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Abilities
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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AI
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fix(ai): make debug-message cooldown comparisons wraparound-safe (#2659)
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2026-09-19 09:59:00 -07:00 |
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Animals
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fix: respect active region MountsAllowed for players (#2630)
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2026-09-11 17:26:06 -07:00 |
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Familiars
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fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once (#2644)
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2026-09-14 23:14:30 -07:00 |
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Guards
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feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389)
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2026-04-25 11:19:57 -07:00 |
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Healers
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feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
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2026-03-06 08:36:41 -08:00 |
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Hireables
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refactor: fold hand-written serializable property setters into field hooks (#2587)
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2026-08-22 18:20:39 -07:00 |
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Monsters
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fix: pets freeze, forget their orders, obey the wrong players, and fight when told not to (#2614)
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2026-09-10 19:28:13 -07:00 |
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Special
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perf: keep damage entries in an inline intrusive list (#2605)
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2026-09-01 23:25:14 -07:00 |
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Townfolk
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feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586)
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2026-08-22 17:54:02 -07:00 |
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Vendors
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fix: sell Bushido and Ninjitsu books through Tokuno scribes (#2622)
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2026-09-09 23:07:32 -07:00 |
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BaseCreature.cs
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#W# Change: Mobs are hidden until player has line of site.
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2026-09-21 09:48:08 -04:00 |
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CreatureEvents.cs
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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NPCSpeeds.cs
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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PlayerMobile.cs
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fix: pet release never finished, summon master follows the pet, horse breeder and notoriety guards (#2613)
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2026-09-06 16:12:29 -07:00 |
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VirtualMountItem.cs
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fix: Fixes mount stamina, adds Pub46+ Ethereal stamina (#1716)
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2024-04-05 21:05:16 -07:00 |