Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -19,8 +19,13 @@
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***************************************************************************/
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Server.Buffers;
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using Server.Collections;
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using Server.Network;
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namespace Server.Gumps
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|
@ -29,135 +34,45 @@ namespace Server.Gumps
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{
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private static uint m_NextSerial = 1;
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private static byte[] m_BeginLayout = StringToBuffer("{ ");
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private static byte[] m_EndLayout = StringToBuffer(" }");
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private static byte[] m_NoMove = StringToBuffer("{ nomove }");
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private static byte[] m_NoClose = StringToBuffer("{ noclose }");
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private static byte[] m_NoDispose = StringToBuffer("{ nodispose }");
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private static byte[] m_NoResize = StringToBuffer("{ noresize }");
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private bool m_Closable = true;
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private bool m_Disposable = true;
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private bool m_Draggable = true;
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private bool m_Resizable = true;
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private uint m_Serial;
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private List<string> m_Strings;
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internal int m_TextEntries, m_Switches;
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private int m_X, m_Y;
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public Gump(int x, int y)
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{
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do
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{
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m_Serial = m_NextSerial++;
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} while (m_Serial == 0); // standard client apparently doesn't send a gump response packet if serial == 0
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Serial = m_NextSerial++;
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} while (Serial == 0); // standard client apparently doesn't send a gump response packet if serial == 0
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m_X = x;
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m_Y = y;
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X = x;
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Y = y;
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TypeID = GetTypeID(GetType());
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Entries = new List<GumpEntry>();
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m_Strings = new List<string>();
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}
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public int TypeID{ get; }
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public List<GumpEntry> Entries{ get; }
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public uint Serial
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{
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get => m_Serial;
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set
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{
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if (m_Serial != value)
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{
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m_Serial = value;
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Invalidate();
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}
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}
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}
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public uint Serial { get; set; }
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public int X
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{
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get => m_X;
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set
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{
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if (m_X != value)
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{
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m_X = value;
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Invalidate();
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}
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}
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}
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public int X { get; set; }
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public int Y
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{
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get => m_Y;
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set
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{
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if (m_Y != value)
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{
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m_Y = value;
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Invalidate();
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}
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}
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}
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public int Y { get; set; }
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public bool Disposable
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{
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get => m_Disposable;
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set
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{
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if (m_Disposable != value)
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{
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m_Disposable = value;
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Invalidate();
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}
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}
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}
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public bool Disposable { get; set; } = true;
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public bool Resizable
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{
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get => m_Resizable;
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set
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{
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if (m_Resizable != value)
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{
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m_Resizable = value;
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Invalidate();
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}
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}
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}
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public bool Resizable { get; set; } = true;
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public bool Draggable
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{
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get => m_Draggable;
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set
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{
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if (m_Draggable != value)
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{
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m_Draggable = value;
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Invalidate();
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}
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}
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}
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public bool Draggable { get; set; } = true;
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public bool Closable
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{
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get => m_Closable;
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set
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{
