Commit graph

77 commits

Author SHA1 Message Date
Kamron Batman
22ab83ea9e Replaces types with built-in types. 2018-09-14 13:22:16 -07:00
Kamron Batman
fee83ce560 Fixes implicit array initializers 2018-09-14 13:14:20 -07:00
Kamron Batman
7d3a0ca265 Fixes string interpolation 2018-09-14 13:07:43 -07:00
Kamron Batman
83dcf536d8 Removes implicit this. 2018-09-14 12:56:58 -07:00
Kamron Batman
04b4cfe75b Removes implicit types 2018-09-14 08:48:39 -07:00
Kamron Batman
33f5e77a24 Fixes body expression style. 2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f Removes unused namespaces 2018-09-14 08:41:38 -07:00
Kamron Batman
20a80ea2f3 More casting fixes 2018-09-11 18:59:11 -07:00
Kamron Batman
f211efc3bd Fixes more casting and null propogation 2018-09-11 16:20:57 -07:00
Kamron Batman
4d2965d2de
Various fixes related to DefaultName. Makes the event loop more async. 2018-09-03 14:44:48 -07:00
Kamron Batman
03dd5f1926 Fixes casting checks 2018-08-19 01:38:55 +08:00
Kamron Batman
6987d0c18e
Replaces corpse name (#23) 2018-08-14 23:50:00 +08:00
Kamron Batman
632e8b4757
Upgrades code style - First batch (#22) 2018-08-14 06:16:50 +08:00
Kamron Batman
8ee42c8ea2
Add DefaultName property to Mobiles & Items (#18) 2018-08-09 17:18:41 -07:00
Kamron Batman
b06f5bf60d
Adds better type support for pooled enumerables. Refactors code. (#16) 2018-08-09 14:08:34 -07:00
Kamron Batman
1030bb7675
Upgrades spawners to have parameters/properties and optimized timers (#6)
Upgrades spawners to have:
- [X] Parameter support
- [X] Property support
- [X] Optimized timers
- [X] Support for Proximity Spawners
- [X] Probabilities
2018-02-20 22:33:25 -08:00
Kamron Batman
20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00
Kamron Batman
ca4e99c179
Renames overriden to overridden 2018-02-20 11:18:23 -08:00
Mark Sturgill
e67faba4d8 RunUO 2.4 will be the latest release supporting the 2.0 .NET Framework.
Framework_4_0 preprocessors have been removed. ScriptCompiler will set Framework_4_0 as legacy.
2013-10-30 11:28:34 -07:00
Mark Sturgill
855b6463ca tilematrix thread-safety
main waithandle timeout removed
basecreature typo
2013-10-13 22:12:18 -07:00
Mark Sturgill
2cac2c55d2 loyalty parallelization 2013-10-12 14:10:54 -07:00
Mark Sturgill
131c41aa9a additional network level parallelization
ai target acquisition parallelization
better pooled enumerator thread safety
2013-10-11 20:09:04 -07:00
Mark Sturgill
ddcc4e7a20 parallel delta queue processing
thread safe packet construction, compilation, compression, gump compilation, sending, coalescing, and many other fixes
TODO:  delta queue recursion fixups, ipooledenumerable fixups/generics
2013-10-11 00:01:05 -07:00
Mark Sturgill
7b6cf66b87 rework Core.TickCount 2013-10-07 00:22:11 -07:00
Mark Sturgill
b3535985d7 BaseCreature/AI Core.TickCount 2013-10-06 18:57:37 -07:00
Mark Sturgill
be920e0c31 Core.TickCount for some AI actions
Correction in NewAsyncSockets
2013-10-06 17:21:40 -07:00
Mark Sturgill
d2c670f5c3 Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
mark@runuo.com
2a9b547f7b just misc merge cleanups 2013-09-04 23:07:39 +00:00
eos@runuo.com
2067f181e1 - Corrected typo in CoM faction signup stone location.
- Removed duplicate code for talisman killer bonuses. (It's handled in BaseWeapon.OnHit)
- Changed Mobile.Account visibility to GM+ (to match ClientGump).
- Removed staff logout delay.
2013-06-07 01:04:35 +00:00
eos
71a9e054de - Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.
- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
2013-02-24 00:31:44 +00:00
xavier
661e2b3cda 2013-02-10 01:07:28 +00:00
xavier
91273d85d6 discard Spawner setter. various fixes to dismount, pets, bolas, specials, spells... 2013-02-09 23:57:01 +00:00
eos
3b94a24a9a - Enabled quests that were locked due to issues.
- Added a CompletionNotice setting to MLQuest to replace the OnComplete overrides.
- MLQuest.CanOffer now recursively checks NextQuest for OneTimeOnly/HasRestartDelay as well.
- Implemented quest restart delays and enabled them on the crafting quests.
- Questers offering multiple quests will no longer randomly offer quests for which CanOffer is false, as long as there are other quests for which CanOffer is true.
- Added a manual Register method to MLQuestSystem for registering quests without using MLQuests.cfg (to be used in Configure).
- Misc quest tweaks.
- Corrected typo in cove.cfg deco file.
2013-02-08 16:54:36 +00:00
xavier
741e8a3301 updates to spawner, added area which works with range, comments reflect such. Added accessor for basecreature spawner, since home may no longer find the spawner. 2013-02-06 19:48:45 +00:00
xavier
67c6503f8d animation fixes. 2013-02-04 00:11:31 +00:00
eos
35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
xavier
5c7af18dfb paragon stam regen fix, return mobiles to spawners - devel version. 2013-02-03 00:02:40 +00:00
xavier
dcde4fdb8f should not animate mobiles if mounted. 2013-02-01 06:14:02 +00:00
xavier
5718b66fde 2013-01-20 01:26:51 +00:00
xavier
296ef1be68 fixes to miasma special moves. 2013-01-19 23:06:49 +00:00
xavier
255bc064ad range check mobiles, return home. On OSI they just delete and respawn. We will try to be a little more graceful, and see if we can walk back. 2013-01-19 21:52:09 +00:00
xavier
a253a03e95 less predicable, less frequent fire breath. 2012-12-29 23:02:16 +00:00
xavier
3a6f399ccb 2012-12-08 23:35:27 +00:00
xavier
b5375116b0 follower distraction !Core.ML; 2012-12-08 17:10:55 +00:00
eos
533d7fe14d - Replaced the TraceStabled command with a cleaner approach.
- Fixed ShardTime to actually return the server's time, not UTC.
- Changed the ShardTime format to something more standard.
2012-12-04 22:35:55 +00:00
xavier
e773309f17 uncontrolled summons will not be acquired by hostile mobiles, unless they attacked the mobile first. Necro familiars should be pretty much unlosable now... as well as not acquired by mobiles. 2012-11-23 21:57:03 +00:00
xavier
9dfdf757a2 oops 2012-11-17 21:05:42 +00:00
xavier
37d52194bd changes to support Flying, Dragon AI re-targeting, tamed pets have 10% chance to stop following master when hit by other mobiles.. 2012-11-10 16:47:47 +00:00
mark
512ab4bfbf revert the revert :P 2012-09-02 21:48:45 +00:00
athena
6e7a9acb84 Removing Chocolatiering as it shouldn't have gone in yet. 2012-09-02 12:01:01 +00:00