ModernUO/Projects/Server
Kamron Batman 351611a23a
Updates movement packets & Fastwalk (#324)
- [X] Updates Movement packets
- [X] Adds OSI fastwalk packets. These aren't used on OSi anymore.
- [X] Adds new movement handling, but looks like the client doesn't use it. (Also leaving the 0x4000 Character List Flag off)
- [X] Adds time sync request handler, but also looks like the client doesn't use it.
- [X] Adds time sync response for time sync, just in case, but it isn't used, so not sure about the arguments.
- [X] Reimplements RunUO's fastwalk to use a circular array on the netstate instead of every mobile
- [X] Removes ClearFastwalkStack from RunUO implementation. This shouldn't be needed anymore

Changed fastwalk settings:
```cs
        public static int WalkFootDelay { get; set; } = 440;
        public static int RunFootDelay { get; set; } = 220;
        public static int WalkMountDelay { get; set; } = 220;
        public static int RunMountDelay { get; set; } = 110;

        public static bool EnableFastwalkPrevention { get; set; } = true;
        public static AccessLevel FastwalkExemptionLevel { get; set; } = AccessLevel.Counselor;

        // If this is changed during runtime, then the steps array needs resizing.
        public static int MaxSteps { get; private set; } = 4;
```

modernuo.json
```json
{
  "settings": {
    "movement.delay.runFoot": "220",
    "movement.delay.runMount": "110",
    "movement.delay.walkFoot": "440",
    "movement.delay.walkMount": "220",
    "movement.enableFastWalkPrevention": "True",
    "movement.fastwalkExemptionLevel": "Counselor",
    "movement.maxSteps": "4"
  }
}
```

Notes about OSI fastwalk:
While it does work, I can't find a benefit in using it because of the variable speeds. If players moved at a single speed then we could refill the stack every X milliseconds with 6 keys and use a naive token bucket implementation.
Unfortunately variable speeds mount/run/walk/etc means we would have to use a leaky bucket algorithm.
If we are using a leaky bucket algorithm with a variable leak, then we don't need to send tokens because we are already tracking it on the server side.

ModernUO vs OSI Fastwalk:
When the fastwalk was implemented on OSI, it used up to 6 tokens. These tokens were probably distributed every 600-750 milliseconds. To get the same effect, the new fastwalk settings might need to be adjusted. I would tweak them and feel free to let me know what worked for you!

Bumps release version
2020-11-26 23:53:47 -08:00
..
Buffers Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
Collections Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Comparers Splits up mobile (#296) 2020-10-31 23:30:51 -07:00
Configuration Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
ContextMenus Some cleanup of contains keys and try get values (#246) 2020-09-13 20:20:44 -07:00
Diagnostics Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Events Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
Exceptions Replacing Networking (#271) 2020-10-20 20:55:19 -07:00
Geometry Speeds up world loading (#315) 2020-11-16 21:58:58 -08:00
Gumps Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Items Updates Message Packets (#321) 2020-11-20 21:50:13 -08:00
Json Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Menus Updates menu packets (#320) 2020-11-17 21:47:00 -08:00
Mobiles Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
Network Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
Random Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Regions Adds property sorting for json output (#266) 2020-09-26 22:38:50 -07:00
Serialization Updates Light Packets & World Loading (#316) 2020-11-17 00:46:06 -08:00
Targeting Some cleanup of contains keys and try get values (#246) 2020-09-13 20:20:44 -07:00
Timer Updates Pipe & Makes NetState more testable (#288) 2020-10-25 17:40:08 -07:00
Utilities Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
World Updates Message Packets (#321) 2020-11-20 21:50:13 -08:00
AssemblyHandler.cs Adds configure/initialize for internal assembly (#274) 2020-10-17 20:43:09 -07:00
Attributes.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
CityInfo.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
ClientVersion.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Commands.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Effects.cs Effects packets (#308) 2020-11-12 00:52:38 -08:00
ExpansionInfo.cs Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
Guild.cs Adds official .NET 5 support (#300) 2020-11-07 13:26:27 -08:00
HuePicker.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
IAccount.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
IEntity.cs Changes damage packets (#299) 2020-11-01 22:44:23 -08:00
Insensitive.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Interfaces.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
KeywordList.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Main.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Map.cs Fixes JSON WorldConverter (#263) 2020-09-20 14:56:46 -07:00
MultiData.cs Updates span extensions (#276) 2020-10-17 21:14:03 -07:00
MUO.ico Adds MUO Logo (#52) 2019-09-12 13:13:13 -07:00
NativeReader.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
ObjectPropertyList.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Party.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Poison.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Prompt.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Race.cs Rearranges packet code (#295) 2020-10-30 22:49:00 -07:00
Sector.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
SecureTrade.cs Some cleanup of contains keys and try get values (#246) 2020-09-13 20:20:44 -07:00
Serial.cs Updates Serialization (#292) 2020-10-31 17:38:29 -07:00
Server.csproj Fixes NBGV & Adds Big Sur to CI/CD (#317) 2020-11-17 13:02:51 -08:00
Skills.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
TileData.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
TileList.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
TileMatrix.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
TileMatrixPatch.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
VirtueInfo.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00