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if (m_Closable != value)
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{
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m_Closable = value;
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Invalidate();
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}
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||||
}
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||||
}
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public bool Closable { get; set; } = true;
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public static int GetTypeID(Type type) => type?.FullName?.GetHashCode() ?? -1;
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@ -262,7 +177,12 @@ namespace Server.Gumps
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Add(new GumpRadio(x, y, inactiveID, activeID, initialState, switchID));
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}
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public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0)
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public void AddTextEntry( int x, int y, int width, int height, int hue, int entryID, string initialText )
|
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{
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Add( new GumpTextEntry( x, y, width, height, hue, entryID, initialText ) );
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}
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public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size)
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{
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Add(new GumpTextEntryLimited(x, y, width, height, hue, entryID, initialText, size));
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}
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@ -275,14 +195,8 @@ namespace Server.Gumps
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public void Add(GumpEntry g)
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{
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if (g.Parent != this)
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{
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g.Parent = this;
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}
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else if (!Entries.Contains(g))
|
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{
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Invalidate();
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Entries.Add(g);
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}
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else if (!Entries.Contains(g)) Entries.Add(g);
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}
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public void Remove(GumpEntry g)
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@ -290,70 +204,120 @@ namespace Server.Gumps
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if (g == null || !Entries.Contains(g))
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return;
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Invalidate();
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Entries.Remove(g);
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g.Parent = null;
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}
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public int Intern(string value)
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||||
{
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int indexOf = m_Strings.IndexOf(value);
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if (indexOf >= 0) return indexOf;
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Invalidate();
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m_Strings.Add(value);
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return m_Strings.Count - 1;
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}
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public static byte[] StringToBuffer(string str) => Encoding.ASCII.GetBytes(str);
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public void SendTo(NetState state)
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{
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state.AddGump(this);
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state.Send(Compile(state));
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ArrayBufferWriter<byte> bufferWriter = new ArrayBufferWriter<byte>(0x10000);
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m_TextEntries = 0;
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m_Switches = 0;
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if (state.Unpack)
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CompilePacked(bufferWriter);
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else
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CompileFast(bufferWriter);
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state.Send(bufferWriter.WrittenSpan);
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}
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private void WriteLayout(ArrayBufferWriter<byte> layoutBuffer, ArraySet<string> strings)
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{
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if (!Draggable)
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layoutBuffer.Write(m_NoMove);
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if (!Closable)
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layoutBuffer.Write(m_NoClose);
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if (!Disposable)
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layoutBuffer.Write(m_NoDispose);
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if (!Resizable)
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layoutBuffer.Write(m_NoResize);
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for (int i = 0; i < Entries.Count; ++i)
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Entries[i].AppendTo(layoutBuffer, strings, ref m_TextEntries, ref m_Switches);
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}
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private static void WriteStrings(IBufferWriter<byte> stringsBuffer, IList<string> strings)
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{
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int stringLength = 2 * strings.Count + strings.Sum(t => t.Length * 2);
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SpanWriter rawStringsWriter = new SpanWriter(stringsBuffer.GetSpan(stringLength));
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for (int i = 0; i < strings.Count; ++i)
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{
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string v = strings[i] ?? "";
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rawStringsWriter.Write((ushort)v.Length);
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rawStringsWriter.WriteBigUni(v);
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}
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stringsBuffer.Advance(stringLength);
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}
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public static byte[] StringToBuffer(string str) => Encoding.ASCII.GetBytes(str);
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private Packet Compile(NetState ns = null)
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private void CompileFast(IBufferWriter<byte> bufferWriter)
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{
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IGumpWriter disp;
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SpanWriter writer = new SpanWriter(bufferWriter.GetSpan(21));
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writer.Write((byte)0xB0); // Packed ID
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writer.Position += 2; // Dynamic Length
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if (ns?.Unpack == true)
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disp = new DisplayGumpPacked(this);
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else
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disp = new DisplayGumpFast(this);
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writer.Write(Serial);
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writer.Write(TypeID);
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writer.Write(X);
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writer.Write(Y);
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if (!m_Draggable)
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disp.AppendLayout(m_NoMove);
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ArraySet<string> strings = new ArraySet<string>();
