parent
096d39609e
commit
8e9221bb5a
400 changed files with 3688 additions and 5969 deletions
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@ -279,35 +279,26 @@ namespace Server.Engines.BulkOrders
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if (f.Type == 2 && !isLarge)
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return false;
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switch (f.Material)
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return f.Material switch
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{
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default:
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return true;
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case 1: return deedType == BODType.Smith;
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case 2: return deedType == BODType.Tailor;
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case 3:
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return mat == BulkMaterialType.None &&
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BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Iron;
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case 4: return mat == BulkMaterialType.DullCopper;
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case 5: return mat == BulkMaterialType.ShadowIron;
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case 6: return mat == BulkMaterialType.Copper;
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case 7: return mat == BulkMaterialType.Bronze;
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case 8: return mat == BulkMaterialType.Gold;
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case 9: return mat == BulkMaterialType.Agapite;
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case 10: return mat == BulkMaterialType.Verite;
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case 11: return mat == BulkMaterialType.Valorite;
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case 12:
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return mat == BulkMaterialType.None &&
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BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Cloth;
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case 13:
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return mat == BulkMaterialType.None &&
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BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather;
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case 14: return mat == BulkMaterialType.Spined;
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case 15: return mat == BulkMaterialType.Horned;
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case 16: return mat == BulkMaterialType.Barbed;
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}
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1 => (deedType == BODType.Smith),
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2 => (deedType == BODType.Tailor),
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3 => (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Iron),
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4 => (mat == BulkMaterialType.DullCopper),
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5 => (mat == BulkMaterialType.ShadowIron),
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6 => (mat == BulkMaterialType.Copper),
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7 => (mat == BulkMaterialType.Bronze),
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8 => (mat == BulkMaterialType.Gold),
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9 => (mat == BulkMaterialType.Agapite),
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10 => (mat == BulkMaterialType.Verite),
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11 => (mat == BulkMaterialType.Valorite),
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12 => (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Cloth),
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13 => (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather),
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14 => (mat == BulkMaterialType.Spined),
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15 => (mat == BulkMaterialType.Horned),
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16 => (mat == BulkMaterialType.Barbed),
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_ => true
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};
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}
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public int GetIndexForPage(int page)
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@ -78,10 +78,8 @@ namespace Server.Engines.BulkOrders
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LargeBulkEntry[] entries = new LargeBulkEntry[Entries.Length];
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for (int i = 0; i < Entries.Length; ++i)
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{
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entries[i] = new LargeBulkEntry(null,
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new SmallBulkEntry(Entries[i].ItemType, Entries[i].Number, Entries[i].Graphic)) { Amount = Entries[i].AmountCur };
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}
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return entries;
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}
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@ -2,32 +2,32 @@ using Server.Mobiles;
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namespace Server.Engines.BulkOrders
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{
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public abstract class LargeBOD : BaseBOD
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{
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private LargeBulkEntry[] m_Entries;
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public abstract class LargeBOD : BaseBOD
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{
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private LargeBulkEntry[] m_Entries;
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public LargeBulkEntry[] Entries
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public LargeBulkEntry[] Entries
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{
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get => m_Entries;
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set{ m_Entries = value; InvalidateProperties(); }
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set{ m_Entries = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public override bool Complete
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{
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get
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{
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for ( int i = 0; i < m_Entries.Length; ++i )
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if ( m_Entries[i].Amount < AmountMax )
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return false;
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[CommandProperty( AccessLevel.GameMaster )]
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public override bool Complete
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{
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get
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{
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for ( int i = 0; i < m_Entries.Length; ++i )
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if ( m_Entries[i].Amount < AmountMax )
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return false;
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return true;
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}
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}
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return true;
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}
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}
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public override int LabelNumber => 1045151; // a bulk order deed
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public override int LabelNumber => 1045151; // a bulk order deed
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public LargeBOD(int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries) :
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public LargeBOD(int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries) :
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base(hue, amountMax, requireExeptional, material) =>
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m_Entries = entries;
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@ -35,43 +35,43 @@ namespace Server.Engines.BulkOrders
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060655 ); // large bulk order
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list.Add( 1060655 ); // large bulk order
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if ( RequireExceptional )
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list.Add( 1045141 ); // All items must be exceptional.
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if ( RequireExceptional )
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list.Add( 1045141 ); // All items must be exceptional.
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if ( Material != BulkMaterialType.None )
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list.Add( LargeBODGump.GetMaterialNumberFor( Material ) ); // All items must be made with x material.
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if ( Material != BulkMaterialType.None )
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list.Add( LargeBODGump.GetMaterialNumberFor( Material ) ); // All items must be made with x material.
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list.Add( 1060656, AmountMax.ToString() ); // amount to make: ~1_val~
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list.Add( 1060656, AmountMax.ToString() ); // amount to make: ~1_val~
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for ( int i = 0; i < m_Entries.Length; ++i )
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list.Add( 1060658 + i, "#{0}\t{1}", m_Entries[i].Details.Number, m_Entries[i].Amount ); // ~1_val~: ~2_val~
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}
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for ( int i = 0; i < m_Entries.Length; ++i )
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list.Add( 1060658 + i, "#{0}\t{1}", m_Entries[i].Details.Number, m_Entries[i].Amount ); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClickNotAccessible( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClickNotAccessible( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClickSecureTrade( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClickSecureTrade( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
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from.SendGump( new LargeBODGump( from, this ) );
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else
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from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
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from.SendGump( new LargeBODGump( from, this ) );
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else
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from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
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}
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public override void EndCombine(Mobile from, Item item)
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public override void EndCombine(Mobile from, Item item)
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{
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if (!(item is SmallBOD small))
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{
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@ -82,13 +82,11 @@ namespace Server.Engines.BulkOrders
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LargeBulkEntry entry = null;
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for (int i = 0; i < m_Entries.Length; ++i)
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{
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if (m_Entries[i].Details.Type == small.Type)
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{
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entry = m_Entries[i];
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break;
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}
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}
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if (entry == null)
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{
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@ -134,40 +132,40 @@ namespace Server.Engines.BulkOrders
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}
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}
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public LargeBOD(Serial serial) : base(serial)
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{
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}
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public LargeBOD(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( m_Entries.Length );
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writer.Write( m_Entries.Length );
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i].Serialize( writer );
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}
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i].Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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m_Entries = new LargeBulkEntry[reader.ReadInt()];
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switch ( version )
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{
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case 0:
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{
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m_Entries = new LargeBulkEntry[reader.ReadInt()];
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i] = new LargeBulkEntry( this, reader );
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i] = new LargeBulkEntry( this, reader );
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break;
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}
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}
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}
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}
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break;
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}
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}
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}
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}
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}
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@ -23,34 +23,18 @@ namespace Server.Engines.BulkOrders
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int rand = Utility.Random(8);
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switch (rand)
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entries = rand switch
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{
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default:
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case 0:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing);
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break;
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case 1:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate);
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break;
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case 2:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain);
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break;
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case 3:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAxes);
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break;
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case 4:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFencing);
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break;
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case 5:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMaces);
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break;
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case 6:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePolearms);
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break;
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case 7:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSwords);
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break;
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}
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0 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing),
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1 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate),
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2 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain),
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3 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAxes),
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4 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFencing),
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5 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMaces),
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6 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePolearms),
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7 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSwords),
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_ => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing)
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};
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if (rand > 2 && rand < 8)
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useMaterials = false;
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@ -381,17 +381,13 @@ namespace Server.Engines.BulkOrders
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private static Item CreateMiningGloves(int type)
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{
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switch (type)
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return type switch
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{
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case 1:
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return new LeatherGlovesOfMining(1);
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case 3:
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return new StuddedGlovesOfMining(3);
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case 5:
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return new RingmailGlovesOfMining(5);
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default:
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throw new InvalidOperationException();
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}
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1 => (Item)new LeatherGlovesOfMining(1),
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3 => new StuddedGlovesOfMining(3),
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5 => new RingmailGlovesOfMining(5),
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_ => throw new InvalidOperationException()
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};
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}
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private static Item CreateGargoylesPickaxe(int type) => new GargoylesPickaxe();
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@ -651,38 +647,35 @@ namespace Server.Engines.BulkOrders
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private static Item CreateStretchedHide(int type)
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{
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switch (Utility.Random(4))
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return Utility.Random(4) switch
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{
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default:
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return new SmallStretchedHideEastDeed();
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case 1: return new SmallStretchedHideSouthDeed();
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case 2: return new MediumStretchedHideEastDeed();
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case 3: return new MediumStretchedHideSouthDeed();
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}
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1 => (Item)new SmallStretchedHideSouthDeed(),
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2 => new MediumStretchedHideEastDeed(),
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3 => new MediumStretchedHideSouthDeed(),
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_ => new SmallStretchedHideEastDeed()
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};
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}
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private static Item CreateTapestry(int type)
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{
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switch (Utility.Random(4))
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return Utility.Random(4) switch
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{
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default:
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return new LightFlowerTapestryEastDeed();
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case 1: return new LightFlowerTapestrySouthDeed();
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case 2: return new DarkFlowerTapestryEastDeed();
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case 3: return new DarkFlowerTapestrySouthDeed();
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}
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1 => (Item)new LightFlowerTapestrySouthDeed(),
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2 => new DarkFlowerTapestryEastDeed(),
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3 => new DarkFlowerTapestrySouthDeed(),
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_ => new LightFlowerTapestryEastDeed()
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};
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}
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private static Item CreateBearRug(int type)
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{
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switch (Utility.Random(4))
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return Utility.Random(4) switch
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{
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default:
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return new BrownBearRugEastDeed();
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case 1: return new BrownBearRugSouthDeed();
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case 2: return new PolarBearRugEastDeed();
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case 3: return new PolarBearRugSouthDeed();
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}
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1 => (Item)new BrownBearRugSouthDeed(),
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2 => new PolarBearRugEastDeed(),
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3 => new PolarBearRugSouthDeed(),
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_ => new BrownBearRugEastDeed()
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};
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}
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private static Item CreateRunicKit(int type)
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@ -95,83 +95,82 @@ namespace Server.Engines.BulkOrders
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public static BulkMaterialType GetMaterial(CraftResource resource)
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{
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switch (resource)
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return resource switch
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{
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case CraftResource.DullCopper: return BulkMaterialType.DullCopper;
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case CraftResource.ShadowIron: return BulkMaterialType.ShadowIron;
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case CraftResource.Copper: return BulkMaterialType.Copper;
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case CraftResource.Bronze: return BulkMaterialType.Bronze;
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case CraftResource.Gold: return BulkMaterialType.Gold;
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case CraftResource.Agapite: return BulkMaterialType.Agapite;
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case CraftResource.Verite: return BulkMaterialType.Verite;
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case CraftResource.Valorite: return BulkMaterialType.Valorite;
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case CraftResource.SpinedLeather: return BulkMaterialType.Spined;
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case CraftResource.HornedLeather: return BulkMaterialType.Horned;
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case CraftResource.BarbedLeather: return BulkMaterialType.Barbed;
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}
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return BulkMaterialType.None;
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CraftResource.DullCopper => BulkMaterialType.DullCopper,
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CraftResource.ShadowIron => BulkMaterialType.ShadowIron,
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CraftResource.Copper => BulkMaterialType.Copper,
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CraftResource.Bronze => BulkMaterialType.Bronze,
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CraftResource.Gold => BulkMaterialType.Gold,
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CraftResource.Agapite => BulkMaterialType.Agapite,
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CraftResource.Verite => BulkMaterialType.Verite,
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CraftResource.Valorite => BulkMaterialType.Valorite,
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CraftResource.SpinedLeather => BulkMaterialType.Spined,
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CraftResource.HornedLeather => BulkMaterialType.Horned,
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CraftResource.BarbedLeather => BulkMaterialType.Barbed,
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_ => BulkMaterialType.None
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};
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}
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public override void EndCombine(Mobile from, Item item)
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{
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Type objectType = item.GetType();
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if (m_AmountCur >= AmountMax)
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if (m_AmountCur >= AmountMax)
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{
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from.SendLocalizedMessage(
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1045166); // The maximum amount of requested items have already been combined to this deed.
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}
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else if (Type == null || objectType != Type && !objectType.IsSubclassOf(Type) ||
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!(item is BaseWeapon) && !(item is BaseArmor) && !(item is BaseClothing))
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{
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from.SendLocalizedMessage(1045169); // The item is not in the request.
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}
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else
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{
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BaseArmor armor = item as BaseArmor;
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BaseClothing clothing = item as BaseClothing;
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BulkMaterialType material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
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if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite &&
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material != Material)
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{
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from.SendLocalizedMessage(
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1045166); // The maximum amount of requested items have already been combined to this deed.
|
||||
from.SendLocalizedMessage(1045168); // The item is not made from the requested ore.
|
||||
}
|
||||
else if (Type == null || objectType != Type && !objectType.IsSubclassOf(Type) ||
|
||||
!(item is BaseWeapon) && !(item is BaseArmor) && !(item is BaseClothing))
|
||||
else if (Material >= BulkMaterialType.Spined && Material <= BulkMaterialType.Barbed &&
|
||||
material != Material)
|
||||
{
|
||||
from.SendLocalizedMessage(1045169); // The item is not in the request.
|
||||
from.SendLocalizedMessage(1049352); // The item is not made from the requested leather type.
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseArmor armor = item as BaseArmor;
|
||||
BaseClothing clothing = item as BaseClothing;
|
||||
bool isExceptional;
|
||||
|
||||
BulkMaterialType material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
|
||||
if (item is BaseWeapon weapon)
|
||||
isExceptional = weapon.Quality == WeaponQuality.Exceptional;
|
||||
else if (armor != null)
|
||||
isExceptional = armor.Quality == ArmorQuality.Exceptional;
|
||||
else
|
||||
isExceptional = clothing.Quality == ClothingQuality.Exceptional;
|
||||
|
||||
if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite &&
|
||||
material != Material)
|
||||
if (RequireExceptional && !isExceptional)
|
||||
{
|
||||
from.SendLocalizedMessage(1045168); // The item is not made from the requested ore.
|
||||
}
|
||||
else if (Material >= BulkMaterialType.Spined && Material <= BulkMaterialType.Barbed &&
|
||||
material != Material)
|
||||
{
|
||||
from.SendLocalizedMessage(1049352); // The item is not made from the requested leather type.
|
||||
from.SendLocalizedMessage(1045167); // The item must be exceptional.
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isExceptional;
|
||||
item.Delete();
|
||||
++AmountCur;
|
||||
|
||||
if (item is BaseWeapon weapon)
|
||||
isExceptional = weapon.Quality == WeaponQuality.Exceptional;
|
||||
else if (armor != null)
|
||||
isExceptional = armor.Quality == ArmorQuality.Exceptional;
|
||||
else
|
||||
isExceptional = clothing.Quality == ClothingQuality.Exceptional;
|
||||
from.SendLocalizedMessage(1045170); // The item has been combined with the deed.
|
||||
from.SendGump(new SmallBODGump(from, this));
|
||||
|
||||
if (RequireExceptional && !isExceptional)
|
||||
{
|
||||
from.SendLocalizedMessage(1045167); // The item must be exceptional.
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Delete();
|
||||
++AmountCur;
|
||||
|
||||
from.SendLocalizedMessage(1045170); // The item has been combined with the deed.
