Kamron Batman
83dcf536d8
Removes implicit this.
2018-09-14 12:56:58 -07:00
Kamron Batman
33f5e77a24
Fixes body expression style.
2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f
Removes unused namespaces
2018-09-14 08:41:38 -07:00
Kamron Batman
74f498c1c8
Fixes more casting
2018-09-09 08:03:01 -07:00
Kamron Batman
6ef32ce910
Fixes unavailable syntax for Mono.
2018-09-03 09:34:36 -07:00
Kamron Batman
03dd5f1926
Fixes casting checks
2018-08-19 01:38:55 +08:00
Kamron Batman
632e8b4757
Upgrades code style - First batch ( #22 )
2018-08-14 06:16:50 +08:00
Ravenwolfe
6dff3478c8
Add persistence mechanism for serialization to files. *Requires Core Recompile*
2017-08-31 14:31:37 -05:00
Mark Sturgill
473751297d
dont call datetime.utcnow for every item during serialization
2014-02-08 13:44:08 -07:00
Mark Sturgill
e67faba4d8
RunUO 2.4 will be the latest release supporting the 2.0 .NET Framework.
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Framework_4_0 preprocessors have been removed. ScriptCompiler will set Framework_4_0 as legacy.
2013-10-30 11:28:34 -07:00
Mark Sturgill
75817400fc
misc clr nagging/housekeeping
2013-10-21 23:01:44 -07:00
Mark Sturgill
d2c670f5c3
Implement Core.TickCount
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Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
Mark Sturgill
865c98a09d
this code really isnt ready for production
2013-09-27 19:33:54 -07:00
mark
4bcde77cc2
revert forced 4.0 migration -- many users are still dependent on 2.0
2012-03-07 13:47:33 +00:00
asayre
e336c2920c
DynamicSaveStrategy will now properly check Item.OnDecay()
2012-03-07 08:19:14 +00:00
asayre
b13718ca01
Isolated the problem with .NET 4.0 to the networking code changes; no reason to disallow support for .NET 4.0, and restoring default .NET FX 4.0 support
2012-03-05 11:38:02 +00:00
asayre
68922c1eeb
Moving World.SaveOption to StandardSaveStrategy.SaveOption, as it's only used and applicable there. Setting Dynamic Save Strategy to run whenever there are more than two cores.
2012-02-11 04:36:54 +00:00
mark
558fcf495a
Framework_4_0 preprocessor is necessary for legacy compatibility.
2012-01-03 00:36:52 +00:00
asayre
2401b86b24
Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)
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BaseCreature & PlayerMobile set to partial classes for easier extensibility.
Prevent Item from stacking with itself
Updated Bounds.bin with latest values. ItemBounds will now correctly size itself to the TileData.
Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
2012-01-02 10:24:08 +00:00
asayre
b4f01e6b2a
SVN Property correction
2010-12-23 11:36:25 +00:00
asayre
34e3a88bfe
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
asayre
2f603d30e3
2010-12-20 11:31:46 +00:00
asayre
67af95cf0b
Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
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Completion of the DynamicSaveStrategy. Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
2010-12-20 03:34:25 +00:00
asayre
a85aac256f
Fix for SkillInfo array size
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Correct SaveMetric usage
2010-12-18 21:56:42 +00:00
asayre
0caf1846d5
Preprocessor directive for .NET 4.0: Framework_4_0. (Removed the 3.5 directive as it wasn't a new framework runtime anyways)
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Implemented working Parallel Save strategy based on the TPL: DynamicSaveStrategy.
2010-12-18 11:00:57 +00:00
mark
cbd0af7474
:P
2008-02-20 06:50:39 +00:00
mark
817e1ced95
Mono compatibility changes
2007-09-07 20:10:14 +00:00
mark
9e13975aed
To clarify a bit, mono incorrectly increments the pointer 4 bytes when using *somePtr++, when it should increment the pointer the 3 or 7 bytes in the case of Tile/StaticTile. Using somePtr = somePtr + 1 works flawlessly.
2007-09-07 19:50:35 +00:00
krrios
5be90584b6
Fixed issue with decay erroneously triggering world save warnings.
2007-04-20 22:35:41 +00:00
mark
5f07f81fe1
main loop and timer efficiency
2006-06-19 17:28:24 +00:00
mark
cc74e0d786
fix broken metrics
2006-06-18 16:07:39 +00:00
mark
f3d56091b6
2006-06-15 04:28:39 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00