
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public NotarizedApplication() : base( 0x14EF )
{
LootType = LootType.Blessed;
}
public NotarizedApplication( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class OfficialSealingWax : Item
{
public override int LabelNumber{ get{ return 1072744; } } // Official Sealing Wax
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public OfficialSealingWax() : base( 0x1426 )
{
LootType = LootType.Blessed;
Hue = 0x84;
}
public OfficialSealingWax( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PeppercornFishsteak : FishSteak
{
public override int LabelNumber{ get{ return 1075557; } } // peppercorn fishsteak
[Constructable]
public PeppercornFishsteak() : base()
{
Hue = 0x222;
}
public PeppercornFishsteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PixieLeg : ChickenLeg
{
public override int LabelNumber{ get{ return 1074613; } } // Pixie Leg
[Constructable]
public PixieLeg() : this( 1 )
{
}
[Constructable]
public PixieLeg( int amount ) : base( amount )
{
LootType = LootType.Blessed;
Hue = 0x1C2;
}
public PixieLeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PortraitOfTheBride : Item
{
public override int LabelNumber{ get{ return 1075300; } } // Portrait of the Bride
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public PortraitOfTheBride() : base( 0xE9F )
{
LootType = LootType.Blessed;
}
public PortraitOfTheBride( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PrismaticAmber : Amber
{
public override int LabelNumber{ get{ return 1075299; } } // Prismatic Amber
[Constructable]
public PrismaticAmber() : base()
{
}
public PrismaticAmber( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1075269 ); // Destroyed when dropped
}
public override bool DropToWorld( Mobile from, Point3D p )
{
bool ret = base.DropToWorld( from, p );
if ( ret )
DestroyItem( from );
return ret;
}
public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
{
bool ret = base.DropToMobile( from, target, p );
if ( ret )
DestroyItem( from );
return ret;
}
public override bool DropToItem( Mobile from, Item target, Point3D p )
{
bool ret = base.DropToItem( from, target, p );
if ( ret && Parent != from.Backpack )
DestroyItem( from );
return ret;
}
public virtual void DestroyItem( Mobile from )
{
from.SendLocalizedMessage( 500424 ); // You destroyed the item.
Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Engines.MLQuests.Definitions;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PrismaticCrystal : Item
{
public override int LabelNumber{ get{ return 1074269; } } // prismatic crystal
[Constructable]
public PrismaticCrystal() : base( 0x2DA )
{
Movable = false;
Hue = 0x32;
}
public PrismaticCrystal( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
PlayerMobile pm = from as PlayerMobile;
if ( pm == null || pm.Backpack == null )
return;
if ( pm.InRange( GetWorldLocation(), 2 ) )
{
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null && context.IsDoingQuest( typeof( UnfadingMemoriesPartOne ) ) && pm.Backpack.FindItemByType( typeof( PrismaticAmber ), false ) == null )
{
Item amber = new PrismaticAmber();
if ( pm.PlaceInBackpack( amber ) )
{
MLQuestSystem.MarkQuestItem( pm, amber );
Delete();
}
else
{
pm.SendLocalizedMessage( 502385 ); // Your pack cannot hold this item.
amber.Delete();
}
}
else
pm.SendLocalizedMessage( 1075464 ); // You already have as many of those as you need.
}
else
pm.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Items
{
public abstract class QuestGiverItem : Item, IQuestGiver
{
private List<MLQuest> m_MLQuests;
public List<MLQuest> MLQuests
{
get
{
if ( m_MLQuests == null )
{
m_MLQuests = MLQuestSystem.FindQuestList( GetType() );
if ( m_MLQuests == null )
m_MLQuests = MLQuestSystem.EmptyList;
}
return m_MLQuests;
}
}
public bool CanGiveMLQuest { get { return ( MLQuests.Count != 0 ); } }
public QuestGiverItem( int itemId )
: base( itemId )
{
}
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
if ( CanGiveMLQuest )
list.Add( 1072269 ); // Quest Giver
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 2 ) )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
else if ( !IsChildOf( from.Backpack ) )
from.SendLocalizedMessage( 1042593 ); // That is not in your backpack.
else if ( MLQuestSystem.Enabled && CanGiveMLQuest && from is PlayerMobile )
MLQuestSystem.OnDoubleClick( this, (PlayerMobile)from );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( MLQuestSystem.Enabled )
MLQuestSystem.HandleDeletion( this );
}
public QuestGiverItem( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public abstract class TransientQuestGiverItem : TransientItem, IQuestGiver
{
private List<MLQuest> m_MLQuests;
public List<MLQuest> MLQuests
{
get
{
if ( m_MLQuests == null )
{
m_MLQuests = MLQuestSystem.FindQuestList( GetType() );
if ( m_MLQuests == null )
m_MLQuests = MLQuestSystem.EmptyList;
}
return m_MLQuests;
}
}
public bool CanGiveMLQuest { get { return ( MLQuests.Count != 0 ); } }
public TransientQuestGiverItem( int itemId, TimeSpan lifeSpan )
: base( itemId, lifeSpan )
{
}
public override bool Nontransferable { get { return true; } }
public override void HandleInvalidTransfer( Mobile from )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
if ( CanGiveMLQuest )
list.Add( 1072269 ); // Quest Giver
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 2 ) )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
else if ( !IsChildOf( from.Backpack ) )
from.SendLocalizedMessage( 1042593 ); // That is not in your backpack.
else if ( MLQuestSystem.Enabled && CanGiveMLQuest && from is PlayerMobile )
MLQuestSystem.OnDoubleClick( this, (PlayerMobile)from );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( MLQuestSystem.Enabled )
MLQuestSystem.HandleDeletion( this );
}
public TransientQuestGiverItem( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class RedLeatherBook : BlueBook
{
[Constructable]
public RedLeatherBook()
{
Hue = 0x485;
}
public RedLeatherBook( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ReginasLetter : Item
{
public override int LabelNumber{ get{ return 1075306; } } // Regina's Letter
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public ReginasLetter() : base( 0x14ED )
{
LootType = LootType.Blessed;
}
public ReginasLetter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ReginasRing : SilverRing
{
public override int LabelNumber{ get{ return 1075305; } } // Regina's Ring
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public ReginasRing() : base()
{
LootType = LootType.Blessed;
}
public ReginasRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Items;
namespace Server.Engines.MLQuests.Items
{
public static class RewardBag
{
public static void Fill( Container c, int itemCount, double talismanChance )
{
c.Hue = Utility.RandomNondyedHue();
int done = 0;
if ( Utility.RandomDouble() < talismanChance )
{
c.DropItem( new RandomTalisman() );
++done;
}
for ( ; done < itemCount; ++done )
{
Item loot = null;
switch ( Utility.Random( 5 ) )
{
case 0: loot = Loot.RandomWeapon( false, true ); break;
case 1: loot = Loot.RandomArmor( false, true ); break;
case 2: loot = Loot.RandomRangedWeapon( false, true ); break;
case 3: loot = Loot.RandomJewelry(); break;
case 4: loot = Loot.RandomHat( false ); break;
}
if ( loot == null )
continue;
Enhance( loot );
c.DropItem( loot );
}
}
public static void Enhance( Item loot )
{
if ( loot is BaseWeapon )
BaseRunicTool.ApplyAttributesTo( (BaseWeapon)loot, Utility.RandomMinMax( 1, 5 ), 10, 80 );
else if ( loot is BaseArmor )
BaseRunicTool.ApplyAttributesTo( (BaseArmor)loot, Utility.RandomMinMax( 1, 5 ), 10, 80 );
else if ( loot is BaseShield )
BaseRunicTool.ApplyAttributesTo( (BaseShield)loot, Utility.RandomMinMax( 1, 5 ), 10, 80 );
else if ( loot is BaseJewel )
BaseRunicTool.ApplyAttributesTo( (BaseJewel)loot, Utility.RandomMinMax( 1, 5 ), 10, 80 );
}
}
public class SmallBagOfTrinkets : Bag
{
[Constructable]
public SmallBagOfTrinkets()
{
RewardBag.Fill( this, 1, 0.0 );
}
public SmallBagOfTrinkets( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BagOfTrinkets : Bag
{
[Constructable]
public BagOfTrinkets()
{
RewardBag.Fill( this, 2, 0.05 );
}
public BagOfTrinkets( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BagOfTreasure : Bag
{
[Constructable]
public BagOfTreasure()
{
RewardBag.Fill( this, 3, 0.20 );
}
public BagOfTreasure( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LargeBagOfTreasure : Bag
{
[Constructable]
public LargeBagOfTreasure()
{
RewardBag.Fill( this, 4, 0.50 );
}
public LargeBagOfTreasure( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class RewardStrongbox : WoodenBox
{
[Constructable]
public RewardStrongbox()
{
RewardBag.Fill( this, 5, 1.0 );
}
public RewardStrongbox( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SadrahSatchel : Backpack
{
[Constructable]
public SadrahSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Bloodmoss( 10 ) );
DropItem( new MortarPestle() );
}
public SadrahSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SapOfSosaria : Item
{
public override int LabelNumber{ get{ return 1074178; } } // Sap of Sosaria
[Constructable]
public SapOfSosaria() : this( 1 )
{
}
[Constructable]
public SapOfSosaria( int amount ) : base( 0x1848 )
{
LootType = LootType.Blessed;
Stackable = true;
Amount = amount;
}
public SapOfSosaria( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SealedNotesForJamal : Item
{
public override int LabelNumber{ get{ return 1074998; } } // Sealed Notes For Jamal
public override double DefaultWeight{ get{ return 1.0; } }
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public SealedNotesForJamal() : base( 0xEF9 )
{
LootType = LootType.Blessed;
}
public SealedNotesForJamal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SealingWaxOrderAddressedToPetrus : Item
{
public override int LabelNumber{ get{ return 1073132; } } // Sealing Wax Order addressed to Petrus
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public SealingWaxOrderAddressedToPetrus() : base( 0xEBF )
{
LootType = LootType.Blessed;
}
public SealingWaxOrderAddressedToPetrus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable(0x312D, 0x312E)]
public class SeveredElfEars : Item
{
[Constructable]
public SeveredElfEars() : this( 1 )
{
}
[Constructable]
public SeveredElfEars( int amount ) : base( Utility.RandomList( 0x312D, 0x312E ) )
{
Stackable = true;
Amount = amount;
}
public SeveredElfEars( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable(0x312F, 0x3130)]
public class SeveredHumanEars : Item
{
[Constructable]
public SeveredHumanEars() : this( 1 )
{
}
[Constructable]
public SeveredHumanEars( int amount ) : base( Utility.RandomList( 0x312F, 0x3130 ) )
{
Stackable = true;
Amount = amount;
}
public SeveredHumanEars( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SignedTuitionReimbursementForm : Item
{
public override int LabelNumber{ get{ return 1074614; } } // Signed Tuition Reimbursement Form
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public SignedTuitionReimbursementForm() : base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public SignedTuitionReimbursementForm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpecialTreatForDrithen : Item
{
public override int LabelNumber{ get{ return 1074517; } } // Special Treat for Drithen
[Constructable]
public SpecialTreatForDrithen() : base( 0x21B )
{
LootType = LootType.Blessed;
Hue = 0x489;
}
public SpecialTreatForDrithen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpeckledPoisonSac : TransientItem
{
public override int LabelNumber{ get{ return 1073133; } } // Speckled Poison Sac
[Constructable]
public SpeckledPoisonSac() : base( 0x23A, TimeSpan.FromHours( 1 ) )
{
LootType = LootType.Blessed;
}
public SpeckledPoisonSac( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpiritBottle : Item
{
public override int LabelNumber{ get{ return 1075283; } } // Spirit bottle
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public SpiritBottle() : base( 0xEFB )
{
LootType = LootType.Blessed;
}
public SpiritBottle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StoutWhip : Item
{
public override int LabelNumber{ get{ return 1074812; } } // Stout Whip
[Constructable]
public StoutWhip() : base( 0x166F )
{
LootType = LootType.Blessed;
}
public StoutWhip( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TaintedTreeSample : Item // On OSI the base class is Kindling, and it's ignitable...
