..
Buffers
fix: Fixes reading incoming string packets ( #1819 )
2024-06-03 14:49:26 -07:00
Client
feat: Cleans up UOP file handling. Adds automatic bounds.bin generation ( #1744 )
2024-05-01 20:02:06 -07:00
Collections
fix: Fixes massive capacity bug with pooled ref queue/list ( #1865 )
2024-07-07 16:18:56 -07:00
Comparers
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
Compression
fix: Fixes libdeflate threading issue ( #1813 )
2024-06-02 15:02:47 -07:00
Configuration
feat: Adds configurable skill and stat gain ( #1489 )
2023-10-14 12:02:36 -07:00
Console
fix: Console Input is disabled on Linux when no standard input is attached. ( #1809 )
2024-06-06 21:20:22 -07:00
ContextMenus
fix: Moves ContextMenu out of core, streamlines code, fixes bugs ( #1873 )
2024-07-20 21:33:23 -07:00
Events
feat: Moves network related events to UOContent using code generation ( #1945 )
2024-09-06 16:57:10 -07:00
Exceptions
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
GarbageCollection
fix: Adds Gen2 callback for each STArrayPool ( #971 )
2022-03-26 13:57:42 -07:00
Geometry
fix: Changes Map.Sector.Items to link list. ( #1547 )
2023-10-16 20:51:02 -07:00
Items
feat: Upgrades serialization v4 (Threaded Heap Serialization) ( #1947 )
2024-09-14 09:57:43 -07:00
Json
fix: Fixes codegenned spawners and adds RunUO spawner import support ( #1682 )
2024-02-17 10:46:55 -08:00
Localization
fix: Simplifies create food and localizes. Fixes localization fallback ( #1721 )
2024-04-05 19:45:42 -07:00
Logging
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
Maps
fix: Fixes link list not crashing when broken. ( #1877 )
2024-07-20 17:38:22 -07:00
Menus
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Migrations
fix: Hair and facial hair "teleporting" when mobile dies several times ( #1901 )
2024-08-07 20:10:23 -07:00
Mobiles
feat: Upgrades serialization v4 (Threaded Heap Serialization) ( #1947 )
2024-09-14 09:57:43 -07:00
Network
fix: Removes profiling. Streamlines core tick count. ( #1948 )
2024-09-11 00:55:18 -07:00
PropertyList
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
Random
fix: Cleans up code with feeding pets and adds batch coin flips random check ( #1717 )
2024-04-04 15:09:15 -07:00
Regions
fix: Fixes region duplicates ( #1684 )
2024-02-18 12:01:16 -08:00
Serialization
feat: Upgrades serialization v4 (Threaded Heap Serialization) ( #1947 )
2024-09-14 09:57:43 -07:00
Targeting
fix: Fixes double calls with Target cancel and spell sequences ( #1840 )
2024-06-17 15:19:06 -07:00
Text
feat: Moves gumps out of the core ( #1916 )
2024-08-09 19:07:32 -07:00
TileMatrix
feat: Cleans up UOP file handling. Adds automatic bounds.bin generation ( #1744 )
2024-05-01 20:02:06 -07:00
Timer
fix: Removes profiling. Streamlines core tick count. ( #1948 )
2024-09-11 00:55:18 -07:00
TimeZones
fix: Fixes order of execution with AutoSave and TZ ( #1665 )
2024-01-24 17:17:45 -08:00
Utilities
fix: Fixes missing CopyTo in FixHtmlFormattable ( #1935 )
2024-08-19 07:09:07 -07:00
World
feat: Upgrades serialization v4 (Threaded Heap Serialization) ( #1947 )
2024-09-14 09:57:43 -07:00
AssemblyHandler.cs
fix: Fixes spawner timer deserialization, decimal deserialization, and adds potion keg reverse lookup ( #1711 )
2024-03-28 13:34:12 -07:00
Attributes.cs
fix: Fixes dupe property copying. Adds IgnoreDupe ( #1811 )
2024-06-02 15:04:54 -07:00
CityInfo.cs
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
Commands.cs
fix: Fixes codegenned spawners and adds RunUO spawner import support ( #1682 )
2024-02-17 10:46:55 -08:00
Effects.cs
fix: Adds GetClients to map iterators ( #1574 )
2023-10-30 18:49:00 -07:00
EventLoopTasks.cs
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
ExpansionInfo.cs
feat: Adds KR/EC client versions (No actual support yet). ( #1506 )
2023-09-18 23:53:18 -07:00
Guild.cs
feat: Upgrades serialization v4 (Threaded Heap Serialization) ( #1947 )
2024-09-14 09:57:43 -07:00
HuePicker.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
IAccount.cs
fix: Reverts GetAccount to use IAccount. Adds IAccount to serialization. ( #1565 )
2023-10-25 19:17:57 -07:00
IEntity.cs
feat: Upgrades serialization v4 (Threaded Heap Serialization) ( #1947 )
2024-09-14 09:57:43 -07:00
Interfaces.cs
fix: Fixes respawn command when spawner is off ( #1891 )
2024-07-28 14:34:23 -07:00
IVirtualCheckGump.cs
feat: Moves gumps out of the core ( #1916 )
2024-08-09 19:07:32 -07:00
KeywordList.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Main.cs
fix: Fixes bad password with SHA1/SHA2 ( #1952 )
2024-09-12 17:20:44 -07:00
MessageType.cs
fix: Moves the rest of the Incoming packets ( #1338 )
2023-02-10 22:59:36 -08:00
Module.cs
fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 ( #1607 )
2023-11-21 12:18:20 -08:00
MultiData.cs
feat: Replaces Zlib with LibDeflate ( #1774 )
2024-05-16 22:53:01 -07:00
Party.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Poison.cs
fix: Adds ISpanParsable and fixes command conditionals ( #1241 )
2022-11-12 00:26:02 -08:00
Prompt.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Race.cs
fix: Fixes TryParse for Race ( #1244 )
2022-11-12 00:31:25 -08:00
SecureTrade.cs
feat: Moves gumps out of the core ( #1916 )
2024-08-09 19:07:32 -07:00
Serial.cs
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
Server.csproj
chore(deps): Bumps dependencies ( #1944 )
2024-09-05 21:24:47 -07:00
Skills.cs
feat: Adds configurable skill and stat gain ( #1489 )
2023-10-14 12:02:36 -07:00
TileData.cs
fix: Cleans up FindItems and removes allocations ( #1516 )
2023-09-28 22:20:36 -07:00
TileList.cs
fix: Refactors getting static tiles to use enumerators ( #1611 )
2023-11-26 09:39:46 -08:00