Mark Sturgill
865c98a09d
this code really isnt ready for production
2013-09-27 19:33:54 -07:00
mark
4bcde77cc2
revert forced 4.0 migration -- many users are still dependent on 2.0
2012-03-07 13:47:33 +00:00
asayre
b13718ca01
Isolated the problem with .NET 4.0 to the networking code changes; no reason to disallow support for .NET 4.0, and restoring default .NET FX 4.0 support
2012-03-05 11:38:02 +00:00
asayre
68922c1eeb
Moving World.SaveOption to StandardSaveStrategy.SaveOption, as it's only used and applicable there. Setting Dynamic Save Strategy to run whenever there are more than two cores.
2012-02-11 04:36:54 +00:00
mark
558fcf495a
Framework_4_0 preprocessor is necessary for legacy compatibility.
2012-01-03 00:36:52 +00:00
asayre
2401b86b24
Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)
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BaseCreature & PlayerMobile set to partial classes for easier extensibility.
Prevent Item from stacking with itself
Updated Bounds.bin with latest values. ItemBounds will now correctly size itself to the TileData.
Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
2012-01-02 10:24:08 +00:00
asayre
67af95cf0b
Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
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Completion of the DynamicSaveStrategy. Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
2010-12-20 03:34:25 +00:00
asayre
0caf1846d5
Preprocessor directive for .NET 4.0: Framework_4_0. (Removed the 3.5 directive as it wasn't a new framework runtime anyways)
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Implemented working Parallel Save strategy based on the TPL: DynamicSaveStrategy.
2010-12-18 11:00:57 +00:00
mark
cbd0af7474
:P
2008-02-20 06:50:39 +00:00
krrios
5be90584b6
Fixed issue with decay erroneously triggering world save warnings.
2007-04-20 22:35:41 +00:00
mark
f3d56091b6
2006-06-15 04:28:39 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00