ModernUO/Projects/UOContent/Mobiles/Healers
Guyute 95cd8749a3
feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary
- Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents)
- Removes EventSink.PlayerDeath
- Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events

> [!Important]
> **Developer Note**
> Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate
> Check this commit for examples of how to use this.
2024-09-05 21:23:03 -07:00
..
BaseHealer.cs fix: Moves pricing from PricedHealer to BaseHealer - Combines Res Gumps (#1920) 2024-08-10 10:16:47 -07:00
EvilHealer.cs fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00
EvilWanderingHealer.cs fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00
FortuneTeller.cs fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00
Healer.cs fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00
PricedHealer.cs feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00
WanderingHealer.cs fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00