|
||||
from.SendGump(new SmallBODGump(from, this));
|
||||
|
||||
if (m_AmountCur < AmountMax)
|
||||
BeginCombine(from);
|
||||
}
|
||||
if (m_AmountCur < AmountMax)
|
||||
BeginCombine(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -96,44 +96,22 @@ namespace Server.Engines.BulkOrders
|
|||
for (int i = 0; i < 20; ++i)
|
||||
{
|
||||
BulkMaterialType check = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances);
|
||||
double skillReq = 0.0;
|
||||
|
||||
switch (check)
|
||||
var skillReq = check switch
|
||||
{
|
||||
case BulkMaterialType.DullCopper:
|
||||
skillReq = 65.0;
|
||||
break;
|
||||
case BulkMaterialType.ShadowIron:
|
||||
skillReq = 70.0;
|
||||
break;
|
||||
case BulkMaterialType.Copper:
|
||||
skillReq = 75.0;
|
||||
break;
|
||||
case BulkMaterialType.Bronze:
|
||||
skillReq = 80.0;
|
||||
break;
|
||||
case BulkMaterialType.Gold:
|
||||
skillReq = 85.0;
|
||||
break;
|
||||
case BulkMaterialType.Agapite:
|
||||
skillReq = 90.0;
|
||||
break;
|
||||
case BulkMaterialType.Verite:
|
||||
skillReq = 95.0;
|
||||
break;
|
||||
case BulkMaterialType.Valorite:
|
||||
skillReq = 100.0;
|
||||
break;
|
||||
case BulkMaterialType.Spined:
|
||||
skillReq = 65.0;
|
||||
break;
|
||||
case BulkMaterialType.Horned:
|
||||
skillReq = 80.0;
|
||||
break;
|
||||
case BulkMaterialType.Barbed:
|
||||
skillReq = 99.0;
|
||||
break;
|
||||
}
|
||||
BulkMaterialType.DullCopper => 65.0,
|
||||
BulkMaterialType.ShadowIron => 70.0,
|
||||
BulkMaterialType.Copper => 75.0,
|
||||
BulkMaterialType.Bronze => 80.0,
|
||||
BulkMaterialType.Gold => 85.0,
|
||||
BulkMaterialType.Agapite => 90.0,
|
||||
BulkMaterialType.Verite => 95.0,
|
||||
BulkMaterialType.Valorite => 100.0,
|
||||
BulkMaterialType.Spined => 65.0,
|
||||
BulkMaterialType.Horned => 80.0,
|
||||
BulkMaterialType.Barbed => 99.0,
|
||||
_ => 0.0
|
||||
};
|
||||
|
||||
if (theirSkill >= skillReq)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -92,38 +92,20 @@ namespace Server.Engines.BulkOrders
|
|||
for (int i = 0; i < 20; ++i)
|
||||
{
|
||||
BulkMaterialType check = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances);
|
||||
double skillReq = 0.0;
|
||||
|
||||
switch (check)
|
||||
var skillReq = check switch
|
||||
{
|
||||
case BulkMaterialType.DullCopper:
|
||||
skillReq = 65.0;
|
||||
break;
|
||||
case BulkMaterialType.Bronze:
|
||||
skillReq = 80.0;
|
||||
break;
|
||||
case BulkMaterialType.Gold:
|
||||
skillReq = 85.0;
|
||||
break;
|
||||
case BulkMaterialType.Agapite:
|
||||
skillReq = 90.0;
|
||||
break;
|
||||
case BulkMaterialType.Verite:
|
||||
skillReq = 95.0;
|
||||
break;
|
||||
case BulkMaterialType.Valorite:
|
||||
skillReq = 100.0;
|
||||
break;
|
||||
case BulkMaterialType.Spined:
|
||||
skillReq = 65.0;
|
||||
break;
|
||||
case BulkMaterialType.Horned:
|
||||
skillReq = 80.0;
|
||||
break;
|
||||
case BulkMaterialType.Barbed:
|
||||
skillReq = 99.0;
|
||||
break;
|
||||
}
|
||||
BulkMaterialType.DullCopper => 65.0,
|
||||
BulkMaterialType.Bronze => 80.0,
|
||||
BulkMaterialType.Gold => 85.0,
|
||||
BulkMaterialType.Agapite => 90.0,
|
||||
BulkMaterialType.Verite => 95.0,
|
||||
BulkMaterialType.Valorite => 100.0,
|
||||
BulkMaterialType.Spined => 65.0,
|
||||
BulkMaterialType.Horned => 80.0,
|
||||
BulkMaterialType.Barbed => 99.0,
|
||||
_ => 0.0
|
||||
};
|
||||
|
||||
if (theirSkill >= skillReq)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -13,24 +13,15 @@ namespace Server.Items
|
|||
LootType = LootType.Cursed;
|
||||
|
||||
// TODO: All hue values
|
||||
switch (type)
|
||||
Hue = type switch
|
||||
{
|
||||
case ChampionSkullType.Power:
|
||||
Hue = 0x159;
|
||||
break;
|
||||
case ChampionSkullType.Venom:
|
||||
Hue = 0x172;
|
||||
break;
|
||||
case ChampionSkullType.Greed:
|
||||
Hue = 0x1EE;
|
||||
break;
|
||||
case ChampionSkullType.Death:
|
||||
Hue = 0x025;
|
||||
break;
|
||||
case ChampionSkullType.Pain:
|
||||
Hue = 0x035;
|
||||
break;
|
||||
}
|
||||
ChampionSkullType.Power => 0x159,
|
||||
ChampionSkullType.Venom => 0x172,
|
||||
ChampionSkullType.Greed => 0x1EE,
|
||||
ChampionSkullType.Death => 0x025,
|
||||
ChampionSkullType.Pain => 0x035,
|
||||
_ => Hue
|
||||
};
|
||||
}
|
||||
|
||||
public ChampionSkull(Serial serial) : base(serial)
|
||||
|
|
|
|||
|
|
@ -291,24 +291,15 @@ namespace Server.Engines.CannedEvil
|
|||
public void EndRestart()
|
||||
{
|
||||
if (RandomizeType)
|
||||
switch (Utility.Random(5))
|
||||
Type = Utility.Random(5) switch
|
||||
{
|
||||
case 0:
|
||||
Type = ChampionSpawnType.VerminHorde;
|
||||
break;
|
||||
case 1:
|
||||
Type = ChampionSpawnType.UnholyTerror;
|
||||
break;
|
||||
case 2:
|
||||
Type = ChampionSpawnType.ColdBlood;
|
||||
break;
|
||||
case 3:
|
||||
Type = ChampionSpawnType.Abyss;
|
||||
break;
|
||||
case 4:
|
||||
Type = ChampionSpawnType.Arachnid;
|
||||
break;
|
||||
}
|
||||
0 => ChampionSpawnType.VerminHorde,
|
||||
1 => ChampionSpawnType.UnholyTerror,
|
||||
2 => ChampionSpawnType.ColdBlood,
|
||||
3 => ChampionSpawnType.Abyss,
|
||||
4 => ChampionSpawnType.Arachnid,
|
||||
_ => Type
|
||||
};
|
||||
|
||||
HasBeenAdvanced = false;
|
||||
|
||||
|
|
@ -361,20 +352,13 @@ namespace Server.Engines.CannedEvil
|
|||
!JusticeVirtue.CheckMapRegion(killer, prot))
|
||||
continue;
|
||||
|
||||
int chance = 0;
|
||||
|
||||
switch (VirtueHelper.GetLevel(prot, VirtueName.Justice))
|
||||
var chance = VirtueHelper.GetLevel(prot, VirtueName.Justice) switch
|
||||
{
|
||||
case VirtueLevel.Seeker:
|
||||
chance = 60;
|
||||
break;
|
||||
case VirtueLevel.Follower:
|
||||
chance = 80;
|
||||
break;
|
||||
case VirtueLevel.Knight:
|
||||
chance = 100;
|
||||
break;
|
||||
}
|
||||
VirtueLevel.Seeker => 60,
|
||||
VirtueLevel.Follower => 80,
|
||||
VirtueLevel.Knight => 100,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
if (chance > Utility.Random(100))
|
||||
try
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ namespace Server.Engines.Chat
|
|||
}
|
||||
|
||||
pvSrc.Seek(2, SeekOrigin.Begin);
|
||||
string chatName = pvSrc.ReadUnicodeStringSafe((0x40 - 2) >> 1).Trim();
|
||||
string chatName = pvSrc.ReadUnicodeStringSafe(0x40 - 2 >> 1).Trim();
|
||||
|
||||
Account acct = state.Account as Account;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Engines.PartySystem;
|
||||
using Server.Factions;
|
||||
using Server.Gumps;
|
||||
|
|
@ -191,33 +190,18 @@ namespace Server.Engines.ConPVP
|
|||
}
|
||||
else if (spell is MagerySpell magerySpell)
|
||||
{
|
||||
switch (magerySpell.Circle)
|
||||
title = magerySpell.Circle switch
|
||||
{
|
||||
case SpellCircle.First:
|
||||
title = "1st Circle";
|
||||
break;
|
||||
case SpellCircle.Second:
|
||||
title = "2nd Circle";
|
||||
break;
|
||||
case SpellCircle.Third:
|
||||
title = "3rd Circle";
|
||||
break;
|
||||
case SpellCircle.Fourth:
|
||||
title = "4th Circle";
|
||||
break;
|
||||
case SpellCircle.Fifth:
|
||||
title = "5th Circle";
|
||||
break;
|
||||
case SpellCircle.Sixth:
|
||||
title = "6th Circle";
|
||||
break;
|
||||
case SpellCircle.Seventh:
|
||||
title = "7th Circle";
|
||||
break;
|
||||
case SpellCircle.Eighth:
|
||||
title = "8th Circle";
|
||||
break;
|
||||
}
|
||||
SpellCircle.First => "1st Circle",
|
||||
SpellCircle.Second => "2nd Circle",
|
||||
SpellCircle.Third => "3rd Circle",
|
||||
SpellCircle.Fourth => "4th Circle",
|
||||
SpellCircle.Fifth => "5th Circle",
|
||||
SpellCircle.Sixth => "6th Circle",
|
||||
SpellCircle.Seventh => "7th Circle",
|
||||
SpellCircle.Eighth => "8th Circle",
|
||||
_ => title
|
||||
};
|
||||
|
||||
option = magerySpell.Name;
|
||||
}
|
||||
|
|
@ -518,7 +502,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
DuelPlayer pl = Find(mob);
|
||||
|
||||
if (pl?.Eliminated == true || m_EventGame != null && !m_EventGame.OnDeath(mob, corpse))
|
||||
if (pl?.Eliminated == true || m_EventGame?.OnDeath(mob, corpse) == false)
|
||||
return;
|
||||
|
||||
pl.Eliminated = true;
|
||||
|
|
@ -1783,13 +1767,13 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
if (item is BaseWeapon)
|
||||
mob.SendLocalizedMessage(1062001,
|
||||
item.Name ?? "#" + item.LabelNumber); // You can no longer wield your ~1_WEAPON~
|
||||
item.Name ?? $"#{item.LabelNumber}"); // You can no longer wield your ~1_WEAPON~
|
||||
else if (item is BaseArmor && !(item is BaseShield))
|
||||
mob.SendLocalizedMessage(1062002,
|
||||
item.Name ?? "#" + item.LabelNumber); // You can no longer wear your ~1_ARMOR~
|
||||
item.Name ?? $"#{item.LabelNumber}"); // You can no longer wear your ~1_ARMOR~
|
||||
else
|
||||
mob.SendLocalizedMessage(1062003,
|
||||
item.Name ?? "#" + item.LabelNumber); // You can no longer equip your ~1_SHIELD~
|
||||
item.Name ?? $"#{item.LabelNumber}"); // You can no longer equip your ~1_SHIELD~
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ namespace Server.Engines.ConPVP
|
|||
{
|
||||
Mobile m = ns.Mobile;
|
||||
|
||||
if (m == null || !m.Player || !m.Alive)
|
||||
if (m?.Player != true || !m.Alive)
|
||||
continue;
|
||||
|
||||
BRTeamInfo useTeam = m_Game.GetTeamInfo(m);
|
||||
|
|
@ -208,7 +208,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
private bool CheckCatch(Mobile m, Point3D myLoc)
|
||||
{
|
||||
if (m == null || !m.Alive || !m.Player || m_Game == null)
|
||||
if (m?.Alive != true || !m.Player || m_Game == null)
|
||||
return false;
|
||||
|
||||
if (m_Game.GetTeamInfo(m) == null)
|
||||
|
|
@ -237,7 +237,7 @@ namespace Server.Engines.ConPVP
|
|||
m_Flying = false;
|
||||
Visible = true;
|
||||
|
||||
if (m == null || !m.Alive || !m.Player || m_Game == null)
|
||||
if (m?.Alive != true || !m.Player || m_Game == null)
|
||||
return;
|
||||
|
||||
BRTeamInfo useTeam = m_Game.GetTeamInfo(m);
|
||||
|
|
@ -957,11 +957,11 @@ namespace Server.Engines.ConPVP
|
|||
private const int LabelColor32 = 0xFFFFFF;
|
||||
private const int BlackColor32 = 0x000000;
|
||||
|
||||
// private BRGame m_Game;
|
||||
// private BRGame m_Game;
|
||||
|
||||
public BRBoardGump(Mobile mob, BRGame game, BRTeamInfo section = null) : base(60, 60)
|
||||
{
|
||||
// m_Game = game;
|
||||
// m_Game = game;
|
||||
|
||||
BRTeamInfo ourTeam = game.GetTeamInfo(mob);
|
||||
|
||||
|
|
@ -1482,7 +1482,7 @@ namespace Server.Engines.ConPVP
|
|||
if (pm.DuelContext == null || pm.DuelContext != m_Context)
|
||||
return -1;
|
||||
|
||||
if (pm.DuelPlayer == null || pm.DuelPlayer.Eliminated)
|
||||
if (pm.DuelPlayer?.Eliminated != false)
|
||||
return -1;
|
||||
|
||||
return pm.DuelContext.Participants.IndexOf(pm.DuelPlayer.Participant);
|
||||
|
|
|
|||
|
|
@ -848,7 +848,7 @@ namespace Server.Engines.ConPVP
|
|||
if (pm.DuelContext == null || pm.DuelContext != m_Context)
|
||||
return -1;
|
||||
|
||||
if (pm.DuelPlayer == null || pm.DuelPlayer.Eliminated)
|
||||
if (pm.DuelPlayer?.Eliminated != false)
|
||||
return -1;
|
||||
|
||||
return pm.DuelContext.Participants.IndexOf(pm.DuelPlayer.Participant);
|
||||
|
|
|
|||
|
|
@ -52,12 +52,12 @@ namespace Server.Engines.ConPVP
|
|||
private const int LabelColor32 = 0xFFFFFF;
|
||||
private const int BlackColor32 = 0x000000;
|
||||
|
||||
// private DDGame m_Game;
|
||||
// private DDGame m_Game;
|
||||
|
||||
public DDBoardGump(Mobile mob, DDGame game, DDTeamInfo section = null)
|
||||
: base(60, 60)
|
||||
{
|
||||
// m_Game = game;
|
||||
// m_Game = game;
|
||||
|
||||
DDTeamInfo ourTeam = game.GetTeamInfo(mob);
|
||||
|
||||
|
|
@ -499,7 +499,7 @@ namespace Server.Engines.ConPVP
|
|||
if (pm.DuelContext == null || pm.DuelContext != m_Context)
|
||||
return -1;
|
||||
|
||||
if (pm.DuelPlayer == null || pm.DuelPlayer.Eliminated)
|
||||
if (pm.DuelPlayer?.Eliminated != false)
|
||||
return -1;
|
||||
|
||||
return pm.DuelContext.Participants.IndexOf(pm.DuelPlayer.Participant);
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
public override bool OnMoveOver(Mobile m)
|
||||
{
|
||||
if (m_Game == null || m == null || !m.Alive)
|
||||
if (m_Game == null || m?.Alive != true)
|
||||
return base.OnMoveOver(m);
|
||||
|
||||
if (CanBeKing(m))
|
||||
|
|
@ -871,7 +871,7 @@ namespace Server.Engines.ConPVP
|
|||
if (pm.DuelContext == null || pm.DuelContext != m_Context)
|
||||
return -1;
|
||||
|
||||
if (pm.DuelPlayer == null || pm.DuelPlayer.Eliminated)
|
||||
if (pm.DuelPlayer?.Eliminated != false)
|
||||
return -1;
|
||||
|
||||
return pm.DuelContext.Participants.IndexOf(pm.DuelPlayer.Participant);
|
||||
|
|
|
|||
|
|
@ -128,44 +128,26 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
int y = 100;
|
||||
|
||||
string groupText = null;
|
||||
|
||||
switch (tourney.GroupType)
|
||||
var groupText = tourney.GroupType switch
|
||||
{
|
||||
case GroupingType.HighVsLow:
|
||||
groupText = "High vs Low";
|
||||
break;
|
||||
case GroupingType.Nearest:
|
||||
groupText = "Closest opponent";
|
||||
break;
|
||||
case GroupingType.Random:
|
||||
groupText = "Random";
|
||||
break;
|
||||
}
|
||||
GroupingType.HighVsLow => "High vs Low",
|
||||
GroupingType.Nearest => "Closest opponent",
|
||||
GroupingType.Random => "Random",
|
||||
_ => null
|
||||
};
|
||||
|
||||
AddBorderedText(35, y, 190, 20, $"Grouping: {groupText}", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
string tieText = null;
|
||||
|
||||
switch (tourney.TieType)
|
||||
var tieText = tourney.TieType switch
|
||||
{
|
||||
case TieType.Random:
|
||||
tieText = "Random";
|
||||
break;
|
||||
case TieType.Highest:
|
||||
tieText = "Highest advances";
|
||||
break;
|
||||
case TieType.Lowest:
|
||||
tieText = "Lowest advances";
|
||||
break;
|
||||
case TieType.FullAdvancement:
|
||||
tieText = tourney.ParticipantsPerMatch == 2 ? "Both advance" : "Everyone advances";
|
||||
break;
|
||||
case TieType.FullElimination:
|
||||
tieText = tourney.ParticipantsPerMatch == 2 ? "Both eliminated" : "Everyone eliminated";
|
||||
break;
|
||||
}
|
||||
TieType.Random => "Random",
|
||||
TieType.Highest => "Highest advances",
|
||||
TieType.Lowest => "Lowest advances",
|
||||
TieType.FullAdvancement => (tourney.ParticipantsPerMatch == 2 ? "Both advance" : "Everyone advances"),
|
||||
TieType.FullElimination => (tourney.ParticipantsPerMatch == 2 ? "Both eliminated" : "Everyone eliminated"),
|
||||
_ => null
|
||||
};
|
||||
|
||||
AddBorderedText(35, y, 190, 20, $"Tiebreaker: {tieText}", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
|
|
|||
|
|
@ -11,550 +11,532 @@ using Server.Targeting;
|
|||
namespace Server.Engines.ConPVP
|
||||
{
|
||||
public class ConfirmSignupGump : Gump
|
||||
{
|
||||
private const int BlackColor32 = 0x000008;
|
||||
private const int LabelColor32 = 0xFFFFFF;
|
||||
private Mobile m_From;
|
||||
private List<Mobile> m_Players;
|
||||
private Mobile m_Registrar;
|
||||
private Tournament m_Tournament;
|
||||
|
||||
public ConfirmSignupGump(Mobile from, Mobile registrar, Tournament tourney, List<Mobile> players) : base(50, 50)
|
||||
{
|
||||
private const int BlackColor32 = 0x000008;
|
||||
private const int LabelColor32 = 0xFFFFFF;
|
||||
private Mobile m_From;
|
||||
private List<Mobile> m_Players;
|
||||
private Mobile m_Registrar;
|
||||
private Tournament m_Tournament;
|
||||
m_From = from;
|
||||
m_Registrar = registrar;
|
||||
m_Tournament = tourney;
|
||||
m_Players = players;
|
||||
|
||||
public ConfirmSignupGump(Mobile from, Mobile registrar, Tournament tourney, List<Mobile> players) : base(50, 50)
|
||||
m_From.CloseGump<AcceptTeamGump>();
|
||||
m_From.CloseGump<AcceptDuelGump>();
|
||||
m_From.CloseGump<DuelContextGump>();
|
||||
m_From.CloseGump<ConfirmSignupGump>();
|
||||
|
||||
#region Rules
|
||||
|
||||
Ruleset ruleset = tourney.Ruleset;
|
||||
Ruleset basedef = ruleset.Base;
|
||||
|
||||
int height = 185 + 60 + 12;
|
||||
|
||||
int changes = 0;
|
||||
|
||||
BitArray defs;
|
||||
|
||||
if (ruleset.Flavors.Count > 0)
|
||||
{
|
||||
m_From = from;
|
||||
m_Registrar = registrar;
|
||||
m_Tournament = tourney;
|
||||
m_Players = players;
|
||||
defs = new BitArray(basedef.Options);
|
||||
|
||||
m_From.CloseGump<AcceptTeamGump>();
|
||||
m_From.CloseGump<AcceptDuelGump>();
|
||||
m_From.CloseGump<DuelContextGump>();
|
||||
m_From.CloseGump<ConfirmSignupGump>();
|
||||
for (int i = 0; i < ruleset.Flavors.Count; ++i)
|
||||
defs.Or(ruleset.Flavors[i].Options);
|
||||
|
||||
#region Rules
|
||||
height += ruleset.Flavors.Count * 18;
|
||||
}
|
||||
else
|
||||
{
|
||||
defs = basedef.Options;
|
||||
}
|
||||
|
||||
Ruleset ruleset = tourney.Ruleset;
|
||||
Ruleset basedef = ruleset.Base;
|
||||
BitArray opts = ruleset.Options;
|
||||
|
||||
int height = 185 + 60 + 12;
|
||||
for (int i = 0; i < opts.Length; ++i)
|
||||
if (defs[i] != opts[i])
|
||||
++changes;
|
||||
|
||||
int changes = 0;
|
||||
height += changes * 22;
|
||||
|
||||
BitArray defs;
|
||||
height += 10 + 22 + 25 + 25;
|
||||
|
||||
if (ruleset.Flavors.Count > 0)
|
||||
if (tourney.PlayersPerParticipant > 1)
|
||||
height += 36 + tourney.PlayersPerParticipant * 20;
|
||||
|
||||
#endregion
|
||||
|
||||
Closable = false;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
//AddBackground( 0, 0, 400, 220, 9150 );
|
||||
AddBackground(1, 1, 398, height, 3600);
|
||||
//AddBackground( 16, 15, 369, 189, 9100 );
|
||||
|
||||
AddImageTiled(16, 15, 369, height - 29, 3604);
|
||||
AddAlphaRegion(16, 15, 369, height - 29);
|
||||
|
||||
AddImage(215, -43, 0xEE40);
|
||||
//AddImage( 330, 141, 0x8BA );
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
if (tourney.TourneyType == TourneyType.FreeForAll)
|
||||
{
|
||||
sb.Append("FFA");
|
||||
}
|
||||
else if (tourney.TourneyType == TourneyType.RandomTeam)
|
||||
{
|
||||
sb.Append(tourney.ParticipantsPerMatch);
|
||||
sb.Append("-Team");
|
||||
}
|
||||
else if (tourney.TourneyType == TourneyType.Faction)
|
||||
{
|
||||
sb.Append(tourney.ParticipantsPerMatch);
|
||||
sb.Append("-Team Faction");
|
||||
}
|
||||
else if (tourney.TourneyType == TourneyType.RedVsBlue)
|
||||
{
|
||||
sb.Append("Red v Blue");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < tourney.ParticipantsPerMatch; ++i)
|
||||
{
|
||||
defs = new BitArray(basedef.Options);
|
||||
if (sb.Length > 0)
|
||||
sb.Append('v');
|
||||
|
||||
for (int i = 0; i < ruleset.Flavors.Count; ++i)
|
||||
defs.Or(ruleset.Flavors[i].Options);
|
||||
|
||||
height += ruleset.Flavors.Count * 18;
|
||||
sb.Append(tourney.PlayersPerParticipant);
|
||||
}
|
||||
}
|
||||
|
||||
if (tourney.EventController != null)
|
||||
sb.Append(' ').Append(tourney.EventController.Title);
|
||||
|
||||
sb.Append(" Tournament Signup");
|
||||
|
||||
AddBorderedText(22, 22, 294, 20, Center(sb.ToString()), LabelColor32, BlackColor32);
|
||||
AddBorderedText(22, 50, 294, 40, "You have requested to join the tournament. Do you accept the rules?", 0xB0C868,
|
||||
BlackColor32);
|
||||
|
||||
AddImageTiled(32, 88, 264, 1, 9107);
|
||||
AddImageTiled(42, 90, 264, 1, 9157);
|
||||
|
||||
#region Rules
|
||||
|
||||
int y = 100;
|
||||
|
||||
var groupText = tourney.GroupType switch
|
||||
{
|
||||
GroupingType.HighVsLow => "High vs Low",
|
||||
GroupingType.Nearest => "Closest opponent",
|
||||
GroupingType.Random => "Random",
|
||||
_ => null
|
||||
};
|
||||
|
||||
AddBorderedText(35, y, 190, 20, $"Grouping: {groupText}", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
var tieText = tourney.TieType switch
|
||||
{
|
||||
TieType.Random => "Random",
|
||||
TieType.Highest => "Highest advances",
|
||||
TieType.Lowest => "Lowest advances",
|
||||
TieType.FullAdvancement => (tourney.ParticipantsPerMatch == 2 ? "Both advance" : "Everyone advances"),
|
||||
TieType.FullElimination => (tourney.ParticipantsPerMatch == 2 ? "Both eliminated" : "Everyone eliminated"),
|
||||
_ => null
|
||||
};
|
||||
|
||||
AddBorderedText(35, y, 190, 20, $"Tiebreaker: {tieText}", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
string sdText = "Off";
|
||||
|
||||
if (tourney.SuddenDeath > TimeSpan.Zero)
|
||||
{
|
||||
sdText = $"{(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2}";
|
||||
|
||||
if (tourney.SuddenDeathRounds > 0)
|
||||
sdText = $"{sdText} (first {tourney.SuddenDeathRounds} rounds)";
|
||||
else
|
||||
{
|
||||
defs = basedef.Options;
|
||||
}
|
||||
sdText = $"{sdText} (all rounds)";
|
||||
}
|
||||
|
||||
BitArray opts = ruleset.Options;
|
||||
AddBorderedText(35, y, 240, 20, $"Sudden Death: {sdText}", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
y += 6;
|
||||
AddImageTiled(32, y - 1, 264, 1, 9107);