{
public override int LabelNumber{ get{ return 1074997; } } // Tainted Tree Sample
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public TaintedTreeSample() : base( 0xDE2 )
{
LootType = LootType.Blessed;
Hue = 0x9D;
}
public TaintedTreeSample( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Items
{
public class MLQuestTeleporter : Teleporter
{
private Type m_QuestType;
private TextDefinition m_Message;
[CommandProperty(AccessLevel.GameMaster)]
public Type QuestType
{
get { return m_QuestType; }
set { m_QuestType = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public TextDefinition Message
{
get { return m_Message; }
set { m_Message = value; }
}
[Constructable]
public MLQuestTeleporter()
: this(Point3D.Zero, null, null, null)
{
}
[Constructable]
public MLQuestTeleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, null, null)
{
}
[Constructable]
public MLQuestTeleporter(Point3D pointDest, Map mapDest, Type questType, TextDefinition message)
: base(pointDest, mapDest)
{
m_QuestType = questType;
m_Message = message;
}
public override bool CanTeleport(Mobile m)
{
if (!base.CanTeleport(m))
return false;
if (m_QuestType != null)
{
PlayerMobile pm = m as PlayerMobile;
if (pm == null)
return false;
MLQuestContext context = MLQuestSystem.GetContext(pm);
if (context == null || (!context.IsDoingQuest(m_QuestType) && !context.HasDoneQuest(m_QuestType)))
{
TextDefinition.SendMessageTo(m, m_Message);
return false;
}
}
return true;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_QuestType != null)
list.Add(String.Format("Required quest: {0}", m_QuestType.Name));
}
public MLQuestTeleporter(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((m_QuestType != null) ? m_QuestType.FullName : null);
TextDefinition.Serialize(writer, m_Message);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
string typeName = reader.ReadString();
if (typeName != null)
m_QuestType = ScriptCompiler.FindTypeByFullName(typeName, false);
m_Message = TextDefinition.Deserialize(reader);
}
}
public interface ITicket
{
void OnTicketUsed(Mobile from);
}
public class TicketTeleporter : Teleporter
{
private Type m_TicketType;
private TextDefinition m_Message;
[CommandProperty(AccessLevel.GameMaster)]
public Type TicketType
{
get { return m_TicketType; }
set { m_TicketType = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public TextDefinition Message
{
get { return m_Message; }
set { m_Message = value; }
}
[Constructable]
public TicketTeleporter()
: this(Point3D.Zero, null, null, null)
{
}
[Constructable]
public TicketTeleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, null, null)
{
}
[Constructable]
public TicketTeleporter(Point3D pointDest, Map mapDest, Type ticketType, TextDefinition message)
: base(pointDest, mapDest)
{
m_TicketType = ticketType;
m_Message = message;
}
public override bool CanTeleport(Mobile m)
{
if (!base.CanTeleport(m))
return false;
if (m_TicketType != null)
{
Item ticket = null;
Container pack = m.Backpack;
if (pack != null)
ticket = pack.FindItemByType(m_TicketType, false); // Check (top level) backpack
if (ticket == null)
{
foreach (Item item in m.Items) // Check paperdoll
{
if (m_TicketType.IsAssignableFrom(item.GetType()))
{
ticket = item;
break;
}
}
}
if (ticket == null)
{
TextDefinition.SendMessageTo(m, m_Message);
return false;
}
if (ticket is ITicket)
((ITicket)ticket).OnTicketUsed(m);
}
return true;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_TicketType != null)
list.Add(String.Format("Required ticket: {0}", m_TicketType.Name));
}
public TicketTeleporter(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((m_TicketType != null) ? m_TicketType.FullName : null);
TextDefinition.Serialize(writer, m_Message);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
string typeName = reader.ReadString();
if (typeName != null)
m_TicketType = ScriptCompiler.FindTypeByFullName(typeName, false);
m_Message = TextDefinition.Deserialize(reader);
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TransparentHeart : GoldEarrings
{
public override int LabelNumber{ get{ return 1075400; } } // Transparent Heart
[Constructable]
public TransparentHeart() : base()
{
LootType = LootType.Blessed;
Hue = 0x4AB;
}
public TransparentHeart( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TuitionReimbursementForm : Item
{
public override int LabelNumber{ get{ return 1074610; } } // Tuition Reimbursement Form (in triplicate)
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public TuitionReimbursementForm() : base( 0xE3A )
{
LootType = LootType.Blessed;
}
public TuitionReimbursementForm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class UnicornRibs : Item
{
public override int LabelNumber{ get{ return 1074611; } } // Unicorn Ribs
[Constructable]
public UnicornRibs() : this( 1 )
{
}
[Constructable]
public UnicornRibs( int amount ) : base( 0x9F1 )
{
LootType = LootType.Blessed;
Hue = 0x14B;
Stackable = true;
Amount = amount;
}
public UnicornRibs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Mobiles;
namespace Server.Engines.MLQuests
{
public enum ObjectiveType
{
All,
Any
}
public class MLQuest
{
private bool m_Deserialized;
private bool m_SaveEnabled;
public bool Deserialized
{
get { return m_Deserialized; }
set { m_Deserialized = value; }
}
public bool SaveEnabled
{
get { return m_SaveEnabled; }
set { m_SaveEnabled = value; }
}
private bool m_Activated;
private List<BaseObjective> m_Objectives;
private ObjectiveType m_ObjectiveType;
private List<BaseReward> m_Rewards;
private List<MLQuestInstance> m_Instances;
private TextDefinition m_Title;
private TextDefinition m_Description;
private TextDefinition m_RefuseMessage;
private TextDefinition m_InProgressMessage;
private TextDefinition m_CompletionMessage;
private TextDefinition m_CompletionNotice;
// TODO: Flags? (Deserialized, SaveEnabled, Activated)
private bool m_OneTimeOnly;
private bool m_HasRestartDelay;
public bool Activated
{
get { return m_Activated; }
set { m_Activated = value; }
}
public List<BaseObjective> Objectives
{
get { return m_Objectives; }
set { m_Objectives = value; }
}
public ObjectiveType ObjectiveType
{
get { return m_ObjectiveType; }
set { m_ObjectiveType = value; }
}
public List<BaseReward> Rewards
{
get { return m_Rewards; }
set { m_Rewards = value; }
}
public List<MLQuestInstance> Instances
{
get { return m_Instances; }
set { m_Instances = value; }
}
public bool OneTimeOnly
{
get { return m_OneTimeOnly; }
set { m_OneTimeOnly = value; }
}
public bool HasRestartDelay
{
get { return m_HasRestartDelay; }
set { m_HasRestartDelay = value; }
}
public bool HasObjective<T>() where T : BaseObjective
{
foreach ( BaseObjective obj in m_Objectives )
{
if ( obj is T )
return true;
}
return false;
}
public bool IsEscort
{
get { return HasObjective<EscortObjective>(); }
}
public bool IsSkillTrainer
{
get { return HasObjective<GainSkillObjective>(); }
}
public bool RequiresCollection
{
get { return HasObjective<CollectObjective>() || HasObjective<DeliverObjective>(); }
}
public virtual bool RecordCompletion
{
get { return ( m_OneTimeOnly || m_HasRestartDelay ); }
}
public virtual bool IsChainTriggered { get { return false; } }
public virtual Type NextQuest { get { return null; } }
public TextDefinition Title { get { return m_Title; } set { m_Title = value; } }
public TextDefinition Description { get { return m_Description; } set { m_Description = value; } }
public TextDefinition RefusalMessage { get { return m_RefuseMessage; } set { m_RefuseMessage = value; } }
public TextDefinition InProgressMessage { get { return m_InProgressMessage; } set { m_InProgressMessage = value; } }
public TextDefinition CompletionMessage { get { return m_CompletionMessage; } set { m_CompletionMessage = value; } }
public TextDefinition CompletionNotice { get { return m_CompletionNotice; } set { m_CompletionNotice = value; } }
public static readonly TextDefinition CompletionNoticeDefault = new TextDefinition( 1072273 ); // You've completed a quest! Don't forget to collect your reward.
public static readonly TextDefinition CompletionNoticeShort = new TextDefinition( 1046258 ); // Your quest is complete.
public static readonly TextDefinition CompletionNoticeShortReturn = new TextDefinition( 1073775 ); // Your quest is complete. Return for your reward.
public static readonly TextDefinition CompletionNoticeCraft = new TextDefinition( 1073967 ); // You obtained what you seek, now receive your reward.
public MLQuest()
{
m_Activated = false;
m_Objectives = new List<BaseObjective>();
m_ObjectiveType = ObjectiveType.All;
m_Rewards = new List<BaseReward>();
m_CompletionNotice = CompletionNoticeDefault;
m_Instances = new List<MLQuestInstance>();
m_SaveEnabled = true;
}
public virtual void Generate()
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "INFO: Generating quest: {0}", GetType() );
}
#region Generation Methods
public void PutSpawner( Spawner s, Point3D loc, Map map )
{
string name = String.Format( "MLQS-{0}", GetType().Name );
// Auto cleanup on regeneration
List<Item> toDelete = new List<Item>();
foreach ( Item item in map.GetItemsInRange( loc, 0 ) )
{
if ( item is Spawner && item.Name == name )
toDelete.Add( item );
}
foreach ( Item item in toDelete )
item.Delete();
s.Name = name;
s.MoveToWorld( loc, map );
}
public void PutDeco( Item deco, Point3D loc, Map map )
{
// Auto cleanup on regeneration
List<Item> toDelete = new List<Item>();
foreach ( Item item in map.GetItemsInRange( loc, 0 ) )
{
if ( item.ItemID == deco.ItemID && item.Z == loc.Z )
toDelete.Add( item );
}
foreach ( Item item in toDelete )
item.Delete();
deco.MoveToWorld( loc, map );
}
#endregion
public MLQuestInstance CreateInstance( IQuestGiver quester, PlayerMobile pm )
{
return new MLQuestInstance( this, quester, pm );
}
public bool CanOffer( IQuestGiver quester, PlayerMobile pm, bool message )
{
return CanOffer( quester, pm, MLQuestSystem.GetContext( pm ), message );
}
public virtual bool CanOffer( IQuestGiver quester, PlayerMobile pm, MLQuestContext context, bool message )
{
if ( !m_Activated || quester.Deleted )
return false;
if ( context != null )
{
if ( context.IsFull )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
return false;
}
MLQuest checkQuest = this;
while ( checkQuest != null )
{
DateTime nextAvailable;
if ( context.HasDoneQuest( checkQuest, out nextAvailable ) )
{
if ( checkQuest.OneTimeOnly )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 1075454 ); // I cannot offer you the quest again.
return false;
}
else if ( nextAvailable > DateTime.UtcNow )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 1075575 ); // I'm sorry, but I don't have anything else for you right now. Could you check back with me in a few minutes?
return false;
}
}
if ( checkQuest.NextQuest == null )
break;
checkQuest = MLQuestSystem.FindQuest( checkQuest.NextQuest );
}
}
foreach ( BaseObjective obj in m_Objectives )
{
if ( !obj.CanOffer( quester, pm, message ) )
return false;
}
return true;
}
public virtual void SendOffer( IQuestGiver quester, PlayerMobile pm )
{
pm.SendGump( new QuestOfferGump( this, quester, pm ) );
}
public virtual void OnAccept( IQuestGiver quester, PlayerMobile pm )
{
if ( !CanOffer( quester, pm, true ) )
return;
MLQuestInstance instance = CreateInstance( quester, pm );
pm.SendLocalizedMessage( 1049019 ); // You have accepted the Quest.
