ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs

64 lines
1.9 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Balron : BaseCreature
{
[Constructible]
public Balron() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("balron");
Body = 40;
BaseSoundID = 357;
SetStr(986, 1185);
SetDex(177, 255);
SetInt(151, 250);
SetHits(592, 711);
SetDamage(22, 29);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 65, 80);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 25.1, 50.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 95.5, 100.0);
SetSkill(SkillName.Meditation, 25.1, 50.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 90;
PackItem(new Longsword());
}
public override string CorpseName => "a balron corpse";
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel => 5;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
}
}