mark
4bcde77cc2
revert forced 4.0 migration -- many users are still dependent on 2.0
2012-03-07 13:47:33 +00:00
asayre
e336c2920c
DynamicSaveStrategy will now properly check Item.OnDecay()
2012-03-07 08:19:14 +00:00
asayre
b13718ca01
Isolated the problem with .NET 4.0 to the networking code changes; no reason to disallow support for .NET 4.0, and restoring default .NET FX 4.0 support
2012-03-05 11:38:02 +00:00
asayre
68922c1eeb
Moving World.SaveOption to StandardSaveStrategy.SaveOption, as it's only used and applicable there. Setting Dynamic Save Strategy to run whenever there are more than two cores.
2012-02-11 04:36:54 +00:00
mark
558fcf495a
Framework_4_0 preprocessor is necessary for legacy compatibility.
2012-01-03 00:36:52 +00:00
asayre
2401b86b24
Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)
...
BaseCreature & PlayerMobile set to partial classes for easier extensibility.
Prevent Item from stacking with itself
Updated Bounds.bin with latest values. ItemBounds will now correctly size itself to the TileData.
Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
2012-01-02 10:24:08 +00:00
asayre
b4f01e6b2a
SVN Property correction
2010-12-23 11:36:25 +00:00
asayre
34e3a88bfe
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
asayre
2f603d30e3
2010-12-20 11:31:46 +00:00
asayre
67af95cf0b
Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
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Completion of the DynamicSaveStrategy. Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
2010-12-20 03:34:25 +00:00
asayre
a85aac256f
Fix for SkillInfo array size
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Correct SaveMetric usage
2010-12-18 21:56:42 +00:00
asayre
0caf1846d5
Preprocessor directive for .NET 4.0: Framework_4_0. (Removed the 3.5 directive as it wasn't a new framework runtime anyways)
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Implemented working Parallel Save strategy based on the TPL: DynamicSaveStrategy.
2010-12-18 11:00:57 +00:00
mark
cbd0af7474
:P
2008-02-20 06:50:39 +00:00
mark
817e1ced95
Mono compatibility changes
2007-09-07 20:10:14 +00:00
mark
9e13975aed
To clarify a bit, mono incorrectly increments the pointer 4 bytes when using *somePtr++, when it should increment the pointer the 3 or 7 bytes in the case of Tile/StaticTile. Using somePtr = somePtr + 1 works flawlessly.
2007-09-07 19:50:35 +00:00
krrios
5be90584b6
Fixed issue with decay erroneously triggering world save warnings.
2007-04-20 22:35:41 +00:00
mark
5f07f81fe1
main loop and timer efficiency
2006-06-19 17:28:24 +00:00
mark
cc74e0d786
fix broken metrics
2006-06-18 16:07:39 +00:00
mark
f3d56091b6
2006-06-15 04:28:39 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00