pm.SendSound( 0x2E7 ); // private sound
OnAccepted( instance );
foreach ( BaseObjectiveInstance obj in instance.Objectives )
obj.OnQuestAccepted();
}
public virtual void OnAccepted( MLQuestInstance instance )
{
}
public virtual void OnRefuse( IQuestGiver quester, PlayerMobile pm )
{
pm.SendGump( new QuestConversationGump( this, pm, RefusalMessage ) );
}
public virtual void GetRewards( MLQuestInstance instance )
{
instance.SendRewardGump();
}
public virtual void OnRewardClaimed( MLQuestInstance instance )
{
}
public virtual void OnCancel( MLQuestInstance instance )
{
}
public virtual void OnQuesterDeleted( MLQuestInstance instance )
{
}
public virtual void OnPlayerDeath( MLQuestInstance instance )
{
}
public virtual TimeSpan GetRestartDelay()
{
return TimeSpan.FromSeconds( Utility.Random( 1, 5 ) * 30 );
}
public static void Serialize( GenericWriter writer, MLQuest quest )
{
MLQuestSystem.WriteQuestRef( writer, quest );
writer.Write( quest.Version );
}
public static void Deserialize( GenericReader reader, int version )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
int oldVersion = reader.ReadInt();
if ( quest == null )
return; // not saved or no longer exists
quest.Refresh( oldVersion );
quest.m_Deserialized = true;
}
public virtual int Version { get { return 0; } }
public virtual void Refresh( int oldVersion )
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
using Server.Engines.MLQuests.Objectives;
namespace Server.Engines.MLQuests
{
[Flags]
public enum MLQuestFlag
{
None = 0x00,
Spellweaving = 0x01,
SummonFey = 0x02,
SummonFiend = 0x04,
BedlamAccess = 0x08
}
[PropertyObject]
public class MLQuestContext
{
private class MLDoneQuestInfo
{
public MLQuest m_Quest;
public DateTime m_NextAvailable;
public MLDoneQuestInfo( MLQuest quest, DateTime nextAvailable )
{
m_Quest = quest;
m_NextAvailable = nextAvailable;
}
public void Serialize( GenericWriter writer )
{
MLQuestSystem.WriteQuestRef( writer, m_Quest );
writer.Write( m_NextAvailable );
}
public static MLDoneQuestInfo Deserialize( GenericReader reader, int version )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
DateTime nextAvailable = reader.ReadDateTime();
if ( quest == null || !quest.RecordCompletion )
return null; // forget about this record
return new MLDoneQuestInfo( quest, nextAvailable );
}
}
private PlayerMobile m_Owner;
private List<MLQuestInstance> m_QuestInstances;
private List<MLDoneQuestInfo> m_DoneQuests;
private List<MLQuest> m_ChainOffers;
private MLQuestFlag m_Flags;
public PlayerMobile Owner
{
get { return m_Owner; }
}
public List<MLQuestInstance> QuestInstances
{
get { return m_QuestInstances; }
}
public List<MLQuest> ChainOffers
{
get { return m_ChainOffers; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsFull
{
get { return m_QuestInstances.Count >= MLQuestSystem.MaxConcurrentQuests; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Spellweaving
{
get { return GetFlag( MLQuestFlag.Spellweaving ); }
set { SetFlag( MLQuestFlag.Spellweaving, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SummonFey
{
get { return GetFlag( MLQuestFlag.SummonFey ); }
set { SetFlag( MLQuestFlag.SummonFey, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SummonFiend
{
get { return GetFlag( MLQuestFlag.SummonFiend ); }
set { SetFlag( MLQuestFlag.SummonFiend, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool BedlamAccess
{
get { return GetFlag( MLQuestFlag.BedlamAccess ); }
set { SetFlag( MLQuestFlag.BedlamAccess, value ); }
}
public MLQuestContext( PlayerMobile owner )
{
m_Owner = owner;
m_QuestInstances = new List<MLQuestInstance>();
m_DoneQuests = new List<MLDoneQuestInfo>();
m_ChainOffers = new List<MLQuest>();
m_Flags = MLQuestFlag.None;
}
public bool HasDoneQuest( Type questType )
{
MLQuest quest = MLQuestSystem.FindQuest( questType );
return ( quest != null && HasDoneQuest( quest ) );
}
public bool HasDoneQuest( MLQuest quest )
{
foreach ( MLDoneQuestInfo info in m_DoneQuests )
{
if ( info.m_Quest == quest )
return true;
}
return false;
}
public bool HasDoneQuest( MLQuest quest, out DateTime nextAvailable )
{
nextAvailable = DateTime.MinValue;
foreach ( MLDoneQuestInfo info in m_DoneQuests )
{
if ( info.m_Quest == quest )
{
nextAvailable = info.m_NextAvailable;
return true;
}
}
return false;
}
public void SetDoneQuest( MLQuest quest )
{
SetDoneQuest( quest, DateTime.MinValue );
}
public void SetDoneQuest( MLQuest quest, DateTime nextAvailable )
{
foreach ( MLDoneQuestInfo info in m_DoneQuests )
{
if ( info.m_Quest == quest )
{
info.m_NextAvailable = nextAvailable;
return;
}
}
m_DoneQuests.Add( new MLDoneQuestInfo( quest, nextAvailable ) );
}
public void RemoveDoneQuest( MLQuest quest )
{
for ( int i = m_DoneQuests.Count - 1; i >= 0; --i )
{
MLDoneQuestInfo info = m_DoneQuests[i];
if ( info.m_Quest == quest )
m_DoneQuests.RemoveAt( i );
}
}
public void HandleDeath()
{
for ( int i = m_QuestInstances.Count - 1; i >= 0; --i )
m_QuestInstances[i].OnPlayerDeath();
}
public void HandleDeletion()
{
for ( int i = m_QuestInstances.Count - 1; i >= 0; --i )
m_QuestInstances[i].Remove();
}
public MLQuestInstance FindInstance( Type questType )
{
MLQuest quest = MLQuestSystem.FindQuest( questType );
if ( quest == null )
return null;
return FindInstance( quest );
}
public MLQuestInstance FindInstance( MLQuest quest )
{
foreach ( MLQuestInstance instance in m_QuestInstances )
{
if ( instance.Quest == quest )
return instance;
}
return null;
}
public bool IsDoingQuest( Type questType )
{
MLQuest quest = MLQuestSystem.FindQuest( questType );
return ( quest != null && IsDoingQuest( quest ) );
}
public bool IsDoingQuest( MLQuest quest )
{
return ( FindInstance( quest ) != null );
}
public void Serialize( GenericWriter writer )
{
// Version info is written in MLQuestPersistence.Serialize
writer.WriteMobile<PlayerMobile>( m_Owner );
writer.Write( m_QuestInstances.Count );
foreach ( MLQuestInstance instance in m_QuestInstances )
instance.Serialize( writer );
writer.Write( m_DoneQuests.Count );
foreach ( MLDoneQuestInfo info in m_DoneQuests )
info.Serialize( writer );
writer.Write( m_ChainOffers.Count );
foreach ( MLQuest quest in m_ChainOffers )
MLQuestSystem.WriteQuestRef( writer, quest );
writer.WriteEncodedInt( (int)m_Flags );
}
public MLQuestContext( GenericReader reader, int version )
{
m_Owner = reader.ReadMobile<PlayerMobile>();
m_QuestInstances = new List<MLQuestInstance>();
m_DoneQuests = new List<MLDoneQuestInfo>();
m_ChainOffers = new List<MLQuest>();
int instances = reader.ReadInt();
for ( int i = 0; i < instances; ++i )
{
MLQuestInstance instance = MLQuestInstance.Deserialize( reader, version, m_Owner );
if ( instance != null )
m_QuestInstances.Add( instance );
}
int doneQuests = reader.ReadInt();
for ( int i = 0; i < doneQuests; ++i )
{
MLDoneQuestInfo info = MLDoneQuestInfo.Deserialize( reader, version );
if ( info != null )
m_DoneQuests.Add( info );
}
int chainOffers = reader.ReadInt();
for ( int i = 0; i < chainOffers; ++i )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
if ( quest != null && quest.IsChainTriggered )
m_ChainOffers.Add( quest );
}
m_Flags = (MLQuestFlag)reader.ReadEncodedInt();
}
public bool GetFlag( MLQuestFlag flag )
{
return ( ( m_Flags & flag ) != 0 );
}
public void SetFlag( MLQuestFlag flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Engines.MLQuests.Objectives;
using Server.Mobiles;
using Server.Network;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Rewards;
namespace Server.Engines.MLQuests
{
[Flags]
public enum MLQuestInstanceFlags : byte
{
None = 0x00,
ClaimReward = 0x01,
Removed = 0x02,
Failed = 0x04
}
public class MLQuestInstance
{
private MLQuest m_Quest;
private IQuestGiver m_Quester;
private Type m_QuesterType;
private PlayerMobile m_Player;
private DateTime m_Accepted;
private MLQuestInstanceFlags m_Flags;
private BaseObjectiveInstance[] m_ObjectiveInstances;
private Timer m_Timer;
public MLQuestInstance( MLQuest quest, IQuestGiver quester, PlayerMobile player )
{
m_Quest = quest;
m_Quester = quester;
m_QuesterType = ( quester == null ) ? null : quester.GetType();
m_Player = player;
m_Accepted = DateTime.UtcNow;
m_Flags = MLQuestInstanceFlags.None;
m_ObjectiveInstances = new BaseObjectiveInstance[quest.Objectives.Count];
BaseObjectiveInstance obj;
bool timed = false;
for ( int i = 0; i < quest.Objectives.Count; ++i )
{
m_ObjectiveInstances[i] = obj = quest.Objectives[i].CreateInstance( this );
if ( obj.IsTimed )
timed = true;
}
Register();
if ( timed )
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), Slice );
}
private void Register()
{
if ( m_Quest != null && m_Quest.Instances != null )
m_Quest.Instances.Add( this );
if ( m_Player != null )
PlayerContext.QuestInstances.Add( this );
}
private void Unregister()
{
if ( m_Quest != null && m_Quest.Instances != null )
m_Quest.Instances.Remove( this );
if ( m_Player != null )
PlayerContext.QuestInstances.Remove( this );
Removed = true;
}
public MLQuest Quest
{
get { return m_Quest; }
set { m_Quest = value; }
}
public IQuestGiver Quester
{
get { return m_Quester; }
set
{
m_Quester = value;
m_QuesterType = ( value == null ) ? null : value.GetType();
}
}
public Type QuesterType
{
get { return m_QuesterType; }
}
public PlayerMobile Player
{
get { return m_Player; }
set { m_Player = value; }
}
public MLQuestContext PlayerContext
{
get { return MLQuestSystem.GetOrCreateContext( m_Player ); }
}
public DateTime Accepted
{
get { return m_Accepted; }
set { m_Accepted = value; }
}
public bool ClaimReward
{
get { return GetFlag( MLQuestInstanceFlags.ClaimReward ); }
set { SetFlag( MLQuestInstanceFlags.ClaimReward, value ); }
}
public bool Removed
{
get { return GetFlag( MLQuestInstanceFlags.Removed ); }
set { SetFlag( MLQuestInstanceFlags.Removed, value ); }
}
public bool Failed
{
get { return GetFlag( MLQuestInstanceFlags.Failed ); }
set { SetFlag( MLQuestInstanceFlags.Failed, value ); }
}
public BaseObjectiveInstance[] Objectives
{
get { return m_ObjectiveInstances; }
set { m_ObjectiveInstances = value; }
}
public bool AllowsQuestItem( Item item, Type type )
{
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
{
if ( !objective.Expired && objective.AllowsQuestItem( item, type ) )
return true;
}
return false;
}
public bool IsCompleted()
{
bool requiresAll = ( m_Quest.ObjectiveType == ObjectiveType.All );
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
{
bool complete = obj.IsCompleted();
if ( complete && !requiresAll )
return true;
else if ( !complete && requiresAll )
return false;
}
return requiresAll;
}
public void CheckComplete()
{
if ( IsCompleted() )
{
m_Player.PlaySound( 0x5B5 ); // public sound
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
obj.OnQuestCompleted();
TextDefinition.SendMessageTo( m_Player, m_Quest.CompletionNotice, 0x23 );
/*
* Advance to the ClaimReward=true stage if this quest has no
* completion message to show anyway. This suppresses further
* triggers of CheckComplete.