|
||||
AddImageTiled(42, y + 1, 264, 1, 9157);
|
||||
y += 6;
|
||||
|
||||
AddBorderedText(35, y, 190, 20, $"Ruleset: {basedef.Title}", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
for (int i = 0; i < ruleset.Flavors.Count; ++i, y += 18)
|
||||
AddBorderedText(35, y, 190, 20, $" + {ruleset.Flavors[i].Title}", LabelColor32, BlackColor32);
|
||||
|
||||
y += 4;
|
||||
|
||||
if (changes > 0)
|
||||
{
|
||||
AddBorderedText(35, y, 190, 20, "Modifications:", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
for (int i = 0; i < opts.Length; ++i)
|
||||
if (defs[i] != opts[i])
|
||||
++changes;
|
||||
|
||||
height += changes * 22;
|
||||
|
||||
height += 10 + 22 + 25 + 25;
|
||||
|
||||
if (tourney.PlayersPerParticipant > 1)
|
||||
height += 36 + tourney.PlayersPerParticipant * 20;
|
||||
|
||||
#endregion
|
||||
|
||||
Closable = false;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
//AddBackground( 0, 0, 400, 220, 9150 );
|
||||
AddBackground(1, 1, 398, height, 3600);
|
||||
//AddBackground( 16, 15, 369, 189, 9100 );
|
||||
|
||||
AddImageTiled(16, 15, 369, height - 29, 3604);
|
||||
AddAlphaRegion(16, 15, 369, height - 29);
|
||||
|
||||
AddImage(215, -43, 0xEE40);
|
||||
//AddImage( 330, 141, 0x8BA );
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
if (tourney.TourneyType == TourneyType.FreeForAll)
|
||||
{
|
||||
sb.Append("FFA");
|
||||
}
|
||||
else if (tourney.TourneyType == TourneyType.RandomTeam)
|
||||
{
|
||||
sb.Append(tourney.ParticipantsPerMatch);
|
||||
sb.Append("-Team");
|
||||
}
|
||||
else if (tourney.TourneyType == TourneyType.Faction)
|
||||
{
|
||||
sb.Append(tourney.ParticipantsPerMatch);
|
||||
sb.Append("-Team Faction");
|
||||
}
|
||||
else if (tourney.TourneyType == TourneyType.RedVsBlue)
|
||||
{
|
||||
sb.Append("Red v Blue");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < tourney.ParticipantsPerMatch; ++i)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
sb.Append('v');
|
||||
string name = ruleset.Layout.FindByIndex(i);
|
||||
|
||||
sb.Append(tourney.PlayersPerParticipant);
|
||||
if (name != null) // sanity
|
||||
{
|
||||
AddImage(35, y, opts[i] ? 0xD3 : 0xD2);
|
||||
AddBorderedText(60, y, 165, 22, name, LabelColor32, BlackColor32);
|
||||
}
|
||||
|
||||
y += 22;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AddBorderedText(35, y, 190, 20, "Modifications: None", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
}
|
||||
|
||||
if (tourney.EventController != null)
|
||||
sb.Append(' ').Append(tourney.EventController.Title);
|
||||
#endregion
|
||||
|
||||
sb.Append(" Tournament Signup");
|
||||
#region Team
|
||||
|
||||
AddBorderedText(22, 22, 294, 20, Center(sb.ToString()), LabelColor32, BlackColor32);
|
||||
AddBorderedText(22, 50, 294, 40, "You have requested to join the tournament. Do you accept the rules?", 0xB0C868,
|
||||
BlackColor32);
|
||||
if (tourney.PlayersPerParticipant > 1)
|
||||
{
|
||||
y += 8;
|
||||
AddImageTiled(32, y - 1, 264, 1, 9107);
|
||||
AddImageTiled(42, y + 1, 264, 1, 9157);
|
||||
y += 8;
|
||||
|
||||
AddImageTiled(32, 88, 264, 1, 9107);
|
||||
AddImageTiled(42, 90, 264, 1, 9157);
|
||||
|
||||
#region Rules
|
||||
|
||||
int y = 100;
|
||||
|
||||
string groupText = null;
|
||||
|
||||
switch (tourney.GroupType)
|
||||
{
|
||||
case GroupingType.HighVsLow:
|
||||
groupText = "High vs Low";
|
||||
break;
|
||||
case GroupingType.Nearest:
|
||||
groupText = "Closest opponent";
|
||||
break;
|
||||
case GroupingType.Random:
|
||||
groupText = "Random";
|
||||
break;
|
||||
}
|
||||
|
||||
AddBorderedText(35, y, 190, 20, $"Grouping: {groupText}", LabelColor32, BlackColor32);
|
||||
AddBorderedText(35, y, 190, 20, "Your Team", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
string tieText = null;
|
||||
|
||||
switch (tourney.TieType)
|
||||
for (int i = 0; i < players.Count; ++i, y += 20)
|
||||
{
|
||||
case TieType.Random:
|
||||
tieText = "Random";
|
||||
break;
|
||||
case TieType.Highest:
|
||||
tieText = "Highest advances";
|
||||
break;
|
||||
case TieType.Lowest:
|
||||
tieText = "Lowest advances";
|
||||
break;
|
||||
case TieType.FullAdvancement:
|
||||
tieText = tourney.ParticipantsPerMatch == 2 ? "Both advance" : "Everyone advances";
|
||||
break;
|
||||
case TieType.FullElimination:
|
||||
tieText = tourney.ParticipantsPerMatch == 2 ? "Both eliminated" : "Everyone eliminated";
|
||||
break;
|
||||
}
|
||||
|
||||
AddBorderedText(35, y, 190, 20, $"Tiebreaker: {tieText}", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
string sdText = "Off";
|
||||
|
||||
if (tourney.SuddenDeath > TimeSpan.Zero)
|
||||
{
|
||||
sdText = $"{(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2}";
|
||||
|
||||
if (tourney.SuddenDeathRounds > 0)
|
||||
sdText = $"{sdText} (first {tourney.SuddenDeathRounds} rounds)";
|
||||
if (i == 0)
|
||||
AddImage(35, y, 0xD2);
|
||||
else
|
||||
sdText = $"{sdText} (all rounds)";
|
||||
AddGoldenButton(35, y, 1 + i);
|
||||
|
||||
AddBorderedText(60, y, 200, 20, players[i].Name, LabelColor32, BlackColor32);
|
||||
}
|
||||
|
||||
AddBorderedText(35, y, 240, 20, $"Sudden Death: {sdText}", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
y += 6;
|
||||
AddImageTiled(32, y - 1, 264, 1, 9107);
|
||||
AddImageTiled(42, y + 1, 264, 1, 9157);
|
||||
y += 6;
|
||||
|
||||
AddBorderedText(35, y, 190, 20, $"Ruleset: {basedef.Title}", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
for (int i = 0; i < ruleset.Flavors.Count; ++i, y += 18)
|
||||
AddBorderedText(35, y, 190, 20, $" + {ruleset.Flavors[i].Title}", LabelColor32, BlackColor32);
|
||||
|
||||
y += 4;
|
||||
|
||||
if (changes > 0)
|
||||
for (int i = players.Count; i < tourney.PlayersPerParticipant; ++i, y += 20)
|
||||
{
|
||||
AddBorderedText(35, y, 190, 20, "Modifications:", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
if (i == 0)
|
||||
AddImage(35, y, 0xD2);
|
||||
else
|
||||
AddGoldenButton(35, y, 1 + i);
|
||||
|
||||
for (int i = 0; i < opts.Length; ++i)
|
||||
if (defs[i] != opts[i])
|
||||
AddBorderedText(60, y, 200, 20, "(Empty)", LabelColor32, BlackColor32);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
y += 8;
|
||||
AddImageTiled(32, y - 1, 264, 1, 9107);
|
||||
AddImageTiled(42, y + 1, 264, 1, 9157);
|
||||
y += 8;
|
||||
|
||||
AddRadio(24, y, 9727, 9730, true, 1);
|
||||
AddBorderedText(60, y + 5, 250, 20, "Yes, I wish to join the tournament.", LabelColor32, BlackColor32);
|
||||
y += 35;
|
||||
|
||||
AddRadio(24, y, 9727, 9730, false, 2);
|
||||
AddBorderedText(60, y + 5, 250, 20, "No, I do not wish to join.", LabelColor32, BlackColor32);
|
||||
y += 35;
|
||||
|
||||
y -= 3;
|
||||
AddButton(314, y, 247, 248, 1);
|
||||
}
|
||||
|
||||
public string Center(string text) => $"<CENTER>{text}</CENTER>";
|
||||
|
||||
public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
|
||||
|
||||
private void AddBorderedText(int x, int y, int width, int height, string text, int color, int borderColor)
|
||||
{
|
||||
AddColoredText(x - 1, y - 1, width, height, text, borderColor);
|
||||
AddColoredText(x - 1, y + 1, width, height, text, borderColor);
|
||||
AddColoredText(x + 1, y - 1, width, height, text, borderColor);
|
||||
AddColoredText(x + 1, y + 1, width, height, text, borderColor);
|
||||
AddColoredText(x, y, width, height, text, color);
|
||||
}
|
||||
|
||||
private void AddColoredText(int x, int y, int width, int height, string text, int color)
|
||||
{
|
||||
if (color == 0)
|
||||
AddHtml(x, y, width, height, text);
|
||||
else
|
||||
AddHtml(x, y, width, height, Color(text, color));
|
||||
}
|
||||
|
||||
public void AddGoldenButton(int x, int y, int bid)
|
||||
{
|
||||
AddButton(x, y, 0xD2, 0xD2, bid);
|
||||
AddButton(x + 3, y + 3, 0xD8, 0xD8, bid);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID == 1 && info.IsSwitched(1))
|
||||
{
|
||||
Tournament tourney = m_Tournament;
|
||||
Mobile from = m_From;
|
||||
|
||||
switch (tourney.Stage)
|
||||
{
|
||||
case TournamentStage.Fighting:
|
||||
{
|
||||
if (m_Registrar != null)
|
||||
{
|
||||
string name = ruleset.Layout.FindByIndex(i);
|
||||
|
||||
if (name != null) // sanity
|
||||
{
|
||||
AddImage(35, y, opts[i] ? 0xD3 : 0xD2);
|
||||
AddBorderedText(60, y, 165, 22, name, LabelColor32, BlackColor32);
|
||||
}
|
||||
|
||||
y += 22;
|
||||
if (m_Tournament.HasParticipant(from))
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "Excuse me? You are already signed up.", from.NetState);
|
||||
else
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "The tournament has already begun. You are too late to signup now.",
|
||||
from.NetState);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AddBorderedText(35, y, 190, 20, "Modifications: None", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Team
|
||||
|
||||
if (tourney.PlayersPerParticipant > 1)
|
||||
{
|
||||
y += 8;
|
||||
AddImageTiled(32, y - 1, 264, 1, 9107);
|
||||
AddImageTiled(42, y + 1, 264, 1, 9157);
|
||||
y += 8;
|
||||
|
||||
AddBorderedText(35, y, 190, 20, "Your Team", LabelColor32, BlackColor32);
|
||||
y += 20;
|
||||
|
||||
for (int i = 0; i < players.Count; ++i, y += 20)
|
||||
{
|
||||
if (i == 0)
|
||||
AddImage(35, y, 0xD2);
|
||||
else
|
||||
AddGoldenButton(35, y, 1 + i);
|
||||
|
||||
AddBorderedText(60, y, 200, 20, players[i].Name, LabelColor32, BlackColor32);
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = players.Count; i < tourney.PlayersPerParticipant; ++i, y += 20)
|
||||
case TournamentStage.Inactive:
|
||||
{
|
||||
if (i == 0)
|
||||
AddImage(35, y, 0xD2);
|
||||
else
|
||||
AddGoldenButton(35, y, 1 + i);
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "The tournament is closed.", from.NetState);
|
||||
|
||||
AddBorderedText(60, y, 200, 20, "(Empty)", LabelColor32, BlackColor32);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
y += 8;
|
||||
AddImageTiled(32, y - 1, 264, 1, 9107);
|
||||
AddImageTiled(42, y + 1, 264, 1, 9157);
|
||||
y += 8;
|
||||
|
||||
AddRadio(24, y, 9727, 9730, true, 1);
|
||||
AddBorderedText(60, y + 5, 250, 20, "Yes, I wish to join the tournament.", LabelColor32, BlackColor32);
|
||||
y += 35;
|
||||
|
||||
AddRadio(24, y, 9727, 9730, false, 2);
|
||||
AddBorderedText(60, y + 5, 250, 20, "No, I do not wish to join.", LabelColor32, BlackColor32);
|
||||
y += 35;
|
||||
|
||||
y -= 3;
|
||||
AddButton(314, y, 247, 248, 1);
|
||||
}
|
||||
|
||||
public string Center(string text) => $"<CENTER>{text}</CENTER>";
|
||||
|
||||
public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
|
||||
|
||||
private void AddBorderedText(int x, int y, int width, int height, string text, int color, int borderColor)
|
||||
{
|
||||
AddColoredText(x - 1, y - 1, width, height, text, borderColor);
|
||||
AddColoredText(x - 1, y + 1, width, height, text, borderColor);
|
||||
AddColoredText(x + 1, y - 1, width, height, text, borderColor);
|
||||
AddColoredText(x + 1, y + 1, width, height, text, borderColor);
|
||||
AddColoredText(x, y, width, height, text, color);
|
||||
}
|
||||
|
||||
private void AddColoredText(int x, int y, int width, int height, string text, int color)
|
||||
{
|
||||
if (color == 0)
|
||||
AddHtml(x, y, width, height, text);
|
||||
else
|
||||
AddHtml(x, y, width, height, Color(text, color));
|
||||
}
|
||||
|
||||
public void AddGoldenButton(int x, int y, int bid)
|
||||
{
|
||||
AddButton(x, y, 0xD2, 0xD2, bid);
|
||||
AddButton(x + 3, y + 3, 0xD8, 0xD8, bid);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID == 1 && info.IsSwitched(1))
|
||||
{
|
||||
Tournament tourney = m_Tournament;
|
||||
Mobile from = m_From;
|
||||
|
||||
switch (tourney.Stage)
|
||||
case TournamentStage.Signup:
|
||||
{
|
||||
case TournamentStage.Fighting:
|
||||
{
|
||||
if (m_Registrar != null)
|
||||
{
|
||||
if (m_Tournament.HasParticipant(from))
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "Excuse me? You are already signed up.", from.NetState);
|
||||
else
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "The tournament has already begun. You are too late to signup now.",
|
||||
from.NetState);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case TournamentStage.Inactive:
|
||||
if (m_Players.Count != tourney.PlayersPerParticipant)
|
||||
{
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "The tournament is closed.", from.NetState);
|
||||
0x35, false, "You have not yet chosen your team.", from.NetState);
|
||||
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
break;
|
||||
}
|
||||
case TournamentStage.Signup:
|
||||
|
||||
Ladder ladder = Ladder.Instance;
|
||||
|
||||
for (int i = 0; i < m_Players.Count; ++i)
|
||||
{
|
||||
if (m_Players.Count != tourney.PlayersPerParticipant)
|
||||
Mobile mob = m_Players[i];
|
||||
|
||||
LadderEntry entry = ladder?.Find(mob);
|
||||
|
||||
if (entry != null && Ladder.GetLevel(entry.Experience) < tourney.LevelRequirement)
|
||||
{
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "You have not yet chosen your team.", from.NetState);
|
||||
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
break;
|
||||
}
|
||||
|
||||
Ladder ladder = Ladder.Instance;
|
||||
|
||||
for (int i = 0; i < m_Players.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Players[i];
|
||||
|
||||
LadderEntry entry = ladder?.Find(mob);
|
||||
|
||||
if (entry != null && Ladder.GetLevel(entry.Experience) < tourney.LevelRequirement)
|
||||
{
|
||||
if (m_Registrar != null)
|
||||
{
|
||||
if (mob == from)
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "You have not yet proven yourself a worthy dueler.", from.NetState);
|
||||
else
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, $"{mob.Name} has not yet proven themselves a worthy dueler.",
|
||||
from.NetState);
|
||||
}
|
||||
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
return;
|
||||
}
|
||||
|
||||
if (tourney.IsFactionRestricted && Faction.Find(mob) == null)
|
||||
{
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "Only those who have declared their faction allegiance may participate.",
|
||||
from.NetState);
|
||||
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
return;
|
||||
}
|
||||
|
||||
if (tourney.HasParticipant(mob))
|
||||
{
|
||||
if (m_Registrar != null)
|
||||
{
|
||||
if (mob == from)
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "You have already entered this tournament.", from.NetState);
|
||||
else
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, $"{mob.Name} has already entered this tournament.", from.NetState);
|
||||
}
|
||||
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob is PlayerMobile mobile && mobile.DuelContext != null)
|
||||
if (m_Registrar != null)
|
||||
{
|
||||
if (mob == from)
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false,
|
||||
"You are already assigned to a duel. You must yield it before joining this tournament.",
|
||||
from.NetState);
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "You have not yet proven yourself a worthy dueler.", from.NetState);
|
||||
else
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false,
|
||||
$"{mobile.Name} is already assigned to a duel. They must yield it before joining this tournament.",
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, $"{mob.Name} has not yet proven themselves a worthy dueler.",
|
||||
from.NetState);
|
||||
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
return;
|
||||
}
|
||||
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Registrar != null)
|
||||
if (tourney.IsFactionRestricted && Faction.Find(mob) == null)
|
||||
{
|
||||
string fmt;
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "Only those who have declared their faction allegiance may participate.",
|
||||
from.NetState);
|
||||
|
||||
if (tourney.PlayersPerParticipant == 1)
|
||||
fmt =
|
||||
"As you say m'{0}. I've written your name to the bracket. The tournament will begin {1}.";
|
||||
else if (tourney.PlayersPerParticipant == 2)
|
||||
fmt =
|
||||
"As you wish m'{0}. The tournament will begin {1}, but first you must name your partner.";
|
||||
else
|
||||
fmt = "As you wish m'{0}. The tournament will begin {1}, but first you must name your team.";
|
||||
|
||||
string timeUntil;
|
||||
int minutesUntil = (int)Math.Round((tourney.SignupStart + tourney.SignupPeriod - DateTime.UtcNow)
|
||||
.TotalMinutes);
|
||||
|
||||
if (minutesUntil == 0)
|
||||
timeUntil = "momentarily";
|
||||
else
|
||||
timeUntil = $"in {minutesUntil} minute{(minutesUntil == 1 ? "" : "s")}";
|
||||
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, string.Format(fmt, from.Female ? "Lady" : "Lord", timeUntil), from.NetState);
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
return;
|
||||
}
|
||||
|
||||
TourneyParticipant part = new TourneyParticipant(from);
|
||||
part.Players.Clear();
|
||||
part.Players.AddRange(m_Players);
|
||||
if (tourney.HasParticipant(mob))
|
||||
{
|
||||
if (m_Registrar != null)
|
||||
{
|
||||
if (mob == from)
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "You have already entered this tournament.", from.NetState);
|
||||
else
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, $"{mob.Name} has already entered this tournament.", from.NetState);
|
||||
}
|
||||
|
||||
tourney.Participants.Add(part);
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
if (mob is PlayerMobile mobile && mobile.DuelContext != null)
|
||||
{
|
||||
if (mob == from)
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false,
|
||||
"You are already assigned to a duel. You must yield it before joining this tournament.",
|
||||
from.NetState);
|
||||
else
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false,
|
||||
$"{mobile.Name} is already assigned to a duel. They must yield it before joining this tournament.",
|
||||
from.NetState);
|
||||
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (info.ButtonID > 1)
|
||||
{
|
||||
int index = info.ButtonID - 1;
|
||||
|
||||
if (index > 0 && index < m_Players.Count)
|
||||
{
|
||||
m_Players.RemoveAt(index);
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
}
|
||||
else if (m_Players.Count < m_Tournament.PlayersPerParticipant)
|
||||
{
|
||||
m_From.BeginTarget(12, false, TargetFlags.None, AddPlayer_OnTarget);
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
if (m_Registrar != null)
|
||||
{
|
||||
string fmt;
|
||||
|
||||
if (tourney.PlayersPerParticipant == 1)
|
||||
fmt =
|
||||
"As you say m'{0}. I've written your name to the bracket. The tournament will begin {1}.";
|
||||
else if (tourney.PlayersPerParticipant == 2)
|
||||
fmt =
|
||||
"As you wish m'{0}. The tournament will begin {1}, but first you must name your partner.";
|
||||
else
|
||||
fmt = "As you wish m'{0}. The tournament will begin {1}, but first you must name your team.";
|
||||
|
||||
string timeUntil;
|
||||
int minutesUntil = (int)Math.Round((tourney.SignupStart + tourney.SignupPeriod - DateTime.UtcNow)
|
||||
.TotalMinutes);
|
||||
|
||||
if (minutesUntil == 0)
|
||||
timeUntil = "momentarily";
|
||||
else
|
||||
timeUntil = $"in {minutesUntil} minute{(minutesUntil == 1 ? "" : "s")}";
|
||||
|
||||
m_Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, string.Format(fmt, from.Female ? "Lady" : "Lord", timeUntil), from.NetState);
|
||||
}
|
||||
|
||||
TourneyParticipant part = new TourneyParticipant(from);
|
||||
part.Players.Clear();
|
||||
part.Players.AddRange(m_Players);
|
||||
|
||||
tourney.Participants.Add(part);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlayer_OnTarget(Mobile from, object obj)
|
||||
else if (info.ButtonID > 1)
|
||||
{
|
||||
if (!(obj is Mobile mob) || mob == from)
|
||||
int index = info.ButtonID - 1;
|
||||
|
||||
if (index > 0 && index < m_Players.Count)
|
||||
{
|
||||
m_Players.RemoveAt(index);
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
}
|
||||
else if (m_Players.Count < m_Tournament.PlayersPerParticipant)
|
||||
{
|
||||
m_From.BeginTarget(12, false, TargetFlags.None, AddPlayer_OnTarget);
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlayer_OnTarget(Mobile from, object obj)
|
||||
{
|
||||
if (!(obj is Mobile mob) || mob == from)
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "Excuse me?", from.NetState);
|
||||
}
|
||||
else if (!mob.Player)
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
if (mob.Body.IsHuman)
|
||||
mob.SayTo(from, 1005443); // Nay, I would rather stay here and watch a nail rust.