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ArrayBufferWriter<byte> layoutBuffer = new ArrayBufferWriter<byte>();
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WriteLayout(layoutBuffer, strings);
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if (!m_Closable)
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disp.AppendLayout(m_NoClose);
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writer.Write((ushort)layoutBuffer.WrittenCount);
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if (!m_Disposable)
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disp.AppendLayout(m_NoDispose);
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ArrayBufferWriter<byte> stringsBuffer = new ArrayBufferWriter<byte>();
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Span<byte> span = stringsBuffer.GetSpan(2);
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span[0] = (byte)(strings.Count >> 8);
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span[1] = (byte)strings.Count;
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bufferWriter.Advance(2);
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WriteStrings(stringsBuffer, strings);
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if (!m_Resizable)
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disp.AppendLayout(m_NoResize);
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writer.Position = 1;
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writer.Write((ushort)(23 + layoutBuffer.WrittenCount + stringsBuffer.WrittenCount));
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int count = Entries.Count;
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// Write the header
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bufferWriter.Advance(21);
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for (int i = 0; i < count; ++i)
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// Write the layout
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bufferWriter.Write(layoutBuffer.WrittenSpan);
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// Write strings
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bufferWriter.Write(stringsBuffer.WrittenSpan);
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}
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||||
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||||
private static int GetMaxPackedSize(int sourceLength) => 8 + (int)Compression.MaxPackSize((ulong)sourceLength);
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private static int WritePacked(ReadOnlySpan<byte> source, Span<byte> dest)
|
||||
{
|
||||
int length = source.Length;
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||||
|
||||
if (length == 0)
|
||||
{
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||||
GumpEntry e = Entries[i];
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||||
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||||
disp.AppendLayout(m_BeginLayout);
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e.AppendTo(ns, disp);
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disp.AppendLayout(m_EndLayout);
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dest.Clear();
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return 4;
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}
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||||
|
||||
disp.WriteStrings(m_Strings);
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||||
ulong packLength = (ulong)dest.Length - 8;
|
||||
|
||||
disp.Flush();
|
||||
ZLibError ce = Compression.Pack(dest.Slice(8), ref packLength, source, ZLibQuality.Default);
|
||||
if (ce != ZLibError.Okay) Console.WriteLine("ZLib error: {0} (#{1})", ce, (int)ce);
|
||||
SpanWriter writer = new SpanWriter(dest);
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||||
int packLengthInt = (int)packLength;
|
||||
writer.Write(4 + packLengthInt);
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||||
writer.Write(length);
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||||
|
||||
m_TextEntries = disp.TextEntries;
|
||||
m_Switches = disp.Switches;
|
||||
|
||||
return (Packet)disp;
|
||||
return 8 + packLengthInt;
|
||||
}
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||||
|
||||
public virtual void OnResponse(NetState sender, RelayInfo info)
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|
|
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|
@ -18,57 +18,46 @@
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*
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***************************************************************************/
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using Server.Network;
|
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using System.Buffers;
|
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using Server.Buffers;
|
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using Server.Collections;
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|
||||
namespace Server.Gumps
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||||
{
|
||||
public class GumpAlphaRegion : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("checkertrans");
|
||||
private int m_Width, m_Height;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpAlphaRegion(int x, int y, int width, int height)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => m_Width;
|
||||
set => Delta(ref m_Width, value);
|
||||
}
|
||||
public int Width { get; set; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => m_Height;
|
||||
set => Delta(ref m_Height, value);
|
||||
}
|
||||
public int Height { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ checkertrans {m_X} {m_Y} {m_Width} {m_Height} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(60));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,66 +18,53 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpBackground : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("resizepic");
|
||||
private int m_GumpID;
|
||||
private int m_Width, m_Height;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpBackground(int x, int y, int width, int height, int gumpID)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
m_GumpID = gumpID;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => m_Width;
|
||||
set => Delta(ref m_Width, value);
|
||||
}
|
||||
public int Width { get; set; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => m_Height;
|
||||
set => Delta(ref m_Height, value);
|
||||
}
|
||||
public int Height { get; set; }
|
||||
|
||||
public int GumpID
|
||||
{
|
||||
get => m_GumpID;
|
||||
set => Delta(ref m_GumpID, value);
|
||||
}
|
||||
public override string Compile(ArraySet<string> strings) => $"{{ resizepic {X} {Y} {m_GumpID} {Width} {Height} }}";
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ resizepic {m_X} {m_Y} {m_GumpID} {m_Width} {m_Height} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_GumpID);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(68));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(m_GumpID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,9 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
|
|
@ -30,89 +32,56 @@ namespace Server.Gumps
|
|||
|
||||
public class GumpButton : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("button");
|
||||
private int m_ButtonID;
|
||||
private int m_ID1, m_ID2;
|
||||
private int m_Param;
|
||||
private GumpButtonType m_Type;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpButton(int x, int y, int normalID, int pressedID, int buttonID,
|
||||
GumpButtonType type = GumpButtonType.Reply, int param = 0)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_ID1 = normalID;
|
||||
m_ID2 = pressedID;
|
||||
m_ButtonID = buttonID;
|
||||
m_Type = type;
|
||||
m_Param = param;
|
||||
X = x;
|
||||
Y = y;
|
||||
NormalID = normalID;
|
||||
PressedID = pressedID;
|
||||
ButtonID = buttonID;
|
||||
Type = type;
|
||||
Param = param;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int NormalID
|
||||
{
|
||||
get => m_ID1;
|
||||
set => Delta(ref m_ID1, value);
|
||||
}
|
||||
public int NormalID { get; set; }
|
||||
|
||||
public int PressedID
|
||||
{
|
||||
get => m_ID2;
|
||||
set => Delta(ref m_ID2, value);
|
||||
}
|
||||
public int PressedID { get; set; }
|
||||
|
||||
public int ButtonID
|
||||
{
|
||||
get => m_ButtonID;
|
||||
set => Delta(ref m_ButtonID, value);
|
||||
}
|
||||
public int ButtonID { get; set; }
|
||||
|
||||
public GumpButtonType Type
|
||||
{
|
||||
get => m_Type;
|
||||
set
|
||||
{
|
||||
if (m_Type != value)
|
||||
{
|
||||
m_Type = value;
|
||||
public GumpButtonType Type { get; set; }
|
||||
|
||||
Gump parent = Parent;
|
||||
public int Param { get; set; }
|
||||
|
||||