*
* For quests that require collections, this is done later when
* the player double clicks the quester.
*/
if ( !Removed && SkipReportBack && !m_Quest.RequiresCollection ) // An OnQuestCompleted can potentially have removed this instance already
ContinueReportBack( false );
}
}
public void Fail()
{
Failed = true;
}
private void Slice()
{
if ( ClaimReward || Removed )
{
StopTimer();
return;
}
bool hasAnyFails = false;
bool hasAnyLeft = false;
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
{
if ( !obj.Expired )
{
if ( obj.IsTimed && obj.EndTime <= DateTime.UtcNow )
{
m_Player.SendLocalizedMessage( 1072258 ); // You failed to complete an objective in time!
obj.Expired = true;
obj.OnExpire();
hasAnyFails = true;
}
else
{
hasAnyLeft = true;
}
}
}
if ( ( m_Quest.ObjectiveType == ObjectiveType.All && hasAnyFails ) || !hasAnyLeft )
Fail();
if ( !hasAnyLeft )
StopTimer();
}
public void SendProgressGump()
{
m_Player.SendGump( new QuestConversationGump( m_Quest, m_Player, m_Quest.InProgressMessage ) );
}
public void SendRewardOffer()
{
m_Quest.GetRewards( this );
}
// TODO: Split next quest stuff from SendRewardGump stuff?
public void SendRewardGump()
{
Type nextQuestType = m_Quest.NextQuest;
if ( nextQuestType != null )
{
ClaimRewards(); // skip reward gump
if ( Removed ) // rewards were claimed successfully
{
MLQuest nextQuest = MLQuestSystem.FindQuest( nextQuestType );
if ( nextQuest != null )
nextQuest.SendOffer( m_Quester, m_Player );
}
}
else
{
m_Player.SendGump( new QuestRewardGump( this ) );
}
}
public bool SkipReportBack
{
get { return TextDefinition.IsNullOrEmpty( m_Quest.CompletionMessage ); }
}
public void SendReportBackGump()
{
if ( SkipReportBack )
ContinueReportBack( true ); // skip ahead
else
m_Player.SendGump( new QuestReportBackGump( this ) );
}
public void ContinueReportBack( bool sendRewardGump )
{
// There is a backpack check here on OSI for the rewards as well (even though it's not needed...)
if ( m_Quest.ObjectiveType == ObjectiveType.All )
{
// TODO: 1115877 - You no longer have the required items to complete this quest.
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
{
if ( !objective.IsCompleted() )
return;
}
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
{
if ( !objective.OnBeforeClaimReward() )
return;
}
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
objective.OnClaimReward();
}
else
{
/* The following behavior is unverified, as OSI (currently) has no collect quest requiring
* only one objective to be completed. It is assumed that only one objective is claimed
* (the first completed one), even when multiple are complete.
*/
bool complete = false;
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
{
if ( objective.IsCompleted() )
{
if ( objective.OnBeforeClaimReward() )
{
complete = true;
objective.OnClaimReward();
}
break;
}
}
if ( !complete )
return;
}
ClaimReward = true;
if ( m_Quest.HasRestartDelay )
PlayerContext.SetDoneQuest( m_Quest, DateTime.UtcNow + m_Quest.GetRestartDelay() );
// This is correct for ObjectiveType.Any as well
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
objective.OnAfterClaimReward();
if ( sendRewardGump )
SendRewardOffer();
}
public void ClaimRewards()
{
if ( m_Quest == null || m_Player == null || m_Player.Deleted || !ClaimReward || Removed )
return;
List<Item> rewards = new List<Item>();
foreach ( BaseReward reward in m_Quest.Rewards )
reward.AddRewardItems( m_Player, rewards );
if ( rewards.Count != 0 )
{
// On OSI a more naive method of checking is used.
// For containers, only the actual container item counts.
bool canFit = true;
foreach ( Item rewardItem in rewards )
{
if ( !m_Player.AddToBackpack( rewardItem ) )
{
canFit = false;
break;
}
}
if ( !canFit )
{
foreach ( Item rewardItem in rewards )
rewardItem.Delete();
m_Player.SendLocalizedMessage( 1078524 ); // Your backpack is full. You cannot complete the quest and receive your reward.
return;
}
foreach ( Item rewardItem in rewards )
{
string rewardName = ( rewardItem.Name != null ) ? rewardItem.Name : String.Concat( "#", rewardItem.LabelNumber );
if ( rewardItem.Stackable )
m_Player.SendLocalizedMessage( 1115917, String.Concat( rewardItem.Amount, "\t", rewardName ) ); // You receive a reward: ~1_QUANTITY~ ~2_ITEM~
else
m_Player.SendLocalizedMessage( 1074360, rewardName ); // You receive a reward: ~1_REWARD~
}
}
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
objective.OnRewardClaimed();
m_Quest.OnRewardClaimed( this );
MLQuestContext context = PlayerContext;
if ( m_Quest.RecordCompletion && !m_Quest.HasRestartDelay ) // Quests with restart delays are logged earlier as per OSI
context.SetDoneQuest( m_Quest );
if ( m_Quest.IsChainTriggered )
context.ChainOffers.Remove( m_Quest );
Type nextQuestType = m_Quest.NextQuest;
if ( nextQuestType != null )
{
MLQuest nextQuest = MLQuestSystem.FindQuest( nextQuestType );
if ( nextQuest != null && !context.ChainOffers.Contains( nextQuest ) )
context.ChainOffers.Add( nextQuest );
}
Remove();
}
public void Cancel()
{
Cancel( false );
}
public void Cancel( bool removeChain )
{
Remove();
m_Player.SendSound( 0x5B3 ); // private sound
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
obj.OnQuestCancelled();
m_Quest.OnCancel( this );
if ( removeChain )
PlayerContext.ChainOffers.Remove( m_Quest );
}
public void Remove()
{
Unregister();
StopTimer();
}
private void StopTimer()
{
if ( m_Timer != null )
{
m_Timer.Stop();
m_Timer = null;
}
}
public void OnQuesterDeleted()
{
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
obj.OnQuesterDeleted();
m_Quest.OnQuesterDeleted( this );
}
public void OnPlayerDeath()
{
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
obj.OnPlayerDeath();
m_Quest.OnPlayerDeath( this );
}
private bool GetFlag( MLQuestInstanceFlags flag )
{
return ( ( m_Flags & flag ) != 0 );
}
private void SetFlag( MLQuestInstanceFlags flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}
public void Serialize( GenericWriter writer )
{
// Version info is written in MLQuestPersistence.Serialize
MLQuestSystem.WriteQuestRef( writer, m_Quest );
if ( m_Quester == null || m_Quester.Deleted )
writer.Write( Serial.MinusOne );
else
writer.Write( m_Quester.Serial );
writer.Write( ClaimReward );
writer.Write( m_ObjectiveInstances.Length );
foreach ( BaseObjectiveInstance objInstance in m_ObjectiveInstances )
objInstance.Serialize( writer );
}
public static MLQuestInstance Deserialize( GenericReader reader, int version, PlayerMobile pm )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
// TODO: Serialize quester TYPE too, the quest giver reference then becomes optional (only for escorts)
IQuestGiver quester = World.FindEntity( reader.ReadInt() ) as IQuestGiver;
bool claimReward = reader.ReadBool();
int objectives = reader.ReadInt();
MLQuestInstance instance;
if ( quest != null && quester != null && pm != null )
{
instance = quest.CreateInstance( quester, pm );
instance.ClaimReward = claimReward;
}
else
{
instance = null;
}
for ( int i = 0; i < objectives; ++i )
BaseObjectiveInstance.Deserialize( reader, version, ( instance != null && i < instance.Objectives.Length ) ? instance.Objectives[i] : null );
if ( instance != null )
instance.Slice();
return instance;
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
namespace Server.Engines.MLQuests
{
public class MLQuestPersistence : Item
{
private static MLQuestPersistence m_Instance;
public static void EnsureExistence()
{
if ( m_Instance == null )
m_Instance = new MLQuestPersistence();
}
public override string DefaultName
{
get { return "ML quests persistence - Internal"; }
}
private MLQuestPersistence()
: base( 1 )
{
Movable = false;
}
public MLQuestPersistence( Serial serial ) : base( serial )
{
m_Instance = this;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.Write( MLQuestSystem.Contexts.Count );
foreach ( MLQuestContext context in MLQuestSystem.Contexts.Values )
context.Serialize( writer );
writer.Write( MLQuestSystem.Quests.Count );
foreach ( MLQuest quest in MLQuestSystem.Quests.Values )
MLQuest.Serialize( writer, quest );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
int contexts = reader.ReadInt();
for ( int i = 0; i < contexts; ++i )
{
MLQuestContext context = new MLQuestContext( reader, version );
if ( context.Owner != null )
MLQuestSystem.Contexts[context.Owner] = context;
}
int quests = reader.ReadInt();
for ( int i = 0; i < quests; ++i )
MLQuest.Deserialize( reader, version );
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Commands;
using Server.Engines.MLQuests.Definitions;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Objectives;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using System.Collections;
using Server.Commands.Generic;
using Server.Items;
using Server.Targeting;
using System.IO;
namespace Server.Engines.MLQuests
{
public static class MLQuestSystem
{
public static bool Enabled { get { return Core.ML; } }
public const int MaxConcurrentQuests = 10;
public const int SpeechColor = 0x3B2;
public static readonly bool AutoGenerateNew = true;
public static readonly bool Debug = false;
private static Dictionary<Type, MLQuest> m_Quests;
private static Dictionary<Type, List<MLQuest>> m_QuestGivers;
private static Dictionary<PlayerMobile, MLQuestContext> m_Contexts;
public static readonly List<MLQuest> EmptyList = new List<MLQuest>();
public static Dictionary<Type, MLQuest> Quests
{
get { return m_Quests; }
}
public static Dictionary<Type, List<MLQuest>> QuestGivers
{
get { return m_QuestGivers; }
}
public static Dictionary<PlayerMobile, MLQuestContext> Contexts
{
get { return m_Contexts; }
}
static MLQuestSystem()
{
m_Quests = new Dictionary<Type, MLQuest>();
m_QuestGivers = new Dictionary<Type, List<MLQuest>>();
m_Contexts = new Dictionary<PlayerMobile, MLQuestContext>();
string cfgPath = Path.Combine( Core.BaseDirectory, Path.Combine( "Data", "MLQuests.cfg" ) );
Type baseQuestType = typeof( MLQuest );
Type baseQuesterType = typeof( IQuestGiver );
if ( File.Exists( cfgPath ) )
{
using ( StreamReader sr = new StreamReader( cfgPath ) )
{
string line;
while ( ( line = sr.ReadLine() ) != null )
{
if ( line.Length == 0 || line.StartsWith( "#" ) )
continue;
string[] split = line.Split( '\t' );
Type type = ScriptCompiler.FindTypeByName( split[0] );
if ( type == null || !baseQuestType.IsAssignableFrom( type ) )
{
if ( Debug )
Console.WriteLine( "Warning: {1} quest type '{0}'", split[0], ( type == null ) ? "Unknown" : "Invalid" );
continue;
}
MLQuest quest = null;
try
{
quest = Activator.CreateInstance( type ) as MLQuest;
}
catch { }
if ( quest == null )
continue;
Register( type, quest );
for ( int i = 1; i < split.Length; ++i )
{
Type questerType = ScriptCompiler.FindTypeByName( split[i] );
if ( questerType == null || !baseQuesterType.IsAssignableFrom( questerType ) )
{
if ( Debug )
Console.WriteLine( "Warning: {1} quester type '{0}'", split[i], ( questerType == null ) ? "Unknown" : "Invalid" );
