Commit graph

223 commits

Author SHA1 Message Date
Kamron Batman
178f71c6dc
chore(content): Cleans up abilities and some spell timers (#427)
- [X] Exposes Index/Count on the timer.
- [X] Cleans up abilities
- [X] Combines some spell context/info objects with their timers to reduce allocations
- [X] Fixes a bug where immolating weapon both finishes effect or stops in the wrong order due to a race condition.
2021-01-23 16:40:53 -08:00
Kamron Batman
9ef7752beb
fix(core): Converts to ref struct enumerators (#426)
- [X] Converts boat moving entities to ref struct enumerator
- [X] Converts skills to a ref struct enumerator
- [X] Converts type cache to ref struct enumerator
2021-01-22 19:41:44 -08:00
Kamron Batman
c6ef6ff80a
fix(core): Fixes insensitive type lookup (#425) 2021-01-20 23:23:07 -08:00
Michael Whelehan
3cc09bf606
feat(mobile): Makes paralyze/freeze virtual (#423)
- [X] Makes paralyze/freeze virtual
2021-01-20 10:38:47 -08:00
Kamron Batman
e869c105d0
fix(core): Fixes type caching & cleanup (#422)
- [X] Fixes some issues with the type caching
- [X] Changes type check default to ignore case
- [X] Splits out type caching of insensitive and sensitive lists. This means less stuff to iterate through when checking a type against the string.
- [X] Adds an ArrayEnumerator, mostly for reference purposes (copy/paste as needed)
2021-01-20 00:10:33 -08:00
Kamron Batman
b921c38879
fix(core): Removes some uses of Linq (#421)
- [X] Removes some uses of linq
- [X] Creates struct based enumerator for Skills
- [X] Creates a struct based enumerator for TypeCache
- [X] Changes HarvestDefinition to an init array instead of List
- [X] Changes HeritageTokenGump Response from List to Array
2021-01-18 21:05:11 -08:00
Kamron Batman
cf22226382
fix(core): Adds back persistence. (#419)
- [X] Adds persistence back

Notes:
- Optimizations and parallel writing will not be supported in this PR.
2021-01-18 13:16:18 -08:00
Kamron Batman
87764ca968
fix(build): Attempt to fix possible nullable warnings as errors with releases (#418) 2021-01-18 11:52:31 -08:00
Kamron Batman
08f05afd01
fix(core): Converts boat packets (#416)
- [X] Converts boat packets
- [X] Makes a packet container builder for packet 0xF7
- [X] Generalizes world item packet so it works for mobiles too

Notes:
- This PR doesn't address proper smooth movement for boats.
2021-01-18 08:38:32 -08:00
Kamron Batman
fbafd7210d
fix(core): Converts some packets & misc fixes/cleanup (#414)
- [X] Adds a stop music packet
- [X] Converts chat packets
- [X] Breaks out chat code a little bit more
- [X] Converts character statue animation packet
- [X] Renames some folders to have spaces
- [X] Organizes and consolidates incoming/outgoing packets for other content
- [X] Fixes virtual checks
2021-01-16 21:01:54 -08:00
Kamron Batman
a146955f6c
fix(core): Converts book packets (#413)
- [X] Splits out BaseBook
- [X] Converts book packets
- [X] Makes FixHtml faster
2021-01-16 18:49:53 -08:00
Kamron Batman
97f311d7be
fix(core): Removes 6017 handler (#411)
- [X] Removes 6017 handler since it is only used in one place
- [X] Exposes a ref int to modify the packet length. This is acceptable since we technically have access to the entire reader/buffer.
2021-01-16 13:43:16 -08:00
Kamron Batman
c58aad733d
fix(core): Converts BB packets (#406)
- [X] Organizes and splits up bulletin boards
- [X] Converts packets
2021-01-13 22:28:31 -08:00
Kamron Batman
211c2ba8ee
fix(core): Streamlines text encoding (#407)
- [X] Streamlines text encoding
2021-01-13 18:56:32 -08:00
Kamron Batman
ca196e4729
fix(content): Converts mahjong packets (#402)
- [X] Converts mahjong packets
2021-01-12 00:59:42 -08:00
Kamron Batman
f4dd7c8e7f
fix(party): Converts party packets (#401)
- [X] Converts party packets
2021-01-10 14:23:10 -08:00
Kamron Batman
764d303543
chore: Code cleanup (#399)
- [X] Code cleanup
2021-01-10 09:14:03 -08:00
Kamron Batman
a6e1172f97
fix(docs): Removes docgen (#398)
- [X] Removes "docgen"
2021-01-09 20:12:08 -08:00
Kamron Batman
8763be8a21
fix(core): Cleans up uninitialized packets (#397)
- [X] Encapsulates/abstracts buffer cache checking
- [X] Changes mobile moving cache to use Span2D
2021-01-09 14:10:29 -08:00
Kamron Batman
0b9fb9c071
fix(core): Cleans up OPL code (#396)
- [X] Cleans up OPL code to simplify the calls
2021-01-09 11:56:05 -08:00
Kamron Batman
5882b1ab3f
fix(core): Fixes OPL packets (#395)
- [X] Fixes an issue with OPL packets using the wrong endianness and not updating the position properly.
- [X] Fixes an issue with SpanWriter not updating bytes written when it is used adhoc.
- [X] Moves packet creation for OPL inside the SendInfoTo function.