parent?.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int Param
|
||||
{
|
||||
get => m_Param;
|
||||
set => Delta(ref m_Param, value);
|
||||
}
|
||||
public override string Compile(ArraySet<string> strings) => $"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}";
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ button {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_ID1);
|
||||
disp.AppendLayout(m_ID2);
|
||||
disp.AppendLayout((int)m_Type);
|
||||
disp.AppendLayout(m_Param);
|
||||
disp.AppendLayout(m_ButtonID);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(68));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(NormalID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(PressedID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(((int)Type).ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Param.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(ButtonID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,77 +18,58 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpCheck : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("checkbox");
|
||||
private int m_ID1, m_ID2;
|
||||
private bool m_InitialState;
|
||||
private int m_SwitchID;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_ID1 = inactiveID;
|
||||
m_ID2 = activeID;
|
||||
m_InitialState = initialState;
|
||||
m_SwitchID = switchID;
|
||||
X = x;
|
||||
Y = y;
|
||||
InactiveID = inactiveID;
|
||||
ActiveID = activeID;
|
||||
InitialState = initialState;
|
||||
SwitchID = switchID;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int InactiveID
|
||||
{
|
||||
get => m_ID1;
|
||||
set => Delta(ref m_ID1, value);
|
||||
}
|
||||
public int InactiveID { get; set; }
|
||||
|
||||
public int ActiveID
|
||||
{
|
||||
get => m_ID2;
|
||||
set => Delta(ref m_ID2, value);
|
||||
}
|
||||
public int ActiveID { get; set; }
|
||||
|
||||
public bool InitialState
|
||||
{
|
||||
get => m_InitialState;
|
||||
set => Delta(ref m_InitialState, value);
|
||||
}
|
||||
public bool InitialState { get; set; }
|
||||
|
||||
public int SwitchID
|
||||
{
|
||||
get => m_SwitchID;
|
||||
set => Delta(ref m_SwitchID, value);
|
||||
}
|
||||
public int SwitchID { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ checkbox {m_X} {m_Y} {m_ID1} {m_ID2} {(m_InitialState ? 1 : 0)} {m_SwitchID} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_ID1);
|
||||
disp.AppendLayout(m_ID2);
|
||||
disp.AppendLayout(m_InitialState);
|
||||
disp.AppendLayout(m_SwitchID);
|
||||
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("{ checkbox ");
|
||||
|
||||
disp.Switches++;
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(69));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(InactiveID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(ActiveID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(InitialState ? "1" : "0");
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(SwitchID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,8 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
|
|
@ -42,37 +43,7 @@ namespace Server.Gumps
|
|||
}
|
||||
}
|
||||
|
||||
protected void Delta(ref uint var, uint val)
|
||||
{
|
||||
if (var != val)
|
||||
var = val;
|
||||
}
|
||||
|
||||
protected void Delta(ref int var, int val)
|
||||
{
|
||||
if (var != val)
|
||||
var = val;
|
||||
}
|
||||
|
||||
protected void Delta(ref bool var, bool val)
|
||||
{
|
||||
if (var != val)
|
||||
var = val;
|
||||
}
|
||||
|
||||
protected void Delta(ref string var, string val)
|
||||
{
|
||||
if (var != val)
|
||||
var = val;
|
||||
}
|
||||
|
||||
protected void Delta(ref object[] var, object[] val)
|
||||
{
|
||||
if (var != val)
|
||||
var = val;
|
||||
}
|
||||
|
||||
public abstract string Compile(NetState ns);
|
||||
public abstract void AppendTo(NetState ns, IGumpWriter disp);
|
||||
public abstract string Compile(ArraySet<string> strings);
|
||||
public abstract void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,29 +18,30 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpGroup : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("group");
|
||||
private int m_Group;
|
||||
public GumpGroup(int group) => Group = group;
|
||||
|
||||
public GumpGroup(int group) => m_Group = group;
|
||||
|
||||
public int Group
|
||||
{
|
||||
get => m_Group;
|
||||
set => Delta(ref m_Group, value);
|
||||
}
|
||||
public override string Compile(ArraySet<string> strings) => $"{{ group {Group} }}";
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ group {m_Group} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_Group);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(20));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(Group.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,83 +18,61 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpHtml : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("htmlgump");
|
||||
private bool m_Background, m_Scrollbar;
|
||||
private string m_Text;
|
||||
private int m_Width, m_Height;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpHtml(int x, int y, int width, int height, string text, bool background, bool scrollbar)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_Text = text;
|
||||
m_Background = background;
|
||||
m_Scrollbar = scrollbar;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Text = text;
|
||||
Background = background;
|
||||
Scrollbar = scrollbar;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => m_Width;
|
||||
set => Delta(ref m_Width, value);
|
||||
}
|
||||
public int Width { get; set; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => m_Height;
|
||||
set => Delta(ref m_Height, value);
|
||||
}
|
||||
public int Height { get; set; }
|
||||
|
||||
public string Text
|
||||
{
|
||||
get => m_Text;
|
||||
set => Delta(ref m_Text, value);
|
||||
}
|
||||
public string Text { get; set; }
|
||||
|
||||
public bool Background
|
||||
{
|
||||
get => m_Background;
|
||||
set => Delta(ref m_Background, value);
|
||||
}
|
||||
public bool Background { get; set; }
|
||||
|
||||
public bool Scrollbar
|
||||
{
|
||||
get => m_Scrollbar;
|
||||
set => Delta(ref m_Scrollbar, value);
|
||||
}
|
||||
public bool Scrollbar { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ htmlgump {m_X} {m_Y} {m_Width} {m_Height} {Parent.Intern(m_Text)} {(m_Background ? 1 : 0)} {(m_Scrollbar ? 1 : 0)} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
disp.AppendLayout(Parent.Intern(m_Text));
|
||||
disp.AppendLayout(m_Background);
|
||||
disp.AppendLayout(m_Scrollbar);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(71));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(strings.Add(Text).ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Background ? "1" : "0");
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Scrollbar ? "1" : "0");
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,9 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
|
|
@ -31,45 +33,33 @@ namespace Server.Gumps
|
|||
|
||||
public class GumpHtmlLocalized : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutNamePlain = Gump.StringToBuffer("xmfhtmlgump");
|
||||
private static byte[] m_LayoutNameColor = Gump.StringToBuffer("xmfhtmlgumpcolor");
|
||||
private static byte[] m_LayoutNameArgs = Gump.StringToBuffer("xmfhtmltok");
|
||||
private string m_Args;
|
||||
private bool m_Background, m_Scrollbar;
|
||||
private int m_Color;
|
||||
private int m_Number;
|
||||
|
||||
private GumpHtmlLocalizedType m_Type;
|
||||
private int m_Width, m_Height;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpHtmlLocalized(int x, int y, int width, int height, int number,
|
||||
bool background = false, bool scrollbar = false)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_Number = number;
|
||||
m_Background = background;
|
||||
m_Scrollbar = scrollbar;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Number = number;
|
||||
Background = background;
|
||||
Scrollbar = scrollbar;
|
||||
|
||||
m_Type = GumpHtmlLocalizedType.Plain;
|
||||
Type = GumpHtmlLocalizedType.Plain;
|
||||
}
|
||||
|
||||
public GumpHtmlLocalized(int x, int y, int width, int height, int number, int color,
|
||||
bool background = false, bool scrollbar = false)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_Number = number;
|
||||
m_Color = color;
|
||||
m_Background = background;
|
||||
m_Scrollbar = scrollbar;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Number = number;
|
||||
Color = color;
|
||||
Background = background;
|
||||
Scrollbar = scrollbar;
|
||||
|
||||
m_Type = GumpHtmlLocalizedType.Color;
|
||||
Type = GumpHtmlLocalizedType.Color;
|
||||
}
|
||||
|
||||
public GumpHtmlLocalized(int x, int y, int width, int height, int number, string args, int color,
|
||||
|
|
@ -77,81 +67,38 @@ namespace Server.Gumps
|
|||
{
|
||||
// Are multiple arguments unsupported? And what about non ASCII arguments?
