ModernUO/Projects/UOContent/Items/Weapons
Kamron Batman 3332fabc39
fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695)
> [!IMPORTANT]  
> Please read through these changes, as they changed certain expectations for how the internal AI thinking/movement work.
> Note that some mobs still don't have smooth movement on ClassicUO due to how the client handles animations/movement.

### Summary
- **Important Change**: Mobs will now move at a more regular pace. If the OnThink results in a move, but the cooldown would otherwise prevent the move, then the movement is scheduled on another timer.
- Added a 400ms delay to mobs turning to face a player to attack in order to avoid glitching between moving and turning.
- Reverted AI thinking speeds back to RunUO specific speeds.
- Reverted the AI thinking to moving conversion delays back to RunUO.
- For thinking speeds that are not exactly the predefined speeds from RunUO, there is a new calculation to determine the correct conversion to movement speed. This stops speeds like `0.35` from being faster than `0.3`

> [!NOTE]  
> **Developer Note**
> BaseAI.CheckMove() no longer contains the check for whether or not a mob is on movement cooldown. This function can now be overwritten without causing issues to figuring out that cooldown.
2024-03-18 14:13:41 -07:00
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Abilities fix: Fixes Feint so it properly reduces damage (#1657) 2024-01-11 00:01:52 -08:00
Artifacts fix: Adds back razor/assistuo negotiations (#1089) 2022-06-25 01:47:45 -07:00
Axes fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
Knives fix: Fixes random bias & Adds back champion arties for UOML (#1235) 2022-11-09 16:33:27 -08:00
Maces feat: Adds SerializedCommandProperty (#1249) 2022-11-14 18:24:33 -08:00
ML Weapons fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
PoleArms feat: Adds SerializedCommandProperty (#1249) 2022-11-14 18:24:33 -08:00
Ranged fix: Fixes lightning arrow (#1583) 2023-11-05 17:36:09 -08:00
SE Weapons fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
SpearsAndForks fix: Fixes random bias & Adds back champion arties for UOML (#1235) 2022-11-09 16:33:27 -08:00
Staves fix: Fixes untamed creatures not entering houses (#1436) 2023-07-29 15:43:39 -07:00
Swords fix: Fixes random bias & Adds back champion arties for UOML (#1235) 2022-11-09 16:33:27 -08:00
Throwing fix: Adds throwing weapons (#1107) 2022-07-01 17:03:27 -07:00
Wooden fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
BaseMeleeWeapon.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
BaseWeapon.cs fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
Fists.cs fix: Reverts changes to fists (#1087) 2022-06-21 21:24:31 -07:00
HitLower.cs fix(core): Adds Hashed & Hierarchical Timer Wheel (#655) 2021-07-11 22:42:06 -07:00
SlayerEntry.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
SlayerGroup.cs fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222) 2022-10-31 22:16:50 -07:00
SlayerName.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
WeaponEnums.cs fix: Adds throwing weapons (#1107) 2022-07-01 17:03:27 -07:00