|
||||
else
|
||||
mob.SayTo(from, 1005444); // The creature ignores your offer.
|
||||
}
|
||||
else if (AcceptDuelGump.IsIgnored(mob, from) || mob.Blessed)
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "They ignore your invitation.", from.NetState);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(mob is PlayerMobile pm))
|
||||
return;
|
||||
|
||||
if (pm.DuelContext != null)
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "Excuse me?", from.NetState);
|
||||
0x22, false, "They are already assigned to another duel.", from.NetState);
|
||||
}
|
||||
else if (!mob.Player)
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
if (mob.Body.IsHuman)
|
||||
mob.SayTo(from, 1005443); // Nay, I would rather stay here and watch a nail rust.
|
||||
else
|
||||
mob.SayTo(from, 1005444); // The creature ignores your offer.
|
||||
}
|
||||
else if (AcceptDuelGump.IsIgnored(mob, from) || mob.Blessed)
|
||||
else if (mob.HasGump<AcceptTeamGump>())
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "They ignore your invitation.", from.NetState);
|
||||
0x22, false, "They have already been offered a partnership.", from.NetState);
|
||||
}
|
||||
else if (mob.HasGump<ConfirmSignupGump>())
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "They are already trying to join this tournament.", from.NetState);
|
||||
}
|
||||
else if (m_Players.Contains(mob))
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "You have already named them as a team member.", from.NetState);
|
||||
}
|
||||
else if (m_Tournament.HasParticipant(mob))
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "They have already entered this tournament.", from.NetState);
|
||||
}
|
||||
else if (m_Players.Count >= m_Tournament.PlayersPerParticipant)
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "Your team is full.", from.NetState);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(mob is PlayerMobile pm))
|
||||
return;
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
mob.SendGump(new AcceptTeamGump(from, mob, m_Tournament, m_Registrar, m_Players));
|
||||
|
||||
if (pm.DuelContext != null)
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "They are already assigned to another duel.", from.NetState);
|
||||
}
|
||||
else if (mob.HasGump<AcceptTeamGump>())
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "They have already been offered a partnership.", from.NetState);
|
||||
}
|
||||
else if (mob.HasGump<ConfirmSignupGump>())
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "They are already trying to join this tournament.", from.NetState);
|
||||
}
|
||||
else if (m_Players.Contains(mob))
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "You have already named them as a team member.", from.NetState);
|
||||
}
|
||||
else if (m_Tournament.HasParticipant(mob))
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "They have already entered this tournament.", from.NetState);
|
||||
}
|
||||
else if (m_Players.Count >= m_Tournament.PlayersPerParticipant)
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "Your team is full.", from.NetState);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendGump(new ConfirmSignupGump(m_From, m_Registrar, m_Tournament, m_Players));
|
||||
mob.SendGump(new AcceptTeamGump(from, mob, m_Tournament, m_Registrar, m_Players));
|
||||
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x59, false,
|
||||
$"As you command m'{(from.Female ? "Lady" : "Lord")}. I've given your offer to {mob.Name}.",
|
||||
from.NetState);
|
||||
}
|
||||
m_Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x59, false,
|
||||
$"As you command m'{(from.Female ? "Lady" : "Lord")}. I've given your offer to {mob.Name}.",
|
||||
from.NetState);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -183,15 +183,15 @@ namespace Server.Engines.ConPVP
|
|||
string numStr = num.ToString("N0");
|
||||
|
||||
if (num % 100 > 10 && num % 100 < 20)
|
||||
return numStr + "th";
|
||||
return $"{numStr}th";
|
||||
|
||||
switch (num % 10)
|
||||
return (num % 10) switch
|
||||
{
|
||||
case 1: return numStr + "st";
|
||||
case 2: return numStr + "nd";
|
||||
case 3: return numStr + "rd";
|
||||
default: return numStr + "th";
|
||||
}
|
||||
1 => $"{numStr}st",
|
||||
2 => $"{numStr}nd",
|
||||
3 => $"{numStr}rd",
|
||||
_ => $"{numStr}th"
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ namespace Server.Engines.ConPVP
|
|||
else
|
||||
{
|
||||
AddHtml(35, 25, 190, 20, Center("Starting"));
|
||||
AddHtml(35, 25, 190, 20, "<DIV ALIGN=RIGHT>" + count);
|
||||
AddHtml(35, 25, 190, 20, $"<DIV ALIGN=RIGHT>{count}");
|
||||
}
|
||||
|
||||
int y = 25 + 20;
|
||||
|
|
|
|||
|
|
@ -162,44 +162,26 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
int y = 53;
|
||||
|
||||
string groupText = null;
|
||||
|
||||
switch (tourney.GroupType)
|
||||
var groupText = tourney.GroupType switch
|
||||
{
|
||||
case GroupingType.HighVsLow:
|
||||
groupText = "High vs Low";
|
||||
break;
|
||||
case GroupingType.Nearest:
|
||||
groupText = "Closest opponent";
|
||||
break;
|
||||
case GroupingType.Random:
|
||||
groupText = "Random";
|
||||
break;
|
||||
}
|
||||
GroupingType.HighVsLow => "High vs Low",
|
||||
GroupingType.Nearest => "Closest opponent",
|
||||
GroupingType.Random => "Random",
|
||||
_ => null
|
||||
};
|
||||
|
||||
AddHtml(35, y, 190, 20, $"Grouping: {groupText}");
|
||||
y += 20;
|
||||
|
||||
string tieText = null;
|
||||
|
||||
switch (tourney.TieType)
|
||||
var tieText = tourney.TieType switch
|
||||
{
|
||||
case TieType.Random:
|
||||
tieText = "Random";
|
||||
break;
|
||||
case TieType.Highest:
|
||||
tieText = "Highest advances";
|
||||
break;
|
||||
case TieType.Lowest:
|
||||
tieText = "Lowest advances";
|
||||
break;
|
||||
case TieType.FullAdvancement:
|
||||
tieText = tourney.ParticipantsPerMatch == 2 ? "Both advance" : "Everyone advances";
|
||||
break;
|
||||
case TieType.FullElimination:
|
||||
tieText = tourney.ParticipantsPerMatch == 2 ? "Both eliminated" : "Everyone eliminated";
|
||||
break;
|
||||
}
|
||||
TieType.Random => "Random",
|
||||
TieType.Highest => "Highest advances",
|
||||
TieType.Lowest => "Lowest advances",
|
||||
TieType.FullAdvancement => (tourney.ParticipantsPerMatch == 2 ? "Both advance" : "Everyone advances"),
|
||||
TieType.FullElimination => (tourney.ParticipantsPerMatch == 2 ? "Both eliminated" : "Everyone eliminated"),
|
||||
_ => null
|
||||
};
|
||||
|
||||
AddHtml(35, y, 190, 20, $"Tiebreaker: {tieText}");
|
||||
y += 20;
|
||||
|
|
@ -352,7 +334,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
AddHtml(25, 53, 250, 20, $"Name: {mob.Name}");
|
||||
AddHtml(25, 73, 250, 20,
|
||||
$"Guild: {(mob.Guild == null ? "None" : mob.Guild.Name + " [" + mob.Guild.Abbreviation + "]")}");
|
||||
$"Guild: {(mob.Guild == null ? "None" : $"{mob.Guild.Name} [{mob.Guild.Abbreviation}]")}");
|
||||
AddHtml(25, 93, 250, 20, $"Rank: {(entry == null ? "N/A" : LadderGump.Rank(entry.Index + 1))}");
|
||||
AddHtml(25, 113, 250, 20, $"Level: {(entry == null ? 0 : Ladder.GetLevel(entry.Experience))}");
|
||||
AddHtml(25, 133, 250, 20, $"Wins: {entry?.Wins ?? 0:N0}");
|
||||
|
|
@ -375,7 +357,7 @@ namespace Server.Engines.ConPVP
|
|||
StartPage(out int index, out int count, out int y, 12);
|
||||
|
||||
for (int i = 0; i < count; ++i, y += 18)
|
||||
AddRightArrow(25, y, ToButtonID(3, index + i), "Round #" + (index + i + 1));
|
||||
AddRightArrow(25, y, ToButtonID(3, index + i), $"Round #{index + i + 1}");
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -256,10 +256,10 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
if (index >= 0 && index < Entries.Count)
|
||||
{
|
||||
while (index - 1 >= 0 && (entry.CompareTo(Entries[index - 1])) < 0)
|
||||
while (index - 1 >= 0 && entry.CompareTo(Entries[index - 1]) < 0)
|
||||
index = Swap(index, index - 1);
|
||||
|
||||
while (index + 1 < Entries.Count && (entry.CompareTo(Entries[index + 1])) > 0)
|
||||
while (index + 1 < Entries.Count && entry.CompareTo(Entries[index + 1]) > 0)
|
||||
index = Swap(index, index + 1);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -700,7 +700,7 @@ namespace Server.Engines.ConPVP
|
|||
public string FindByIndex(int index)
|
||||
{
|
||||
if (index >= Offset && index < Offset + Options.Length)
|
||||
return Description + ": " + Options[index - Offset];
|
||||
return $"{Description}: {Options[index - Offset]}";
|
||||
|
||||
for (int i = 0; i < Children.Length; ++i)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
PlayerMobile pm = m as PlayerMobile ??
|
||||
(m is BaseCreature bc && bc.Summoned ?
|
||||
bc.SummonMaster as PlayerMobile : null);
|
||||
bc.SummonMaster as PlayerMobile : null);
|
||||
|
||||
if (pm?.DuelContext?.StartedBeginCountdown == true)
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -203,10 +203,8 @@ namespace Server.Engines.ConPVP
|
|||
public bool HasParticipant(Mobile mob)
|
||||
{
|
||||
for (int i = 0; i < Participants.Count; ++i)
|
||||
{
|
||||
if (Participants[i].Players.Contains(mob))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
@ -369,10 +367,8 @@ namespace Server.Engines.ConPVP
|
|||
int rem = 0;
|
||||
|
||||
for (int i = 0; i < part.Context.Participants.Count; ++i)
|
||||
{
|
||||
if (part.Context.Participants[i]?.Eliminated == false)
|
||||
++rem;
|
||||
}
|
||||
|
||||
TourneyParticipant tp = part.TourneyPart;
|
||||
|
||||
|
|
@ -791,92 +787,92 @@ namespace Server.Engines.ConPVP
|
|||
continue;
|
||||
|
||||
for (int j = 0; j < part.Players.Count; ++j)
|
||||
part.Players[j].SendMessage("You have been disqualified from the tournament.");
|
||||
part.Players[j].SendMessage("You have been disqualified from the tournament.");
|
||||
|
||||
Undefeated.RemoveAt(i);
|
||||
Undefeated.RemoveAt(i);
|
||||
|
||||
if (Undefeated.Count == 1)
|
||||
if (Undefeated.Count == 1)
|
||||
{
|
||||
TourneyParticipant winner = Undefeated[0];
|
||||
|
||||
try
|
||||
{
|
||||
TourneyParticipant winner = Undefeated[0];
|
||||
|
||||
try
|
||||
if (EventController != null)
|
||||
{
|
||||
if (EventController != null)
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {EventController.GetTeamName(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner))} has won");
|
||||
}
|
||||
else if (TourneyType == TourneyType.RandomTeam)
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
||||
}
|
||||
else if (TourneyType == TourneyType.Faction)
|
||||
{
|
||||
if (m_ParticipantsPerMatch == 4)
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {EventController.GetTeamName(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner))} has won");
|
||||
}
|
||||
else if (TourneyType == TourneyType.RandomTeam)
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
||||
}
|
||||
else if (TourneyType == TourneyType.Faction)
|
||||
{
|
||||
if (m_ParticipantsPerMatch == 4)
|
||||
{
|
||||
string name = "(null)";
|
||||
string name = "(null)";
|
||||
|
||||
switch (Pyramid.Levels[0].Matches[0]
|
||||
.Participants.IndexOf(winner))
|
||||
switch (Pyramid.Levels[0].Matches[0]
|
||||
.Participants.IndexOf(winner))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
name = "Minax";
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
name = "Council of Mages";
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
name = "True Britannians";
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
name = "Shadowlords";
|
||||
break;
|
||||
}
|
||||
name = "Minax";
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
name = "Council of Mages";
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
name = "True Britannians";
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
name = "Shadowlords";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Alert("The tournament has completed!", $"The {name} team has won!");
|
||||
}
|
||||
else if (m_ParticipantsPerMatch == 2)
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
||||
}
|
||||
Alert("The tournament has completed!", $"The {name} team has won!");
|
||||
}
|
||||
else if (TourneyType == TourneyType.RedVsBlue)
|
||||
else if (m_ParticipantsPerMatch == 2)
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Red" : "Blue")} has won!");
|
||||
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"{winner.NameList} {(winner.Players.Count > 1 ? "are" : "is")} the champion{(winner.Players.Count == 1 ? "" : "s")}.");
|
||||
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
||||
}
|
||||
}
|
||||
catch
|
||||
else if (TourneyType == TourneyType.RedVsBlue)
|
||||
{
|
||||
// ignored
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Red" : "Blue")} has won!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"{winner.NameList} {(winner.Players.Count > 1 ? "are" : "is")} the champion{(winner.Players.Count == 1 ? "" : "s")}.");
|
||||
}
|
||||
|
||||
GiveAwards();
|
||||
|
||||
CurrentStage = TournamentStage.Inactive;
|
||||
Undefeated.Clear();
|
||||
break;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
GiveAwards();
|
||||
|
||||
CurrentStage = TournamentStage.Inactive;
|
||||
Undefeated.Clear();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -146,20 +146,13 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
for (int i = 0; i < partsPerMatch; ++i)
|
||||
{
|
||||
int idx = 0;
|
||||
|
||||
switch (groupType)
|
||||
var idx = groupType switch
|
||||
{
|
||||
case GroupingType.HighVsLow:
|
||||
idx = i * (copy.Count - 1) / (partsPerMatch - 1);
|
||||
break;
|
||||
case GroupingType.Nearest:
|
||||
idx = 0;
|
||||
break;
|
||||
case GroupingType.Random:
|
||||
idx = Utility.Random(copy.Count);
|
||||
break;
|
||||
}
|
||||
GroupingType.HighVsLow => (i * (copy.Count - 1) / (partsPerMatch - 1)),
|
||||
GroupingType.Nearest => 0,
|
||||
GroupingType.Random => Utility.Random(copy.Count),
|
||||
_ => 0
|
||||
};
|
||||
|
||||
thisMatch.Add(copy[idx]);
|
||||
copy.RemoveAt(idx);
|
||||
|
|
|
|||
|
|
@ -1,93 +1,93 @@
|
|||
using System;
|
||||
using Server.Factions;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.ConPVP
|
||||
{
|
||||
public class TournamentRegistrar : Banker
|
||||
{
|
||||
[Constructible]
|
||||
public TournamentRegistrar()
|
||||
{
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(30.0), TimeSpan.FromSeconds(30.0), Announce_Callback);
|
||||
}
|
||||
|
||||
public TournamentRegistrar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public TournamentController Tournament{ get; set; }
|
||||
|
||||
private void Announce_Callback()
|
||||
{
|
||||
Tournament tourney = Tournament?.Tournament;
|
||||
|
||||
if (tourney?.Stage == TournamentStage.Signup)
|
||||
PublicOverheadMessage(MessageType.Regular, 0x35, false,
|
||||
"Come one, come all! Do you aspire to be a fighter of great renown? Join this tournament and show the world your abilities.");
|
||||
}
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
base.OnMovement(m, oldLocation);
|
||||
|
||||
Tournament tourney = Tournament?.Tournament;
|
||||
|
||||
if (InRange(m, 4) && !InRange(oldLocation, 4) && tourney != null && tourney.Stage == TournamentStage.Signup &&
|
||||
m.CanBeginAction(this))
|
||||
{
|
||||
Ladder ladder = Ladder.Instance;
|
||||
|
||||
LadderEntry entry = ladder?.Find(m);
|
||||
|
||||
if (entry != null && Ladder.GetLevel(entry.Experience) < tourney.LevelRequirement)
|
||||
return;
|
||||
|
||||
if (tourney.IsFactionRestricted && Faction.Find(m) == null) return;
|
||||
|
||||
if (tourney.HasParticipant(m))
|
||||
return;
|
||||
|
||||
PrivateOverheadMessage(MessageType.Regular, 0x35, false,
|
||||
$"Hello m'{(m.Female ? "Lady" : "Lord")}. Dost thou wish to enter this tournament? You need only to write your name in this book.",
|
||||
m.NetState);
|
||||
m.BeginAction(this);
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(10.0), ReleaseLock_Callback, m);
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseLock_Callback(Mobile m)
|
||||
{
|
||||