|
||||
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_Number = number;
|
||||
m_Args = args;
|
||||
m_Color = color;
|
||||
m_Background = background;
|
||||
m_Scrollbar = scrollbar;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Number = number;
|
||||
Args = args;
|
||||
Color = color;
|
||||
Background = background;
|
||||
Scrollbar = scrollbar;
|
||||
|
||||
m_Type = GumpHtmlLocalizedType.Args;
|
||||
Type = GumpHtmlLocalizedType.Args;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => m_Width;
|
||||
set => Delta(ref m_Width, value);
|
||||
}
|
||||
public int Width { get; set; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => m_Height;
|
||||
set => Delta(ref m_Height, value);
|
||||
}
|
||||
public int Height { get; set; }
|
||||
|
||||
public int Number
|
||||
{
|
||||
get => m_Number;
|
||||
set => Delta(ref m_Number, value);
|
||||
}
|
||||
public int Number { get; set; }
|
||||
|
||||
public string Args
|
||||
{
|
||||
get => m_Args;
|
||||
set => Delta(ref m_Args, value);
|
||||
}
|
||||
public string Args { get; set; }
|
||||
|
||||
public int Color
|
||||
{
|
||||
get => m_Color;
|
||||
set => Delta(ref m_Color, value);
|
||||
}
|
||||
public int Color { get; set; }
|
||||
|
||||
public bool Background
|
||||
{
|
||||
get => m_Background;
|
||||
set => Delta(ref m_Background, value);
|
||||
}
|
||||
public bool Background { get; set; }
|
||||
|
||||
public bool Scrollbar
|
||||
{
|
||||
get => m_Scrollbar;
|
||||
set => Delta(ref m_Scrollbar, value);
|
||||
}
|
||||
public bool Scrollbar { get; set; }
|
||||
|
||||
public GumpHtmlLocalizedType Type
|
||||
{
|
||||
get => m_Type;
|
||||
set
|
||||
{
|
||||
if (m_Type != value)
|
||||
{
|
||||
m_Type = value;
|
||||
public GumpHtmlLocalizedType Type { get; set; }
|
||||
|
||||
Parent?.Invalidate();
|
||||
}
|
||||
|
|
@ -173,56 +120,81 @@ namespace Server.Gumps
|
|||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
{
|
||||
switch (m_Type)
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(90 + Args?.Length ?? 0));
|
||||
switch (Type)
|
||||
{
|
||||
case GumpHtmlLocalizedType.Plain:
|
||||
{
|
||||
disp.AppendLayout(m_LayoutNamePlain);
|
||||
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
disp.AppendLayout(m_Number);
|
||||
disp.AppendLayout(m_Background);
|
||||
disp.AppendLayout(m_Scrollbar);
|
||||
writer.Write(m_LayoutNamePlain);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Number.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Background ? "1" : "0");
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Scrollbar ? "1" : "0");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GumpHtmlLocalizedType.Color:
|
||||
{
|
||||
disp.AppendLayout(m_LayoutNameColor);
|
||||
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
disp.AppendLayout(m_Number);
|
||||
disp.AppendLayout(m_Background);
|
||||
disp.AppendLayout(m_Scrollbar);
|
||||
disp.AppendLayout(m_Color);
|
||||
writer.Write(m_LayoutNameColor);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Number.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Background ? "1" : "0");
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Scrollbar ? "1" : "0");
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Color.ToString());
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GumpHtmlLocalizedType.Args:
|
||||
{
|
||||
disp.AppendLayout(m_LayoutNameArgs);
|
||||
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
disp.AppendLayout(m_Background);
|
||||
disp.AppendLayout(m_Scrollbar);
|
||||
disp.AppendLayout(m_Color);
|
||||
disp.AppendLayout(m_Number);
|
||||
disp.AppendLayout(m_Args);
|
||||
writer.Write(m_LayoutNameArgs);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Background ? "1" : "0");
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Scrollbar ? "1" : "0");
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Color.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Number.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x40); // '@'
|
||||
writer.WriteAscii(Args ?? "");
|
||||
writer.Write((byte)0x40); // '@'
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,66 +18,68 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpImage : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("gumppic");
|
||||
private static byte[] m_HueEquals = Gump.StringToBuffer(" hue=");
|
||||
private int m_GumpID;
|
||||
private int m_Hue;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpImage(int x, int y, int gumpID, int hue = 0)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_GumpID = gumpID;
|
||||
m_Hue = hue;
|
||||
X = x;
|
||||
Y = y;
|
||||
GumpID = gumpID;
|
||||
Hue = hue;
|
||||
}
|
||||
|
||||
public int X
|
||||
public GumpImage(int x, int y, int gumpID, int hue = 0, string cls = null)
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
X = x;
|
||||
Y = y;
|
||||
GumpID = gumpID;
|
||||
Hue = hue;
|
||||
Class = cls;
|
||||
}
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int GumpID
|
||||
{
|
||||
get => m_GumpID;
|
||||
set => Delta(ref m_GumpID, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Hue
|
||||
{
|
||||
get => m_Hue;
|
||||
set => Delta(ref m_Hue, value);
|
||||
}
|
||||
public int GumpID { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) =>
|
||||
m_Hue == 0 ? $"{{ gumppic {m_X} {m_Y} {m_GumpID} }}" :
|
||||
$"{{ gumppic {m_X} {m_Y} {m_GumpID} hue={m_Hue} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_GumpID);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(66 + Class?.Length ?? 0));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(GumpID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
|
||||
if (m_Hue != 0)
|
||||
if (Hue != 0)
|
||||
{
|
||||
disp.AppendLayout(m_HueEquals);
|
||||
disp.AppendLayoutNS(m_Hue);
|
||||
writer.Write(m_HueEquals);
|
||||
writer.WriteAscii(Hue.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(Class))
|
||||
{
|
||||
writer.Write(m_ClassEquals);
|
||||
writer.WriteAscii(Class);
|
||||
writer.Write((byte)0x20); // ' '
|
||||
}
|
||||
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,155 +18,101 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpImageTileButton : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("buttontileart");
|
||||
private static byte[] m_LayoutTooltip = Gump.StringToBuffer(" }{ tooltip");
|
||||
private int m_ButtonID;
|
||||
private int m_Height;
|
||||
private int m_Hue;
|
||||
private int m_ID1, m_ID2;
|
||||
|
||||
private int m_ItemID;
|
||||
private int m_Param;
|
||||
private GumpButtonType m_Type;
|
||||
|
||||
private int m_Width;
|
||||
|
||||
//Note, on OSI, The tooltip supports ONLY clilocs as far as I can figure out, and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpImageTileButton(int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
|
||||