continue;
}
RegisterQuestGiver( quest, questerType );
}
}
}
}
}
private static void Register( Type type, MLQuest quest )
{
m_Quests[type] = quest;
}
private static void RegisterQuestGiver( MLQuest quest, Type questerType )
{
List<MLQuest> questList;
if ( !m_QuestGivers.TryGetValue( questerType, out questList ) )
m_QuestGivers[questerType] = questList = new List<MLQuest>();
questList.Add( quest );
}
public static void Register( MLQuest quest, params Type[] questerTypes )
{
Register( quest.GetType(), quest );
foreach ( Type questerType in questerTypes )
RegisterQuestGiver( quest, questerType );
}
public static void Initialize()
{
if ( !Enabled )
return;
if ( AutoGenerateNew )
{
foreach ( MLQuest quest in m_Quests.Values )
{
if ( quest != null && !quest.Deserialized )
quest.Generate();
}
}
MLQuestPersistence.EnsureExistence();
CommandSystem.Register( "MLQuestsInfo", AccessLevel.Administrator, new CommandEventHandler( MLQuestsInfo_OnCommand ) );
CommandSystem.Register( "SaveQuest", AccessLevel.Administrator, new CommandEventHandler( SaveQuest_OnCommand ) );
CommandSystem.Register( "SaveAllQuests", AccessLevel.Administrator, new CommandEventHandler( SaveAllQuests_OnCommand ) );
CommandSystem.Register( "InvalidQuestItems", AccessLevel.Administrator, new CommandEventHandler( InvalidQuestItems_OnCommand ) );
TargetCommands.Register( new ViewQuestsCommand() );
TargetCommands.Register( new ViewContextCommand() );
EventSink.QuestGumpRequest += new QuestGumpRequestHandler( EventSink_QuestGumpRequest );
}
[Usage( "MLQuestsInfo" )]
[Description( "Displays general information about the ML quest system, or a quest by type name." )]
public static void MLQuestsInfo_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
if ( e.Length == 0 )
{
m.SendMessage( "Quest table length: {0}", m_Quests.Count );
return;
}
Type index = ScriptCompiler.FindTypeByName( e.GetString( 0 ) );
MLQuest quest;
if ( index == null || !m_Quests.TryGetValue( index, out quest ) )
{
m.SendMessage( "Invalid quest type name." );
return;
}
m.SendMessage( "Activated: {0}", quest.Activated );
m.SendMessage( "Number of objectives: {0}", quest.Objectives.Count );
m.SendMessage( "Objective type: {0}", quest.ObjectiveType );
m.SendMessage( "Number of active instances: {0}", quest.Instances.Count );
}
public class ViewQuestsCommand : BaseCommand
{
public ViewQuestsCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Simple;
Commands = new string[] { "ViewQuests" };
ObjectTypes = ObjectTypes.Mobiles;
Usage = "ViewQuests";
Description = "Displays a targeted mobile's quest overview.";
}
public override void Execute( CommandEventArgs e, object obj )
{
Mobile from = e.Mobile;
PlayerMobile pm = obj as PlayerMobile;
if ( pm == null )
{
LogFailure( "That is not a player." );
return;
}
CommandLogging.WriteLine( from, "{0} {1} viewing quest overview of {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( pm ) );
from.SendGump( new QuestLogGump( pm, false ) );
}
}
private class ViewContextCommand : BaseCommand
{
public ViewContextCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Simple;
Commands = new string[] { "ViewMLContext" };
ObjectTypes = ObjectTypes.Mobiles;
Usage = "ViewMLContext";
Description = "Opens the ML quest context for a targeted mobile.";
}
public override void Execute( CommandEventArgs e, object obj )
{
PlayerMobile pm = obj as PlayerMobile;
if ( pm == null )
LogFailure( "They have no ML quest context." );
else
e.Mobile.SendGump( new PropertiesGump( e.Mobile, GetOrCreateContext( pm ) ) );
}
}
[Usage( "SaveQuest <type> [saveEnabled=true]" )]
[Description( "Allows serialization for a specific quest to be turned on or off." )]
public static void SaveQuest_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
if ( e.Length == 0 || e.Length > 2 )
{
m.SendMessage( "Syntax: SaveQuest <id> [saveEnabled=true]" );
return;
}
Type index = ScriptCompiler.FindTypeByName( e.GetString( 0 ) );
MLQuest quest;
if ( index == null || !m_Quests.TryGetValue( index, out quest ) )
{
m.SendMessage( "Invalid quest type name." );
return;
}
bool enable = ( e.Length == 2 ) ? e.GetBoolean( 1 ) : true;
quest.SaveEnabled = enable;
m.SendMessage( "Serialization for quest {0} is now {1}.", quest.GetType().Name, enable ? "enabled" : "disabled" );
if ( AutoGenerateNew && !enable )
m.SendMessage( "Please note that automatic generation of new quests is ON. This quest will be regenerated on the next server start." );
}
[Usage( "SaveAllQuests [saveEnabled=true]" )]
[Description( "Allows serialization for all quests to be turned on or off." )]
public static void SaveAllQuests_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
if ( e.Length > 1 )
{
m.SendMessage( "Syntax: SaveAllQuests [saveEnabled=true]" );
return;
}
bool enable = ( e.Length == 1 ) ? e.GetBoolean( 0 ) : true;
foreach ( MLQuest quest in m_Quests.Values )
quest.SaveEnabled = enable;
m.SendMessage( "Serialization for all quests is now {0}.", enable ? "enabled" : "disabled" );
if ( AutoGenerateNew && !enable )
m.SendMessage( "Please note that automatic generation of new quests is ON. All quests will be regenerated on the next server start." );
}
[Usage( "InvalidQuestItems" )]
[Description( "Provides an overview of all quest items not located in the top-level of a player's backpack." )]
public static void InvalidQuestItems_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
ArrayList found = new ArrayList();
foreach ( Item item in World.Items.Values )
{
if ( item.QuestItem )
{
Backpack pack = item.Parent as Backpack;
if ( pack != null )
{
PlayerMobile player = pack.Parent as PlayerMobile;
if ( player != null && player.Backpack == pack )
continue;
}
found.Add( item );
}
}
if ( found.Count == 0 )
m.SendMessage( "No matching objects found." );
else
m.SendGump( new InterfaceGump( m, new string[] { "Object" }, found, 0, null ) );
}
private static bool FindQuest( IQuestGiver quester, PlayerMobile pm, MLQuestContext context, out MLQuest quest, out MLQuestInstance entry )
{
quest = null;
entry = null;
List<MLQuest> quests = quester.MLQuests;
Type questerType = quester.GetType();
// 1. Check quests in progress with this NPC (overriding deliveries is intended)
if ( context != null )
{
foreach ( MLQuest questEntry in quests )
{
MLQuestInstance instance = context.FindInstance( questEntry );
if ( instance != null && ( instance.Quester == quester || ( !questEntry.IsEscort && instance.QuesterType == questerType ) ) )
{
entry = instance;
quest = questEntry;
return true;
}
}
}
// 2. Check deliveries (overriding chain offers is intended)
if ( ( entry = HandleDelivery( pm, quester, questerType ) ) != null )
{
quest = entry.Quest;
return true;
}
// 3. Check chain quest offers
if ( context != null )
{
foreach ( MLQuest questEntry in quests )
{
if ( questEntry.IsChainTriggered && context.ChainOffers.Contains( questEntry ) )
{
quest = questEntry;
return true;
}
}
}
// 4. Random quest
quest = RandomStarterQuest( quester, pm, context );
return ( quest != null );
}
public static void OnDoubleClick( IQuestGiver quester, PlayerMobile pm )
{
if ( quester.Deleted || !pm.Alive )
return;
MLQuestContext context = GetContext( pm );
MLQuest quest;
MLQuestInstance entry;
if ( !FindQuest( quester, pm, context, out quest, out entry ) )
{
Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
return;
}
if ( entry != null )
{
TurnToFace( quester, pm );
if ( entry.Failed )
return; // Note: OSI sends no gump at all for failed quests, they have to be cancelled in the quest overview
else if ( entry.ClaimReward )
entry.SendRewardOffer();
else if ( entry.IsCompleted() )
entry.SendReportBackGump();
else
entry.SendProgressGump();
}
else if ( quest.CanOffer( quester, pm, context, true ) )
{
TurnToFace( quester, pm );
quest.SendOffer( quester, pm );
}
}
public static bool CanMarkQuestItem( PlayerMobile pm, Item item, Type type )
{
MLQuestContext context = GetContext( pm );
if ( context != null )
{
foreach ( MLQuestInstance quest in context.QuestInstances )
{
if ( !quest.ClaimReward && quest.AllowsQuestItem( item, type ) )
return true;
}
}
return false;
}
private static void OnMarkQuestItem( PlayerMobile pm, Item item, Type type )
{
MLQuestContext context = GetContext( pm );
if ( context == null )
return;
List<MLQuestInstance> instances = context.QuestInstances;
// We don't foreach because CheckComplete() can potentially modify the MLQuests list
for ( int i = instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = instances[i];
if ( instance.ClaimReward )
continue;
foreach ( BaseObjectiveInstance objective in instance.Objectives )
{
if ( !objective.Expired && objective.AllowsQuestItem( item, type ) )
{
objective.CheckComplete(); // yes, this can happen multiple times (for multiple quests)
break;
}
}
}
}
public static bool MarkQuestItem( PlayerMobile pm, Item item )
{
Type type = item.GetType();
if ( CanMarkQuestItem( pm, item, type ) )
{
item.QuestItem = true;
OnMarkQuestItem( pm, item, type );
return true;
}
return false;
}
public static void HandleSkillGain( PlayerMobile pm, SkillName skill )
{
MLQuestContext context = GetContext( pm );
if ( context == null )
return;
List<MLQuestInstance> instances = context.QuestInstances;
for ( int i = instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = instances[i];
if ( instance.ClaimReward )
continue;
foreach ( BaseObjectiveInstance objective in instance.Objectives )
{
if ( !objective.Expired && objective is GainSkillObjectiveInstance && ( (GainSkillObjectiveInstance)objective ).Handles( skill ) )
{
objective.CheckComplete();
break;
}
}
}
}
public static void HandleKill( PlayerMobile pm, Mobile mob )
{
MLQuestContext context = GetContext( pm );
if ( context == null )
return;
List<MLQuestInstance> instances = context.QuestInstances;
Type type = null;
for ( int i = instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = instances[i];
if ( instance.ClaimReward )
continue;
/* A kill only counts for a single objective within a quest,
* but it can count for multiple quests. This is something not
* currently observable on OSI, so it is assumed behavior.
*/
foreach ( BaseObjectiveInstance objective in instance.Objectives )
{
if ( !objective.Expired && objective is KillObjectiveInstance )
{
KillObjectiveInstance kill = (KillObjectiveInstance)objective;
if ( type == null )
type = mob.GetType();
if ( kill.AddKill( mob, type ) )
{
kill.CheckComplete();
break;
}
}
}
}
}
public static MLQuestInstance HandleDelivery( PlayerMobile pm, IQuestGiver quester, Type questerType )
{
MLQuestContext context = GetContext( pm );
if ( context == null )
return null;
List<MLQuestInstance> instances = context.QuestInstances;
MLQuestInstance deliverInstance = null;
for ( int i = instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = instances[i];
// Do NOT skip quests on ClaimReward, because the quester still needs the quest ref!