m.EndAction(this);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(Tournament);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Tournament = reader.ReadItem() as TournamentController;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(30.0), TimeSpan.FromSeconds(30.0), Announce_Callback);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using Server.Factions;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.ConPVP
|
||||
{
|
||||
public class TournamentRegistrar : Banker
|
||||
{
|
||||
[Constructible]
|
||||
public TournamentRegistrar()
|
||||
{
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(30.0), TimeSpan.FromSeconds(30.0), Announce_Callback);
|
||||
}
|
||||
|
||||
public TournamentRegistrar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public TournamentController Tournament{ get; set; }
|
||||
|
||||
private void Announce_Callback()
|
||||
{
|
||||
Tournament tourney = Tournament?.Tournament;
|
||||
|
||||
if (tourney?.Stage == TournamentStage.Signup)
|
||||
PublicOverheadMessage(MessageType.Regular, 0x35, false,
|
||||
"Come one, come all! Do you aspire to be a fighter of great renown? Join this tournament and show the world your abilities.");
|
||||
}
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
base.OnMovement(m, oldLocation);
|
||||
|
||||
Tournament tourney = Tournament?.Tournament;
|
||||
|
||||
if (InRange(m, 4) && !InRange(oldLocation, 4) && tourney != null && tourney.Stage == TournamentStage.Signup &&
|
||||
m.CanBeginAction(this))
|
||||
{
|
||||
Ladder ladder = Ladder.Instance;
|
||||
|
||||
LadderEntry entry = ladder?.Find(m);
|
||||
|
||||
if (entry != null && Ladder.GetLevel(entry.Experience) < tourney.LevelRequirement)
|
||||
return;
|
||||
|
||||
if (tourney.IsFactionRestricted && Faction.Find(m) == null) return;
|
||||
|
||||
if (tourney.HasParticipant(m))
|
||||
return;
|
||||
|
||||
PrivateOverheadMessage(MessageType.Regular, 0x35, false,
|
||||
$"Hello m'{(m.Female ? "Lady" : "Lord")}. Dost thou wish to enter this tournament? You need only to write your name in this book.",
|
||||
m.NetState);
|
||||
m.BeginAction(this);
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(10.0), ReleaseLock_Callback, m);
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseLock_Callback(Mobile m)
|
||||
{
|
||||
m.EndAction(this);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(Tournament);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Tournament = reader.ReadItem() as TournamentController;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(30.0), TimeSpan.FromSeconds(30.0), Announce_Callback);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using Server.Network;
|
|||
|
||||
namespace Server.Engines.ConPVP
|
||||
{
|
||||
public class TournamentSignupItem : Item
|
||||
public class TournamentSignupItem : Item
|
||||
{
|
||||
[Constructible]
|
||||
public TournamentSignupItem() : base(4029) => Movable = false;
|
||||
|
|
@ -34,85 +34,85 @@ public class TournamentSignupItem : Item
|
|||
|
||||
if (tourney == null)
|
||||
return;
|
||||
|
||||
|
||||
if (Registrar != null)
|
||||
Registrar.Direction = Registrar.GetDirectionTo(this);
|
||||
Registrar.Direction = Registrar.GetDirectionTo(this);
|
||||
|
||||
switch (tourney.Stage)
|
||||
switch (tourney.Stage)
|
||||
{
|
||||
case TournamentStage.Fighting:
|
||||
{
|
||||
case TournamentStage.Fighting:
|
||||
if (Registrar != null)
|
||||
{
|
||||
if (Registrar != null)
|
||||
{
|
||||
if (tourney.HasParticipant(from))
|
||||
Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "Excuse me? You are already signed up.", from.NetState);
|
||||
else
|
||||
Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "The tournament has already begun. You are too late to signup now.",
|
||||
from.NetState);
|
||||
}
|
||||
|
||||
break;
|
||||
if (tourney.HasParticipant(from))
|
||||
Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "Excuse me? You are already signed up.", from.NetState);
|
||||
else
|
||||
Registrar.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "The tournament has already begun. You are too late to signup now.",
|
||||
from.NetState);
|
||||
}
|
||||
case TournamentStage.Inactive:
|
||||
|
||||
break;
|
||||
}
|
||||
case TournamentStage.Inactive:
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "The tournament is closed.", from.NetState);
|
||||
|
||||
break;
|
||||
}
|
||||
case TournamentStage.Signup:
|
||||
{
|
||||
Ladder ladder = Ladder.Instance;
|
||||
LadderEntry entry = ladder?.Find(from);
|
||||
|
||||
if (entry != null && Ladder.GetLevel(entry.Experience) < tourney.LevelRequirement)
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "The tournament is closed.", from.NetState);
|
||||
0x35, false, "You have not yet proven yourself a worthy dueler.", from.NetState);
|
||||
|
||||
break;
|
||||
}
|
||||
case TournamentStage.Signup:
|
||||
|
||||
if (tourney.IsFactionRestricted && Faction.Find(from) == null)
|
||||
{
|
||||
Ladder ladder = Ladder.Instance;
|
||||
LadderEntry entry = ladder?.Find(from);
|
||||
|
||||
if (entry != null && Ladder.GetLevel(entry.Experience) < tourney.LevelRequirement)
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "You have not yet proven yourself a worthy dueler.", from.NetState);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (tourney.IsFactionRestricted && Faction.Find(from) == null)
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "Only those who have declared their faction allegiance may participate.",
|
||||
from.NetState);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (from.HasGump<AcceptTeamGump>())
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "You must first respond to the offer I've given you.", from.NetState);
|
||||
}
|
||||
else if (from.HasGump<AcceptDuelGump>())
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "You must first cancel your duel offer.", from.NetState);
|
||||
}
|
||||
else if (from is PlayerMobile mobile && mobile.DuelContext != null)
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "You are already participating in a duel.", mobile.NetState);
|
||||
}
|
||||
else if (!tourney.HasParticipant(from))
|
||||
{
|
||||
from.CloseGump<ConfirmSignupGump>();
|
||||
from.SendGump(new ConfirmSignupGump(from, Registrar, tourney, new List<Mobile> { from }));
|
||||
}
|
||||
else
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "You have already entered this tournament.", from.NetState);
|
||||
}
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "Only those who have declared their faction allegiance may participate.",
|
||||
from.NetState);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (from.HasGump<AcceptTeamGump>())
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "You must first respond to the offer I've given you.", from.NetState);
|
||||
}
|
||||
else if (from.HasGump<AcceptDuelGump>())
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "You must first cancel your duel offer.", from.NetState);
|
||||
}
|
||||
else if (from is PlayerMobile mobile && mobile.DuelContext != null)
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x22, false, "You are already participating in a duel.", mobile.NetState);
|
||||
}
|
||||
else if (!tourney.HasParticipant(from))
|
||||
{
|
||||
from.CloseGump<ConfirmSignupGump>();
|
||||
from.SendGump(new ConfirmSignupGump(from, Registrar, tourney, new List<Mobile> { from }));
|
||||
}
|
||||
else
|
||||
{
|
||||
Registrar?.PrivateOverheadMessage(MessageType.Regular,
|
||||
0x35, false, "You have already entered this tournament.", from.NetState);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -143,4 +143,4 @@ public class TournamentSignupItem : Item
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -102,18 +102,13 @@ namespace Server.Items
|
|||
{
|
||||
Name = $"{m_Rank.ToString().ToLower()} trophy";
|
||||
|
||||
switch (m_Rank)
|
||||
Hue = m_Rank switch
|
||||
{
|
||||
case TrophyRank.Gold:
|
||||
Hue = 2213;
|
||||
break;
|
||||
case TrophyRank.Silver:
|
||||
Hue = 0;
|
||||
break;
|
||||
case TrophyRank.Bronze:
|
||||
Hue = 2206;
|
||||
break;
|
||||
}
|
||||
TrophyRank.Gold => 2213,
|
||||
TrophyRank.Silver => 0,
|
||||
TrophyRank.Bronze => 2206,
|
||||
_ => Hue
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -201,7 +201,7 @@ namespace Server.Engines.Craft
|
|||
CraftContext context = m_CraftSystem.GetContext(m_From);
|
||||
|
||||
AddButton(220, 260, 4005, 4007, GetButtonID(6, 4));
|
||||
AddHtmlLocalized(255, 263, 200, 18, context == null || !context.DoNotColor ? 1061591 : 1061590,
|
||||
AddHtmlLocalized(255, 263, 200, 18, context?.DoNotColor != true ? 1061591 : 1061590,
|
||||
LabelColor);
|
||||
}
|
||||
|
||||
|
|
@ -557,18 +557,13 @@ namespace Server.Engines.Craft
|
|||
if (context == null || !system.MarkOption)
|
||||
break;
|
||||
|
||||
switch (context.MarkOption)
|
||||
context.MarkOption = context.MarkOption switch
|
||||
{
|
||||
case CraftMarkOption.MarkItem:
|
||||
context.MarkOption = CraftMarkOption.DoNotMark;
|
||||
break;
|
||||
case CraftMarkOption.DoNotMark:
|
||||
context.MarkOption = CraftMarkOption.PromptForMark;
|
||||
break;
|
||||
case CraftMarkOption.PromptForMark:
|
||||
context.MarkOption = CraftMarkOption.MarkItem;
|
||||
break;
|
||||
}
|
||||
CraftMarkOption.MarkItem => CraftMarkOption.DoNotMark,
|
||||
CraftMarkOption.DoNotMark => CraftMarkOption.PromptForMark,
|
||||
CraftMarkOption.PromptForMark => CraftMarkOption.MarkItem,
|
||||
_ => context.MarkOption
|
||||
};
|
||||
|
||||
m_From.SendGump(new CraftGump(m_From, m_CraftSystem, m_Tool, null, m_Page));
|
||||
|
||||
|
|
|
|||
|
|
@ -111,15 +111,12 @@ namespace Server.Engines.Craft
|
|||
|
||||
private TextDefinition RequiredExpansionMessage(Expansion expansion)
|
||||
{
|
||||
switch (expansion)
|
||||
return expansion switch
|
||||
{
|
||||
case Expansion.SE:
|
||||
return 1063363; // * Requires the "Samurai Empire" expansion
|
||||
case Expansion.ML:
|
||||
return 1072651; // * Requires the "Mondain's Legacy" expansion
|
||||
default:
|
||||
return $"* Requires the \"{ExpansionInfo.GetInfo(expansion).Name}\" expansion";
|
||||
}
|
||||
Expansion.SE => (TextDefinition)1063363, // * Requires the "Samurai Empire" expansion
|
||||
Expansion.ML => (TextDefinition)1072651, // * Requires the "Mondain's Legacy" expansion
|
||||
_ => (TextDefinition)$"* Requires the \"{ExpansionInfo.GetInfo(expansion).Name}\" expansion"
|
||||
};
|
||||
}
|
||||
|
||||
public void DrawItem()
|
||||
|
|
|
|||
|
|
@ -755,7 +755,7 @@ namespace Server.Engines.Craft
|
|||
|
||||
if (allRequiredSkills && chance >= 0.0)
|
||||
{
|
||||
if (Recipe == null || !(from is PlayerMobile) || ((PlayerMobile)from).HasRecipe(Recipe))
|
||||
if (Recipe == null || (from as PlayerMobile)?.HasRecipe(Recipe) != false)
|
||||
{
|
||||
int badCraft = craftSystem.CanCraft(from, tool, ItemType);
|
||||
|
||||
|
|
@ -827,20 +827,15 @@ namespace Server.Engines.Craft
|
|||
}
|
||||
}
|
||||
|
||||
private object
|
||||
RequiredExpansionMessage(
|
||||
Expansion expansion) //Eventually convert to TextDefinition, but that requires that we convert all the gumps to ues it too. Not that it wouldn't be a bad idea.
|
||||
//Eventually convert to TextDefinition, but that requires that we convert all the gumps to ues it too. Not that it wouldn't be a bad idea.
|
||||
private object RequiredExpansionMessage(Expansion expansion)
|
||||
{
|
||||
switch (expansion)
|
||||
return expansion switch
|
||||
{
|
||||
case Expansion.SE:
|
||||
return 1063307; // The "Samurai Empire" expansion is required to attempt this item.
|
||||
case Expansion.ML:
|
||||
return 1072650; // The "Mondain's Legacy" expansion is required to attempt this item.
|
||||
default:
|
||||
return
|
||||
$"The \"{ExpansionInfo.GetInfo(expansion).Name}\" expansion is required to attempt this item.";
|
||||
}
|
||||
Expansion.SE => (object)1063307, // The "Samurai Empire" expansion is required to attempt this item.
|
||||
Expansion.ML => 1072650, // The "Mondain's Legacy" expansion is required to attempt this item.
|
||||
_ => $"The \"{ExpansionInfo.GetInfo(expansion).Name}\" expansion is required to attempt this item."
|
||||
};
|
||||
}
|
||||
|
||||
public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes,
|
||||
|
|
|
|||
|
|
@ -304,33 +304,18 @@ namespace Server.Engines.Craft
|
|||
EnhanceResult res = Enhance.Invoke(from, m_CraftSystem, m_Tool, item, m_Resource, m_ResourceType,
|
||||
ref message);
|
||||
|
||||
switch (res)
|
||||
message = res switch
|
||||
{
|
||||
case EnhanceResult.NotInBackpack:
|
||||
message = 1061005;
|
||||
break; // The item must be in your backpack to enhance it.
|
||||
case EnhanceResult.AlreadyEnhanced:
|
||||
message = 1061012;
|
||||
break; // This item is already enhanced with the properties of a special material.
|
||||
case EnhanceResult.BadItem:
|
||||
message = 1061011;
|
||||
break; // You cannot enhance this type of item with the properties of the selected special material.
|
||||
case EnhanceResult.BadResource:
|
||||
message = 1061010;
|
||||
break; // You must select a special material in order to enhance an item with its properties.
|
||||
case EnhanceResult.Broken:
|
||||
message = 1061080;
|
||||
break; // You attempt to enhance the item, but fail catastrophically. The item is lost.
|
||||
case EnhanceResult.Failure:
|
||||
message = 1061082;
|
||||
break; // You attempt to enhance the item, but fail. Some material is lost in the process.
|
||||
case EnhanceResult.Success:
|
||||
message = 1061008;
|
||||
break; // You enhance the item with the properties of the special material.
|
||||
case EnhanceResult.NoSkill:
|
||||
message = 1044153;
|
||||
break; // You don't have the required skills to attempt this item.
|
||||
}
|
||||
EnhanceResult.NotInBackpack => 1061005,
|
||||
EnhanceResult.AlreadyEnhanced => 1061012,
|
||||
EnhanceResult.BadItem => 1061011,
|
||||
EnhanceResult.BadResource => 1061010,
|
||||
EnhanceResult.Broken => 1061080,
|
||||
EnhanceResult.Failure => 1061082,
|
||||
EnhanceResult.Success => 1061008,
|
||||
EnhanceResult.NoSkill => 1044153,
|
||||
_ => message
|
||||
};
|
||||
|
||||
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, message));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
|
|
|
|||
|
|
@ -65,35 +65,18 @@ namespace Server.Engines.Craft
|
|||
if (craftResource.Amount < 2)
|
||||
return SmeltResult.Invalid; // Not enough metal to resmelt
|
||||
|
||||
double difficulty = 0.0;
|
||||
|
||||
switch (resource)
|
||||
var difficulty = resource switch
|
||||
{
|
||||
case CraftResource.DullCopper:
|
||||
difficulty = 65.0;
|
||||
break;
|
||||
case CraftResource.ShadowIron:
|
||||
difficulty = 70.0;
|
||||
break;
|
||||
case CraftResource.Copper:
|
||||
difficulty = 75.0;
|
||||
break;
|
||||
case CraftResource.Bronze:
|
||||
difficulty = 80.0;
|
||||
break;
|
||||
case CraftResource.Gold:
|
||||
difficulty = 85.0;
|
||||
break;
|
||||
case CraftResource.Agapite:
|
||||
difficulty = 90.0;
|
||||
break;
|
||||
case CraftResource.Verite:
|
||||
difficulty = 95.0;
|
||||
break;
|
||||
case CraftResource.Valorite:
|
||||
difficulty = 99.0;
|
||||
break;
|
||||
}
|
||||
CraftResource.DullCopper => 65.0,
|
||||
CraftResource.ShadowIron => 70.0,
|
||||
CraftResource.Copper => 75.0,
|
||||
CraftResource.Bronze => 80.0,
|
||||
CraftResource.Gold => 85.0,
|
||||
CraftResource.Agapite => 90.0,
|
||||
CraftResource.Verite => 95.0,
|
||||
CraftResource.Valorite => 99.0,
|
||||
_ => 0.0
|
||||
};
|
||||
|
||||
if (difficulty > from.Skills.Mining.Value)
|
||||
return SmeltResult.NoSkill;
|
||||
|
|
@ -163,19 +146,13 @@ namespace Server.Engines.Craft
|
|||
isStoreBought = false;
|
||||
}
|
||||
|
||||
switch (result)
|
||||
message = result switch
|
||||
{
|
||||
default:
|
||||
case SmeltResult.Invalid:
|
||||
message = 1044272;
|
||||
break; // You can't melt that down into ingots.
|
||||
case SmeltResult.NoSkill:
|
||||
message = 1044269;
|
||||
break; // You have no idea how to work this metal.
|
||||
case SmeltResult.Success:
|
||||
message = isStoreBought ? 500418 : 1044270;
|
||||
break; // You melt the item down into ingots.
|
||||
}
|
||||
SmeltResult.Invalid => 1044272,
|
||||
SmeltResult.NoSkill => 1044269,
|
||||
SmeltResult.Success => (isStoreBought ? 500418 : 1044270),
|
||||
_ => 1044272
|
||||
};
|
||||
|
||||
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, message));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Regions;
|
||||
|
|
@ -90,18 +89,13 @@ namespace Server.Engines.Doom
|
|||
int hue = 0;
|
||||
bool lockDoors = m_State == GauntletSpawnerState.InProgress;
|
||||
|
||||
switch (m_State)
|
||||
hue = m_State switch
|
||||
{
|
||||
case GauntletSpawnerState.InSequence:
|
||||
hue = InSequenceItemHue;
|
||||
break;
|
||||
case GauntletSpawnerState.InProgress:
|
||||
hue = InProgressItemHue;
|
||||
break;
|
||||
case GauntletSpawnerState.Completed:
|
||||
hue = CompletedItemHue;
|
||||
break;
|
||||
}
|
||||
GauntletSpawnerState.InSequence => InSequenceItemHue,
|
||||
GauntletSpawnerState.InProgress => InProgressItemHue,
|
||||
GauntletSpawnerState.Completed => CompletedItemHue,
|
||||
_ => hue
|
||||
};
|
||||
|
||||
if (Door != null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Commands;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
|
|
@ -239,7 +238,7 @@ namespace Server.Engines.Doom
|
|||
{
|
||||
LeverPuzzleRegion region = m_Tiles[index];
|
||||
|
||||
if (region?.Occupant != null && region.Occupant.Alive) return (PlayerMobile)region.Occupant;
|
||||
if (region?.Occupant?.Alive == true) return (PlayerMobile)region.Occupant;
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
@ -338,7 +337,7 @@ namespace Server.Engines.Doom
|
|||
else
|
||||
{
|
||||
for (int i = 0; i < 16; i++) /* Count matching SET bits, ie correct codes */
|
||||
if (((MyKey >> i) & 1) == 1 && ((TheirKey >> i) & 1) == 1)
|
||||
if ((MyKey >> i & 1) == 1 && (TheirKey >> i & 1) == 1)
|
||||
correct++;
|
||||
|
||||
PuzzleStatus(Statue_Msg[correct], correct > 0 ? correct.ToString() : null);
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace Server.Engines.Doom
|
|||
if (m_Controller.Enabled)
|
||||
return;
|
||||
|
||||
if (m_Wanderer == null || !m_Wanderer.Alive)
|
||||
if (m_Wanderer?.Alive != true)
|
||||
{
|
||||
m_Wanderer = new WandererOfTheVoid();
|
||||
m_Wanderer.MoveToWorld(LeverPuzzleController.lr_Enter, Map.Malas);
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Server.Mobiles
|
|||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Evil.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = string.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
|
||||
suffix = $"{suffix} {Ethic.Evil.Definition.Adjunct.String}";
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace Server.Mobiles
|
|||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Evil.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = string.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
|
||||
suffix = $"{suffix} {Ethic.Evil.Definition.Adjunct.String}";
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace Server.Mobiles
|
|||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Hero.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
|
||||
suffix = $"{suffix} {Ethic.Hero.Definition.Adjunct.String}";
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace Server.Mobiles
|
|||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Hero.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
|
||||
suffix = $"{suffix} {Ethic.Hero.Definition.Adjunct.String}";
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -79,21 +79,13 @@ namespace Server.Factions
|
|||
{
|
||||
get
|
||||
{
|
||||
TimeSpan period;
|
||||
|
||||
switch (CurrentState)
|
||||
var period = CurrentState switch
|
||||
{
|
||||
default:
|
||||
case ElectionState.Pending:
|
||||
period = PendingPeriod;
|
||||
break;
|
||||
case ElectionState.Election:
|
||||
period = VotingPeriod;
|
||||
break;
|
||||
case ElectionState.Campaign:
|
||||
period = CampaignPeriod;
|
||||
break;
|
||||
}
|
||||
ElectionState.Pending => PendingPeriod,
|
||||
ElectionState.Election => VotingPeriod,
|
||||
ElectionState.Campaign => CampaignPeriod,
|
||||
_ => PendingPeriod
|
||||
};
|
||||
|
||||
TimeSpan until = LastStateTime + period - DateTime.UtcNow;
|
||||
|
||||
|
|
@ -104,21 +96,13 @@ namespace Server.Factions
|
|||
}
|
||||
set
|
||||
{
|
||||
TimeSpan period;
|
||||
|
||||
switch (CurrentState)
|
||||
var period = CurrentState switch
|
||||
{
|
||||
default:
|
||||
case ElectionState.Pending:
|
||||
period = PendingPeriod;
|
||||
break;
|
||||
case ElectionState.Election:
|
||||
period = VotingPeriod;
|
||||
break;
|
||||
case ElectionState.Campaign:
|
||||
period = CampaignPeriod;
|
||||
break;
|
||||
}
|
||||
ElectionState.Pending => PendingPeriod,
|
||||
ElectionState.Election => VotingPeriod,
|
||||
ElectionState.Campaign => CampaignPeriod,
|
||||
_ => PendingPeriod
|
||||
};
|
||||
|
||||
LastStateTime = DateTime.UtcNow - period + value;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Accounting;
|
||||
using Server.Commands;
|
||||
using Server.Commands.Generic;
|
||||
using Server.Engines.ConPVP;
|
||||
using Server.Ethics;
|
||||
|
|
@ -381,7 +380,7 @@ namespace Server.Factions
|
|||
else
|
||||
{
|
||||
AddMember(mob);
|
||||
mob.SendLocalizedMessage(1042756, true, " " + m_Definition.FriendlyName); // You are now joining a faction:
|
||||
mob.SendLocalizedMessage(1042756, true, $" {m_Definition.FriendlyName}"); // You are now joining a faction:
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -424,7 +423,7 @@ namespace Server.Factions
|
|||
{
|
||||
pm.SendLocalizedMessage(1010104); // You cannot join a faction as a young player
|
||||
}
|
||||
else if (pl != null && pl.IsLeaving)
|
||||
else if (pl?.IsLeaving == true)
|
||||
{
|
||||
pm.SendLocalizedMessage(
|
||||
1005051); // You cannot use the faction stone until you have finished quitting your current faction
|
||||
|
|
@ -505,7 +504,7 @@ namespace Server.Factions
|
|||
{
|
||||
PlayerState pl = PlayerState.Find(mob);
|
||||
|
||||
if (pl == null || !pl.IsLeaving)
|
||||
if (pl?.IsLeaving != true)
|
||||
return false;
|
||||
|
||||
if (pl.Leaving + LeavePeriod >= DateTime.UtcNow)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Commands;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace Server.Factions
|
|||
{
|
||||
Town town = Town.FromRegion(from.Region);
|
||||
|
||||
if (town == null || !town.IsFinance(from) || !from.Alive)
|
||||
if (town?.IsFinance(from) != true || !from.Alive)
|
||||
break;
|
||||
|
||||
if (FactionGump.Exists(from))
|
||||
|
|
@ -43,7 +43,7 @@ namespace Server.Factions
|
|||
{
|
||||
Town town = Town.FromRegion(from.Region);
|
||||
|
||||
if (town == null || !town.IsSheriff(from) || !from.Alive)
|
||||
if (town?.IsSheriff(from) != true || !from.Alive)
|
||||
break;
|
||||
|
||||
if (FactionGump.Exists(from))
|
||||
|
|
@ -123,7 +123,7 @@ namespace Server.Factions
|
|||
{
|
||||
Faction faction = Faction.Find(from);
|
||||
|
||||
if (faction == null || !faction.IsCommander(from))
|
||||
if (faction?.IsCommander(from) != true)
|
||||
break;
|
||||
|
||||
if (from.AccessLevel == AccessLevel.Player && !faction.FactionMessageReady)
|
||||
|
|
@ -151,4 +151,4 @@ namespace Server.Factions
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Factions
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ namespace Server.Factions
|
|||
}
|
||||
else if (obj is int i1)
|
||||
{
|
||||
AddHtml(x, 140 + idx * 20, 60, 20, Color(Center(i1 + "%"), LabelColor));
|
||||
AddHtml(x, 140 + idx * 20, 60, 20, Color(Center($"{i1}%"), LabelColor));
|
||||
x += 60;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ namespace Server.Factions
|
|||
if (faction.Tithe >= 0 && faction.Tithe <= 100 && faction.Tithe % 10 == 0)
|
||||
AddHtmlLocalized(125, 80, 350, 20, 1011480 + faction.Tithe / 10);
|
||||
else
|
||||
AddHtml(125, 80, 350, 20, faction.Tithe + "%");
|
||||
AddHtml(125, 80, 350, 20, $"{faction.Tithe}%");
|
||||
|
||||
AddHtmlLocalized(20, 100, 100, 20, 1011458); // Traps placed :
|
||||
AddHtml(125, 100, 50, 20, faction.Traps.Count.ToString());
|
||||
|
|
@ -105,7 +105,7 @@ namespace Server.Factions
|
|||
|
||||
BaseMonolith monolith = town.Monolith;
|
||||
|
||||
AddImage(20, 60 + i * 30, monolith?.Sigil != null && monolith.Sigil.IsPurifying ? 0x938 : 0x939);
|
||||
AddImage(20, 60 + i * 30, monolith?.Sigil?.IsPurifying == true ? 0x938 : 0x939);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -185,7 +185,7 @@ namespace Server.Factions
|
|||
if (faction.Tithe >= 0 && faction.Tithe <= 100 && faction.Tithe % 10 == 0)
|
||||
AddHtmlLocalized(140, 70, 250, 20, 1011480 + faction.Tithe / 10);
|
||||
else
|
||||
AddHtml(140, 70, 250, 20, faction.Tithe + "%");
|
||||
AddHtml(140, 70, 250, 20, $"{faction.Tithe}%");
|
||||
|
||||
AddHtmlLocalized(20, 100, 120, 20, 1011474); // Silver available :
|
||||
AddHtml(140, 100, 50, 20, faction.Silver.ToString("N0")); // NOTE: Added 'N0' formatting
|
||||
|
|
@ -335,7 +335,7 @@ namespace Server.Factions
|
|||
town.Silver += 10000;
|
||||
|
||||
// 10k in silver has been received by:
|
||||
m_From.SendLocalizedMessage(1042726, true, " " + town.Definition.FriendlyName);
|
||||
m_From.SendLocalizedMessage(1042726, true, $" {town.Definition.FriendlyName}");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -68,9 +68,9 @@ namespace Server.Factions
|
|||
AddRadio(x, y, 208, 209, town.Tax == ofs, i + 1);
|
||||
|
||||
if (ofs < 0)
|
||||
AddLabel(x + 35, y, 0x26, string.Concat("- ", -ofs, "%"));
|
||||
AddLabel(x + 35, y, 0x26, $"- {-ofs}%");
|
||||
else
|
||||
AddLabel(x + 35, y, 0x12A, string.Concat("+ ", ofs, "%"));
|
||||
AddLabel(x + 35, y, 0x12A, $"+ {ofs}%");
|
||||
}
|
||||
|
||||
AddRadio(20, 270, 208, 209, town.Tax == 0, 0);
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace Server.Factions
|
|||
if (faction.Tithe >= 0 && faction.Tithe <= 100 && faction.Tithe % 10 == 0)
|
||||
AddHtmlLocalized(125, 80, 350, 20, 1011480 + faction.Tithe / 10);
|
||||
else
|
||||
AddHtml(125, 80, 350, 20, faction.Tithe + "%");
|
||||
AddHtml(125, 80, 350, 20, $"{faction.Tithe}%");
|
||||
|
||||
|
||||
AddButton(20, 400, 4005, 4007, 1);
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Server.Factions
|
|||
{
|
||||
PlayerState pl = PlayerState.Find(mobile);
|
||||
|
||||
if (pl != null && pl.IsLeaving)
|
||||
if (pl?.IsLeaving == true)
|
||||
mobile.SendLocalizedMessage(
|
||||
1005051); // You cannot use the faction stone until you have finished quitting your current faction
|
||||
else
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ namespace Server
|
|||
|
||||
BaseHouse house = BaseHouse.FindHouseAt(mob);
|
||||
|
||||
if (house == null || house.IsFriend(from) || house.IsFriend(mob))
|
||||
if (house?.IsFriend(from) != false || house.IsFriend(mob))
|
||||
{
|
||||
Faction.ClearSkillLoss(mob);
|
||||
|
||||
|
|
@ -66,4 +66,4 @@ namespace Server
|
|||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -131,31 +131,16 @@ namespace Server.Factions
|
|||
{
|
||||
Direction = GetDirectionTo(m);
|
||||
|
||||
string warning = null;
|
||||
|
||||
switch (Utility.Random(6))
|
||||
var warning = Utility.Random(6) switch
|
||||
{
|
||||
case 0:
|
||||
warning =
|
||||
"I warn you, {0}, you would do well to leave this area before someone shows you the world of gray.";
|
||||
break;
|
||||
case 1:
|
||||
warning = "It would be wise to leave this area, {0}, lest your head become my commanders' trophy.";
|
||||
break;
|
||||
case 2:
|
||||
warning =
|
||||
"You are bold, {0}, for one of the meager {1}. Leave now, lest you be taught the taste of dirt.";
|
||||
break;
|
||||
case 3:
|
||||
warning = "Your presence here is an insult, {0}. Be gone now, knave.";
|
||||
break;
|
||||
case 4:
|
||||
warning = "Dost thou wish to be hung by your toes, {0}? Nay? Then come no closer.";
|
||||
break;
|
||||
case 5:
|
||||
warning = "Hey, {0}. Yeah, you. Get out of here before I beat you with a stick.";
|
||||
break;
|
||||
}
|
||||
0 => "I warn you, {0}, you would do well to leave this area before someone shows you the world of gray.",
|
||||
1 => "It would be wise to leave this area, {0}, lest your head become my commanders' trophy.",
|
||||
2 => "You are bold, {0}, for one of the meager {1}. Leave now, lest you be taught the taste of dirt.",
|
||||
3 => "Your presence here is an insult, {0}. Be gone now, knave.",
|
||||
4 => "Dost thou wish to be hung by your toes, {0}? Nay? Then come no closer.",
|
||||
5 => "Hey, {0}. Yeah, you. Get out of here before I beat you with a stick.",
|
||||
_ => null
|
||||
};
|
||||
|
||||
Faction faction = Faction.Find(m);
|
||||
|
||||
|
|
@ -188,20 +173,13 @@ namespace Server.Factions
|
|||
}
|
||||
else
|
||||
{
|
||||
TextDefinition def = null;
|
||||
|
||||
switch (type)
|
||||
var def = type switch
|
||||
{
|
||||
case ReactionType.Ignore:
|
||||
def = faction.Definition.GuardIgnore;
|
||||
break;
|
||||
case ReactionType.Warn:
|
||||
def = faction.Definition.GuardWarn;
|
||||
break;
|
||||
case ReactionType.Attack:
|
||||
def = faction.Definition.GuardAttack;
|
||||
break;
|
||||
}
|
||||
ReactionType.Ignore => faction.Definition.GuardIgnore,
|
||||
ReactionType.Warn => faction.Definition.GuardWarn,
|
||||
ReactionType.Attack => faction.Definition.GuardAttack,
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (def != null && def.Number > 0)
|
||||
Say(def.Number);
|
||||
|
|
@ -229,7 +207,7 @@ namespace Server.Factions
|
|||
{
|
||||
if (e.HasKeyword(0xE6) && (Insensitive.Equals(e.Speech, "orders") || WasNamed(e.Speech))) // *orders*
|
||||
{
|
||||
if (m_Town == null || !m_Town.IsSheriff(from))
|
||||
if (m_Town?.IsSheriff(from) != true)
|
||||
{
|
||||
Say(1042189); // I don't work for you!
|
||||
}
|
||||
|
|
@ -319,7 +297,7 @@ namespace Server.Factions
|
|||
{
|
||||
if (m_Faction != null && Map == Faction.Facet)
|
||||
{
|
||||
string text = string.Concat("(Guard, ", m_Faction.Definition.FriendlyName, ")");
|
||||
string text = $"(Guard, {m_Faction.Definition.FriendlyName})";
|
||||
|
||||
int hue = Faction.Find(from) == m_Faction ? 98 : 38;
|
||||
|
||||
|
|
|
|||
|
|
@ -212,22 +212,22 @@ namespace Server.Factions
|
|||
if (maxCircle < 1)
|
||||
maxCircle = 1;
|
||||
|
||||
switch (Utility.Random(maxCircle * 2))
|
||||
return Utility.Random(maxCircle * 2) switch
|
||||
{
|
||||
case 0:
|
||||
case 1: return new MagicArrowSpell(m_Guard);
|
||||
case 2:
|
||||
case 3: return new HarmSpell(m_Guard);
|
||||
case 4:
|
||||
case 5: return new FireballSpell(m_Guard);
|
||||
case 6:
|
||||
case 7: return new LightningSpell(m_Guard);
|
||||
case 8: return new MindBlastSpell(m_Guard);
|
||||
case 9: return new ParalyzeSpell(m_Guard);
|
||||
case 10: return new EnergyBoltSpell(m_Guard);
|
||||
case 11: return new ExplosionSpell(m_Guard);
|
||||
default: return new FlameStrikeSpell(m_Guard);
|
||||
}
|
||||
0 => (Spell)new MagicArrowSpell(m_Guard),
|
||||
1 => new MagicArrowSpell(m_Guard),
|
||||
2 => new HarmSpell(m_Guard),
|
||||
3 => new HarmSpell(m_Guard),
|
||||
4 => new FireballSpell(m_Guard),
|
||||
5 => new FireballSpell(m_Guard),
|
||||
6 => new LightningSpell(m_Guard),
|
||||
7 => new LightningSpell(m_Guard),
|
||||
8 => new MindBlastSpell(m_Guard),
|
||||
9 => new ParalyzeSpell(m_Guard),
|
||||
10 => new EnergyBoltSpell(m_Guard),
|
||||
11 => new ExplosionSpell(m_Guard),
|
||||
_ => new FlameStrikeSpell(m_Guard)
|
||||
};
|
||||
}
|
||||
|
||||
public Mobile FindDispelTarget(bool activeOnly)
|
||||
|
|
@ -367,7 +367,7 @@ namespace Server.Factions
|
|||
|
||||
public void RunFrom(Mobile m)
|
||||
{
|
||||
Run((m_Mobile.GetDirectionTo(m) - 4) & Direction.Mask);
|
||||
Run(m_Mobile.GetDirectionTo(m) - 4 & Direction.Mask);
|
||||
}
|
||||
|
||||
public void OnFailedMove()
|
||||
|
|
@ -398,7 +398,7 @@ namespace Server.Factions
|
|||
|
||||
public void Run(Direction d)
|
||||
{
|
||||
if (m_Mobile.Spell != null && m_Mobile.Spell.IsCasting || m_Mobile.Paralyzed || m_Mobile.Frozen ||
|
||||
if (m_Mobile.Spell?.IsCasting == true || m_Mobile.Paralyzed || m_Mobile.Frozen ||
|
||||
m_Mobile.DisallowAllMoves)
|
||||
return;
|
||||
|
||||
|
|
@ -498,10 +498,7 @@ namespace Server.Factions
|
|||
{
|
||||
Mobile toFollow = null;
|
||||
|
||||
if (m_Guard.Town != null && m_Guard.Orders.Movement == MovementType.Follow)
|
||||
{
|
||||
toFollow = m_Guard.Orders.Follow ?? m_Guard.Town.Sheriff;
|
||||
}
|
||||
if (m_Guard.Town != null && m_Guard.Orders.Movement == MovementType.Follow) toFollow = m_Guard.Orders.Follow ?? m_Guard.Town.Sheriff;
|
||||
|
||||
if (toFollow != null && toFollow.Map == m_Guard.Map &&
|
||||
toFollow.InRange(m_Guard, m_Guard.RangePerception * 3) &&
|
||||
|
|
|
|||
|
|
@ -396,13 +396,13 @@ namespace Server.Engines.Harvest
|
|||
{
|
||||
if (toHarvest is Static staticObj && !staticObj.Movable)
|
||||
{
|
||||
tileID = (staticObj.ItemID & 0x3FFF) | 0x4000;
|
||||
tileID = staticObj.ItemID & 0x3FFF | 0x4000;
|
||||
map = staticObj.Map;
|
||||
loc = staticObj.GetWorldLocation();
|
||||
}
|
||||
else if (toHarvest is StaticTarget staticTarget)
|
||||
{
|
||||
tileID = (staticTarget.ItemID & 0x3FFF) | 0x4000;
|
||||
tileID = staticTarget.ItemID & 0x3FFF | 0x4000;
|
||||
map = from.Map;
|
||||
loc = staticTarget.Location;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -400,9 +400,9 @@ namespace Server.Engines.Harvest
|
|||
number = 1043297;
|
||||
|
||||
if ((item.ItemData.Flags & TileFlag.ArticleA) != 0)
|
||||
name = "a " + item.ItemData.Name;
|
||||
name = $"a {item.ItemData.Name}";
|
||||
else if ((item.ItemData.Flags & TileFlag.ArticleAn) != 0)
|
||||
name = "an " + item.ItemData.Name;
|
||||
name = $"an {item.ItemData.Name}";
|
||||
else
|
||||
name = item.ItemData.Name;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ namespace Server.Engines.Help
|
|||
else
|
||||
{
|
||||
TextRelay entry = info.GetTextEntry(0);
|
||||
string text = entry == null ? "" : entry.Text.Trim();
|
||||
string text = entry?.Text.Trim() ?? "";
|
||||
|
||||
if (text.Length == 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Net.Mail;
|
||||
using Server.Accounting;
|
||||
using Server.Commands;
|
||||
using Server.Misc;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
|
@ -108,7 +107,7 @@ namespace Server.Engines.Help
|
|||
if (index != -1)
|
||||
// m_Entry.AddResponse(m_Entry.Sender, "[Logout]");
|
||||
|
||||
PageQueue.Remove(m_Entry);
|
||||
PageQueue.Remove(m_Entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -61,10 +61,8 @@ namespace Server.Engines.Help
|
|||
PageEntry e = list[i];
|
||||
|
||||
if (e.Sender.Deleted || e.Sender.NetState == null)
|
||||
{
|
||||
// e.AddResponse(e.Sender, "[Logout]");
|
||||
PageQueue.Remove(e);
|
||||
}
|
||||
else
|
||||
++i;
|
||||
}
|
||||
|
|
@ -740,12 +738,10 @@ namespace Server.Engines.Help
|
|||
TextRelay text = info.GetTextEntry(0);
|
||||
|
||||
if (text != null)
|
||||
{
|
||||
// m_Entry.AddResponse(state.Mobile, "[Response] " + text.Text);
|
||||
m_Entry.Sender.SendGump(new MessageSentGump(m_Entry.Sender, state.Mobile.Name, text.Text));
|
||||
//m_Entry.Sender.SendMessage( 0x482, "{0} tells you:", state.Mobile.Name );
|
||||
//m_Entry.Sender.SendMessage( 0x482, text.Text );
|
||||
}
|
||||
//m_Entry.Sender.SendMessage( 0x482, "{0} tells you:", state.Mobile.Name );
|
||||
//m_Entry.Sender.SendMessage( 0x482, text.Text );
|
||||
|
||||
Resend(state);
|
||||
|
||||
|
|
@ -762,10 +758,7 @@ namespace Server.Engines.Help
|
|||
{
|
||||
Resend(state);
|
||||
|
||||
if (m_Entry.SpeechLog != null)
|
||||
{
|
||||
state.Mobile.SendGump(new SpeechLogGump(m_Entry.Sender, m_Entry.SpeechLog));
|
||||
}
|
||||
if (m_Entry.SpeechLog != null) state.Mobile.SendGump(new SpeechLogGump(m_Entry.Sender, m_Entry.SpeechLog));
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
@ -775,11 +768,9 @@ namespace Server.Engines.Help
|
|||
List<PredefinedResponse> preresp = PredefinedResponse.List;
|
||||
|
||||
if (index >= 0 && index < preresp.Count)
|
||||
{
|
||||
// m_Entry.AddResponse(state.Mobile, "[PreDef] " + preresp[index].Title);
|
||||
m_Entry.Sender.SendGump(new MessageSentGump(m_Entry.Sender, state.Mobile.Name,
|
||||
preresp[index].Message));
|
||||
}
|
||||
|
||||
Resend(state);
|
||||
|
||||
|
|
|
|||
|
|
@ -99,17 +99,17 @@ namespace Server.Items
|
|||
|
||||
public static PuzzleChestCylinder RandomCylinder()
|
||||
{
|
||||
switch (Utility.Random(8))
|
||||
return Utility.Random(8) switch
|
||||
{
|
||||
case 0: return PuzzleChestCylinder.LightBlue;
|
||||
case 1: return PuzzleChestCylinder.Blue;
|
||||
case 2: return PuzzleChestCylinder.Green;
|
||||
case 3: return PuzzleChestCylinder.Orange;
|
||||
case 4: return PuzzleChestCylinder.Purple;
|
||||
case 5: return PuzzleChestCylinder.Red;
|
||||
case 6: return PuzzleChestCylinder.DarkBlue;
|
||||
default: return PuzzleChestCylinder.Yellow;
|
||||
}
|
||||
0 => PuzzleChestCylinder.LightBlue,
|
||||
1 => PuzzleChestCylinder.Blue,
|
||||
2 => PuzzleChestCylinder.Green,
|
||||
3 => PuzzleChestCylinder.Orange,
|
||||
4 => PuzzleChestCylinder.Purple,
|
||||
5 => PuzzleChestCylinder.Red,
|
||||
6 => PuzzleChestCylinder.DarkBlue,
|
||||
_ => PuzzleChestCylinder.Yellow
|
||||
};
|
||||
}
|
||||
|
||||
public bool Matches(PuzzleChestSolution solution, out int cylinders, out int colors)
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ namespace Server.Engines.MLQuests.Gumps
|
|||
}
|
||||
case 1: // Okay
|
||||
{
|
||||
if (m_Owner == null || m_Owner.CheckComplete(m_From))
|
||||
if (m_Owner?.CheckComplete(m_From) != false)
|
||||
Offer(m_Owner, m_From, m_Race);
|
||||
|
||||
break;
|
||||
|
|
@ -149,7 +149,7 @@ namespace Server.Engines.MLQuests.Gumps
|
|||
AnimalForm.UnderTransformation(from) || !from.CanBeginAction<IncognitoSpell>() ||
|
||||
from.IsBodyMod) // TODO: Does this cover everything?