int itemID, int hue, int width, int height, int localizedTooltip = -1)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_ID1 = normalID;
|
||||
m_ID2 = pressedID;
|
||||
m_ButtonID = buttonID;
|
||||
m_Type = type;
|
||||
m_Param = param;
|
||||
X = x;
|
||||
Y = y;
|
||||
NormalID = normalID;
|
||||
PressedID = pressedID;
|
||||
ButtonID = buttonID;
|
||||
Type = type;
|
||||
Param = param;
|
||||
|
||||
m_ItemID = itemID;
|
||||
m_Hue = hue;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
ItemID = itemID;
|
||||
Hue = hue;
|
||||
Width = width;
|
||||
Height = height;
|
||||
|
||||
LocalizedTooltip = localizedTooltip;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int NormalID
|
||||
{
|
||||
get => m_ID1;
|
||||
set => Delta(ref m_ID1, value);
|
||||
}
|
||||
public int NormalID { get; set; }
|
||||
|
||||
public int PressedID
|
||||
{
|
||||
get => m_ID2;
|
||||
set => Delta(ref m_ID2, value);
|
||||
}
|
||||
public int PressedID { get; set; }
|
||||
|
||||
public int ButtonID
|
||||
{
|
||||
get => m_ButtonID;
|
||||
set => Delta(ref m_ButtonID, value);
|
||||
}
|
||||
public int ButtonID { get; set; }
|
||||
|
||||
public GumpButtonType Type
|
||||
{
|
||||
get => m_Type;
|
||||
set
|
||||
{
|
||||
if (m_Type != value)
|
||||
{
|
||||
m_Type = value;
|
||||
public GumpButtonType Type { get; set; }
|
||||
|
||||
Gump parent = Parent;
|
||||
public int Param { get; set; }
|
||||
|
||||
parent?.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
public int ItemID { get; set; }
|
||||
|
||||
public int Param
|
||||
{
|
||||
get => m_Param;
|
||||
set => Delta(ref m_Param, value);
|
||||
}
|
||||
public int Hue { get; set; }
|
||||
|
||||
public int ItemID
|
||||
{
|
||||
get => m_ItemID;
|
||||
set => Delta(ref m_ItemID, value);
|
||||
}
|
||||
public int Width { get; set; }
|
||||
|
||||
public int Hue
|
||||
{
|
||||
get => m_Hue;
|
||||
set => Delta(ref m_Hue, value);
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => m_Width;
|
||||
set => Delta(ref m_Width, value);
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => m_Height;
|
||||
set => Delta(ref m_Height, value);
|
||||
}
|
||||
public int Height { get; set; }
|
||||
|
||||
public int LocalizedTooltip{ get; set; }
|
||||
|
||||
public override string Compile(NetState ns)
|
||||
{
|
||||
if (LocalizedTooltip > 0)
|
||||
return
|
||||
$"{{ buttontileart {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} {m_ItemID} {m_Hue} {m_Width} {m_Height} }}{{ tooltip {LocalizedTooltip} }}";
|
||||
return
|
||||
$"{{ buttontileart {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} {m_ItemID} {m_Hue} {m_Width} {m_Height} }}";
|
||||
}
|
||||
public override string Compile(ArraySet<string> strings) =>
|
||||
$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}{(LocalizedTooltip > 0 ? $"{{ tooltip {LocalizedTooltip} }}" : "")}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_ID1);
|
||||
disp.AppendLayout(m_ID2);
|
||||
disp.AppendLayout((int)m_Type);
|
||||
disp.AppendLayout(m_Param);
|
||||
disp.AppendLayout(m_ButtonID);
|
||||
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("{ buttontileart ");
|
||||
private static readonly byte[] m_LayoutTooltip = Gump.StringToBuffer(" }{ tooltip ");
|
||||
|
||||
disp.AppendLayout(m_ItemID);
|
||||
disp.AppendLayout(m_Hue);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(160));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(NormalID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(PressedID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(((int)Type).ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Param.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(ButtonID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(ItemID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Hue.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
|
||||
if (LocalizedTooltip > 0)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutTooltip);
|
||||
disp.AppendLayout(LocalizedTooltip);
|
||||
writer.Write(m_LayoutTooltip);
|
||||
writer.WriteAscii(LocalizedTooltip.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
}
|
||||
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,66 +18,51 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpImageTiled : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("gumppictiled");
|
||||
private int m_GumpID;
|
||||
private int m_Width, m_Height;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpImageTiled(int x, int y, int width, int height, int gumpID)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_GumpID = gumpID;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
GumpID = gumpID;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => m_Width;
|
||||
set => Delta(ref m_Width, value);
|
||||
}
|
||||
public int Width { get; set; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => m_Height;
|
||||
set => Delta(ref m_Height, value);
|
||||
}
|
||||
public int Height { get; set; }
|
||||
|
||||
public int GumpID
|
||||
{
|
||||
get => m_GumpID;
|
||||
set => Delta(ref m_GumpID, value);
|
||||
}
|
||||
public int GumpID { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ gumppictiled {m_X} {m_Y} {m_Width} {m_Height} {m_GumpID} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
disp.AppendLayout(m_GumpID);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(71));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(GumpID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,63 +18,58 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpItem : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
|
||||
private static byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
|
||||
private int m_Hue;
|
||||
private int m_ItemID;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpItem(int x, int y, int itemID, int hue = 0)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_ItemID = itemID;
|
||||
m_Hue = hue;
|
||||
X = x;
|
||||
Y = y;
|
||||
ItemID = itemID;
|
||||
Hue = hue;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int ItemID
|
||||
{
|
||||
get => m_ItemID;
|
||||
set => Delta(ref m_ItemID, value);
|
||||
}
|
||||
public int ItemID { get; set; }
|
||||
|
||||
public int Hue
|
||||
{
|
||||
get => m_Hue;
|
||||
set => Delta(ref m_Hue, value);
|
||||
}
|
||||
public int Hue { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) =>
|
||||
m_Hue == 0 ? $"{{ tilepic {m_X} {m_Y} {m_ItemID} }}" :
|
||||
$"{{ tilepichue {m_X} {m_Y} {m_ItemID} {m_Hue} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
{
|
||||
disp.AppendLayout(m_Hue == 0 ? m_LayoutName : m_LayoutNameHue);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_ItemID);
|
||||
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("{ tilepic ");
|
||||
private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("{ tilepichue ");
|
||||
|
||||
if (m_Hue != 0)
|
||||
disp.AppendLayout(m_Hue);