Bumps release version
2021-01-08 23:55:23 -08:00
Kamron Batman
1006352333
fix(core): Disables new movement and time sync (#391)
Bumps release version
2021-01-06 22:40:07 -08:00
Kamron Batman
dfe89024ca
Makes gump code a little more readable (#390)
- [X] Adds a WriteAscii for individual characters
- [X] Updates gump code to use it so it is a little more readable
2021-01-06 01:17:34 -08:00
Kamron Batman
03bdff2293
fix(content): Converts buff icon packets (#389)
- [X] Converts buff icon packets, and avoids string formatting.
2021-01-06 01:01:21 -08:00
Kamron Batman
0912876f7c
fix(core): Converts virtual hair packets (#388)
- [X] Converts virtual hair packets
2021-01-05 22:14:54 -08:00
Kamron Batman
30ef0761cb
chore(core): Cleans up networking leftovers from packet conversions (#387)
- [X] Removes span writing extensions
- [X] Removes span reading extensions
- [X] Cleans up OPL and uses uninitialized arrays

Bumps release version
2021-01-05 01:31:52 -08:00
Kamron Batman
a278623f38
fix(core): Converts Gump Packets (v1) (#379)
- [X] Converts gump packets
2021-01-05 01:17:34 -08:00
Kamron Batman
126b80f74b
fix(core): Cleans up networking (#386)
- [X] Deletes some unused networking code.
2021-01-05 00:41:22 -08:00
Kamron Batman
3dd0d8f42b
fix(core): Converts the rest of the packets (#385)
- [X] Converts vendor buy packets
- [X] Converts vendor sell packets
- [X] Converts target packets
- [X] Converts secure trade packets
- [X] Converts some player packets that were missed
2021-01-05 00:35:56 -08:00
Kamron Batman
ffc26459ff
fix(core): Converts message, mobile, movement, player packets (#384)
- [X] Converts message packets
- [X] Convers mobile packets
- [X] Converts movement packets
- [X] Converts player packets
2021-01-04 23:47:20 -08:00
Kamron Batman
353b46fbbd
fix(core): Converts more packets (#383)
- [X] Converts damage packets
- [X] Converts effect packets
- [X] Converts equipment packets
- [X] Converts gump packets
- [X] Converts light packets
- [X] Converts map packets
- [X] Converts menu packets
2021-01-04 23:11:43 -08:00
Kamron Batman
75c0527284
fix(core): Converts combat and container packets (#382)
- [X] Converts container packets
- [X] Converts combat packets
2021-01-04 21:17:39 -08:00
Kamron Batman
ac76c57c39
fix(core): Converts account packets to spanwriter (#381)
- [X] Converts account packets to spanwriter
2021-01-04 18:47:20 -08:00
Kamron Batman
3b413371dc
fix(core): Adds Gump component functionality (#377)
- [X] Adds gump close packet
- [X] Fixes gump tooltip
- [X] Adds new compile/append functions for the new gump packets
2021-01-02 19:08:35 -08:00
Kamron Batman
582e1877b8
feat(core): Makes spanwriter resizable (#376)
SpanWriter now has an argument that allows it to be resizable.
```cs
public SpanWriter(Span<byte> initialBuffer, bool resize = false)
public SpanWriter(int initialCapacity, bool resize = false)
```

If a SpanWriter is set to be resizable, or given an initial capacity instead of a buffer, it must be disposed:
```cs
public static void SomeMethod()
{
    using var writer = new SpanWriter(stackalloc byte[512], true);
    // stuff
    
    // Automatic Dispose of writer
}
```

This is because the SpanWriter uses `ArrayPool<byte>.Shared` _rented buffers_ to resize. If the writer is not disposed, those buffers will never be reused resulting in a _memory leak_.

