ModernUO/Projects/UOContent.Tests/Tests/Items/Misc/Corpses
Kamron Batman 1992c9d1b5
fix: worn gear lifted off a corpse stays loot when put back (#2701)
A corpse's worn-gear list was fixed at creation, and clients learn worn gear only from the 0x89 packet sent on first sight. A piece lifted and dropped back showed as loose loot to everyone watching, but came back "worn" after a relog. Lifting now takes the piece off the list, so every view agrees it is loot.

Programmatic moves (the duel gather-and-re-equip in `DuelContext`) don't go through `OnItemLifted` and still see the original list.
2026-10-09 17:02:36 -07:00
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CorpseHairMigrationTests.cs refactor: decompose mobile/corpse hair, delete VirtualHairInfo, fix removal serial (#2462) (#2463) 2026-06-06 14:33:28 -07:00
CorpseLootTests.cs fix: worn gear lifted off a corpse stays loot when put back (#2701) 2026-10-09 17:02:36 -07:00
CorpsePacketTests.cs test: delete the corpse and sword CorpsePacketTests leave in the world (#2696) 2026-10-07 22:26:00 -07:00
Packets.cs refactor: decompose mobile/corpse hair, delete VirtualHairInfo, fix removal serial (#2462) (#2463) 2026-06-06 14:33:28 -07:00