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(57));
|
||||
writer.Write(Hue == 0 ? m_LayoutName : m_LayoutNameHue);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(ItemID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
|
||||
if (Hue != 0)
|
||||
{
|
||||
writer.WriteAscii(Hue.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
}
|
||||
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,29 +18,31 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpItemProperty : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("itemproperty");
|
||||
private uint m_Serial;
|
||||
public GumpItemProperty(uint serial) => Serial = serial;
|
||||
|
||||
public GumpItemProperty(uint serial) => m_Serial = serial;
|
||||
|
||||
public uint Serial
|
||||
{
|
||||
get => m_Serial;
|
||||
set => Delta(ref m_Serial, value);
|
||||
}
|
||||
public override string Compile(ArraySet<string> strings) => $"{{ itemproperty {Serial} }}";
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ itemproperty {m_Serial} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_Serial);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(27));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(Serial.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,58 +18,47 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpLabel : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("text");
|
||||
private int m_Hue;
|
||||
private string m_Text;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpLabel(int x, int y, int hue, string text)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Hue = hue;
|
||||
m_Text = text;
|
||||
X = x;
|
||||
Y = y;
|
||||
Hue = hue;
|
||||
Text = text;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Hue
|
||||
{
|
||||
get => m_Hue;
|
||||
set => Delta(ref m_Hue, value);
|
||||
}
|
||||
public int Hue { get; set; }
|
||||
|
||||
public string Text
|
||||
{
|
||||
get => m_Text;
|
||||
set => Delta(ref m_Text, value);
|
||||
}
|
||||
public string Text { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ text {m_X} {m_Y} {m_Hue} {Parent.Intern(m_Text)} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Hue);
|
||||
disp.AppendLayout(Parent.Intern(m_Text));
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(52));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Hue.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(strings.Add(Text).ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,75 +18,59 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpLabelCropped : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("croppedtext");
|
||||
private int m_Hue;
|
||||
private string m_Text;
|
||||
private int m_Width, m_Height;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpLabelCropped(int x, int y, int width, int height, int hue, string text)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_Hue = hue;
|
||||
m_Text = text;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Hue = hue;
|
||||
Text = text;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => m_Width;
|
||||
set => Delta(ref m_Width, value);
|
||||
}
|
||||
public int Width { get; set; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => m_Height;
|
||||
set => Delta(ref m_Height, value);
|
||||
}
|
||||
public int Height { get; set; }
|
||||
|
||||
public int Hue
|
||||
{
|
||||
get => m_Hue;
|
||||
set => Delta(ref m_Hue, value);
|
||||
}
|
||||
public int Hue { get; set; }
|
||||
|
||||
public string Text
|
||||
{
|
||||
get => m_Text;
|
||||
set => Delta(ref m_Text, value);
|
||||
}
|
||||
public string Text { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ croppedtext {m_X} {m_Y} {m_Width} {m_Height} {m_Hue} {Parent.Intern(m_Text)} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("{ croppedtext ");
|
||||
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
disp.AppendLayout(m_Hue);
|
||||
disp.AppendLayout(Parent.Intern(m_Text));
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(81));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Hue.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(strings.Add(Text).ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,29 +18,31 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpPage : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("page");
|
||||
private int m_Page;
|
||||
public GumpPage(int page) => Page = page;
|
||||
|
||||
public GumpPage(int page) => m_Page = page;
|
||||
|
||||
public int Page
|
||||
{
|
||||
get => m_Page;
|
||||
set => Delta(ref m_Page, value);
|
||||
}
|
||||
public override string Compile(ArraySet<string> strings) => $"{{ page {Page} }}";
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ page {m_Page} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_Page);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(19));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(Page.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,77 +18,61 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpRadio : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("radio");
|
||||
private int m_ID1, m_ID2;
|
||||
private bool m_InitialState;
|
||||
private int m_SwitchID;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_ID1 = inactiveID;
|
||||
m_ID2 = activeID;
|
||||
m_InitialState = initialState;
|
||||
m_SwitchID = switchID;
|
||||
X = x;
|
||||
Y = y;
|
||||
InactiveID = inactiveID;
|
||||
ActiveID = activeID;
|
||||
InitialState = initialState;
|
||||
SwitchID = switchID;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int InactiveID
|
||||
{
|
||||
get => m_ID1;
|
||||
set => Delta(ref m_ID1, value);
|
||||
}
|
||||
public int InactiveID { get; set; }
|
||||
|
||||
public int ActiveID
|
||||
{
|
||||
get => m_ID2;
|
||||
set => Delta(ref m_ID2, value);
|
||||
}
|
||||
public int ActiveID { get; set; }
|
||||
|
||||
public bool InitialState
|
||||
{
|
||||
get => m_InitialState;
|
||||
set => Delta(ref m_InitialState, value);
|
||||
}
|
||||
public bool InitialState { get; set; }
|
||||
|
||||
public int SwitchID
|
||||
{
|
||||
get => m_SwitchID;
|
||||
set => Delta(ref m_SwitchID, value);
|
||||
}
|
||||
public int SwitchID { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ radio {m_X} {m_Y} {m_ID1} {m_ID2} {(m_InitialState ? 1 : 0)} {m_SwitchID} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_ID1);
|
||||
disp.AppendLayout(m_ID2);
|
||||
disp.AppendLayout(m_InitialState);
|
||||
disp.AppendLayout(m_SwitchID);
|
||||
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("{ radio ");
|
||||
|
||||
disp.Switches++;
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(66));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(InactiveID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(ActiveID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(InitialState ? "1" : "0");
