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Tracking
fix: Bumps deps. Updates copyrights ( #2353 )
2026-03-05 19:36:54 -08:00
Anatomy.cs
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items ( #1350 )
2023-02-25 00:54:12 -08:00
AnimalLore.cs
perf: Migrate NPC and Skill UI gumps to DynamicGump/StaticGump ( #2414 )
2026-04-25 19:51:42 -07:00
AnimalTaming.cs
fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once ( #2644 )
2026-09-14 23:14:30 -07:00
AntiMacroSystem.cs
refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) ( #2611 )
2026-09-06 14:11:51 -07:00
ArmsLore.cs
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items ( #1350 )
2023-02-25 00:54:12 -08:00
Begging.cs
fix: Begging's failed-roll refusal (500404) goes to the beggar, not the target ( #2678 )
2026-09-25 00:50:10 -07:00
Cartography.cs
feat: Pre-Publish 14 Crafting (supersedes #2181 , #2381 ) ( #2476 )
2026-06-07 20:27:22 -07:00
DetectHidden.cs
refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) ( #2611 )
2026-09-06 14:11:51 -07:00
Discordance.cs
refactor: master views over BaseCreature's one master reference ( #2674 )
2026-09-24 22:45:24 -07:00
EvalInt.cs
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items ( #1350 )
2023-02-25 00:54:12 -08:00
ForensicEval.cs
feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage ( #2387 )
2026-03-22 14:23:44 -07:00
Hiding.cs
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs ( #1553 )
2023-10-29 22:42:46 -07:00
Inscribe.cs
feat: Pre-Publish 14 Crafting (supersedes #2181 , #2381 ) ( #2476 )
2026-06-07 20:27:22 -07:00
ItemIdentification.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Meditation.cs
fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. ( #2082 )
2025-01-24 18:20:23 -08:00
Peacemaking.cs
fix: Removes the absurb 6 hour skill edge case and fixes target cancellations ( #2212 )
2025-06-07 13:58:01 -07:00
Poisoning.cs
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
Provocation.cs
feat: Adjusts fame and karma system with era gates for OSI accuracy ( #2389 )
2026-04-25 11:19:57 -07:00
RemoveTrap.cs
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items ( #1350 )
2023-02-25 00:54:12 -08:00
SkillCheck.cs
feat(skills): SkillEvents.SkillUsed for cross-assembly subscribers; InternalsVisibleTo ModernSpawner.Tests ( #2636 )
2026-09-11 22:58:44 -07:00
SkillEvents.cs
feat(skills): SkillEvents.SkillUsed for cross-assembly subscribers; InternalsVisibleTo ModernSpawner.Tests ( #2636 )
2026-09-11 22:58:44 -07:00
SkillsInfo.cs
fix: Fixes random skill maximum ( #1860 )
2024-07-06 12:37:33 -07:00
Snooping.cs
fix: Adds GetClients to map iterators ( #1574 )
2023-10-30 18:49:00 -07:00
SpiritSpeak.cs
fix: Changes Map.Sector.Items to link list. ( #1547 )
2023-10-16 20:51:02 -07:00
Stealing.cs
fix: stealing no longer takes items out of a locked container ( #2681 )
2026-09-28 10:32:01 -07:00
Stealth.cs
fix: Updates races to properly support gargoyle equipment. ( #744 )
2021-08-29 00:43:55 -07:00
TasteID.cs
Removes literal variables ( #257 )
2020-09-18 18:41:26 -07:00