## Summary
Removes the dated `DynamicJson` JSON helper and migrates spawner JSON (de)serialization to a polymorphic `record SpawnerDto` hierarchy. `DynamicJson` was the last remaining consumer (regions moved off it in #1400).
The key correctness improvement: **System.Text.Json deserializes plain DTO records, never a live `Item`.** Previously, deserializing directly into an `Item` meant STJ constructed world-registered objects *before* the data was validated — a malformed/hand-edited spawn file could leave orphaned spawner Items in the world save. Now a parse failure is GC-only; `dto.ToSpawner()` constructs the spawner only from a fully-validated DTO and self-cleans on failure.
## What changed
- **New:** `SpawnerDto` (abstract) + `SpawnerDataDto` / `RegionSpawnerDto` / `ProximitySpawnerDto`, each marked with a reusable `[JsonDiscoverableType]` opt-in attribute. Auto-discovered at the `Configure` phase — no manual registration list (avoids the regions `Register<T>()` footgun), open to custom spawner subtypes.
- **Symmetric mapping:** `BaseSpawner.ToDto()` (export) ⇄ `SpawnerDto.ToSpawner()` (import). `ToSpawner()` deletes-and-rethrows on any failure, so the importer can never orphan an Item.
- **`SpawnerJsonSerializer`** wires `$type` polymorphism on the `SpawnerDto` root with loud collision/constructibility validation.
- **Import/export commands** rewired to the typed DTO path (reflection `FindTypeByName`/`CreateInstance` removed).
- **Data migration:** the 109 `Distribution/Data/Spawns/**` files moved from `"type"`→`"$type"` and legacy `homeRange`→`spawnBounds`. The runtime still *reads* legacy `homeRange` for external files. The `homeRange→spawnBounds` formula is proven equivalent to the runtime conversion (`BoundsEquivalenceTests`, hr=0/1/3/7).
- **Deleted:** `Projects/Server/Json/DynamicJson.cs`.
Sparse export output matches the legacy `ToJson` (nullable DTO properties + `WhenWritingNull`). Binary world-save serialization is untouched.
## Tests
- DTO round-trip per spawner type; sparse-default omission; legacy `homeRange` read; export/import file round-trip.
- `Import_MalformedFile_LeaksNoWorldItems` — proves a mid-array parse failure constructs zero world Items.
- `AllSpawnFilesLoadTests` — every migrated spawn file deserializes and builds.
- Duplicate-discriminator validation.
- UOContent.Tests 485/485, Server.Tests 710/710, build clean.
## Follow-up (not in this PR)
`Rectangle3DConverter.Write` (in `Projects/Server/`) omits `z1/z2` when `Start.Z == -128`, so a future server-side export of a `homeRange`-style spawner round-trips depth 256→255. Pre-existing and out of scope here (Server change); the migrated data reads correctly. Worth a separate small converter PR.
### Summary
- Adds CanSpawnMobile(x, y, minZ, maxZ, canSwim, cantWalk, out spawnZ) overload for finding spawn surfaces within a Z range
- Adds CanSpawnItem(x, y, minZ, maxZ, out spawnZ) for item spawning with Surface+Impassable support (tables, furniture)
- Uses bitmask optimization inspired by Item.DropToWorld's m_OpenSlots pattern for O(1) surface/blocker checks
- HomeRange spawners now use surface detection to set proper Z bounds
### Key Changes
Map.cs:
- CanSpawnMobile with Z-range finds lowest valid surface for mobiles
- CanSpawnItem with Z-range finds lowest valid surface for items (including tables)
- CanFitItem for point-check item placement on Surface+Impassable tiles
- Bitmask approach eliminates nested loops and stackalloc arrays
Spawners:
- Simplified GetSpawnPosition using new Z-range methods
- HomeRange setter detects surface below spawner for proper Z bounds
- Consistent handling for mobiles and items
### Bug Fixes
- Water tiles (Impassable | Wet) no longer block swimming mobs
- Items can now spawn on tables/furniture (Surface+Impassable)
### Test Plan
- Run dotnet test - 631 tests pass
- Manual testing: multi-story spawning, water mobs, item spawning on tables
- Verify HomeRange spawner movement shifts bounds correctly
### Summary
This PR transitions the spawner system from a simple radius-based model to a flexible 3D boundary system.
### Core Changes
* **Replaced `HomeRange` with `SpawnBounds`**: Spawners now use a `Rectangle3D` to define spawn areas instead of a circular integer range.
* **Backward Compatibility**:
* The `HomeRange` property remains as a helper that generates square `SpawnBounds` centered on the spawner.
* Included a migration path (v10 to v11) that automatically converts old range data into new bounds during deserialization.
* **Dynamic Bounds Shifting**: If a spawner is moved, its `SpawnBounds` will automatically shift with it, provided the bounds are currently configured as a centered square.
* **New Spawn Logic**: Added `SpawnLocationIsHome` toggle. If enabled, spawned mobiles treat their exact spawn coordinates as their "Home" rather than the spawner's location.
### Implementation Details
* **Interface Updates**: Updated `ISpawner` to include `WalkingRange`, `SpawnBounds`, and `IsInSpawnBounds()`.
* **UI Enhancements**: The Spawner Controller Gump now displays "Custom" for complex bounds and allows copying of the new boundary properties between spawners.
* **Refactored Constructors**: Streamlined `BaseSpawner`, `ProximitySpawner`, and `RegionSpawner` constructors to support the new data types.
**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`
Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.
View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
## Changes
- [X] Adds OPL convenience methods
- `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
- `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.
## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.