### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this. |
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| .. | ||
| BaseHealer.cs | ||
| EvilHealer.cs | ||
| EvilWanderingHealer.cs | ||
| FortuneTeller.cs | ||
| Healer.cs | ||
| PricedHealer.cs | ||
| WanderingHealer.cs | ||