Commit graph

24 commits

Author SHA1 Message Date
Kamron Batman
8eaa859332
fix: Fixes code genning armor, clothing, and BODs (#810)
* Fixes code genning clothing
* Fixes code genning armor
* Fixes code genning BODs
2021-09-28 22:09:34 -07:00
Kamron Batman
dbd4d6f13f
fix: Various code cleanup (#756) 2021-09-03 19:41:12 -07:00
Kamron Batman
e7e0151b38
fix: Fixes armor not scaling properly from world deserialization (#752) 2021-08-31 19:46:41 -07:00
Kamron Batman
8ffd5a5bd0
fix: Updates races to properly support gargoyle equipment. (#744)
* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex`
* Replaces `RequiredRace`  with `RequiredRaces` for items.
* Adds convenience flags for `RequiredRaces`
  ```cs
  
  public const int AllowAllRaces = 0x7;      // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag
  public const int AllowHumanOrElves = 0x3;  // Race.Human.RaceFlag | Race.Elf.RaceFlag
  public const int AllowElvesOnly = 0x2;     // Race.Elf.RaceFlag
  public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag
  ```
* Example usage on an item:
  ```cs
  public override int RequiredRaces => Race.AllowHumanOrElves;
  ```
* Adds Wood and Stone armor material types
* Updates Woodland armor to Wood
* Adds proper messaging for race restrictions
* Adds gargoyle only for object properties
* Adds `CheckRace` functions for validating if a race or mobile can use the item:
  ```cs
  bool CheckRace(Race race);
  bool CheckRace(Mobile from, bool message = true);
  ```
2021-08-29 00:43:55 -07:00
Kamron Batman
db59bf6dd0
fix(cleanup): Cleans up attribute syntax (#734) 2021-08-26 18:30:16 -07:00
Kamron Batman
451e53d006
fix: Fixes base armor deserializing old version (#731) 2021-08-26 13:45:31 -07:00
Kamron Batman
c2f853d8a8
fix(codegen): Fixes base armor using wrong int type (#708) 2021-08-19 23:02:16 -07:00
Kamron Batman
ca5e9342a0
fix(codegen): Adds default codegen option for save flags. Fixes world load issues. (#707) 2021-08-19 22:51:44 -07:00
Kamron Batman
c8a2605c0d
fix(codegen): Code gens base armor and fixes code genning of other armors. (#696)
* Fixes code gen of save flags
* Code gens rest of armor
* Fixes some existing code genned armors
* Code gens BaseArmor
2021-08-17 17:52:15 -07:00
Kamron Batman
2c8097f707
fix(codegen): Fixes various code gen issues. Adds better embedded serialization support (#688)
* Adds save flag support (see `ElvenGlasses` for an example)
* Updates AOSAttributes so they are code genned
* Fixes embedded object support by adding an `IRawSerializable`
* Fixes various inconsistencies in serializing with codegen
2021-08-17 02:43:52 -07:00
Kamron Batman
db02a6b6e9
fix(core): Fixes some properties that cannot be modified ingame (#604)
- [X] Adds a property to `CommandProperty` to allow modifying `PropertyObject` where there is no property setter that is accessible.
- [X] Updates AosAttributes and friends

Example of how to make this work:
```cs
        [CommandProperty(AccessLevel.GameMaster, canModify: true)]
        public AosWeaponAttributes WeaponAttributes { get; private set; }
```

This fix is necessary because in release mode the optimizer will sometimes _entirely remove the setter_ because it knows it can do something that is more efficient _when the property setter is private_. RunUO got around this by declaring a public setter explicitly that _was empty_.

### Screenshot
<img width="313" alt="Screen Shot 2021-05-15 at 11 34 01 PM" src="https://user-images.githubusercontent.com/3953314/118387955-49293c00-b5d6-11eb-8f31-a3b5e31bd18b.png">
2021-05-15 23:47:33 -07:00
Maciej Cz
89223e9196
fix(content): Adds Gargish leather and studded armor (#559) 2021-03-31 17:29:25 -07:00
Kamron Batman
1e2242bb1a
chore(content): Updates to C# 9 syntax (#373) 2020-12-30 12:50:10 -08:00
Kamron Batman
4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00
Kamron Batman
b6cd408623
Updates Message Packets (#321)
### API Breaking Change
Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. 

- [X] Changes message packets
- [X] Cleans up some code
- [X] Uses benchmarks to determine if the spanwriter + copyfrom
2020-11-20 21:50:13 -08:00
Kamron Batman
1fb7ac5cda
Converts equipment packets (#314)
### Change to how DisplayEquipInfo works
* Fixes a bug where raw name wasn't used
* Fixes another bug where an empty, blank, or null string was still sending an empty crafted by property.

Bumps release version
2020-11-16 01:04:56 -08:00
Kamron Batman
b0d8dd42c0
Fixes NPE (#312)
- [X] Fixes issue with world load where items modify mobiles before mobiles are initialized

Bumps release version
2020-11-15 13:52:05 -08:00
Kamron Batman
525cda5413
Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
2020-11-15 10:03:50 -08:00
Kamron Batman
e9c1e4cbba
Fixes dupe exception (#258)
- [X] Cleans up ActivatorUtil
- [X] Fixes dupe exception
- [X] Fixes a bug in BasePotion
- [X] Fixes a few possible memory leaks

Bumps release version
2020-09-19 15:46:07 -07:00
Kamron Batman
4d6e584b6c
Removes literal variables (#257) 2020-09-18 18:41:26 -07:00
Kamron Batman
8149620b0c
Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
Kamron Batman
ad3775c4d7
Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
Kamron Batman
010fd9402a
Code cleanup (#188) 2020-08-01 08:40:06 -07:00
Kamron Batman
8ec166bcd0
Adds assemblies config, fixes crash bugs. (#134) 2020-05-09 12:55:56 -07:00
Renamed from Projects/Scripts/Items/Armor/BaseArmor.cs (Browse further)