A corpse's worn-gear list was fixed at creation, and clients learn worn gear only from the 0x89 packet sent on first sight. A piece lifted and dropped back showed as loose loot to everyone watching, but came back "worn" after a relog. Lifting now takes the piece off the list, so every view agrees it is loot. Programmatic moves (the duel gather-and-re-equip in `DuelContext`) don't go through `OnItemLifted` and still see the original list. |
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| .. | ||
| Books | ||
| Bulletin Boards | ||
| Doors | ||
| Games/Mahjong | ||
| Jewels | ||
| Maps | ||
| Misc/Corpses | ||
| TreasureChests | ||
| Weapons | ||