mark
57293771a2
Support for > 6.0.1.7 (Containers, SecureTrade, SpellBook, Vendors, etc)
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WarningGump Fixed
2007-08-08 20:30:14 +00:00
krrios
0338bd6a75
Ripped socket disconnect code
2007-04-26 05:17:31 +00:00
krrios
2b54372249
initial attempt at socket pooling -- DOES NOT WORK -- EVIL CODE -- DO NOT RUN LIVE -- etc
2007-04-25 05:54:23 +00:00
mark
536e73b8df
socket pooling, asyncstate cleanups
2007-04-25 01:35:38 +00:00
krrios
e15ed963d8
updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
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added Utility.Intern(IPAddress) and implemented where appropriate
2007-04-25 00:42:47 +00:00
krrios
5c64b1754c
restructured and extended performance diagnostics to cover gump and target responses
2007-04-22 06:08:45 +00:00
asayre
fc9e4d2be1
Fix Sparklies in UOTD Client. ie, fix due to Client not sending uo:td in client version
2007-01-02 08:46:15 +00:00
mark
9f84d30c40
advanced logging for special cases
2006-09-22 02:48:22 +00:00
krrios
6095f152cf
Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
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NetState properties Gumps, HuePickers, and Menus are now exposed as IEnumerable
Deprecated Mobile.CloseGump( Type, int ), Mobile.CloseGump( Type, int, bool )
Deprecated Mobile.CloseAllGumps( bool )
Deprecated Mobile.HasGump( Type, bool )
Mobile FindGump, CloseGump, and HasGump methods now support type inheritance
Refactored SendQueue to provide a more concise implementation
2006-08-27 20:35:58 +00:00
krrios
9dd4c1d37b
Made NetState.Send virtual.
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Lifespan of Packet.UnderlyingStream extended until Packet.Release (previously was freed in Packet.Compile).
2006-06-18 20:10:09 +00:00
mark
f3d56091b6
2006-06-15 04:28:39 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00