Commit graph

30 commits

Author SHA1 Message Date
Kamron Batman
8763be8a21
fix(core): Cleans up uninitialized packets (#397)
- [X] Encapsulates/abstracts buffer cache checking
- [X] Changes mobile moving cache to use Span2D
2021-01-09 14:10:29 -08:00
Kamron Batman
03bdff2293
fix(content): Converts buff icon packets (#389)
- [X] Converts buff icon packets, and avoids string formatting.
2021-01-06 01:01:21 -08:00
Kamron Batman
1e2242bb1a
chore(content): Updates to C# 9 syntax (#373) 2020-12-30 12:50:10 -08:00
Kamron Batman
03d0a4664e
fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
2020-12-26 12:46:06 -08:00
Kamron Batman
10a6e17640
fix(core): Converts mobile moving packet (#357)
- [X] Converts mobile moving packet
2020-12-24 17:13:55 -08:00
Kamron Batman
4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00
Kamron Batman
d71856ddbe
fix(net): Clean up for mobile packets (#338)
### Breaking Change
- [X] `Mobile.GetOldPacketFlags()` no longer exists. Instead there is a flag for `Mobile.GetPacketFlags()`.

### Non-Breaking Changes
- [X] Consolidates move to world for mobiles
- [X] Consolidates mobile packets between stygian abyss and older

This PR supersedes changes in #337. That PR will need to be redone and broken out anyway.
2020-12-10 17:46:58 -08:00
Kamron Batman
75c1b32513
fix(core): NPE in Cycles per second (#331)
- [X] Fixes an edge case where the cycle index goes negative and crashes
- [X] Fixes average CPS calculation
- [X] Fixes issue with logout delay
- [X] Bumps release version
2020-11-30 23:12:16 -08:00
Kamron Batman
77f665502b
Converts Item & Entity Packets (#326)
- [X] Converts World Item packets
- [X] Converter Remove Entity packets
- [X] Updates `LOSBlocker` and `Blocker`
- [X] Fixes a few bugs
- [X] Converts container packets

Bumps release version
2020-11-29 03:24:51 -08:00
Kamron Batman
351611a23a
Updates movement packets & Fastwalk (#324)
- [X] Updates Movement packets
- [X] Adds OSI fastwalk packets. These aren't used on OSi anymore.
- [X] Adds new movement handling, but looks like the client doesn't use it. (Also leaving the 0x4000 Character List Flag off)
- [X] Adds time sync request handler, but also looks like the client doesn't use it.
- [X] Adds time sync response for time sync, just in case, but it isn't used, so not sure about the arguments.
- [X] Reimplements RunUO's fastwalk to use a circular array on the netstate instead of every mobile
- [X] Removes ClearFastwalkStack from RunUO implementation. This shouldn't be needed anymore

Changed fastwalk settings:
```cs
        public static int WalkFootDelay { get; set; } = 440;
        public static int RunFootDelay { get; set; } = 220;
        public static int WalkMountDelay { get; set; } = 220;
        public static int RunMountDelay { get; set; } = 110;

        public static bool EnableFastwalkPrevention { get; set; } = true;
        public static AccessLevel FastwalkExemptionLevel { get; set; } = AccessLevel.Counselor;

        // If this is changed during runtime, then the steps array needs resizing.
        public static int MaxSteps { get; private set; } = 4;
```

modernuo.json
```json
{
  "settings": {
    "movement.delay.runFoot": "220",
    "movement.delay.runMount": "110",
    "movement.delay.walkFoot": "440",
    "movement.delay.walkMount": "220",
    "movement.enableFastWalkPrevention": "True",
    "movement.fastwalkExemptionLevel": "Counselor",
    "movement.maxSteps": "4"
  }
}
```

Notes about OSI fastwalk:
While it does work, I can't find a benefit in using it because of the variable speeds. If players moved at a single speed then we could refill the stack every X milliseconds with 6 keys and use a naive token bucket implementation.
Unfortunately variable speeds mount/run/walk/etc means we would have to use a leaky bucket algorithm.
If we are using a leaky bucket algorithm with a variable leak, then we don't need to send tokens because we are already tracking it on the server side.

ModernUO vs OSI Fastwalk:
When the fastwalk was implemented on OSI, it used up to 6 tokens. These tokens were probably distributed every 600-750 milliseconds. To get the same effect, the new fastwalk settings might need to be adjusted. I would tweak them and feel free to let me know what worked for you!

Bumps release version
2020-11-26 23:53:47 -08:00
Kamron Batman
b6cd408623
Updates Message Packets (#321)
### API Breaking Change
Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. 

- [X] Changes message packets
- [X] Cleans up some code
- [X] Uses benchmarks to determine if the spanwriter + copyfrom
2020-11-20 21:50:13 -08:00
Kamron Batman
d2cfeb06ab
Updates Light Packets & World Loading (#316)
- [X] Changes light packets
- [X] Updates world loading

Bumps release version
2020-11-17 00:46:06 -08:00
Kamron Batman
525cda5413
Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
2020-11-15 10:03:50 -08:00
Kamron Batman
c3289a20ab
Changes damage packets (#299)
- [X] Changes damage packets

Bumps release version
2020-11-01 22:44:23 -08:00
Kamron Batman
6f5cb00cdd
Updates Combat Packets & Moves Tracking to Content (#298)
- [X] Changes outgoing combat packets
- [X] Moves quest arrow to PlayerMobile and moves quest arrow packets to content.

Bumps release version
2020-11-01 21:33:01 -08:00
Kamron Batman
daf48ebdf2
Splits up mobile (#296) 2020-10-31 23:30:51 -07:00
Kamron Batman
a8d486a969
Rearranges packet code (#295) 2020-10-30 22:49:00 -07:00
Kamron Batman
13e2693b59
Cleans up comments for localization (#260) 2020-09-20 12:48:10 -07:00
Kamron Batman
fd9ec089f7
Fixes BuffIcon is NPE (#259)
- [X] Fixes BuffIconTable accessed while null
2020-09-19 15:56:22 -07:00
Kamron Batman
e9c1e4cbba
Fixes dupe exception (#258)
- [X] Cleans up ActivatorUtil
- [X] Fixes dupe exception
- [X] Fixes a bug in BasePotion
- [X] Fixes a few possible memory leaks

Bumps release version
2020-09-19 15:46:07 -07:00
Kamron Batman
a236617ad9
Some cleanup of contains keys and try get values (#246) 2020-09-13 20:20:44 -07:00
Kamron Batman
741e8d8300
Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Kamron Batman
ad3775c4d7
Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
Kamron Batman
1f651992d7
Updates formatting rules (#199) 2020-08-25 18:00:51 -07:00
Kamron Batman
b476bcfd24
Fixes for Last Moved (#194) 2020-08-16 06:58:16 -07:00
Kamron Batman
38568fb5e7
Fixes unequip macro crash (#190) 2020-08-10 20:58:17 -07:00
Kamron Batman
010fd9402a
Code cleanup (#188) 2020-08-01 08:40:06 -07:00
Kamron Batman
24b1a579f4
Creates more tests for outgoing packets (#165) 2020-06-26 12:04:29 -07:00
Kamron Batman
390f30e706
Convert Regions/Spawns to JSON (#138) 2020-05-26 00:34:29 -07:00
Kamron Batman
8ec166bcd0
Adds assemblies config, fixes crash bugs. (#134) 2020-05-09 12:55:56 -07:00
Renamed from Projects/Scripts/Mobiles/PlayerMobile.cs (Browse further)