fix: Optimizes items to use default weights. (Part 3) (#2242)

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Kamron Batman 2025-07-24 16:21:27 -07:00 • committed by GitHub
parent 2c5441731e
commit 40ba85d7b8
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GPG key ID: B5690EEEBB952194
104 changed files with 497 additions and 425 deletions

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@ -1,39 +1,39 @@
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
[Flippable(0x144e, 0x1453)]
public partial class DaemonArms : BaseArmor
{
[SerializationGenerator(0, false)]
[Flippable(0x144e, 0x1453)]
public partial class DaemonArms : BaseArmor
[Constructible]
public DaemonArms() : base(0x144E)
{
[Constructible]
public DaemonArms() : base(0x144E)
{
Weight = 2.0;
Hue = 0x648;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -2;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041371; // daemon bone arms
ArmorAttributes.SelfRepair = 1;
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -2;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041371; // daemon bone arms
}

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@ -1,39 +1,39 @@
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
[Flippable(0x144f, 0x1454)]
public partial class DaemonChest : BaseArmor
{
[SerializationGenerator(0, false)]
[Flippable(0x144f, 0x1454)]
public partial class DaemonChest : BaseArmor
[Constructible]
public DaemonChest() : base(0x144F)
{
[Constructible]
public DaemonChest() : base(0x144F)
{
Weight = 6.0;
Hue = 0x648;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int OldDexBonus => -6;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041372; // daemon bone armor
ArmorAttributes.SelfRepair = 1;
}
public override double DefaultWeight => 6.0;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int OldDexBonus => -6;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041372; // daemon bone armor
}

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@ -1,39 +1,39 @@
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
[Flippable(0x1450, 0x1455)]
public partial class DaemonGloves : BaseArmor
{
[SerializationGenerator(0, false)]
[Flippable(0x1450, 0x1455)]
public partial class DaemonGloves : BaseArmor
[Constructible]
public DaemonGloves() : base(0x1450)
{
[Constructible]
public DaemonGloves() : base(0x1450)
{
Weight = 2.0;
Hue = 0x648;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -1;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041373; // daemon bone gloves
ArmorAttributes.SelfRepair = 1;
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -1;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041373; // daemon bone gloves
}

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@ -1,39 +1,39 @@
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
[Flippable(0x1452, 0x1457)]
public partial class DaemonLegs : BaseArmor
{
[SerializationGenerator(0, false)]
[Flippable(0x1452, 0x1457)]
public partial class DaemonLegs : BaseArmor
[Constructible]
public DaemonLegs() : base(0x1452)
{
[Constructible]
public DaemonLegs() : base(0x1452)
{
Weight = 3.0;
Hue = 0x648;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -4;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041375; // daemon bone leggings
ArmorAttributes.SelfRepair = 1;
}
public override double DefaultWeight => 3.0;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -4;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041375; // daemon bone leggings
}

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@ -6,11 +6,9 @@ namespace Server.Items
public partial class ElvenGlasses : BaseArmor
{
[Constructible]
public ElvenGlasses() : base(0x2FB8)
{
Weight = 2;
_weaponAttributes = new AosWeaponAttributes(this);
}
public ElvenGlasses() : base(0x2FB8) => _weaponAttributes = new AosWeaponAttributes(this);
public override double DefaultWeight => 2.0;
public override int LabelNumber => 1032216; // elven glasses

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@ -10,11 +10,12 @@ namespace Server.Items
public DaemonHelm() : base(0x1451)
{
Hue = 0x648;
Weight = 3.0;
ArmorAttributes.SelfRepair = 1;
}
public override double DefaultWeight => 3.0;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;

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@ -9,10 +9,11 @@ namespace Server.Items
[Constructible]
public RangerArms() : base(0x13DC)
{
Weight = 4.0;
Hue = 0x59C;
}
public override double DefaultWeight => 4.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;

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@ -9,10 +9,11 @@ namespace Server.Items
[Constructible]
public RangerChest() : base(0x13DB)
{
Weight = 8.0;
Hue = 0x59C;
}
public override double DefaultWeight => 8.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;

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@ -9,10 +9,11 @@ namespace Server.Items
[Constructible]
public RangerGloves() : base(0x13D5)
{
Weight = 1.0;
Hue = 0x59C;
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;

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@ -8,10 +8,11 @@ namespace Server.Items
[Constructible]
public RangerGorget() : base(0x13D6)
{
Weight = 1.0;
Hue = 0x59C;
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;

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@ -9,10 +9,11 @@ namespace Server.Items
[Constructible]
public RangerLegs() : base(0x13DA)
{
Weight = 3.0;
Hue = 0x59C;
}
public override double DefaultWeight => 3.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;