It is possible that the SpanWriter will outright ditch the initial buffer if resize is set to true and growing is needed. To check/account for that we can do the following:

```cs
public static void SomeMethod()
{
    Span<byte> span = stackalloc byte[512];
    using var writer = new SpanWriter(span, true);
    // write some stuff that causes the span to grow
    
    span = writer.RawBuffer;
    // Do stuff with the span
}
```

Make sure you don't accidentally `Dispose()` the writer or use the `RawBuffer` outside of the `using` block. If you do, bad things will happen! (NullPointerException, or a fresh SpanWriter with no buffer, depending on the situation).

SpanWriter can also now be used with a fixed statement since it has a `PinnableReference()` function.
2020-12-31 19:57:02 -08:00
Kamron Batman
2a2af424ad
fix(core): Converts vendor sell packets (#375)
- [X] Converts vendor sell packets

Bumps release version
2020-12-30 16:27:37 -08:00
Kamron Batman
540a879d63
fix(core): Converts remaining player packets (#374)
- [X] Converts the remainder of the player packets
2020-12-30 16:09:51 -08:00
Kamron Batman
a59fda6a3a
fix(core): Converts some player packets (#372)
- [X] Converts some player packets

Note:
- Not caching weather packet because it is copying directly from stackalloc using aggressive inlining. Don't need to do more optimizations.
2020-12-29 23:47:56 -08:00
Kamron Batman
67c23bf9ad
fix(AI): Fixes direction issue with NPCs (#371)
- [X] Fixes a bug with RunUO where direction is set multiple times and the run flag is not set properly.

TODO: Fix other direction/movement issues and duplicate packets.

Bumps release version
2020-12-29 22:32:10 -08:00
Kamron Batman
7ef1d41c6f
fix(core): Converts mobile incoming packet (#370)
- [X] Converts mobile incoming packet

Bumps release version
2020-12-28 02:30:47 -08:00
Kamron Batman
9d4161b3e4
fix(core): Converts MobileUpdate packet (#369)
- [X] Converts mobile update packet
2020-12-28 01:50:17 -08:00
Kamron Batman
3d98e6e193
fix(core): Converts mobile status packets (#368)
- [X] Combines compact/extended statuses
2020-12-28 01:13:02 -08:00
Kamron Batman
8f8b650ab5
fix(core): Converts healthbar packets (#367)
- [X] Converts healthbar packets
2020-12-27 23:22:21 -08:00
Kamron Batman
26243a72a7
fix(core): Converts mobile name and animation packets (#366)
- [X] Converts mobile name
- [X] Converts animation
- [X] Updates some old tests
2020-12-27 19:57:38 -08:00
Kamron Batman
5b69f1d389
fix(core): Converts mobile stats packets (#360)
- [X] Converts mobile stats packets
- [X] Removes human racial from non-players
2020-12-27 14:44:03 -08:00
Kamron Batman
d73afdba8e
feat(core): Adds CPU conservation (#364) 2020-12-26 13:53:43 -08:00
Kamron Batman
03d0a4664e
fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
2020-12-26 12:46:06 -08:00
Kamron Batman
9c9591b098
fix(core): Fixes wrap not slicing properly (#362)
- [X] Fixes wrap not slicing properly

Bumps release version
2020-12-26 09:26:10 -08:00
Kamron Batman
10a6e17640
fix(core): Converts mobile moving packet (#357)
- [X] Converts mobile moving packet
2020-12-24 17:13:55 -08:00
Kamron Batman
c2143584bc
fix(core): Fixes BufferWriter Seek and removes World.SaveBuffers (#359)
- [X] Fixes an issue in BufferWriter where if SeekOrigin.End is used, it will yield the wrong index.
- [X] Changes BinaryFileWriter to dispose pattern
- [X] Removes World.SaveBuffers. They were dangerous and should be done in-line while the world is loading, even if it is slower
- [X] Fixes BufferReader Seek too
- [X] Changes BufferWriter to use uninitialized arrays to speed up resizing
- [X] Changes World loading so it doesn't buffer the whole file, even if it makes things slower. It lowers allocations/fragmentation over all which is good.
- [X] Changes World Loading to use uninitialized arrays and directly saves them to the SaveBuffer which eliminates having to open/load the files _again_ which is dangerous. Also looping through items while the world is running is dangerous since async references can and will cause exceptions.

Bumps release version
2020-12-24 14:21:17 -08:00