daedalus
95de3595cd
- You can't anymore place castles or keeps in Malas facet
...
(http://www.runuo.com/bugs/index.php?cmd=view&id=38 )
- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40 )
- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485 )
- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546 )
- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733 )
- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452 )
- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668 )
- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396 )
- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542 )
- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90 )
(http://www.runuo.com/bugs/index.php?cmd=view&id=113 )
- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33 )
- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41 )
- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39 )
- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42 )
- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805 )
- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43 )
- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36 )
- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34 )
2009-11-09 19:29:19 +00:00
daedalus
d91adf1abc
WAR against leading spaces!
2009-10-20 20:32:56 +00:00
ravenal
22200b706b
Fixed the crazy Formatting on BaseEscortable.
2009-10-20 04:04:11 +00:00
ravenal
daf8c6aa0b
Fixed the crazy Formatting on BaseEscortable.
2009-10-20 03:59:07 +00:00
ravenal
417cf95e0c
Typo fix for Paragon it should be IsParagon
2009-10-19 03:30:04 +00:00
mark
5624873cd7
Refactor IDevourable to IDevourer, as the interface represents an entity that consumes corpses, and not the entity being consumed.
...
Refactor PlagueBeast to not require additional API by handling the devour goal increase in the property directly.
2009-10-19 01:00:36 +00:00
ravenal
5d07b8f64a
Added IDevourable for PlaugeBeast and any other creatures that devour corpses.
...
Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag
Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing
Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.
2009-10-18 15:49:24 +00:00
daedalus
123af436f9
- Incognito spell won't change gender anymore
...
(http://www.uodemise.com/discussion/showthread.php?t=117148 )
- Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats
(http://www.uodemise.com/discussion/showthread.php?t=125248 )
- BOD books won't return to page 1 anymore when picking or dropping BODs
(http://www.uodemise.com/discussion/showthread.php?t=115354 )
- Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands
(http://www.uodemise.com/discussion/showthread.php?t=116548 )
- Arch Cure area effect will follow OSI rules in Felucca facet
(http://www.uodemise.com/discussion/showthread.php?t=115600 )
- Solen Ants Holes can spawn randomly in forest
(http://www.uodemise.com/discussion/showthread.php?t=123899 )
- Death Robes will decay after 60 seconds from dropping on the ground
(http://www.uodemise.com/discussion/showthread.php?t=121188 )
- Weapon speeds are indicated in seconds of delay
(http://www.uodemise.com/discussion/showthread.php?t=123707 )
2009-10-18 14:03:59 +00:00
mark
1cc0064b24
Let's clean up the Scripts\ tree a bit.
2009-10-17 07:31:00 +00:00
mark
aa682987f5
double oops!
2009-10-04 08:54:39 +00:00
mark
115e74f44e
some ugly but necessary changes to support both pre and post 7.x clients
2009-10-04 08:19:19 +00:00
mark
1320f14adf
ugh @ baseescortable formatting
2009-09-06 03:45:12 +00:00
mark
06e5c8b732
2009-09-06 02:06:07 +00:00
mark
68d742d262
2009-08-09 07:18:50 +00:00
mark
b95170c545
2009-08-09 02:20:57 +00:00
mark
698d969b9b
default of everytick is painful
...
need to rework some timer code
2009-08-08 10:32:11 +00:00
mark
bff9e9abe4
progress on -service.. no input, safe choices, etc
...
add Account.Inactive and Account.InactiveDuration
refactor IsEligable to IsEligible
2009-08-08 06:30:34 +00:00
mark
b2f44717cb
2009-08-02 06:27:15 +00:00
mark
d94dced436
2009-07-26 05:57:43 +00:00
mark
bcdee05c6c
2009-07-19 05:13:25 +00:00
mark
f2b9f04620
2009-07-05 04:03:37 +00:00
mark
879e2fc778
2009-07-01 11:14:27 +00:00
mark
03fc95bfb7
2009-06-29 12:29:09 +00:00
mark
2204d5fb86
2009-06-28 03:36:42 +00:00
mark
3337fec9e3
2009-06-21 07:19:39 +00:00
mark
d077a1a282
2009-06-21 07:07:44 +00:00
mark
5ce1f041a2
2009-06-21 06:56:53 +00:00
mark
869f68488d
partial psz patch
2009-06-21 05:43:18 +00:00
mark
b2356de9b4
2009-05-24 06:13:10 +00:00
mark
49b5e96850
2009-02-19 08:27:47 +00:00
mark
e17e4c9304
2009-01-31 07:49:00 +00:00
mark
73d0b158db
2009-01-31 00:26:11 +00:00
mark
4e6256b8cd
branch sync #2
2009-01-31 00:02:21 +00:00
mark
96a37544fd
2009-01-30 23:12:13 +00:00
mark
9c5abc3b0d
2008-05-29 03:57:42 +00:00
mark
5741d5e371
opl must be sent in all cases for proper display of vendor items
...
minor bug in name verification
2008-01-10 20:20:19 +00:00
mark
0b4c3b15d9
2007-12-17 20:41:34 +00:00
mark
162cf6f0a9
branch sync
2007-11-27 06:36:57 +00:00
mark
f6fcf9b60a
playermobile new Account Account is rather useless, scriptcompiler flukes, etc
2007-09-15 21:17:08 +00:00
mark
1ef98f10ec
Partial Branch Sync
2007-08-27 08:49:15 +00:00
mark
b9e3476d8b
general cleanup, fixed a slightly improbably crash issue
2007-08-12 07:19:44 +00:00
mark
4915268e43
fix packet throttling with handler overlay
2007-08-09 22:01:27 +00:00
mark
57293771a2
Support for > 6.0.1.7 (Containers, SecureTrade, SpellBook, Vendors, etc)
...
WarningGump Fixed
2007-08-08 20:30:14 +00:00
asayre
2ad37d54aa
Lots of fixes, changes, rewrites of various things, including but not limited to:
...
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.
MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented. Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
537e026912
CraftItem.ItemIDOf now uses a dictionary to avoid int boxing
...
fixed vendor issue causing PropertyList to be accessed on pre-aos shards
fixed a few places which incorrectly used Core.AOS instead of ObjectPropertyList.Enabled
changed actions list from ArrayList to List<object> for diagnostic purposes
2007-04-24 03:48:58 +00:00
asayre
2cbc73ee85
fix to loot right formula, shadow wisp showing the location of staff, 120 powerscroll rarity, and the fix for houses shadow tiles which I thought i had committed 5 minutes after the original commit but forgot :<
2007-01-23 04:31:07 +00:00
mark
ba23b0af0a
additional generics, fixed retarded bug
2007-01-21 02:58:17 +00:00
mark
50b59db594
refactoring, generics, a bug fix in mana drain, a few todos done
2007-01-20 20:39:55 +00:00
mark
f95101c201
lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
2007-01-19 22:10:11 +00:00
mark
566de1c2cf
a few generics and misc code cleanup
...
slight tweaks/opt
2007-01-19 19:33:13 +00:00