//if ( instance.ClaimReward )
// continue;
foreach ( BaseObjectiveInstance objective in instance.Objectives )
{
// Note: On OSI, expired deliveries can still be completed. Bug?
if ( !objective.Expired && objective is DeliverObjectiveInstance )
{
DeliverObjectiveInstance deliver = (DeliverObjectiveInstance)objective;
if ( deliver.IsDestination( quester, questerType ) )
{
if ( !deliver.HasCompleted ) // objective completes only once
{
deliver.HasCompleted = true;
deliver.CheckComplete();
// The quest is continued with this NPC (important for chains)
instance.Quester = quester;
}
if ( deliverInstance == null )
deliverInstance = instance;
break; // don't return, we may have to complete more deliveries
}
}
}
}
return deliverInstance;
}
public static MLQuestContext GetContext( PlayerMobile pm )
{
MLQuestContext context;
m_Contexts.TryGetValue( pm, out context );
return context;
}
public static MLQuestContext GetOrCreateContext( PlayerMobile pm )
{
MLQuestContext context;
if ( !m_Contexts.TryGetValue( pm, out context ) )
m_Contexts[pm] = context = new MLQuestContext( pm );
return context;
}
public static void HandleDeath( PlayerMobile pm )
{
MLQuestContext context = GetContext( pm );
if ( context != null )
context.HandleDeath();
}
public static void HandleDeletion( PlayerMobile pm )
{
MLQuestContext context = GetContext( pm );
if ( context != null )
{
context.HandleDeletion();
m_Contexts.Remove( pm );
}
}
public static void HandleDeletion( IQuestGiver quester )
{
foreach ( MLQuest quest in quester.MLQuests )
{
List<MLQuestInstance> instances = quest.Instances;
for ( int i = instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = instances[i];
if ( instance.Quester == quester )
instance.OnQuesterDeleted();
}
}
}
public static void EventSink_QuestGumpRequest( QuestGumpRequestArgs args )
{
PlayerMobile pm = args.Mobile as PlayerMobile;
if ( !Enabled || pm == null )
return;
pm.SendGump( new QuestLogGump( pm ) );
}
private static List<MLQuest> m_EligiblePool = new List<MLQuest>();
public static MLQuest RandomStarterQuest( IQuestGiver quester, PlayerMobile pm, MLQuestContext context )
{
List<MLQuest> quests = quester.MLQuests;
if ( quests.Count == 0 )
return null;
m_EligiblePool.Clear();
MLQuest fallback = null;
foreach ( MLQuest quest in quests )
{
if ( quest.IsChainTriggered || ( context != null && context.IsDoingQuest( quest ) ) )
continue;
/*
* Save first quest that reaches the CanOffer call.
* If no quests are valid at all, return this quest for displaying the CanOffer error message.
*/
if ( fallback == null )
fallback = quest;
if ( quest.CanOffer( quester, pm, context, false ) )
m_EligiblePool.Add( quest );
}
if ( m_EligiblePool.Count == 0 )
return fallback;
return m_EligiblePool[Utility.Random( m_EligiblePool.Count )];
}
public static void TurnToFace( IQuestGiver quester, Mobile mob )
{
if ( quester is Mobile )
{
Mobile m = (Mobile)quester;
m.Direction = m.GetDirectionTo( mob );
}
}
public static void Tell( IQuestGiver quester, PlayerMobile pm, int cliloc )
{
TurnToFace( quester, pm );
if ( quester is Mobile )
((Mobile)quester).PrivateOverheadMessage( MessageType.Regular, SpeechColor, cliloc, pm.NetState );
else if ( quester is Item )
MessageHelper.SendLocalizedMessageTo( (Item)quester, pm, cliloc, SpeechColor );
else
pm.SendLocalizedMessage( cliloc, "", SpeechColor );
}
public static void Tell( IQuestGiver quester, PlayerMobile pm, int cliloc, string args )
{
TurnToFace( quester, pm );
if ( quester is Mobile )
((Mobile)quester).PrivateOverheadMessage( MessageType.Regular, SpeechColor, cliloc, args, pm.NetState );
else if ( quester is Item )
MessageHelper.SendLocalizedMessageTo( (Item)quester, pm, cliloc, args, SpeechColor );
else
pm.SendLocalizedMessage( cliloc, args, SpeechColor );
}
public static void Tell( IQuestGiver quester, PlayerMobile pm, string message )
{
TurnToFace( quester, pm );
if ( quester is Mobile )
((Mobile)quester).PrivateOverheadMessage( MessageType.Regular, SpeechColor, false, message, pm.NetState );
else if ( quester is Item )
MessageHelper.SendMessageTo( (Item)quester, pm, message, SpeechColor );
else
pm.SendMessage( SpeechColor, message );
}
public static void TellDef( IQuestGiver quester, PlayerMobile pm, TextDefinition def )
{
if ( def == null )
return;
if ( def.Number > 0 )
Tell( quester, pm, def.Number );
else if ( def.String != null )
Tell( quester, pm, def.String );
}
public static void WriteQuestRef( GenericWriter writer, MLQuest quest )
{
writer.Write( ( quest != null && quest.SaveEnabled ) ? quest.GetType().FullName : null );
}
public static MLQuest ReadQuestRef( GenericReader reader )
{
string typeName = reader.ReadString();
if ( typeName == null )
return null; // not serialized
Type questType = ScriptCompiler.FindTypeByFullName( typeName );
if ( questType == null )
return null; // no longer a type
return FindQuest( questType );
}
public static MLQuest FindQuest( Type questType )
{
MLQuest result;
m_Quests.TryGetValue( questType, out result );
return result;
}
public static List<MLQuest> FindQuestList( Type questerType )
{
List<MLQuest> result;
if ( m_QuestGivers.TryGetValue( questerType, out result ) )
return result;
return EmptyList;
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
using Server.Items;
using Server.Network;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Definitions;
namespace Server.Engines.MLQuests.Mobiles
{
public abstract class DoneQuestCollector : BaseCreature, IRaceChanger
{
public override bool IsInvulnerable { get { return true; } }
public abstract TextDefinition[] Offer { get; }
public abstract TextDefinition[] Incomplete { get; }
public abstract TextDefinition[] Complete { get; }
public abstract Type[] Needed { get; }
private InternalTimer m_Timer;
public DoneQuestCollector()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
}
public override void OnDoubleClick( Mobile from )
{
TryTalkTo( from, true );
}
public override void OnDoubleClickDead( Mobile from )
{
TryTalkTo( from, true );
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m.Player && InRange( m, 6 ) && !InRange( oldLocation, 6 ) )
TryTalkTo( m, false );
base.OnMovement( m, oldLocation );
}
public void TryTalkTo( Mobile from, bool fromClick )
{
if ( !from.Hidden && !from.HasGump( typeOfRaceChangeConfirmGump ) && !RaceChangeConfirmGump.IsPending( from.NetState ) && CanTalkTo( from ) )
TalkTo( from as PlayerMobile );
else if ( fromClick )
DenyTalk( from );
}
public virtual bool CanTalkTo( Mobile from )
{
return true;
}
public virtual void DenyTalk( Mobile from )
{
}
private static Type typeOfRaceChangeConfirmGump = typeof( RaceChangeConfirmGump );
public void TalkTo( PlayerMobile pm )
{
if ( pm == null || ( m_Timer != null && m_Timer.Running ) )
return;
int completed = CompletedCount( pm );
if ( completed == Needed.Length )
{
m_Timer = new InternalTimer( this, pm, Complete, true );
}
else if ( completed == 0 )
{
m_Timer = new InternalTimer( this, pm, Offer, false );
}
else
{
List<TextDefinition> conversation = new List<TextDefinition>();
conversation.AddRange( Incomplete );
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null )
{
foreach ( Type type in Needed )
{
MLQuest quest = MLQuestSystem.FindQuest( type );
if ( quest == null || context.HasDoneQuest( quest ) )
continue;
conversation.Add( quest.Title );
}
}
m_Timer = new InternalTimer( this, pm, conversation, false );
}
m_Timer.Start();
}
private int CompletedCount( PlayerMobile pm )
{
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context == null )
return 0;
int result = 0;
foreach ( Type type in Needed )
{
MLQuest quest = MLQuestSystem.FindQuest( type );
if ( quest == null || context.HasDoneQuest( quest ) )
++result;
}
return result;
}
public bool CheckComplete( PlayerMobile pm )
{
if ( CompletedCount( pm ) == Needed.Length )
return true;
pm.SendLocalizedMessage( 1073644 ); // You must complete all the tasks before proceeding...
return false;
}
public void ConsumeNeeded( PlayerMobile pm )
{
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null )
{
foreach ( Type type in Needed )
{
MLQuest quest = MLQuestSystem.FindQuest( type );
if ( quest != null )
context.RemoveDoneQuest( quest );
}
}
}
public void OnCancel( PlayerMobile pm )
{
pm.SendLocalizedMessage( 1073645 ); // You may try this again later...
}
public virtual void OnComplete( PlayerMobile pm )
{
}
public DoneQuestCollector( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private DoneQuestCollector m_Owner;
private PlayerMobile m_Target;
private IList<TextDefinition> m_Conversation;
private bool m_IsComplete;
private int m_Index;
private static TimeSpan GetDelay()
{
return TimeSpan.FromSeconds( Utility.RandomBool() ? 3 : 4 );
}
public InternalTimer( DoneQuestCollector owner, PlayerMobile target, IList<TextDefinition> conversation, bool isComplete )
: base( TimeSpan.Zero, GetDelay() )
{
m_Owner = owner;
m_Target = target;
m_Conversation = conversation;
m_IsComplete = isComplete;
m_Index = 0;
}
protected override void OnTick()
{
if ( m_Owner.Deleted )
{
Stop();
return;
}
if ( m_Index >= m_Conversation.Count )
{
if ( m_IsComplete )
m_Owner.OnComplete( m_Target );
Stop();
}
else
{
if ( m_Index == 0 )
{
if ( m_Target.ShowFameTitle && m_Target.Fame >= 10000 )
m_Owner.Say( true, String.Format( "{0} {1}", m_Target.Female ? "Lady" : "Lord", m_Target.Name ) );
else
m_Owner.Say( true, m_Target.Name );
}
TextDefinition.PublicOverheadMessage( m_Owner, MessageType.Regular, 0x3B2, m_Conversation[m_Index++] );
Interval = GetDelay();
}
}
}
}
public class Darius : DoneQuestCollector
{
private static readonly TextDefinition[] m_Offer =
{
1073998, // Blessings of Sosaria to you and merry met, friend.
1073999, // I am glad for your company and wonder if you seek the heritage of your people? I sense within you an elven bloodline -- the purity of which was lost when our brothers and sisters were exiled here in the Rupture.
1074000, // If it is your desire to reclaim your place amongst the people, you must demonstrate that you understand and embrace the responsibilities expected of you as an elf.
1074001, // The most basic lessons of our Sosaria are taught by her humblest children. Seek Maul, the great bear, who understands instictively the seasons.
1074398, // Seek Strongroot, the great treefellow, whose very roots reach to the heart of the world. Seek Enigma, whose wisdom can only be conveyed in riddles and rhymes. Seek Bravehorn, the great hart, who exemplifies the fierce dedication of a protector of his people.
1074399, // Seek the Huntsman, the centuar tasked with maintaining the balance. And lastly seek Arielle, the pixie, who has perhaps the most important lesson -- not to take yourself too seriously.
1074400 // Or do none of these things. You must choose your own path in the world, and what use you'll make of your existence.
};
private static readonly TextDefinition[] m_Incomplete =
{
1074002, // You have begun to walk the path of reclaiming your heritage, but you have not learned all the lessons before you.
