The health bar status updates do not require prerequisite checks as they use flags within the packet to determine the proper state of being yellow or green or both.
* This issue is responsible for causing client crashes when logging out, one of the signs is the sound of your backpack closing multiple times.
* Fix prevents multiple calls to subsystems such as the trade window, which had the potential to dupe items when returning them to the trade partner.
* Credit goes to UO:Revealed (www.uorevealed.com) for reporting the circumstances which lead to the fix, which seems to have been an overlooked issue for a very long time.
two new virtual properties ShowVisibleDamage and CanSeeVisibleDamage can be used to control damage visibility
default values for this mode are controlled by the static properties Mobile.DefaultShowVisibleDamage and Mobile.DefaultCanSeeVisibleDamage
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
- Added 'dead only' and 'no ethereals in pack' to ConditionTeleporter.
- Fixed tournaments discarding leftover participants for participant numbers greater than 2.
- Added support for the extended status packet.
- Fixed items not being placeable on tiles occupied by hidden staff mobiles.
- Changed the new context menu packet to only be used when necessary, until assistants are patched.
- Added a setting for disabling target ID validation for debugging purposes. (It is still enabled by default.)
- Changed the default expansion to HS.
- Changed meer monsters to all be FightMode.Evil.
- Added refuse trades option (client 7.0.30.0+).
- Added item insurance menu.
- Updated context menus to support new clilocs.
- Added item properties to gumps.
- Reverting items not decaying on spawners, needs to be configurable.
- Added AUO features to FeatureProtection.
- Tweaked third party authentication to not trigger the character password gump in the client.