..
Bedlam
fix: Codegens misc ML items ( #1213 )
2022-10-28 20:44:08 -07:00
Blighted Grove
fix: Fixes splitting potions before error ( #1862 )
2024-07-06 16:39:47 -07:00
Corpses
feat: Adjusts fame and karma system with era gates for OSI accuracy ( #2389 )
2026-04-25 11:19:57 -07:00
Labyrinth
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Painted Caves
fix: Codegens misc ML items ( #1213 )
2022-10-28 20:44:08 -07:00
Palace of Paroxysmus
fix: Codegens misc ML items ( #1213 )
2022-10-28 20:44:08 -07:00
Prism of Light
fix: Codegens misc ML items ( #1213 )
2022-10-28 20:44:08 -07:00
The Citadel
fix: Codegens misc ML items ( #1213 )
2022-10-28 20:44:08 -07:00
Twisted Weald
fix: Codegens misc ML items ( #1213 )
2022-10-28 20:44:08 -07:00
Acid.cs
feat: Adds new decay system and SkipSerialization ( #2311 )
2026-01-08 11:43:51 -08:00
ArcaneGem.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
BankCheck.cs
fix: Fixes exploits with bank box deposits. Makes stacking more efficient ( #2337 )
2026-02-13 20:34:35 -08:00
Beeswax.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Blocker.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Blood.cs
fix: Codegens more misc items ( #1214 )
2022-10-29 00:43:30 -07:00
Bola.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
BolaBall.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
ClockworkAssembly.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
CommunicationCrystals.cs
fix: Fixes serialization and dirty tracking conveniences ( #1627 )
2023-12-03 15:55:31 -08:00
DeceitBrazier.cs
fix: Consolidates Color/Center html ( #1762 )
2024-05-07 23:56:32 -07:00
EffectController.cs
fix: Fixes NPE with effect controller ( #1406 )
2023-05-21 23:29:16 -07:00
EffectItem.cs
feat: Adds new decay system and SkipSerialization ( #2311 )
2026-01-08 11:43:51 -08:00
ExecutionersCap.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
Firebomb.cs
fix: Optimizes items to use default weights. (Part 2) ( #2241 )
2025-07-24 15:41:44 -07:00
FlippableAddonAttribute.cs
feat: Replaces params array with params ReadOnlySpan ( #2125 )
2025-02-13 21:19:02 -08:00
FlippableAttribute.cs
fix: Adds command help, webpage, and fixes issues with other commands ( #1669 )
2024-02-10 00:19:19 -08:00
GlassItems.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
Gold.cs
fix: Codegens more misc items ( #1216 )
2022-10-29 16:08:23 -07:00
Guillotine.cs
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items ( #1350 )
2023-02-25 00:54:12 -08:00
GumpToggleItems.cs
fix: Fixes edge cases with on off items ( #1832 )
2024-06-10 18:11:35 -07:00
HairDye.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
HoveringWisp.cs
fix: Codegens more misc items ( #1216 )
2022-10-29 16:08:23 -07:00
IDurability.cs
fix: Codegens more misc items ( #1216 )
2022-10-29 16:08:23 -07:00
InteriorDecorator.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Key.cs
fix: Fixes container enumeration not recycling pooled arrays ( #2341 )
2026-02-17 09:54:32 -08:00
KeyRing.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
LOSBlocker.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Moonstone.cs
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
MoonstoneGate.cs
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
MorphItem.cs
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs ( #1553 )
2023-10-29 22:42:46 -07:00
OilCloth.cs
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items ( #1350 )
2023-02-25 00:54:12 -08:00
OilFlask.cs
fix: Fixes arrow animations by using 0xC7 when possible. ( #2343 )
2026-03-05 23:23:20 -08:00
Origami.cs
fix: Codegens more misc items ( #1216 )
2022-10-29 16:08:23 -07:00
PlayerBulletinBoards.cs
fix: Optimizes items to use default weights. (Part 2) ( #2241 )
2025-07-24 15:41:44 -07:00
PlayerVendorDeed.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
PowerCrystal.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
PowerGenerator.cs
fix: Optimizes gump relay info (Prep for Static Gumps) ( #1698 )
2024-03-07 20:54:53 -08:00
ProjectedItem.cs
feat: Fixes spawner bugs with position finding, Adds [ShowSpawnerBorders ( #2297 )
2025-12-28 18:26:03 -08:00
PromotionalToken.cs
fix: Fixes arrow animations by using 0xC7 when possible. ( #2343 )
2026-03-05 23:23:20 -08:00
PublicMoongate.cs
perf: Migrate Travel/Moongate gumps to DynamicGump ( #2412 )
2026-04-25 17:03:24 -07:00
Rares.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Scales.cs
fix: Optimizes items to use default weights. (Part 2) ( #2241 )
2025-07-24 15:41:44 -07:00
SerpentPillar.cs
feat: Adds SerializedCommandProperty ( #1249 )
2022-11-14 18:24:33 -08:00
SpecialBeardDye.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
SpecialHairDye.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Static.cs
feat: Adds SerializedCommandProperty ( #1249 )
2022-11-14 18:24:33 -08:00
SwarmOfFlies.cs
fix: Finishes code gen for misc items ( #1248 )
2022-11-13 23:10:13 -08:00
Teleporter.cs
fix: Fixes ConditionTeleporter.DenyFollowers ( #2284 )
2025-11-29 16:28:14 -08:00
TrashBarrel.cs
fix: Codegens evil decor. Fixes trash items ( #1362 )
2023-03-06 19:28:58 -08:00
TrashChest.cs
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items ( #1350 )
2023-02-25 00:54:12 -08:00
TribalBerry.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
TribalPaint.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
UnholyBone.cs
fix: Finishes code gen for misc items ( #1248 )
2022-11-13 23:10:13 -08:00
WarningItem.cs
fix: Fixes map iterators for Items ( #1564 )
2023-10-26 17:49:15 -07:00
WayPoint.cs
fix: Fixes missing methods. Adds more admin gump world building ( #1675 )
2024-02-10 20:31:25 -08:00
WindChimes.cs
feat: Moves gumps out of the core ( #1916 )
2024-08-09 19:07:32 -07:00