1074003 // You yet must perform these services:
};
private static readonly TextDefinition[] m_Complete =
{
1074004, // You have carved a path in history, sought to understand the way from our sage companions.
1074005, // And now you have returned full circle to the place of your origin within the arms of Mother Sosaria. There is but one thing left to do if you truly wish to embrace your elven heritage.
1074006, // To be born once more an elf, you must strip of all worldly possessions. Nothing of man or beast much touch your skin.
1074007 // Then you may step forth into history.
};
private static readonly Type[] m_Needed =
{
typeof( Seasons ),
typeof( CaretakerOfTheLand ),
typeof( WisdomOfTheSphynx ),
typeof( DefendingTheHerd ),
typeof( TheBalanceOfNature ),
typeof( TheJoysOfLife )
};
public override TextDefinition[] Offer { get { return m_Offer; } }
public override TextDefinition[] Incomplete { get { return m_Incomplete; } }
public override TextDefinition[] Complete { get { return m_Complete; } }
public override Type[] Needed { get { return m_Needed; } }
[Constructable]
public Darius()
{
Name = "Darius";
Title = "the wise";
Race = Race.Elf;
Hue = Race.RandomSkinHue();
SpeechHue = Utility.RandomDyedHue();
AddItem( new WildStaff() );
AddItem( new Sandals( 0x1BB ) );
AddItem( new GemmedCirclet() );
AddItem( new Tunic( Utility.RandomBrightHue() ) );
Utility.AssignRandomHair( this );
SetStr( 40, 50 );
SetDex( 60, 70 );
SetInt( 90, 100 ); // Verified int
}
public override bool CanTalkTo( Mobile from )
{
return ( from.Race == Race.Human );
}
public override void DenyTalk( Mobile from )
{
from.SendLocalizedMessage( 1074017 ); // He's too busy right now, so he ignores you.
}
public override void OnComplete( PlayerMobile from )
{
from.SendGump( new RaceChangeConfirmGump( this, from, Race.Elf ) );
}
public Darius( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Nedrick : DoneQuestCollector
{
private static readonly TextDefinition[] m_Offer =
{
1074403, // Greetings, traveler and welcome.
1074404, // Perhaps you have heard of the service I offer? Perhaps you wish to avail yourself of the opportunity I lay before you.
1074405, // Elves and humans; we lived together once in peace. Mighty relics that attest to our friendship remain, of course. Yet, memories faded when the Gem was shattered and the world torn asunder. Alone in The Heartwood, our elven brothers and sisters wondered what terrible evil had befallen Sosaria.
1074406, // Violent change marked the sundering of our ties. We are different -- elves and humans. And yet we are much alike. I can give an elf the chance to walk as a human upon Sosaria. I can undertake the transformation.
1074407, // But you must prove yourself to me. Humans possess a strength of character and back. Humans are quick-witted and able to pick up a smattering of nearly any talent. Humans are tough both mentally and physically. And of course, humans defend their own -- sometimes with their own lives.
1074408, // Seek Sledge the Versatile and learn about human ingenuity and creativity. Seek Patricus and demonstrate your integrity and strength.
1074409, // Seek out a human in need and prove your worth as a defender of humanity. Seek Belulah in Nu'Jelm and heartily challenge the elements in a display of toughness to rival any human.
1074411 // Or turn away and embrace your heritage. It matters not to me.
};
private static readonly TextDefinition[] m_Incomplete =
{
1074412, // You have made a good start but have more yet to do.
1074413 // You must yet perform these deeds:
};
private static readonly TextDefinition[] m_Complete =
{
1074410, // You have proven yourself capable and commited and so I will grant you the transformation you seek.
1074531, // The first time you were born, you entered the world bare of all possessions and concerns. So too as you transform to your new life as a human, you must remove all worldly goods from the touch of your flesh.
1074532 // I call upon all nearby to witness your rebirth!
};
private static readonly Type[] m_Needed =
{
typeof( Ingenuity ),
typeof( HeaveHo ),
typeof( HumanInNeed ),
typeof( AllSeasonAdventurer )
};
public override TextDefinition[] Offer { get { return m_Offer; } }
public override TextDefinition[] Incomplete { get { return m_Incomplete; } }
public override TextDefinition[] Complete { get { return m_Complete; } }
public override Type[] Needed { get { return m_Needed; } }
[Constructable]
public Nedrick()
{
Name = "Nedrick";
Title = "the iron worker";
Race = Race.Human;
Hue = Race.RandomSkinHue();
SpeechHue = Utility.RandomDyedHue();
AddItem( new Boots() );
AddItem( new LongPants( Utility.RandomNondyedHue() ) );
AddItem( new FancyShirt( Utility.RandomNondyedHue() ) );
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this, HairHue );
SetStr( 70, 80 );
SetDex( 50, 60 );
SetInt( 60, 70 ); // Verified int
}
public override bool CanTalkTo( Mobile from )
{
return ( from.Race == Race.Elf );
}
public override void DenyTalk( Mobile from )
{
from.SendLocalizedMessage( 1074017 ); // He's too busy right now, so he ignores you.
}
public override void OnComplete( PlayerMobile from )
{
from.SendGump( new RaceChangeConfirmGump( this, from, Race.Human ) );
}
public Nedrick( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Engines.MLQuests.Gumps;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Mobiles
{
public class SirHelper : Mage
{
private static readonly Gump m_Gump = new InfoNPCGump( 1078029, 1078028 );
private static readonly TimeSpan m_ShoutDelay = TimeSpan.FromSeconds( 20 );
private static readonly TimeSpan m_ShoutCooldown = TimeSpan.FromDays( 1 ); // TODO: Verify, could be a lot longer... or until a restart even
private DateTime m_NextShout;
public override bool IsActiveVendor { get { return false; } }
[Constructable]
public SirHelper()
{
Name = "Sir Helper";
Title = "the Profession Guide"; // TODO: Don't display in paperdoll
Hue = 0x83EA;
Direction = Direction.South;
Frozen = true;
}
public override void InitSBInfo()
{
}
public override bool GetGender()
{
return false; // male
}
public override void CheckMorph()
{
}
public override void InitOutfit()
{
HairItemID = 0x203C;
FacialHairItemID = 0x204D;
HairHue = FacialHairHue = 0x8A7;
AddItem( new Sandals() );
Item item;
item = new Cloak();
item.ItemID = 0x26AD;
item.Hue = 0x455;
AddItem( item );
item = new Robe();
item.ItemID = 0x26AE;
item.Hue = 0x4AB;
AddItem( item );
item = new Backpack();
item.Movable = false;
AddItem( item );
}
public override void OnDoubleClick( Mobile from )
{
if ( from.CanBeginAction( this ) )
{
from.BeginAction( this );
Timer.DelayCall<Mobile>( m_ShoutCooldown, EndLock, from );
}
MLQuestSystem.TurnToFace( this, from );
from.SendGump( m_Gump );
// Paperdoll doesn't open
//base.OnDoubleClick( from );
}
public override void OnThink()
{
base.OnThink();
if ( m_NextShout <= DateTime.UtcNow )
{
Packet shoutPacket = null;
foreach ( NetState state in GetClientsInRange( 12 ) )
{
Mobile m = state.Mobile;
if ( m.CanSee( this ) && m.InLOS( this ) && m.CanBeginAction( this ) )
{
if ( shoutPacket == null )
shoutPacket = Packet.Acquire( new MessageLocalized( Serial, Body, MessageType.Regular, 946, 3, 1078099, Name, "" ) ); // Double Click On Me For Help!
state.Send( shoutPacket );
}
}
Packet.Release( shoutPacket );
m_NextShout = DateTime.UtcNow + m_ShoutDelay;
}
}
private void EndLock( Mobile m )
{
m.EndAction( this );
}
public SirHelper( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Frozen = true;
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Mobiles;
using Server.Gumps;
using System.Collections.Generic;
namespace Server.Engines.MLQuests.Objectives
{
public abstract class BaseObjective
{
public virtual bool IsTimed { get { return false; } }
public virtual TimeSpan Duration { get { return TimeSpan.Zero; } }
public BaseObjective()
{
}
public virtual bool CanOffer( IQuestGiver quester, PlayerMobile pm, bool message )
{
return true;
}
public abstract void WriteToGump( Gump g, ref int y );
public virtual BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
return null;
}
}
public abstract class BaseObjectiveInstance
{
private MLQuestInstance m_Instance;
private DateTime m_EndTime;
private bool m_Expired;
public MLQuestInstance Instance
{
get { return m_Instance; }
}
public bool IsTimed
{
get { return ( m_EndTime != DateTime.MinValue ); }
}
public DateTime EndTime
{
get { return m_EndTime; }
set { m_EndTime = value; }
}
public bool Expired
{
get { return m_Expired; }
set { m_Expired = value; }
}
public BaseObjectiveInstance( MLQuestInstance instance, BaseObjective obj )
{
m_Instance = instance;
if ( obj.IsTimed )
m_EndTime = DateTime.UtcNow + obj.Duration;
}
public virtual void WriteToGump( Gump g, ref int y )
{
if ( IsTimed )
WriteTimeRemaining( g, ref y, ( m_EndTime > DateTime.UtcNow ) ? ( m_EndTime - DateTime.UtcNow ) : TimeSpan.Zero );
}
public static void WriteTimeRemaining( Gump g, ref int y, TimeSpan timeRemaining )
{
g.AddHtmlLocalized( 103, y, 120, 16, 1062379, 0x15F90, false, false ); // Est. time remaining:
g.AddLabel( 223, y, 0x481, timeRemaining.TotalSeconds.ToString( "F0" ) );
y += 16;
}
public virtual bool AllowsQuestItem( Item item, Type type )
{
return false;
}
public virtual bool IsCompleted()
{
return false;
}
public virtual void CheckComplete()
{
if ( IsCompleted() )
{
m_Instance.Player.PlaySound( 0x5B6 ); // public sound
m_Instance.CheckComplete();
}
}
public virtual void OnQuestAccepted()
{
}
public virtual void OnQuestCancelled()
{
}
public virtual void OnQuestCompleted()
{
}
public virtual bool OnBeforeClaimReward()
{
return true;
}
public virtual void OnClaimReward()
{
}
public virtual void OnAfterClaimReward()
{
}
public virtual void OnRewardClaimed()
{
}
public virtual void OnQuesterDeleted()
{
}
public virtual void OnPlayerDeath()
{
}
public virtual void OnExpire()
{
}
public enum DataType : byte
{
None,
EscortObjective,
KillObjective,
DeliverObjective
}
public virtual DataType ExtraDataType { get { return DataType.None; } }
public virtual void Serialize( GenericWriter writer )
{
// Version info is written in MLQuestPersistence.Serialize
if ( IsTimed )
{
writer.Write( true );
writer.WriteDeltaTime( m_EndTime );
}
else
{
writer.Write( false );
}
// For type checks on deserialization
// (This way quest objectives can be changed without breaking serialization)
writer.Write( (byte)ExtraDataType );
}
public static void Deserialize( GenericReader reader, int version, BaseObjectiveInstance objInstance )
{
if ( reader.ReadBool() )
{
DateTime endTime = reader.ReadDeltaTime();
if ( objInstance != null )
objInstance.EndTime = endTime;
}
DataType extraDataType = (DataType)reader.ReadByte();
switch ( extraDataType )
{
case DataType.EscortObjective:
{
bool completed = reader.ReadBool();
if ( objInstance is EscortObjectiveInstance )
( (EscortObjectiveInstance)objInstance ).HasCompleted = completed;
break;
}
case DataType.KillObjective:
{
int slain = reader.ReadInt();
if ( objInstance is KillObjectiveInstance )
( (KillObjectiveInstance)objInstance ).Slain = slain;
break;
}
