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Abilities
refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) ( #2611 )
2026-09-06 14:11:51 -07:00
AI
fix: pets freeze, forget their orders, obey the wrong players, and fight when told not to ( #2614 )
2026-09-10 19:28:13 -07:00
Animals
fix: respect active region MountsAllowed for players ( #2630 )
2026-09-11 17:26:06 -07:00
Familiars
feat: derive the Running bit from the step pace and fix step-pacing bursts ( #2599 )
2026-08-30 16:48:52 -07:00
Guards
feat: Adjusts fame and karma system with era gates for OSI accuracy ( #2389 )
2026-04-25 11:19:57 -07:00
Healers
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
Hireables
refactor: fold hand-written serializable property setters into field hooks ( #2587 )
2026-08-22 18:20:39 -07:00
Monsters
fix: pets freeze, forget their orders, obey the wrong players, and fight when told not to ( #2614 )
2026-09-10 19:28:13 -07:00
Special
perf: keep damage entries in an inline intrusive list ( #2605 )
2026-09-01 23:25:14 -07:00
Townfolk
feat: adopt serialization generator v4 (field-side linkage, anchored timers) ( #2586 )
2026-08-22 17:54:02 -07:00
Vendors
fix: sell Bushido and Ninjitsu books through Tokuno scribes ( #2622 )
2026-09-09 23:07:32 -07:00
BaseCreature.cs
fix: pets freeze, forget their orders, obey the wrong players, and fight when told not to ( #2614 )
2026-09-10 19:28:13 -07:00
CreatureEvents.cs
refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) ( #2611 )
2026-09-06 14:11:51 -07:00
NPCSpeeds.cs
refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) ( #2611 )
2026-09-06 14:11:51 -07:00
PlayerMobile.cs
fix: pet release never finished, summon master follows the pet, horse breeder and notoriety guards ( #2613 )
2026-09-06 16:12:29 -07:00
VirtualMountItem.cs
fix: Fixes mount stamina, adds Pub46+ Ethereal stamina ( #1716 )
2024-04-05 21:05:16 -07:00