#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
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using System;
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using Server;
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namespace Server.Items
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{
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public class ANecromancerShroud : Robe
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{
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public override int LabelNumber{ get{ return 1094913; } } // A Necromancer Shroud [Replica]
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public override int BaseColdResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public ANecromancerShroud()
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{
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Hue = 0x455;
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}
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public ANecromancerShroud( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class BraveKnightOfTheBritannia : Katana
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{
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public override int LabelNumber{ get{ return 1094909; } } // Brave Knight of The Britannia [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public BraveKnightOfTheBritannia()
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{
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Hue = 0x47e;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.HitLeechStam = 48;
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WeaponAttributes.HitHarm = 26;
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WeaponAttributes.HitLeechHits = 22;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = chaos = direct = 0;
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fire = 40;
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cold = 30;
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pois = 10;
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nrgy = 20;
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}
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public BraveKnightOfTheBritannia( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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52
Scripts/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs
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52
Scripts/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class CaptainJohnsHat : TricorneHat
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{
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public override int LabelNumber{ get{ return 1094911; } } // Captain John's Hat [Replica]
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 23; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public CaptainJohnsHat()
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{
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Hue = 0x455;
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Attributes.BonusDex = 8;
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Attributes.NightSight = 1;
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Attributes.AttackChance = 15;
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SkillBonuses.Skill_1_Name = SkillName.Swords;
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SkillBonuses.Skill_1_Value = 20;
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}
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public CaptainJohnsHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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51
Scripts/Items/Champion Artifacts/Shared/DetectiveBoots.cs
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51
Scripts/Items/Champion Artifacts/Shared/DetectiveBoots.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class DetectiveBoots : Boots
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{
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public override int LabelNumber{ get{ return 1094894 + m_Level; } } // [Quality] Detective of the Royal Guard [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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private int m_Level;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Level
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{
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get{ return m_Level; }
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set{ m_Level = Math.Max( Math.Min( 2, value), 0 ); Attributes.BonusInt = 2 + m_Level; InvalidateProperties(); }
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}
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[Constructable]
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public DetectiveBoots()
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{
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Hue = 0x455;
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Level = Utility.RandomMinMax( 0, 2 );
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}
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public DetectiveBoots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Level = Attributes.BonusInt - 2;
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}
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}
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}
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39
Scripts/Items/Champion Artifacts/Shared/DjinnisRing.cs
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39
Scripts/Items/Champion Artifacts/Shared/DjinnisRing.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class DjinnisRing : SilverRing
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{
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public override int LabelNumber{ get{ return 1094927; } } // Djinni's Ring [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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[Constructable]
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public DjinnisRing()
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{
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Attributes.BonusInt = 5;
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Attributes.SpellDamage = 10;
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Attributes.CastSpeed = 2;
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}
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public DjinnisRing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class EmbroideredOakLeafCloak : BaseOuterTorso
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{
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public override int LabelNumber{ get{ return 1094901; } } // Embroidered Oak Leaf Cloak [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public EmbroideredOakLeafCloak() : base( 0x2684 )
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{
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Hue = 0x483;
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StrRequirement = 0;
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SkillBonuses.Skill_1_Name = SkillName.Stealth;
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SkillBonuses.Skill_1_Value = 5;
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}
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public EmbroideredOakLeafCloak( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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49
Scripts/Items/Champion Artifacts/Shared/GauntletsOfAnger.cs
Normal file
49
Scripts/Items/Champion Artifacts/Shared/GauntletsOfAnger.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class GuantletsOfAnger : PlateGloves
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{
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public override int LabelNumber{ get{ return 1094902; } } // Gauntlets of Anger [Replica]
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public override int BasePhysicalResistance{ get{ return 4; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public GuantletsOfAnger()
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{
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Hue = 0x29b;
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Attributes.BonusHits = 8;
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Attributes.RegenHits = 2;
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Attributes.DefendChance = 10;
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}
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public GuantletsOfAnger( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class LieutenantOfTheBritannianRoyalGuard : BodySash
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{
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public override int LabelNumber{ get{ return 1094910; } } // Lieutenant of the Britannian Royal Guard [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public LieutenantOfTheBritannianRoyalGuard()
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{
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Hue = 0xe8;
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Attributes.BonusInt = 5;
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Attributes.RegenMana = 2;
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Attributes.LowerRegCost = 10;
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}
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public LieutenantOfTheBritannianRoyalGuard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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44
Scripts/Items/Champion Artifacts/Shared/OblivionsNeedle.cs
Normal file
44
Scripts/Items/Champion Artifacts/Shared/OblivionsNeedle.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class OblivionsNeedle : Dagger
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{
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public override int LabelNumber{ get{ return 1094916; } } // Oblivion's Needle [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public OblivionsNeedle()
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{
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Attributes.BonusStam = 20;
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Attributes.AttackChance = 20;
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Attributes.DefendChance = -20;
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Attributes.WeaponDamage = 40;
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WeaponAttributes.HitLeechStam = 50;
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}
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public OblivionsNeedle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class RoyalGuardSurvivalKnife : SkinningKnife
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{
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public override int LabelNumber{ get{ return 1094918; } } // Royal Guard Survival Knife [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public RoyalGuardSurvivalKnife()
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{
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Attributes.SpellChanneling = 1;
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Attributes.Luck = 140;
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Attributes.EnhancePotions = 25;
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WeaponAttributes.UseBestSkill = 1;
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WeaponAttributes.LowerStatReq = 50;
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}
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public RoyalGuardSurvivalKnife( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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41
Scripts/Items/Champion Artifacts/Shared/SamaritanRobe.cs
Normal file
41
Scripts/Items/Champion Artifacts/Shared/SamaritanRobe.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class SamaritanRobe : Robe
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{
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public override int LabelNumber{ get{ return 1094926; } } // Good Samaritan of Britannia [Replica]
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public SamaritanRobe()
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{
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Hue = 0x2a3;
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}
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public SamaritanRobe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class TheMostKnowledgePerson : BaseOuterTorso
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{
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public override int LabelNumber{ get{ return 1094893; } } // The Most Knowledge Person [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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public override bool CanBeBlessed{ get{ return false; } }
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[Constructable]
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public TheMostKnowledgePerson() : base( 0x2684 )
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{
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Hue = 0x117;
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StrRequirement = 0;
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Attributes.BonusHits = 3 + Utility.RandomMinMax( 0, 2 );
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}
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public TheMostKnowledgePerson( Serial serial ) : base( serial )
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{
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}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TheRobeOfBritanniaAri : BaseOuterTorso
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094931; } } // The Robe of Britannia "Ari" [Replica]
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 10; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public TheRobeOfBritanniaAri() : base( 0x2684 )
|
||||
{
|
||||
Hue = 0x48b;
|
||||
StrRequirement = 0;
|
||||
}
|
||||
|
||||
public TheRobeOfBritanniaAri( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue