Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
|
|
@ -83,7 +83,7 @@ namespace Server.SkillHandlers
|
|||
}
|
||||
else
|
||||
{
|
||||
(targeted as Item)?.SendLocalizedMessageTo(from, 500323, ""); // Only living things have anatomies!
|
||||
(targeted as Item)?.SendLocalizedMessageTo(from, 500323); // Only living things have anatomies!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -338,8 +338,7 @@ namespace Server.SkillHandlers
|
|||
if (!alreadyOwned) // Passively check animal lore for gain
|
||||
m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
|
||||
|
||||
if (m_Creature.Paralyzed)
|
||||
m_Paralyzed = true;
|
||||
m_Paralyzed |= m_Creature.Paralyzed;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -347,8 +346,7 @@ namespace Server.SkillHandlers
|
|||
m_Tamer.NextSkillTime = Core.TickCount;
|
||||
m_BeingTamed.Remove(m_Creature);
|
||||
|
||||
if (m_Creature.Paralyzed)
|
||||
m_Paralyzed = true;
|
||||
m_Paralyzed |= m_Creature.Paralyzed;
|
||||
|
||||
if (!alreadyOwned) // Passively check animal lore for gain
|
||||
m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
|
||||
|
|
|
|||
|
|
@ -50,16 +50,13 @@ namespace Server.SkillHandlers
|
|||
// According to uoherald bard must remain alive, visible, and
|
||||
// within range of the target or the effect ends in 15 seconds.
|
||||
if (!targ.Alive || targ.Deleted || !from.Alive || from.Hidden)
|
||||
{
|
||||
ends = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
int range = (int)targ.GetDistanceToSqrt(from);
|
||||
int maxRange = BaseInstrument.GetBardRange(from, SkillName.Discordance);
|
||||
|
||||
if (from.Map != targ.Map || range > maxRange)
|
||||
ends = true;
|
||||
ends |= from.Map != targ.Map || range > maxRange;
|
||||
}
|
||||
|
||||
if (ends && info.m_Ending && info.m_EndTime < DateTime.UtcNow)
|
||||
|
|
|
|||
|
|
@ -84,8 +84,7 @@ namespace Server.SkillHandlers
|
|||
}
|
||||
else
|
||||
{
|
||||
(targeted as Item)?.SendLocalizedMessageTo(from, 500908,
|
||||
""); // It looks smarter than a rock, but dumber than a piece of wood.
|
||||
(targeted as Item)?.SendLocalizedMessageTo(from, 500908); // It looks smarter than a rock, but dumber than a piece of wood.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,13 +30,10 @@ namespace Server.SkillHandlers
|
|||
BaseHouse house = BaseHouse.FindHouseAt(m);
|
||||
|
||||
if (house?.IsFriend(m) == true)
|
||||
{
|
||||
bonus = 100.0;
|
||||
}
|
||||
else if (!Core.AOS)
|
||||
{
|
||||
if (house == null)
|
||||
house = BaseHouse.FindHouseAt(new Point3D(m.X - 1, m.Y, 127), m.Map, 16) ??
|
||||
house ??= BaseHouse.FindHouseAt(new Point3D(m.X - 1, m.Y, 127), m.Map, 16) ??
|
||||
BaseHouse.FindHouseAt(new Point3D(m.X + 1, m.Y, 127), m.Map, 16) ??
|
||||
BaseHouse.FindHouseAt(new Point3D(m.X, m.Y - 1, 127), m.Map, 16) ??
|
||||
BaseHouse.FindHouseAt(new Point3D(m.X, m.Y + 1, 127), m.Map, 16);
|
||||
|
|
@ -80,7 +77,6 @@ namespace Server.SkillHandlers
|
|||
else
|
||||
{
|
||||
m.RevealingAction();
|
||||
|
||||
m.LocalOverheadMessage(MessageType.Regular, 0x22, 501241); // You can't seem to hide here.
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -39,19 +39,13 @@ namespace Server.Items
|
|||
item.OnSingleClick(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500353); // You are not certain...
|
||||
}
|
||||
}
|
||||
else if (o is Mobile mobile)
|
||||
{
|
||||
mobile.OnSingleClick(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500353); // You are not certain...
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -127,7 +127,7 @@ namespace Server.SkillHandlers
|
|||
public override void OnCast()
|
||||
{
|
||||
IPooledEnumerable<Corpse> eable = Caster.GetItemsInRange<Corpse>(3);
|
||||
Corpse toChannel = eable.FirstOrDefault(item => item is Corpse corpse && !corpse.Channeled);
|
||||
Corpse toChannel = eable.FirstOrDefault(corpse => corpse?.Channeled == false);
|
||||
eable.Free();
|
||||
|
||||
int min = 1 + (int)(Caster.Skills.SpiritSpeak.Value * 0.25);
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ namespace Server.SkillHandlers
|
|||
AddHtmlLocalized(320, 90, 100, 20, 1018090); // Players
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID >= 1 && info.ButtonID <= 4)
|
||||
TrackWhoGump.DisplayTo(m_Success, m_From, info.ButtonID - 1);
|
||||
|
|
@ -261,7 +261,7 @@ namespace Server.SkillHandlers
|
|||
|
||||
private static bool IsPlayer(Mobile m) => m.Player;
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
int index = info.ButtonID - 1;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue