Commit graph

25 commits

Author SHA1 Message Date
mark
ed14513cc9 character creation fixes 2011-07-31 04:05:09 +00:00
mark
b2b1229fb8 2011-06-29 03:29:14 +00:00
asayre
34e3a88bfe 40 FxCop Warnings; good practice 2010-12-23 09:18:45 +00:00
mark
d281f8e2f1 2010-12-09 03:27:52 +00:00
mark
d444b9ba5c 2010-12-06 06:45:45 +00:00
asayre
a90eb17e96 tabification 2010-10-18 04:56:28 +00:00
mark
177eb4c6ff Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
mark
f6fcf02fe9 massive branch sync part 2 2010-04-25 06:11:21 +00:00
mark
b3e8ec0a08 massive branch sync 2010-04-25 06:09:43 +00:00
mark
115e74f44e some ugly but necessary changes to support both pre and post 7.x clients 2009-10-04 08:19:19 +00:00
mark
33ffc0f070 character creation, healthbar (poison/yellow), etc 2009-10-04 04:33:01 +00:00
mark
2874ee7e23 full fix 2009-07-21 02:29:34 +00:00
mark
cc7814db35 6.0.14.2 compat 2009-07-19 04:18:39 +00:00
zippy
0b19ae183e Support for client 6.0.5.0.
The satisfies my yearly RunUO commit for 2007. :-P
2007-11-27 02:28:55 +00:00
krrios
c718261654 yeah. this might work better 2007-09-08 07:40:57 +00:00
krrios
08f3b44f54 fixed drop exploit 2007-09-08 07:22:59 +00:00
mark
1ef98f10ec Partial Branch Sync 2007-08-27 08:49:15 +00:00
mark
4915268e43 fix packet throttling with handler overlay 2007-08-09 22:01:27 +00:00
mark
57293771a2 Support for > 6.0.1.7 (Containers, SecureTrade, SpellBook, Vendors, etc)
WarningGump Fixed
2007-08-08 20:30:14 +00:00
asayre
2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
5c64b1754c restructured and extended performance diagnostics to cover gump and target responses 2007-04-22 06:08:45 +00:00
asayre
fc9e4d2be1 Fix Sparklies in UOTD Client. ie, fix due to Client not sending uo:td in client version 2007-01-02 08:46:15 +00:00
krrios
6095f152cf Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
NetState properties Gumps, HuePickers, and Menus are now exposed as IEnumerable
Deprecated Mobile.CloseGump( Type, int ), Mobile.CloseGump( Type, int, bool )
Deprecated Mobile.CloseAllGumps( bool )
Deprecated Mobile.HasGump( Type, bool )
Mobile FindGump, CloseGump, and HasGump methods now support type inheritance
Refactored SendQueue to provide a more concise implementation
2006-08-27 20:35:58 +00:00
mark
f3d56091b6 2006-06-15 04:28:39 +00:00
mark
47711d616e 2006-06-15 04:14:30 +00:00