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(SwitchID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
|
||||
switches++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,86 +18,66 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpTextEntry : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("textentry");
|
||||
private int m_EntryID;
|
||||
private int m_Hue;
|
||||
private string m_InitialText;
|
||||
private int m_Width, m_Height;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_Hue = hue;
|
||||
m_EntryID = entryID;
|
||||
m_InitialText = initialText;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Hue = hue;
|
||||
EntryID = entryID;
|
||||
InitialText = initialText;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => m_Width;
|
||||
set => Delta(ref m_Width, value);
|
||||
}
|
||||
public int Width { get; set; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => m_Height;
|
||||
set => Delta(ref m_Height, value);
|
||||
}
|
||||
public int Height { get; set; }
|
||||
|
||||
public int Hue
|
||||
{
|
||||
get => m_Hue;
|
||||
set => Delta(ref m_Hue, value);
|
||||
}
|
||||
public int Hue { get; set; }
|
||||
|
||||
public int EntryID
|
||||
{
|
||||
get => m_EntryID;
|
||||
set => Delta(ref m_EntryID, value);
|
||||
}
|
||||
public int EntryID { get; set; }
|
||||
|
||||
public string InitialText
|
||||
{
|
||||
get => m_InitialText;
|
||||
set => Delta(ref m_InitialText, value);
|
||||
}
|
||||
public string InitialText { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ textentry {m_X} {m_Y} {m_Width} {m_Height} {m_Hue} {m_EntryID} {Parent.Intern(m_InitialText)} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
disp.AppendLayout(m_Hue);
|
||||
disp.AppendLayout(m_EntryID);
|
||||
disp.AppendLayout(Parent.Intern(m_InitialText));
|
||||
private static readonly byte[] m_LayoutName = Gump.StringToBuffer(" { textentry ");
|
||||
|
||||
disp.TextEntries++;
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(90));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Hue.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(EntryID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(strings.Add(InitialText).ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
|
||||
entries++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,95 +18,69 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpTextEntryLimited : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("textentrylimited");
|
||||
private int m_EntryID;
|
||||
private int m_Hue;
|
||||
private string m_InitialText;
|
||||
private int m_Size;
|
||||
private int m_Width, m_Height;
|
||||
private int m_X, m_Y;
|
||||
|
||||
public GumpTextEntryLimited(int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0)
|
||||
{
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_Hue = hue;
|
||||
m_EntryID = entryID;
|
||||
m_InitialText = initialText;
|
||||
m_Size = size;
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Hue = hue;
|
||||
EntryID = entryID;
|
||||
InitialText = initialText;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get => m_X;
|
||||
set => Delta(ref m_X, value);
|
||||
}
|
||||
public int X { get; set; }
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => m_Y;
|
||||
set => Delta(ref m_Y, value);
|
||||
}
|
||||
public int Y { get; set; }
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => m_Width;
|
||||
set => Delta(ref m_Width, value);
|
||||
}
|
||||
public int Width { get; set; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => m_Height;
|
||||
set => Delta(ref m_Height, value);
|
||||
}
|
||||
public int Height { get; set; }
|
||||
|
||||
public int Hue
|
||||
{
|
||||
get => m_Hue;
|
||||
set => Delta(ref m_Hue, value);
|
||||
}
|
||||
public int Hue { get; set; }
|
||||
|
||||
public int EntryID
|
||||
{
|
||||
get => m_EntryID;
|
||||
set => Delta(ref m_EntryID, value);
|
||||
}
|
||||
public int EntryID { get; set; }
|
||||
|
||||
public string InitialText
|
||||
{
|
||||
get => m_InitialText;
|
||||
set => Delta(ref m_InitialText, value);
|
||||
}
|
||||
public string InitialText { get; set; }
|
||||
|
||||
public int Size
|
||||
{
|
||||
get => m_Size;
|
||||
set => Delta(ref m_Size, value);
|
||||
}
|
||||
public int Size { get; set; }
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ textentrylimited {m_X} {m_Y} {m_Width} {m_Height} {m_Hue} {m_EntryID} {Parent.Intern(m_InitialText)} {m_Size} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_X);
|
||||
disp.AppendLayout(m_Y);
|
||||
disp.AppendLayout(m_Width);
|
||||
disp.AppendLayout(m_Height);
|
||||
disp.AppendLayout(m_Hue);
|
||||
disp.AppendLayout(m_EntryID);
|
||||
disp.AppendLayout(Parent.Intern(m_InitialText));
|
||||
disp.AppendLayout(m_Size);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(107));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(X.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Y.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Width.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Height.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Hue.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(EntryID.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(strings.Add(InitialText).ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.WriteAscii(Size.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
|
||||
disp.TextEntries++;
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
|
||||
entries++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,29 +18,31 @@
|
|||
*
|
||||
***************************************************************************/
|
||||
|
||||
using Server.Network;
|
||||
using System.Buffers;
|
||||
using Server.Buffers;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GumpTooltip : GumpEntry
|
||||
{
|
||||
private static byte[] m_LayoutName = Gump.StringToBuffer("tooltip");
|
||||
private int m_Number;
|
||||
public GumpTooltip(int number) => Number = number;
|
||||
|
||||
public GumpTooltip(int number) => m_Number = number;
|
||||
|
||||
public int Number
|
||||
{
|
||||
get => m_Number;
|
||||
set => Delta(ref m_Number, value);
|
||||
}
|
||||
public override string Compile(ArraySet<string> strings) => $"{{ tooltip {Number} }}";
|
||||
|
||||
public override string Compile(NetState ns) => $"{{ tooltip {m_Number} }}";
|
||||
|
||||
public override void AppendTo(NetState ns, IGumpWriter disp)
|
||||
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
||||
{
|
||||
disp.AppendLayout(m_LayoutName);
|
||||
disp.AppendLayout(m_Number);
|
||||
SpanWriter writer = new SpanWriter(buffer.GetSpan(22));
|
||||
writer.Write(m_LayoutName);
|
||||
writer.WriteAscii(Number.ToString());
|
||||
writer.Write((byte)0x20); // ' '
|
||||
writer.Write((byte)0x7D); // '}'
|
||||
|
||||
buffer.Advance(writer.WrittenCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue