..
Buffers
fix: Fixes spell mechanics and misc bugs ( #1118 )
2022-07-14 22:01:59 -07:00
Client
fix: Fixes localization corner cases with OPL ( #1050 )
2022-06-12 21:17:42 -07:00
Collections
fix: Fixes BitArray serialization ( #1027 )
2022-05-18 17:25:03 -07:00
Comparers
feat: Adds auto archiving ( #794 )
2021-09-25 17:22:05 -07:00
Configuration
fix: Fixes old haven and new haven starting cities ( #1097 )
2022-06-29 01:23:57 -07:00
ContextMenus
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
Diagnostics
fix(core): Tightens the network stack ( #479 )
2021-02-07 23:30:56 -08:00
Events
fix: Adds OnBeforeDisconnected and BeforeDisconnected eventsink ( #1004 )
2022-04-19 00:34:02 -07:00
Exceptions
fix(core): Changes invalid gump response to write to network errors. ( #510 )
2021-02-15 08:31:53 -08:00
GarbageCollection
fix: Adds Gen2 callback for each STArrayPool ( #971 )
2022-03-26 13:57:42 -07:00
Geometry
fix: Cleans up string substring ( #1018 )
2022-05-14 16:56:03 -07:00
Gumps
feat: Adds [Spawn command & Gump Grids ( #917 )
2022-06-30 22:22:51 -07:00
Items
fix: Delays getting item id of craftables until they are needed ( #1114 )
2022-07-10 22:44:24 -07:00
Json
fix: Updates more logging to Serilog ( #1105 )
2022-07-01 11:57:08 -07:00
Localization
fix: Cleans up namespaces ( #1069 )
2022-06-15 19:52:23 -07:00
Logging
fix: Fixes socket disconnect on block. Fixes debug logging ( #1031 )
2022-05-21 20:24:46 -07:00
Maps
fix: Fixes structured logging ( #1043 )
2022-06-05 01:00:22 -07:00
Menus
Updates menu packets ( #320 )
2020-11-17 21:47:00 -08:00
Migrations
fix: Moves mods and fixes migrations for lights ( #1080 )
2022-06-18 21:28:51 -07:00
Mobiles
fix: Updates more logging to Serilog ( #1105 )
2022-07-01 11:57:08 -07:00
Network
fix: Updates more logging to Serilog ( #1105 )
2022-07-01 11:57:08 -07:00
PropertyList
fix: Fixes localization corner cases with OPL ( #1050 )
2022-06-12 21:17:42 -07:00
Random
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
Regions
fix: Updates more logging to Serilog ( #1105 )
2022-07-01 11:57:08 -07:00
Serialization
fix: Moves mods and fixes migrations for lights ( #1080 )
2022-06-18 21:28:51 -07:00
Targeting
fix: Fixes targeting range ( #871 )
2021-12-02 09:35:52 -08:00
Text
fix: Optimizes OPL using string interpolation ( #1041 )
2022-06-02 10:09:53 -07:00
TileMatrix
fix: Fixes old haven and new haven starting cities ( #1097 )
2022-06-29 01:23:57 -07:00
Timer
fix: Do not use unsafe work queue for auto archiving ( #1116 )
2022-07-14 11:27:29 -07:00
TimeZones
feat: Adds auto archiving ( #794 )
2021-09-25 17:22:05 -07:00
Utilities
fix: Adds throwing weapons ( #1107 )
2022-07-01 17:03:27 -07:00
World
fix: Fixes structured logging ( #1043 )
2022-06-05 01:00:22 -07:00
AssemblyHandler.cs
fix: Cleans up file system paths and archiving ( #815 )
2021-10-05 08:54:44 -07:00
Attributes.cs
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
CityInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Commands.cs
feat: Adds StaffAccess and ResetStaffDress commands ( #895 )
2021-12-27 01:27:15 -08:00
Effects.cs
fix(core): Cleans up uninitialized packets ( #397 )
2021-01-09 14:10:29 -08:00
EventLoopTasks.cs
fix: Adds idle cpu config and forces on in debug ( #790 )
2021-09-17 00:15:16 -07:00
ExpansionInfo.cs
fix: Fixes expansion flags for animations ( #1009 )
2022-05-01 18:35:42 -07:00
Guild.cs
fix: Adds ISpanFormattable support to Serial ( #1065 )
2022-06-14 18:39:46 -07:00
HuePicker.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
IAccount.cs
fix(core): Fixes accounts and moves it to codegen ( #644 )
2021-06-05 19:39:16 -07:00
IEntity.cs
fix: Adds Created, LastSerialized, and BeforeSerialize for all entities. ( #775 )
2021-09-26 01:09:45 -07:00
Interfaces.cs
fix: Weapons cleanup ( #857 )
2021-11-21 09:19:09 -08:00
KeywordList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Main.cs
fix: Fixes linux not enumerating directories, and wrong spelling for migration files ( #1049 )
2022-06-12 09:59:23 -07:00
MultiData.cs
fix: Delays getting item id of craftables until they are needed ( #1114 )
2022-07-10 22:44:24 -07:00
MUO.ico
Adds MUO Logo ( #52 )
2019-09-12 13:13:13 -07:00
Party.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Poison.cs
fix: Adds Poison to codegen ( #1002 )
2022-04-18 00:05:44 -07:00
Prompt.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Race.cs
fix: Updates races to properly support gargoyle equipment. ( #744 )
2021-08-29 00:43:55 -07:00
Sector.cs
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
SecureTrade.cs
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api ( #667 )
2021-08-07 14:33:35 -07:00
Serial.cs
fix: Adds ISpanFormattable support to Serial ( #1065 )
2022-06-14 18:39:46 -07:00
Server.csproj
fix: Removes razor negotiations since they arent maintained ( #1090 )
2022-06-26 08:33:53 -07:00
Skills.cs
fix: Updates more logging to Serilog ( #1105 )
2022-07-01 11:57:08 -07:00
TileData.cs
fix: Fixes movement issue ( #814 )
2021-10-03 19:19:26 -07:00
TileList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
VirtueInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00