Commit graph

21 commits

Author SHA1 Message Date
krrios
944d12be39 support for initial 0xF1 packet 2007-07-29 00:40:17 +00:00
asayre
2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
0338bd6a75 Ripped socket disconnect code 2007-04-26 05:17:31 +00:00
krrios
2b54372249 initial attempt at socket pooling -- DOES NOT WORK -- EVIL CODE -- DO NOT RUN LIVE -- etc 2007-04-25 05:54:23 +00:00
mark
867f580650 oops this is important etc 2007-04-25 01:36:17 +00:00
mark
536e73b8df socket pooling, asyncstate cleanups 2007-04-25 01:35:38 +00:00
krrios
e15ed963d8 updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
added Utility.Intern(IPAddress) and implemented where appropriate
2007-04-25 00:42:47 +00:00
krrios
5c64b1754c restructured and extended performance diagnostics to cover gump and target responses 2007-04-22 06:08:45 +00:00
asayre
fc9e4d2be1 Fix Sparklies in UOTD Client. ie, fix due to Client not sending uo:td in client version 2007-01-02 08:46:15 +00:00
mark
3da4aa9efa Buffer allocation optimizations in PacketWriter
Misc string cleanup
2006-12-13 18:28:37 +00:00
mark
e7f2db2559 oops 2006-11-23 05:29:21 +00:00
mark
cc0cf2e01f fix client crashing with non terminated packed gump layout 2006-11-23 05:27:42 +00:00
krrios
ab636feb59 Compression restructure 2006-09-23 03:25:29 +00:00
mark
9f84d30c40 advanced logging for special cases 2006-09-22 02:48:22 +00:00
krrios
b9a6e8acfe Removed obsolete method in SendQueue 2006-08-27 20:41:31 +00:00
krrios
6095f152cf Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
NetState properties Gumps, HuePickers, and Menus are now exposed as IEnumerable
Deprecated Mobile.CloseGump( Type, int ), Mobile.CloseGump( Type, int, bool )
Deprecated Mobile.CloseAllGumps( bool )
Deprecated Mobile.HasGump( Type, bool )
Mobile FindGump, CloseGump, and HasGump methods now support type inheritance
Refactored SendQueue to provide a more concise implementation
2006-08-27 20:35:58 +00:00
mark
5f07f81fe1 main loop and timer efficiency 2006-06-19 17:28:24 +00:00
krrios
d5b7c10e32 Reverted packet lifespan changes due to scalability implications 2006-06-19 04:03:51 +00:00
krrios
9dd4c1d37b Made NetState.Send virtual.
Lifespan of Packet.UnderlyingStream extended until Packet.Release (previously was freed in Packet.Compile).
2006-06-18 20:10:09 +00:00
mark
f3d56091b6 2006-06-15 04:28:39 +00:00
mark
47711d616e 2006-06-15 04:14:30 +00:00