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Tracking
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fix: Bumps deps. Updates copyrights (#2353)
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2026-03-05 19:36:54 -08:00 |
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Anatomy.cs
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fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350)
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2023-02-25 00:54:12 -08:00 |
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AnimalLore.cs
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perf: Migrate NPC and Skill UI gumps to DynamicGump/StaticGump (#2414)
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2026-04-25 19:51:42 -07:00 |
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AnimalTaming.cs
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fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once (#2644)
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2026-09-14 23:14:30 -07:00 |
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AntiMacroSystem.cs
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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ArmsLore.cs
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fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350)
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2023-02-25 00:54:12 -08:00 |
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Begging.cs
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chore: Use var everywhere (#2294)
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2025-12-27 16:47:28 -08:00 |
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Cartography.cs
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feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476)
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2026-06-07 20:27:22 -07:00 |
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DetectHidden.cs
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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Discordance.cs
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fix: Adds name support for all mods (#1128)
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2022-10-15 10:46:31 -07:00 |
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EvalInt.cs
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fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350)
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2023-02-25 00:54:12 -08:00 |
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ForensicEval.cs
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feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387)
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2026-03-22 14:23:44 -07:00 |
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Healing.cs
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#W# Skill: The heal skill is now activatable. It heal poison/bleed 100% has a 15 second timer.
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2026-10-01 18:53:52 -04:00 |
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Hiding.cs
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fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
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2023-10-29 22:42:46 -07:00 |
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Inscribe.cs
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feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476)
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2026-06-07 20:27:22 -07:00 |
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ItemIdentification.cs
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chore: Use var everywhere (#2294)
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2025-12-27 16:47:28 -08:00 |
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Meditation.cs
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fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082)
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2025-01-24 18:20:23 -08:00 |
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Peacemaking.cs
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fix: Removes the absurb 6 hour skill edge case and fixes target cancellations (#2212)
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2025-06-07 13:58:01 -07:00 |
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Poisoning.cs
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chore: Cleans up pattern checks. (#892)
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2021-12-24 15:53:59 -08:00 |
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Provocation.cs
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feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389)
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2026-04-25 11:19:57 -07:00 |
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RemoveTrap.cs
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fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350)
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2023-02-25 00:54:12 -08:00 |
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SkillCheck.cs
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feat(skills): SkillEvents.SkillUsed for cross-assembly subscribers; InternalsVisibleTo ModernSpawner.Tests (#2636)
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2026-09-11 22:58:44 -07:00 |
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SkillEvents.cs
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feat(skills): SkillEvents.SkillUsed for cross-assembly subscribers; InternalsVisibleTo ModernSpawner.Tests (#2636)
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2026-09-11 22:58:44 -07:00 |
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SkillsInfo.cs
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fix: Fixes random skill maximum (#1860)
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2024-07-06 12:37:33 -07:00 |
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Snooping.cs
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fix: Adds GetClients to map iterators (#1574)
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2023-10-30 18:49:00 -07:00 |
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SpiritSpeak.cs
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fix: Changes Map.Sector.Items to link list. (#1547)
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2023-10-16 20:51:02 -07:00 |
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Stealing.cs
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feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389)
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2026-04-25 11:19:57 -07:00 |
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Stealth.cs
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fix: Updates races to properly support gargoyle equipment. (#744)
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2021-08-29 00:43:55 -07:00 |
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TasteID.cs
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Removes literal variables (#257)
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2020-09-18 18:41:26 -07:00 |