|
||||
from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
|
||||
else if (from.Spell != null && from.Spell.IsCasting)
|
||||
else if (from.Spell?.IsCasting == true)
|
||||
from.SendLocalizedMessage(1073649); // One may not proceed while embracing magic...
|
||||
else if (from.Poisoned)
|
||||
from.SendLocalizedMessage(1073652); // You must be healthy to proceed...
|
||||
|
|
|
|||
|
|
@ -18,26 +18,15 @@ namespace Server.Engines.MLQuests.Items
|
|||
|
||||
for (; done < itemCount; ++done)
|
||||
{
|
||||
Item loot = null;
|
||||
|
||||
switch (Utility.Random(5))
|
||||
var loot = Utility.Random(5) switch
|
||||
{
|
||||
case 0:
|
||||
loot = Loot.RandomWeapon(false, true);
|
||||
break;
|
||||
case 1:
|
||||
loot = Loot.RandomArmor(false, true);
|
||||
break;
|
||||
case 2:
|
||||
loot = Loot.RandomRangedWeapon(false, true);
|
||||
break;
|
||||
case 3:
|
||||
loot = Loot.RandomJewelry();
|
||||
break;
|
||||
case 4:
|
||||
loot = Loot.RandomHat(false);
|
||||
break;
|
||||
}
|
||||
0 => (Item)Loot.RandomWeapon(false, true),
|
||||
1 => Loot.RandomArmor(false, true),
|
||||
2 => Loot.RandomRangedWeapon(false, true),
|
||||
3 => Loot.RandomJewelry(),
|
||||
4 => Loot.RandomHat(false),
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (loot == null)
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -259,7 +259,7 @@ namespace Server.Engines.MLQuests
|
|||
MLQuest quest = MLQuestSystem.ReadQuestRef(reader);
|
||||
DateTime nextAvailable = reader.ReadDateTime();
|
||||
|
||||
if (quest == null || !quest.RecordCompletion)
|
||||
if (quest?.RecordCompletion != true)
|
||||
return null; // forget about this record
|
||||
|
||||
return new MLDoneQuestInfo(quest, nextAvailable);
|
||||
|
|
|
|||
|
|
@ -335,12 +335,11 @@ namespace Server.Engines.MLQuests
|
|||
|
||||
foreach (Item rewardItem in rewards)
|
||||
{
|
||||
string rewardName = rewardItem.Name ?? string.Concat("#", rewardItem.LabelNumber);
|
||||
string rewardName = rewardItem.Name ?? $"#{rewardItem.LabelNumber}";
|
||||
|
||||
if (rewardItem.Stackable)
|
||||
Player.SendLocalizedMessage(1115917,
|
||||
string.Concat(rewardItem.Amount, "\t",
|
||||
rewardName)); // You receive a reward: ~1_QUANTITY~ ~2_ITEM~
|
||||
$"{rewardItem.Amount}\t{rewardName}"); // You receive a reward: ~1_QUANTITY~ ~2_ITEM~
|
||||
else
|
||||
Player.SendLocalizedMessage(1074360, rewardName); // You receive a reward: ~1_REWARD~
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ namespace Server.Engines.MLQuests
|
|||
|
||||
if (!found)
|
||||
Console.WriteLine("Warning: QuestArea region '{0}' does not exist (ForceMap = {1})", RegionName,
|
||||
ForceMap == null ? "-null-" : ForceMap.ToString());
|
||||
ForceMap?.ToString() ?? "-null-");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Factions;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
|
|
|||
|
|
@ -98,7 +98,7 @@ namespace Server.Engines.PartySystem
|
|||
|
||||
Party p = Party.Get(leader);
|
||||
|
||||
if (leader == null || p == null || !p.Candidates.Contains(from))
|
||||
if (leader == null || p?.Candidates.Contains(from) != true)
|
||||
from.SendLocalizedMessage(3000222); // No one has invited you to be in a party.
|
||||
else if (p.Members.Count + p.Candidates.Count <= Party.Capacity)
|
||||
p.OnAccept(from);
|
||||
|
|
@ -111,7 +111,7 @@ namespace Server.Engines.PartySystem
|
|||
|
||||
Party p = Party.Get(leader);
|
||||
|
||||
if (leader == null || p == null || !p.Candidates.Contains(from))
|
||||
if (leader == null || p?.Candidates.Contains(from) != true)
|
||||
from.SendLocalizedMessage(3000222); // No one has invited you to be in a party.
|
||||
else
|
||||
p.OnDecline(from, leader);
|
||||
|
|
|
|||
|
|
@ -44,8 +44,8 @@ namespace Server.Movement
|
|||
bool checkDiagonals = ((int)d & 0x1) == 0x1;
|
||||
|
||||
Offset(d, ref xForward, ref yForward);
|
||||
Offset((Direction)(((int)d - 1) & 0x7), ref xLeft, ref yLeft);
|
||||
Offset((Direction)(((int)d + 1) & 0x7), ref xRight, ref yRight);
|
||||
Offset((Direction)((int)d - 1 & 0x7), ref xLeft, ref yLeft);
|
||||
Offset((Direction)((int)d + 1 & 0x7), ref xRight, ref yRight);
|
||||
|
||||
if (xForward < 0 || yForward < 0 || xForward >= map.Width || yForward >= map.Height)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,8 +53,8 @@ namespace Server.Movement
|
|||
bool checkDiagonals = ((int)d & 0x1) == 0x1;
|
||||
|
||||
Offset(d, ref xForward, ref yForward);
|
||||
Offset((Direction)(((int)d - 1) & 0x7), ref xLeft, ref yLeft);
|
||||
Offset((Direction)(((int)d + 1) & 0x7), ref xRight, ref yRight);
|
||||
Offset((Direction)((int)d - 1 & 0x7), ref xLeft, ref yLeft);
|
||||
Offset((Direction)((int)d + 1 & 0x7), ref xRight, ref yRight);
|
||||
|
||||
if (xForward < 0 || yForward < 0 || xForward >= map.Width || yForward >= map.Height)
|
||||
{
|
||||
|
|
@ -235,15 +235,15 @@ namespace Server.Movement
|
|||
if (m.Player && m.AccessLevel < AccessLevel.GameMaster)
|
||||
{
|
||||
if (!(Check(map, m, itemsLeft, mobsLeft, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk,
|
||||
out _) && Check(map, m, itemsRight, mobsRight, xRight, yRight, startTop, startZ, m.CanSwim,
|
||||
m.CantWalk, out _)))
|
||||
out _) && Check(map, m, itemsRight, mobsRight, xRight, yRight, startTop, startZ, m.CanSwim,
|
||||
m.CantWalk, out _)))
|
||||
moveIsOk = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(Check(map, m, itemsLeft, mobsLeft, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk,
|
||||
out _) || Check(map, m, itemsRight, mobsRight, xRight, yRight, startTop, startZ, m.CanSwim,
|
||||
m.CantWalk, out _)))
|
||||
out _) || Check(map, m, itemsRight, mobsRight, xRight, yRight, startTop, startZ, m.CanSwim,
|
||||
m.CantWalk, out _)))
|
||||
moveIsOk = false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using Server.Commands;
|
||||
using Server.Items;
|
||||
using Server.PathAlgorithms;
|
||||
using Server.PathAlgorithms.FastAStar;
|
||||
|
|
|
|||
|
|
@ -317,8 +317,7 @@ namespace Server.Engines.Plants
|
|||
{
|
||||
from.Target = new PlantPourTarget(m_Plant);
|
||||
from.SendLocalizedMessage(1060808,
|
||||
"#" + m_Plant
|
||||
.GetLocalizedPlantStatus()); // Target the container you wish to use to water the ~1_val~.
|
||||
$"#{m_Plant.GetLocalizedPlantStatus()}"); // Target the container you wish to use to water the ~1_val~.
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -386,8 +385,7 @@ namespace Server.Engines.Plants
|
|||
|
||||
from.Target = new PlantPourTarget(m_Plant);
|
||||
from.SendLocalizedMessage(1060808,
|
||||
"#" + m_Plant
|
||||
.GetLocalizedPlantStatus()); // Target the container you wish to use to water the ~1_val~.
|
||||
$"#{m_Plant.GetLocalizedPlantStatus()}"); // Target the container you wish to use to water the ~1_val~.
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -444,36 +444,18 @@ namespace Server.Items
|
|||
Item reagents;
|
||||
int amount = Utility.RandomMinMax(10, 25);
|
||||
|
||||
switch (Utility.Random(9))
|
||||
reagents = Utility.Random(9) switch
|
||||
{
|
||||
case 0:
|
||||
reagents = new BlackPearl(amount);
|
||||
break;
|
||||
case 1:
|
||||
reagents = new Bloodmoss(amount);
|
||||
break;
|
||||
case 2:
|
||||
reagents = new Garlic(amount);
|
||||
break;
|
||||
case 3:
|
||||
reagents = new Ginseng(amount);
|
||||
break;
|
||||
case 4:
|
||||
reagents = new MandrakeRoot(amount);
|
||||
break;
|
||||
case 5:
|
||||
reagents = new Nightshade(amount);
|
||||
break;
|
||||
case 6:
|
||||
reagents = new SulfurousAsh(amount);
|
||||
break;
|
||||
case 7:
|
||||
reagents = new SpidersSilk(amount);
|
||||
break;
|
||||
default:
|
||||
reagents = new FertileDirt(amount);
|
||||
break;
|
||||
}
|
||||
0 => (Item)new BlackPearl(amount),
|
||||
1 => new Bloodmoss(amount),
|
||||
2 => new Garlic(amount),
|
||||
3 => new Ginseng(amount),
|
||||
4 => new MandrakeRoot(amount),
|
||||
5 => new Nightshade(amount),
|
||||
6 => new SulfurousAsh(amount),
|
||||
7 => new SpidersSilk(amount),
|
||||
_ => new FertileDirt(amount)
|
||||
};
|
||||
|
||||
if (!SpawnItem(reagents))
|
||||
reagents.Delete();
|
||||
|
|
|
|||
|
|
@ -87,9 +87,9 @@ namespace Server.Engines.Plants
|
|||
int tileID;
|
||||
|
||||
if (obj is Static staticObj && !staticObj.Movable)
|
||||
tileID = (staticObj.ItemID & 0x3FFF) | 0x4000;
|
||||
tileID = staticObj.ItemID & 0x3FFF | 0x4000;
|
||||
else if (obj is StaticTarget staticTarget)
|
||||
tileID = (staticTarget.ItemID & 0x3FFF) | 0x4000;
|
||||
tileID = staticTarget.ItemID & 0x3FFF | 0x4000;
|
||||
else if (obj is LandTarget landTarget)
|
||||
tileID = landTarget.TileID;
|
||||
else
|
||||
|
|
|
|||
|
|
@ -89,13 +89,13 @@ namespace Server.Engines.Plants
|
|||
|
||||
public static PlantHue RandomFirstGeneration()
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
return Utility.Random(4) switch
|
||||
{
|
||||
case 0: return PlantHue.Plain;
|
||||
case 1: return PlantHue.Red;
|
||||
case 2: return PlantHue.Blue;
|
||||
default: return PlantHue.Yellow;
|
||||
}
|
||||
0 => PlantHue.Plain,
|
||||
1 => PlantHue.Red,
|
||||
2 => PlantHue.Blue,
|
||||
_ => PlantHue.Yellow
|
||||
};
|
||||
}
|
||||
|
||||
public static bool CanReproduce(PlantHue plantHue) => (plantHue & PlantHue.Reproduces) != PlantHue.None;
|
||||
|
|
|
|||
|
|
@ -320,7 +320,7 @@ namespace Server.Engines.Plants
|
|||
else if (m_PlantStatus != PlantStatus.BowlOfDirt)
|
||||
{
|
||||
from.SendLocalizedMessage(1080389,
|
||||
"#" + GetLocalizedPlantStatus()); // This bowl of dirt already has a ~1_val~ in it!
|
||||
$"#{GetLocalizedPlantStatus()}"); // This bowl of dirt already has a ~1_val~ in it!
|
||||
}
|
||||
else if (PlantSystem.Water < 2)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -388,13 +388,13 @@ namespace Server.Engines.Plants
|
|||
|
||||
public int GetLocalizedHealth()
|
||||
{
|
||||
switch (Health)
|
||||
return Health switch
|
||||
{
|
||||
case PlantHealth.Dying: return 1060825; // dying
|
||||
case PlantHealth.Wilted: return 1060824; // wilted
|
||||
case PlantHealth.Healthy: return 1060823; // healthy
|
||||
default: return 1060822; // vibrant
|
||||
}
|
||||
PlantHealth.Dying => 1060825, // dying
|
||||
PlantHealth.Wilted => 1060824, // wilted
|
||||
PlantHealth.Healthy => 1060823, // healthy
|
||||
_ => 1060822
|
||||
};
|
||||
}
|
||||
|
||||
public static void Configure()
|
||||
|
|
@ -681,4 +681,4 @@ namespace Server.Engines.Plants
|
|||
writer.Write(m_LeftResources);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -176,61 +176,61 @@ namespace Server.Engines.Plants
|
|||
|
||||
public static PlantType RandomFirstGeneration()
|
||||
{
|
||||
switch (Utility.Random(3))
|
||||
return Utility.Random(3) switch
|
||||
{
|
||||
case 0: return PlantType.CampionFlowers;
|
||||
case 1: return PlantType.Fern;
|
||||
default: return PlantType.TribarrelCactus;
|
||||
}
|
||||
0 => PlantType.CampionFlowers,
|
||||
1 => PlantType.Fern,
|
||||
_ => PlantType.TribarrelCactus
|
||||
};
|
||||
}
|
||||
|
||||
public static PlantType RandomPeculiarGroupOne()
|
||||
{
|
||||
switch (Utility.Random(6))
|
||||
return Utility.Random(6) switch
|
||||
{
|
||||
case 0: return PlantType.Cactus;
|
||||
case 1: return PlantType.FlaxFlowers;
|
||||
case 2: return PlantType.FoxgloveFlowers;
|
||||
case 3: return PlantType.HopsEast;
|
||||
case 4: return PlantType.CocoaTree;
|
||||
default: return PlantType.OrfluerFlowers;
|
||||
}
|
||||
0 => PlantType.Cactus,
|
||||
1 => PlantType.FlaxFlowers,
|
||||
2 => PlantType.FoxgloveFlowers,
|
||||
3 => PlantType.HopsEast,
|
||||
4 => PlantType.CocoaTree,
|
||||
_ => PlantType.OrfluerFlowers
|
||||
};
|
||||
}
|
||||
|
||||
public static PlantType RandomPeculiarGroupTwo()
|
||||
{
|
||||
switch (Utility.Random(5))
|
||||
return Utility.Random(5) switch
|
||||
{
|
||||
case 0: return PlantType.CypressTwisted;
|
||||
case 1: return PlantType.HedgeShort;
|
||||
case 2: return PlantType.JuniperBush;
|
||||
case 3: return PlantType.CocoaTree;
|
||||
default: return PlantType.SnowdropPatch;
|
||||
}
|
||||
0 => PlantType.CypressTwisted,
|
||||
1 => PlantType.HedgeShort,
|
||||
2 => PlantType.JuniperBush,
|
||||
3 => PlantType.CocoaTree,
|
||||
_ => PlantType.SnowdropPatch
|
||||
};
|
||||
}
|
||||
|
||||
public static PlantType RandomPeculiarGroupThree()
|
||||
{
|
||||
switch (Utility.Random(5))
|
||||
return Utility.Random(5) switch
|
||||
{
|
||||
case 0: return PlantType.Cattails;
|
||||
case 1: return PlantType.PoppyPatch;
|
||||
case 2: return PlantType.SpiderTree;
|
||||
case 3: return PlantType.CocoaTree;
|
||||
default: return PlantType.WaterLily;
|
||||
}
|
||||
0 => PlantType.Cattails,
|
||||
1 => PlantType.PoppyPatch,
|
||||
2 => PlantType.SpiderTree,
|
||||
3 => PlantType.CocoaTree,
|
||||
_ => PlantType.WaterLily
|
||||
};
|
||||
}
|
||||
|
||||
public static PlantType RandomPeculiarGroupFour()
|
||||
{
|
||||
switch (Utility.Random(5))
|
||||
return Utility.Random(5) switch
|
||||
{
|
||||
case 0: return PlantType.CypressStraight;
|
||||
case 1: return PlantType.HedgeTall;
|
||||
case 2: return PlantType.HopsSouth;
|
||||
case 3: return PlantType.CocoaTree;
|
||||
default: return PlantType.SugarCanes;
|
||||
}
|
||||
0 => PlantType.CypressStraight,
|
||||
1 => PlantType.HedgeTall,
|
||||
2 => PlantType.HopsSouth,
|
||||
3 => PlantType.CocoaTree,
|
||||
_ => PlantType.SugarCanes
|
||||
};
|
||||
}
|
||||
|
||||
public static PlantType RandomBonsai(double increaseRatio)
|
||||
|
|
|
|||
|
|
@ -74,13 +74,13 @@ namespace Server.Engines.Plants
|
|||
|
||||
public static Seed RandomPeculiarSeed(int group)
|
||||
{
|
||||
switch (group)
|
||||
return @group switch
|
||||
{
|
||||
case 1: return new Seed(PlantTypeInfo.RandomPeculiarGroupOne(), PlantHue.Plain);
|
||||
case 2: return new Seed(PlantTypeInfo.RandomPeculiarGroupTwo(), PlantHue.Plain);
|
||||
case 3: return new Seed(PlantTypeInfo.RandomPeculiarGroupThree(), PlantHue.Plain);
|
||||
default: return new Seed(PlantTypeInfo.RandomPeculiarGroupFour(), PlantHue.Plain);
|
||||
}
|
||||
1 => new Seed(PlantTypeInfo.RandomPeculiarGroupOne(), PlantHue.Plain),
|
||||
2 => new Seed(PlantTypeInfo.RandomPeculiarGroupTwo(), PlantHue.Plain),
|
||||
3 => new Seed(PlantTypeInfo.RandomPeculiarGroupThree(), PlantHue.Plain),
|
||||
_ => new Seed(PlantTypeInfo.RandomPeculiarGroupFour(), PlantHue.Plain)
|
||||
};
|
||||
}
|
||||
|
||||
private int GetLabel(out string args)
|
||||
|
|
|
|||
|
|
@ -34,13 +34,13 @@ namespace Server.Engines.Quests.Collector
|
|||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
ImageTypeInfo info = ImageTypeInfo.Get(m_Image);
|
||||
list.Add(1060847, "#1055126\t#" + info.Name); // a painted image of:
|
||||
list.Add(1060847, $"#1055126\t#{info.Name}"); // a painted image of:
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
ImageTypeInfo info = ImageTypeInfo.Get(m_Image);
|
||||
LabelTo(from, 1060847, "#1055126\t#" + info.Name); // a painted image of:
|
||||
LabelTo(from, 1060847, $"#1055126\t#{info.Name}"); // a painted image of:
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
|
|
|
|||
|
|
@ -132,18 +132,12 @@ namespace Server.Engines.Quests.Collector
|
|||
|
||||
public void InitTheater()
|
||||
{
|
||||
switch (Utility.Random(3))
|
||||
m_Theater = Utility.Random(3) switch
|
||||
{
|
||||
case 1:
|
||||
m_Theater = Theater.Britain;
|
||||
break;
|
||||
case 2:
|
||||
m_Theater = Theater.Nujelm;
|
||||
break;
|
||||
default:
|
||||
m_Theater = Theater.Jhelom;
|
||||
break;
|
||||
}
|
||||
1 => Theater.Britain,
|
||||
2 => Theater.Nujelm,
|
||||
_ => Theater.Jhelom
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsInRightTheater()
|
||||
|
|
@ -155,14 +149,13 @@ namespace Server.Engines.Quests.Collector
|
|||
if (region == null)
|
||||
return false;
|
||||
|
||||
switch (m_Theater)
|
||||
return m_Theater switch
|
||||
{
|
||||
case Theater.Britain: return region.IsPartOf("Britain");
|
||||
case Theater.Nujelm: return region.IsPartOf("Nujel'm");
|
||||
case Theater.Jhelom: return region.IsPartOf("Jhelom");
|
||||
|
||||
default: return false;
|
||||
}
|
||||
Theater.Britain => region.IsPartOf("Britain"),
|
||||
Theater.Nujelm => region.IsPartOf("Nujel'm"),
|
||||
Theater.Jhelom => region.IsPartOf("Jhelom"),
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
|
|
|
|||
|
|
@ -625,11 +625,11 @@ namespace Server.Engines.Quests
|
|||
{
|
||||
c16 &= 0x7FFF;
|
||||
|
||||
int r = ((c16 >> 10) & 0x1F) << 3;
|
||||
int g = ((c16 >> 05) & 0x1F) << 3;
|
||||
int b = ((c16 >> 00) & 0x1F) << 3;