case DataType.DeliverObjective:
{
bool completed = reader.ReadBool();
if ( objInstance is DeliverObjectiveInstance )
( (DeliverObjectiveInstance)objInstance ).HasCompleted = completed;
break;
}
}
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Mobiles;
using Server.Gumps;
using Server.Items;
namespace Server.Engines.MLQuests.Objectives
{
public class CollectObjective : BaseObjective
{
private int m_DesiredAmount;
private Type m_AcceptedType;
private TextDefinition m_Name;
public int DesiredAmount
{
get { return m_DesiredAmount; }
set { m_DesiredAmount = value; }
}
public Type AcceptedType
{
get { return m_AcceptedType; }
set { m_AcceptedType = value; }
}
public TextDefinition Name
{
get { return m_Name; }
set { m_Name = value; }
}
public virtual bool ShowDetailed
{
get { return true; }
}
public CollectObjective()
: this( 0, null, null )
{
}
public CollectObjective( int amount, Type type, TextDefinition name )
{
m_DesiredAmount = amount;
m_AcceptedType = type;
m_Name = name;
if ( MLQuestSystem.Debug && ShowDetailed && name.Number > 0 )
{
int itemid = LabelToItemID( name.Number );
if ( itemid <= 0 || itemid > 0x4000 )
Console.WriteLine( "Warning: cliloc {0} is likely giving the wrong item ID", name.Number );
}
}
public bool CheckType( Type type )
{
return ( m_AcceptedType != null && m_AcceptedType.IsAssignableFrom( type ) );
}
public virtual bool CheckItem( Item item )
{
return true;
}
public static int LabelToItemID( int label )
{
if ( label < 1078872 )
return ( label - 1020000 );
else
return ( label - 1078872 );
}
public override void WriteToGump( Gump g, ref int y )
{
if ( ShowDetailed )
{
string amount = m_DesiredAmount.ToString();
g.AddHtmlLocalized( 98, y, 350, 16, 1072205, 0x15F90, false, false ); // Obtain
g.AddLabel( 143, y, 0x481, amount );
if ( m_Name.Number > 0 )
{
g.AddHtmlLocalized( 143 + amount.Length * 15, y, 190, 18, m_Name.Number, 0x77BF, false, false );
g.AddItem( 350, y, LabelToItemID( m_Name.Number ) );
}
else if ( m_Name.String != null )
{
g.AddLabel( 143 + amount.Length * 15, y, 0x481, m_Name.String );
}
}
else
{
if ( m_Name.Number > 0 )
g.AddHtmlLocalized( 98, y, 312, 32, m_Name.Number, 0x15F90, false, false );
else if ( m_Name.String != null )
g.AddLabel( 98, y, 0x481, m_Name.String );
}
y += 32;
}
public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
return new CollectObjectiveInstance( this, instance );
}
}
#region Timed
public class TimedCollectObjective : CollectObjective
{
private TimeSpan m_Duration;
public override bool IsTimed { get { return true; } }
public override TimeSpan Duration { get { return m_Duration; } }
public TimedCollectObjective( TimeSpan duration, int amount, Type type, TextDefinition name )
: base( amount, type, name )
{
m_Duration = duration;
}
}
#endregion
public class CollectObjectiveInstance : BaseObjectiveInstance
{
private CollectObjective m_Objective;
public CollectObjective Objective
{
get { return m_Objective; }
set { m_Objective = value; }
}
public CollectObjectiveInstance( CollectObjective objective, MLQuestInstance instance )
: base( instance, objective )
{
m_Objective = objective;
}
private int GetCurrentTotal()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return 0;
Item[] items = pack.FindItemsByType( m_Objective.AcceptedType, false ); // Note: subclasses are included
int total = 0;
foreach ( Item item in items )
{
if ( item.QuestItem && m_Objective.CheckItem( item ) )
total += item.Amount;
}
return total;
}
public override bool AllowsQuestItem( Item item, Type type )
{
return ( m_Objective.CheckType( type ) && m_Objective.CheckItem( item ) );
}
public override bool IsCompleted()
{
return ( GetCurrentTotal() >= m_Objective.DesiredAmount );
}
public override void OnQuestCancelled()
{
PlayerMobile pm = Instance.Player;
Container pack = pm.Backpack;
if ( pack == null )
return;
Type checkType = m_Objective.AcceptedType;
Item[] items = pack.FindItemsByType( checkType, false );
foreach ( Item item in items )
{
if ( item.QuestItem && !MLQuestSystem.CanMarkQuestItem( pm, item, checkType ) ) // does another quest still need this item? (OSI just unmarks everything)
item.QuestItem = false;
}
}
// Should only be called after IsComplete() is checked to be true
public override void OnClaimReward()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return;
// TODO: OSI also counts the item in the cursor?
Item[] items = pack.FindItemsByType( m_Objective.AcceptedType, false );
int left = m_Objective.DesiredAmount;
foreach ( Item item in items )
{
if ( item.QuestItem && m_Objective.CheckItem( item ) )
{
if ( left == 0 )
return;
if ( item.Amount > left )
{
item.Consume( left );
left = 0;
}
else
{
item.Delete();
left -= item.Amount;
}
}
}
}
public override void OnAfterClaimReward()
{
OnQuestCancelled(); // same thing, clear other quest items
}
public override void OnExpire()
{
OnQuestCancelled();
// No message
}
public override void WriteToGump( Gump g, ref int y )
{
m_Objective.WriteToGump( g, ref y );
y -= 16;
if ( m_Objective.ShowDetailed )
{
base.WriteToGump( g, ref y );
g.AddHtmlLocalized( 103, y, 120, 16, 3000087, 0x15F90, false, false ); // Total
g.AddLabel( 223, y, 0x481, GetCurrentTotal().ToString() );
y += 16;
g.AddHtmlLocalized( 103, y, 120, 16, 1074782, 0x15F90, false, false ); // Return to
g.AddLabel( 223, y, 0x481, QuesterNameAttribute.GetQuesterNameFor( Instance.QuesterType ) );
y += 16;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Objectives
{
public class DeliverObjective : BaseObjective
{
private Type m_Delivery;
private int m_Amount;
private TextDefinition m_Name;
private Type m_Destination;
private bool m_SpawnsDelivery;
public Type Delivery
{
get { return m_Delivery; }
set { m_Delivery = value; }
}
public int Amount
{
get { return m_Amount; }
set { m_Amount = value; }
}
public TextDefinition Name
{
get { return m_Name; }
set { m_Name = value; }
}
public Type Destination
{
get { return m_Destination; }
set { m_Destination = value; }
}
public bool SpawnsDelivery
{
get { return m_SpawnsDelivery; }
set { m_SpawnsDelivery = value; }
}
public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination )
: this( delivery, amount, name, destination, true )
{
}
public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination, bool spawnsDelivery )
{
m_Delivery = delivery;
m_Amount = amount;
m_Name = name;
m_Destination = destination;
m_SpawnsDelivery = spawnsDelivery;
if ( MLQuestSystem.Debug && name.Number > 0 )
{
int itemid = CollectObjective.LabelToItemID( name.Number );
if ( itemid <= 0 || itemid > 0x4000 )
Console.WriteLine( "Warning: cliloc {0} is likely giving the wrong item ID", name.Number );
}
}
public virtual void SpawnDelivery( Container pack )
{
if ( !m_SpawnsDelivery || pack == null )
return;
List<Item> delivery = new List<Item>();
for ( int i = 0; i < m_Amount; ++i )
{
Item item = Activator.CreateInstance( m_Delivery ) as Item;
if ( item == null )
continue;
delivery.Add( item );
if ( item.Stackable && m_Amount > 1 )
{
item.Amount = m_Amount;
break;
}
}
foreach ( Item item in delivery )
pack.DropItem( item ); // Confirmed: on OSI items are added even if your pack is full
}
public override void WriteToGump( Gump g, ref int y )
{
string amount = m_Amount.ToString();
g.AddHtmlLocalized( 98, y, 312, 16, 1072207, 0x15F90, false, false ); // Deliver
g.AddLabel( 143, y, 0x481, amount );
if ( m_Name.Number > 0 )
{
g.AddHtmlLocalized( 143 + amount.Length * 15, y, 190, 18, m_Name.Number, 0x77BF, false, false );
g.AddItem( 350, y, CollectObjective.LabelToItemID( m_Name.Number ) );
}
else if ( m_Name.String != null )
{
g.AddLabel( 143 + amount.Length * 15, y, 0x481, m_Name.String );
}
y += 32;
g.AddHtmlLocalized( 103, y, 120, 16, 1072379, 0x15F90, false, false ); // Deliver to
g.AddLabel( 223, y, 0x481, QuesterNameAttribute.GetQuesterNameFor( m_Destination ) );
y += 16;
}
public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
return new DeliverObjectiveInstance( this, instance );
}
}
#region Timed
public class TimedDeliverObjective : DeliverObjective
{
private TimeSpan m_Duration;
public override bool IsTimed { get { return true; } }
public override TimeSpan Duration { get { return m_Duration; } }
public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination )
: this( duration, delivery, amount, name, destination, true )
{
}
public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination, bool spawnsDelivery )
: base( delivery, amount, name, destination, spawnsDelivery )
{
m_Duration = duration;
}
}
#endregion
public class DeliverObjectiveInstance : BaseObjectiveInstance
{
private DeliverObjective m_Objective;
private bool m_HasCompleted;
public DeliverObjective Objective
{
get { return m_Objective; }
set { m_Objective = value; }
}
public bool HasCompleted
{
get { return m_HasCompleted; }
set { m_HasCompleted = value; }
}
public DeliverObjectiveInstance( DeliverObjective objective, MLQuestInstance instance )
: base( instance, objective )
{
m_Objective = objective;
}
public virtual bool IsDestination( IQuestGiver quester, Type type )
{
Type destType = m_Objective.Destination;
return ( destType != null && destType.IsAssignableFrom( type ) );
}
public override bool IsCompleted()
{
return m_HasCompleted;
}
public override void OnQuestAccepted()
{
m_Objective.SpawnDelivery( Instance.Player.Backpack );
}
// This is VERY similar to CollectObjective.GetCurrentTotal
private int GetCurrentTotal()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return 0;
Item[] items = pack.FindItemsByType( m_Objective.Delivery, false ); // Note: subclasses are included
int total = 0;
foreach ( Item item in items )
total += item.Amount;
return total;
}
public override bool OnBeforeClaimReward()
{
PlayerMobile pm = Instance.Player;
int total = GetCurrentTotal();
int desired = m_Objective.Amount;
if ( total < desired )
{
pm.SendLocalizedMessage( 1074861 ); // You do not have everything you need!
pm.SendLocalizedMessage( 1074885, String.Format( "{0}\t{1}", total, desired ) ); // You have ~1_val~ item(s) but require ~2_val~
return false;
}
return true;
}
// TODO: This is VERY similar to CollectObjective.OnClaimReward
public override void OnClaimReward()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return;
Item[] items = pack.FindItemsByType( m_Objective.Delivery, false );
int left = m_Objective.Amount;
foreach ( Item item in items )
{
if ( left == 0 )
break;
if ( item.Amount > left )
{
item.Consume( left );
left = 0;
}
else
{
item.Delete();
left -= item.Amount;
}
}
}
public override void OnQuestCancelled()
{
OnClaimReward(); // same effect
}
public override void OnExpire()
{
OnQuestCancelled();
Instance.Player.SendLocalizedMessage( 1074813 ); // You have failed to complete your delivery.
}
public override void WriteToGump( Gump g, ref int y )
{
m_Objective.WriteToGump( g, ref y );
base.WriteToGump( g, ref y );
// No extra instance stuff printed for this objective
}
public override DataType ExtraDataType { get { return DataType.DeliverObjective; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( m_HasCompleted );
}
}
}

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