ModernUO/Projects/UOContent/Misc
Kamron Batman 6f74532280
fix(crowdsec): stop deadlocking and racing shutdown on the flush path
Two defects in CrowdSecReporter shutdown, both reachable only on a shard that
actually has CrowdSec configured with items still queued.

1. FlushRemainingOnStop blocked with GetAwaiter().GetResult() on a ValueTask.
   Beyond being unsupported in general -- an IValueTaskSource-backed ValueTask
   does not wait there, it throws -- it hung. Stop() runs on the main thread,
   where Main installs EventLoopContext as SynchronizationContext.Current, and
   nothing in CrowdSecAlertClient used ConfigureAwait(false), so the send's
   continuation was posted to a queue only LoopContext.ExecuteTasks() drains --
   and by HandleClosed() the loop has stopped ticking. The thread waited on a
   continuation only that thread could run. The 3s budget did not help: it
   completes the HTTP call, not the resumption.

   Run the flush through Task.Run so the whole chain lives on the pool with no
   context to capture, block once on a real Task, and bound it with Wait so a
   wedged send costs a few seconds of shutdown rather than the process. Add
   ConfigureAwait(false) across the client and drain loop per rule #10 so the
   pool hop is defense in depth rather than the only thing holding it up.

2. Start() did Task.Run(() => DrainLoop(...)) where DrainLoop returned
   ValueTask. There is no Task.Run(Func<ValueTask>) overload, so it bound to
   Task.Run<TResult>(Func<TResult>) and produced a Task<ValueTask> that
   completes at the first suspending await, not when the loop exits -- silently
   upcast by the Task _drainTask field. Stop()'s drain-exited handshake was
   therefore a no-op (Wait returned true in ~0ms), letting the flush read a
   SingleReader channel concurrently with a live drain loop, which is precisely
   the hazard that handshake documents itself as preventing. It also made the
   loop fire-and-forget and swallowed any fault escaping it.

   Return Task so it binds to Task.Run(Func<Task>) and unwraps. A loop awaited
   once has nothing to gain from ValueTask.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 11:07:30 -07:00
..
Blocklist Simplifies Configure() 2026-07-25 10:52:06 -07:00
CrowdSec fix(crowdsec): stop deadlocking and racing shutdown on the flush path 2026-07-25 11:07:30 -07:00
Firewall Cleanup 2026-07-25 10:45:47 -07:00
AccountPrompt.cs fix: Fixes console clobbering when prompted to add an owner account (#2133) 2025-02-26 18:43:20 -08:00
Animations.cs fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
AOS.cs fix(ci): run test projects on CI; remove brittle OPL attribute tests (#2513) 2026-07-02 22:35:37 -07:00
AttackMessage.cs perf(messages): mechanical interpolation cleanups (#2436) 2026-05-03 18:26:49 -07:00
AutoRestart.cs fix: Fixes missing methods. Adds more admin gump world building (#1675) 2024-02-10 20:31:25 -08:00
Broadcasts.cs Fixes exiting/crash handling/ctrl+c (#237) 2020-09-12 00:05:38 -07:00
Cleanup.cs fix: Fixes structured logging (#1043) 2022-06-05 01:00:22 -07:00
ClientVerification.cs feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
CrashGuard.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
DispellableAttribute.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
DispellableFieldAttribute.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
DoorGenerator.cs feat: Adds wall z-offset detection for doorgen (#2025) 2024-12-17 10:40:02 -08:00
Email.cs fix: Fixes spawn entry deserialization (#1693) 2024-03-03 08:45:16 -08:00
Emitter.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
FoodDecay.cs feat: Moves TcpServer to another thread. Rewrites Firewall (#1660) 2024-01-20 14:25:12 -08:00
Geometry.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Guild.cs fix: Eliminates double lookup with Contains->Remove (#2539) 2026-07-19 09:26:27 -07:00
HardwareInfo.cs fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
InhumanSpeech.cs feat: Replaces params array with params ReadOnlySpan (#2125) 2025-02-13 21:19:02 -08:00
Keywords.cs feat: T2A ping-pong mechanic and consider sins behaviour (#2356) 2026-03-10 23:10:27 -07:00
LanguageStatistics.cs fix: Adds command help, webpage, and fixes issues with other commands (#1669) 2024-02-10 00:19:19 -08:00
LightCycle.cs fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082) 2025-01-24 18:20:23 -08:00
LoginStats.cs feat: Converts OnLogin to a coded generated event (#2070) 2025-01-17 15:21:45 -08:00
Loot.cs feat(throwing): wire SA loot flavor + Valkyrie's Glaive stealable (#2512) 2026-07-02 22:28:55 -07:00
LootPack.cs feat(throwing): wire SA loot flavor + Valkyrie's Glaive stealable (#2512) 2026-07-02 22:28:55 -07:00
MondainsLegacy.cs fix: Consolidates Color/Center html (#1762) 2024-05-07 23:56:32 -07:00
NameList.cs fix: Cleans up murder system (#1428) 2023-07-16 00:04:30 -07:00
NameVerification.cs fix: Fixes detecting consecutive exceptions in name validation (#2192) 2025-05-18 21:02:05 -07:00
Notoriety.cs fix: Eliminates double lookup with Contains->Remove (#2539) 2026-07-19 09:26:27 -07:00
PacketThrottles.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Paperdoll.cs fix(core): Converts remaining player packets (#374) 2020-12-30 16:09:51 -08:00
Poison.cs feat: Refactor Poison system, implement Darkglow & Parasitic effects (#2385) 2026-03-21 21:27:22 -07:00
PoisonKinds.cs feat: Refactor Poison system, implement Darkglow & Parasitic effects (#2385) 2026-03-21 21:27:22 -07:00
ProfanityProtection.cs fix: Fixes and optimizes NameVerification and ProfanityProtection (#2153) 2025-04-12 02:26:10 -07:00
ProfessionInfo.cs feat: Moves network related events to UOContent using code generation (#1945) 2024-09-06 16:57:10 -07:00
Profile.cs fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
RaceDefinitions.cs fix: Updates races to properly support gargoyle equipment. (#744) 2021-08-29 00:43:55 -07:00
RegenRates.cs fix: Fixes poison field duration, cleans up skill calculations and poison calculations (#1582) 2023-11-04 12:32:54 -07:00
RenameRequests.cs fix: Fixes and optimizes NameVerification and ProfanityProtection (#2153) 2025-04-12 02:26:10 -07:00
ResourceInfo.cs fix: Codegens BOD rewards. (#1361) 2023-03-06 19:01:14 -08:00
ServerAccess.cs fix: Reverts GetAccount to use IAccount. Adds IAccount to serialization. (#1565) 2023-10-25 19:17:57 -07:00
ServerList.cs feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
ShardPoller.cs perf: Migrate Bulletin/Poll/SOS gumps to DynamicGump (#2418) 2026-04-25 20:49:12 -07:00
ShrinkTable.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
StaffInfo.cs fix: Codegens gifts. Unifies staff names. Thank you to the community! (#1766) 2024-05-08 20:44:00 -07:00
StaminaSystem.cs feat: Adds walk/run restriction configs (#2345) 2026-02-28 09:41:40 -08:00
Titles.cs feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389) 2026-04-25 11:19:57 -07:00
ToggleItem.cs fix: Codegens house/vendors (#1767) 2024-05-08 22:45:59 -07:00
TreasureMapProtection.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
ValidationQueue.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
Weather.cs fix: Moves containers/bods/traps/etc to serialization generator (#2310) 2026-01-07 21:55:55 -08:00
WelcomeTimer.cs Removes UOAM vendors. (#241) 2020-09-12 11:56:52 -07:00