|
||||
int r = (c16 >> 10 & 0x1F) << 3;
|
||||
int g = (c16 >> 05 & 0x1F) << 3;
|
||||
int b = (c16 & 0x1F) << 3;
|
||||
|
||||
return (r << 16) | (g << 8) | (b << 0);
|
||||
return r << 16 | g << 8 | b;
|
||||
}
|
||||
|
||||
public static int C16216(int c16) => c16 & 0x7FFF;
|
||||
|
|
@ -638,11 +638,11 @@ namespace Server.Engines.Quests
|
|||
{
|
||||
c32 &= 0xFFFFFF;
|
||||
|
||||
int r = ((c32 >> 16) & 0xFF) >> 3;
|
||||
int g = ((c32 >> 08) & 0xFF) >> 3;
|
||||
int b = ((c32 >> 00) & 0xFF) >> 3;
|
||||
int r = (c32 >> 16 & 0xFF) >> 3;
|
||||
int g = (c32 >> 08 & 0xFF) >> 3;
|
||||
int b = (c32 & 0xFF) >> 3;
|
||||
|
||||
return (r << 10) | (g << 5) | (b << 0);
|
||||
return r << 10 | g << 5 | b;
|
||||
}
|
||||
|
||||
public static string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
|
||||
|
|
|
|||
|
|
@ -182,7 +182,7 @@ namespace Server.Engines.Quests.Necro
|
|||
|
||||
if (m is PlayerMobile && !m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
|
||||
{
|
||||
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
|
||||
if (m.Map?.CanFit(m.Location, 16, false, false) != true)
|
||||
{
|
||||
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
|
||||
}
|
||||
|
|
|
|||
|
|
@ -194,7 +194,7 @@ namespace Server.Engines.Quests.Ninja
|
|||
|
||||
if (!m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
|
||||
{
|
||||
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
|
||||
if (m.Map?.CanFit(m.Location, 16, false, false) != true)
|
||||
{
|
||||
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
|
||||
}
|
||||
|
|
|
|||
|
|
@ -92,7 +92,7 @@ namespace Server.Engines.Quests.Ninja
|
|||
|
||||
if (!m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
|
||||
{
|
||||
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
|
||||
if (m.Map?.CanFit(m.Location, 16, false, false) != true)
|
||||
{
|
||||
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
|
||||
}
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
obj.Complete();
|
||||
|
||||
obj = qs.FindObjective<FifthTrialIntroObjective>();
|
||||
if (obj != null && ((FifthTrialIntroObjective)obj).StolenTreasure)
|
||||
if (((FifthTrialIntroObjective)obj)?.StolenTreasure == true)
|
||||
qs.AddConversation(new SixthTrialIntroConversation(true));
|
||||
else
|
||||
qs.AddConversation(new SixthTrialIntroConversation(false));
|
||||
|
|
|
|||
|
|
@ -64,19 +64,12 @@ namespace Server.Engines.Quests.Samurai
|
|||
break;
|
||||
}
|
||||
|
||||
Item weapon;
|
||||
switch (Utility.Random(3))
|
||||
var weapon = Utility.Random(3) switch
|
||||
{
|
||||
case 0:
|
||||
weapon = new NoDachi();
|
||||
break;
|
||||
case 1:
|
||||
weapon = new Lajatang();
|
||||
break;
|
||||
default:
|
||||
weapon = new Wakizashi();
|
||||
break;
|
||||
}
|
||||
0 => (Item)new NoDachi(),
|
||||
1 => new Lajatang(),
|
||||
_ => new Wakizashi()
|
||||
};
|
||||
|
||||
weapon.Movable = false;
|
||||
AddItem(weapon);
|
||||
|
|
|
|||
|
|
@ -58,61 +58,26 @@ namespace Server.Engines.Quests.Naturalist
|
|||
{
|
||||
Seed reward;
|
||||
|
||||
PlantType type;
|
||||
switch (Utility.Random(17))
|
||||
var type = Utility.Random(17) switch
|
||||
{
|
||||
case 0:
|
||||
type = PlantType.CampionFlowers;
|
||||
break;
|
||||
case 1:
|
||||
type = PlantType.Poppies;
|
||||
break;
|
||||
case 2:
|
||||
type = PlantType.Snowdrops;
|
||||
break;
|
||||
case 3:
|
||||
type = PlantType.Bulrushes;
|
||||
break;
|
||||
case 4:
|
||||
type = PlantType.Lilies;
|
||||
break;
|
||||
case 5:
|
||||
type = PlantType.PampasGrass;
|
||||
break;
|
||||
case 6:
|
||||
type = PlantType.Rushes;
|
||||
break;
|
||||
case 7:
|
||||
type = PlantType.ElephantEarPlant;
|
||||
break;
|
||||
case 8:
|
||||
type = PlantType.Fern;
|
||||
break;
|
||||
case 9:
|
||||
type = PlantType.PonytailPalm;
|
||||
break;
|
||||
case 10:
|
||||
type = PlantType.SmallPalm;
|
||||
break;
|
||||
case 11:
|
||||
type = PlantType.CenturyPlant;
|
||||
break;
|
||||
case 12:
|
||||
type = PlantType.WaterPlant;
|
||||
break;
|
||||
case 13:
|
||||
type = PlantType.SnakePlant;
|
||||
break;
|
||||
case 14:
|
||||
type = PlantType.PricklyPearCactus;
|
||||
break;
|
||||
case 15:
|
||||
type = PlantType.BarrelCactus;
|
||||
break;
|
||||
default:
|
||||
type = PlantType.TribarrelCactus;
|
||||
break;
|
||||
}
|
||||
0 => PlantType.CampionFlowers,
|
||||
1 => PlantType.Poppies,
|
||||
2 => PlantType.Snowdrops,
|
||||
3 => PlantType.Bulrushes,
|
||||
4 => PlantType.Lilies,
|
||||
5 => PlantType.PampasGrass,
|
||||
6 => PlantType.Rushes,
|
||||
7 => PlantType.ElephantEarPlant,
|
||||
8 => PlantType.Fern,
|
||||
9 => PlantType.PonytailPalm,
|
||||
10 => PlantType.SmallPalm,
|
||||
11 => PlantType.CenturyPlant,
|
||||
12 => PlantType.WaterPlant,
|
||||
13 => PlantType.SnakePlant,
|
||||
14 => PlantType.PricklyPearCactus,
|
||||
15 => PlantType.BarrelCactus,
|
||||
_ => PlantType.TribarrelCactus
|
||||
};
|
||||
|
||||
if (study.StudiedSpecialNest)
|
||||
{
|
||||
|
|
@ -120,19 +85,12 @@ namespace Server.Engines.Quests.Naturalist
|
|||
}
|
||||
else
|
||||
{
|
||||
PlantHue hue;
|
||||
switch (Utility.Random(3))
|
||||
var hue = Utility.Random(3) switch
|
||||
{
|
||||
case 0:
|
||||
hue = PlantHue.Pink;
|
||||
break;
|
||||
case 1:
|
||||
hue = PlantHue.Magenta;
|
||||
break;
|
||||
default:
|
||||
hue = PlantHue.Aqua;
|
||||
break;
|
||||
}
|
||||
0 => PlantHue.Pink,
|
||||
1 => PlantHue.Magenta,
|
||||
_ => PlantHue.Aqua
|
||||
};
|
||||
|
||||
reward = new Seed(type, hue);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ namespace Server.Engines.Quests.Doom
|
|||
System.From.SendMessage("Internal error: unable to find summoning altar. Quest unable to continue.");
|
||||
System.Cancel();
|
||||
}
|
||||
else if (altar.Daemon == null || !altar.Daemon.Alive)
|
||||
else if (altar.Daemon?.Alive != true)
|
||||
{
|
||||
BoneDemon daemon = new BoneDemon();
|
||||
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ namespace Server.Engines.Quests.Doom
|
|||
2023, 0);
|
||||
Effects.PlaySound(loc, Map, 0x1FE);
|
||||
|
||||
Chyloth = new Chyloth { Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo(loc))) };
|
||||
Chyloth = new Chyloth { Direction = (Direction)(7 & 4 + (int)from.GetDirectionTo(loc)) };
|
||||
|
||||
Chyloth.MoveToWorld(loc, Map);
|
||||
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace Server.Engines.Quests.Doom
|
|||
|
||||
public void CheckDaemon()
|
||||
{
|
||||
if (m_Daemon == null || !m_Daemon.Alive)
|
||||
if (m_Daemon?.Alive != true)
|
||||
{
|
||||
m_Daemon = null;
|
||||
Hue = 0;
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace Server.Engines.Quests.Doom
|
|||
System.From.SendMessage("Internal error: unable to find summoning altar. Quest unable to continue.");
|
||||
System.Cancel();
|
||||
}
|
||||
else if (altar.Daemon == null || !altar.Daemon.Alive)
|
||||
else if (altar.Daemon?.Alive != true)
|
||||
{
|
||||
System.AddConversation(new VanquishDaemonConversation());
|
||||
}
|
||||
|
|
@ -85,7 +85,7 @@ namespace Server.Engines.Quests.Doom
|
|||
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if (m_Daemon == null || !m_Daemon.Alive)
|
||||
if (m_Daemon?.Alive != true)
|
||||
Complete();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ namespace Server.Engines.Quests.Doom
|
|||
{
|
||||
SummoningAltar altar = Victoria.Altar;
|
||||
|
||||
if (altar != null && (altar.Daemon == null || !altar.Daemon.Alive))
|
||||
if (altar != null && altar.Daemon?.Alive != true)
|
||||
if (From.Map == Victoria.Map && From.InRange(Victoria, 8))
|
||||
{
|
||||
WaitForSummon = false;
|
||||
|
|
@ -56,7 +56,7 @@ namespace Server.Engines.Quests.Doom
|
|||
|
||||
public static int GetDaemonBonesFor(BaseCreature creature)
|
||||
{
|
||||
if (creature == null || creature.Controlled || creature.Summoned)
|
||||
if (creature?.Controlled != false || creature.Summoned)
|
||||
return 0;
|
||||
|
||||
int fame = creature.Fame;
|
||||
|
|
|
|||
|
|
@ -68,22 +68,13 @@ namespace Server.Engines.Quests.Haven
|
|||
|
||||
public void DoFireEffect(IPoint3D target)
|
||||
{
|
||||
Point3D from;
|
||||
switch (CannonDirection)
|
||||
var from = CannonDirection switch
|
||||
{
|
||||
case CannonDirection.North:
|
||||
from = new Point3D(X, Y - 1, Z);
|
||||
break;
|
||||
case CannonDirection.East:
|
||||
from = new Point3D(X + 1, Y, Z);
|
||||
break;
|
||||
case CannonDirection.South:
|
||||
from = new Point3D(X, Y + 1, Z);
|
||||
break;
|
||||
default:
|
||||
from = new Point3D(X - 1, Y, Z);
|
||||
break;
|
||||
}
|
||||
CannonDirection.North => new Point3D(X, Y - 1, Z),
|
||||
CannonDirection.East => new Point3D(X + 1, Y, Z),
|
||||
CannonDirection.South => new Point3D(X, Y + 1, Z),
|
||||
_ => new Point3D(X - 1, Y, Z)
|
||||
};
|
||||
|
||||
Effects.SendLocationEffect(from, Map, 0x36B0, 16, 1);
|
||||
Effects.PlaySound(from, Map, 0x11D);
|
||||
|
|
@ -104,22 +95,13 @@ namespace Server.Engines.Quests.Haven
|
|||
if (!(Canoneer?.Deleted == false && Canoneer.Active))
|
||||
return;
|
||||
|
||||
bool canFire;
|
||||
switch (CannonDirection)
|
||||
var canFire = CannonDirection switch
|
||||
{
|
||||
case CannonDirection.North:
|
||||
canFire = m.X >= X - 7 && m.X <= X + 7 && m.Y == Y - 7 && oldLocation.Y < Y - 7;
|
||||
break;
|
||||
case CannonDirection.East:
|
||||
canFire = m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X + 7 && oldLocation.X > X + 7;
|
||||
break;
|
||||
case CannonDirection.South:
|
||||
canFire = m.X >= X - 7 && m.X <= X + 7 && m.Y == Y + 7 && oldLocation.Y > Y + 7;
|
||||
break;
|
||||
default:
|
||||
canFire = m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X - 7 && oldLocation.X < X - 7;
|
||||
break;
|
||||
}
|
||||
CannonDirection.North => (m.X >= X - 7 && m.X <= X + 7 && m.Y == Y - 7 && oldLocation.Y < Y - 7),
|
||||
CannonDirection.East => (m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X + 7 && oldLocation.X > X + 7),
|
||||
CannonDirection.South => (m.X >= X - 7 && m.X <= X + 7 && m.Y == Y + 7 && oldLocation.Y > Y + 7),
|
||||
_ => (m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X - 7 && oldLocation.X < X - 7)
|
||||
};
|
||||
|
||||
if (canFire && Canoneer.WillFire(this, m))
|
||||
Fire(Canoneer, m);
|
||||
|
|
|
|||
|
|
@ -33,28 +33,15 @@ namespace Server.Engines.Quests.Haven
|
|||
AddItem(new LeatherGloves());
|
||||
AddItem(new LeatherGorget());
|
||||
|
||||
Item weapon;
|
||||
switch (Utility.Random(6))
|
||||
var weapon = Utility.Random(6) switch
|
||||
{
|
||||
case 0:
|
||||
weapon = new Broadsword();
|
||||
break;
|
||||
case 1:
|
||||
weapon = new Cutlass();
|
||||
break;
|
||||
case 2:
|
||||
weapon = new Katana();
|
||||
break;
|
||||
case 3:
|
||||
weapon = new Longsword();
|
||||
break;
|
||||
case 4:
|
||||
weapon = new Scimitar();
|
||||
break;
|
||||
default:
|
||||
weapon = new VikingSword();
|
||||
break;
|
||||
}
|
||||
0 => (Item)new Broadsword(),
|
||||
1 => new Cutlass(),
|
||||
2 => new Katana(),
|
||||
3 => new Longsword(),
|
||||
4 => new Scimitar(),
|
||||
_ => new VikingSword()
|
||||
};
|
||||
|
||||
weapon.Movable = false;
|
||||
AddItem(weapon);
|
||||
|
|
|
|||
|
|
@ -112,7 +112,7 @@ namespace Server.Engines.Quests.Haven
|
|||
|
||||
if (m is PlayerMobile && !m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
|
||||
{
|
||||
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
|
||||
if (m.Map?.CanFit(m.Location, 16, false, false) != true)
|
||||
{
|
||||
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
|
||||
}
|
||||
|
|
|
|||
|
|
@ -305,28 +305,15 @@ namespace Server.Engines.Quests.Haven
|
|||
}
|
||||
else
|
||||
{
|
||||
BaseWeapon weapon;
|
||||
switch (Utility.Random(6))
|
||||
var weapon = Utility.Random(6) switch
|
||||
{
|
||||
case 0:
|
||||
weapon = new Broadsword();
|
||||
break;
|
||||
case 1:
|
||||
weapon = new Cutlass();
|
||||
break;
|
||||
case 2:
|
||||
weapon = new Katana();
|
||||
break;
|
||||
case 3:
|
||||
weapon = new Longsword();
|
||||
break;
|
||||
case 4:
|
||||
weapon = new Scimitar();
|
||||
break;
|
||||
default:
|
||||
weapon = new VikingSword();
|
||||
break;
|
||||
}
|
||||
0 => (BaseWeapon)new Broadsword(),
|
||||
1 => new Cutlass(),
|
||||
2 => new Katana(),
|
||||
3 => new Longsword(),
|
||||
4 => new Scimitar(),
|
||||
_ => new VikingSword()
|
||||
};
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
|
|
@ -392,7 +379,7 @@ namespace Server.Engines.Quests.Haven
|
|||
|
||||
if (m is PlayerMobile && !m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
|
||||
{
|
||||
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
|
||||
if (m.Map?.CanFit(m.Location, 16, false, false) != true)
|
||||
{
|
||||
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
|
||||
}
|
||||
|
|
|
|||
|
|
@ -76,27 +76,23 @@ namespace Server.Engines.Quests.Haven
|
|||
{
|
||||
get
|
||||
{
|
||||
switch (Step)
|
||||
return Step switch
|
||||
{
|
||||
case KillHordeMinionsStep.First:
|
||||
/* Find the mountain pass beyond the house which lies at the
|
||||
KillHordeMinionsStep.First =>
|
||||
/* Find the mountain pass beyond the house which lies at the
|
||||
* end of the runic road.<BR><BR>
|
||||
*
|
||||
* Assist the city Militia by slaying <I>Horde Minions</I>
|
||||
*/
|
||||
return 1049089;
|
||||
|
||||
case KillHordeMinionsStep.LearnKarma:
|
||||
/* You have just gained some <a href="?ForceTopic45">Karma</a>
|
||||
1049089,
|
||||
KillHordeMinionsStep.LearnKarma =>
|
||||
/* You have just gained some <a href="?ForceTopic45">Karma</a>
|
||||
* for killing the horde minion. <a href="?ForceTopic134">Learn</a>
|
||||
* how this affects your Paladin abilities.
|
||||
*/
|
||||
return 1060389;
|
||||
|
||||
default:
|
||||
// Continue driving back the Horde Minions, as Uzeraan instructed you to do.
|
||||
return 1060507;
|
||||
}
|
||||
1060389,
|
||||
_ => 1060507
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -105,12 +101,12 @@ namespace Server.Engines.Quests.Haven
|
|||
get
|
||||
{
|
||||
if (System.From.Profession == 5) // paladin
|
||||
switch (Step)
|
||||
return Step switch
|
||||
{
|
||||
case KillHordeMinionsStep.First: return 1;
|
||||
case KillHordeMinionsStep.LearnKarma: return 2;
|
||||
default: return 5;
|
||||
}
|
||||
KillHordeMinionsStep.First => 1,
|
||||
KillHordeMinionsStep.LearnKarma => 2,
|
||||
_ => 5
|
||||
};
|
||||
|
||||
return 5;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -66,12 +66,12 @@ namespace Server.Engines.Quests.Haven
|
|||
{
|
||||
get
|
||||
{
|
||||
switch (From.Profession)
|
||||
return From.Profession switch
|
||||
{
|
||||
case 1: return 0x15C9; // warrior
|
||||
case 2: return 0x15C1; // magician
|
||||
default: return 0x15D3; // paladin
|
||||
}
|
||||
1 => 0x15C9, // warrior
|
||||
2 => 0x15C1, // magician
|
||||
_ => 0x15D3
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -164,4 +164,4 @@ namespace Server.Engines.Quests.Haven
|
|||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -288,24 +288,20 @@ namespace Server.Engines.Quests.Hag
|
|||
get
|
||||
{
|
||||
if (!BlackheartMet)
|
||||
switch (Step)
|
||||
return Step switch
|
||||
{
|
||||
case 1:
|
||||
/* You must gather each ingredient on the Hag's list so that she can cook
|
||||
1 =>
|
||||
/* You must gather each ingredient on the Hag's list so that she can cook
|
||||
* up her vile Magic Brew. The first ingredient is :
|
||||
*/
|
||||
return 1055019;
|
||||
case 2:
|
||||
/* You must gather each ingredient on the Hag's list so that she can cook
|
||||
1055019,
|
||||
2 =>
|
||||
/* You must gather each ingredient on the Hag's list so that she can cook
|
||||
* up her vile Magic Brew. The second ingredient is :
|
||||
*/
|
||||
return 1055044;
|
||||
default:
|
||||
/* You must gather each ingredient on the Hag's list so that she can cook
|
||||
* up her vile Magic Brew. The final ingredient is :
|
||||
*/
|
||||
return 1055045;
|
||||
}
|
||||
1055044,
|
||||
_ => 1055045
|
||||
};
|
||||
|
||||
/* You are still attempting to obtain a jug of Captain Blackheart's
|
||||
* Whiskey, but the drunkard Captain refuses to share his unique brew.
|
||||
|
|
@ -375,7 +371,7 @@ namespace Server.Engines.Quests.Hag
|
|||
if (creature.GetType() == type)
|
||||
{
|
||||
System.From.SendLocalizedMessage(1055043,
|
||||
"#" + info.Name); // You gather a ~1_INGREDIENT_NAME~ from the corpse.
|
||||
$"#{info.Name}"); // You gather a ~1_INGREDIENT_NAME~ from the corpse.
|
||||
|
||||
CurProgress++;
|
||||
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue