Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -83,7 +83,7 @@ namespace Server.SkillHandlers
}
else
{
(targeted as Item)?.SendLocalizedMessageTo(from, 500323, ""); // Only living things have anatomies!
(targeted as Item)?.SendLocalizedMessageTo(from, 500323); // Only living things have anatomies!
}
}
}

View file

@ -338,8 +338,7 @@ namespace Server.SkillHandlers
if (!alreadyOwned) // Passively check animal lore for gain
m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
if (m_Creature.Paralyzed)
m_Paralyzed = true;
m_Paralyzed |= m_Creature.Paralyzed;
}
else
{
@ -347,8 +346,7 @@ namespace Server.SkillHandlers
m_Tamer.NextSkillTime = Core.TickCount;
m_BeingTamed.Remove(m_Creature);
if (m_Creature.Paralyzed)
m_Paralyzed = true;
m_Paralyzed |= m_Creature.Paralyzed;
if (!alreadyOwned) // Passively check animal lore for gain
m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);

View file

@ -50,16 +50,13 @@ namespace Server.SkillHandlers
// According to uoherald bard must remain alive, visible, and
// within range of the target or the effect ends in 15 seconds.
if (!targ.Alive || targ.Deleted || !from.Alive || from.Hidden)
{
ends = true;
}
else
{
int range = (int)targ.GetDistanceToSqrt(from);
int maxRange = BaseInstrument.GetBardRange(from, SkillName.Discordance);
if (from.Map != targ.Map || range > maxRange)
ends = true;
ends |= from.Map != targ.Map || range > maxRange;
}
if (ends && info.m_Ending && info.m_EndTime < DateTime.UtcNow)

View file

@ -84,8 +84,7 @@ namespace Server.SkillHandlers
}
else
{
(targeted as Item)?.SendLocalizedMessageTo(from, 500908,
""); // It looks smarter than a rock, but dumber than a piece of wood.
(targeted as Item)?.SendLocalizedMessageTo(from, 500908); // It looks smarter than a rock, but dumber than a piece of wood.
}
}
}

View file

@ -30,13 +30,10 @@ namespace Server.SkillHandlers
BaseHouse house = BaseHouse.FindHouseAt(m);
if (house?.IsFriend(m) == true)
{
bonus = 100.0;
}
else if (!Core.AOS)
{
if (house == null)
house = BaseHouse.FindHouseAt(new Point3D(m.X - 1, m.Y, 127), m.Map, 16) ??
house ??= BaseHouse.FindHouseAt(new Point3D(m.X - 1, m.Y, 127), m.Map, 16) ??
BaseHouse.FindHouseAt(new Point3D(m.X + 1, m.Y, 127), m.Map, 16) ??
BaseHouse.FindHouseAt(new Point3D(m.X, m.Y - 1, 127), m.Map, 16) ??
BaseHouse.FindHouseAt(new Point3D(m.X, m.Y + 1, 127), m.Map, 16);
@ -80,7 +77,6 @@ namespace Server.SkillHandlers
else
{
m.RevealingAction();
m.LocalOverheadMessage(MessageType.Regular, 0x22, 501241); // You can't seem to hide here.
}

View file

@ -39,19 +39,13 @@ namespace Server.Items
item.OnSingleClick(from);
}
else
{
from.SendLocalizedMessage(500353); // You are not certain...
}
}
else if (o is Mobile mobile)
{
mobile.OnSingleClick(from);
}
else
{
from.SendLocalizedMessage(500353); // You are not certain...
}
}
}
}
}
}

View file

@ -127,7 +127,7 @@ namespace Server.SkillHandlers
public override void OnCast()
{
IPooledEnumerable<Corpse> eable = Caster.GetItemsInRange<Corpse>(3);
Corpse toChannel = eable.FirstOrDefault(item => item is Corpse corpse && !corpse.Channeled);
Corpse toChannel = eable.FirstOrDefault(corpse => corpse?.Channeled == false);
eable.Free();
int min = 1 + (int)(Caster.Skills.SpiritSpeak.Value * 0.25);

View file

@ -106,7 +106,7 @@ namespace Server.SkillHandlers
AddHtmlLocalized(320, 90, 100, 20, 1018090); // Players
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID >= 1 && info.ButtonID <= 4)
TrackWhoGump.DisplayTo(m_Success, m_From, info.ButtonID - 1);
@ -261,7 +261,7 @@ namespace Server.SkillHandlers
private static bool IsPlayer(Mobile m) => m.Player;
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
int index = info.ButtonID - 1;