ModernUO/Projects/Server
2024-09-12 17:20:44 -07:00
..
Buffers fix: Fixes reading incoming string packets (#1819) 2024-06-03 14:49:26 -07:00
Client feat: Cleans up UOP file handling. Adds automatic bounds.bin generation (#1744) 2024-05-01 20:02:06 -07:00
Collections fix: Fixes massive capacity bug with pooled ref queue/list (#1865) 2024-07-07 16:18:56 -07:00
Comparers chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Compression fix: Fixes libdeflate threading issue (#1813) 2024-06-02 15:02:47 -07:00
Configuration feat: Adds configurable skill and stat gain (#1489) 2023-10-14 12:02:36 -07:00
Console fix: Console Input is disabled on Linux when no standard input is attached. (#1809) 2024-06-06 21:20:22 -07:00
ContextMenus fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
Events feat: Moves network related events to UOContent using code generation (#1945) 2024-09-06 16:57:10 -07:00
Exceptions chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
GarbageCollection fix: Adds Gen2 callback for each STArrayPool (#971) 2022-03-26 13:57:42 -07:00
Geometry fix: Changes Map.Sector.Items to link list. (#1547) 2023-10-16 20:51:02 -07:00
Items feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00
Json fix: Fixes codegenned spawners and adds RunUO spawner import support (#1682) 2024-02-17 10:46:55 -08:00
Localization fix: Simplifies create food and localizes. Fixes localization fallback (#1721) 2024-04-05 19:45:42 -07:00
Logging chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Maps fix: Fixes link list not crashing when broken. (#1877) 2024-07-20 17:38:22 -07:00
Menus fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Migrations fix: Hair and facial hair "teleporting" when mobile dies several times (#1901) 2024-08-07 20:10:23 -07:00
Mobiles feat: Moves network related events to UOContent using code generation (#1945) 2024-09-06 16:57:10 -07:00
Network fix: Removes profiling. Streamlines core tick count. (#1948) 2024-09-11 00:55:18 -07:00
PropertyList chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Random fix: Cleans up code with feeding pets and adds batch coin flips random check (#1717) 2024-04-04 15:09:15 -07:00
Regions fix: Fixes region duplicates (#1684) 2024-02-18 12:01:16 -08:00
Serialization feat: Updates serialization to use MMF (considerable memory savings) (#1841) 2024-06-23 10:51:20 -07:00
Targeting fix: Fixes double calls with Target cancel and spell sequences (#1840) 2024-06-17 15:19:06 -07:00
Text feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
TileMatrix feat: Cleans up UOP file handling. Adds automatic bounds.bin generation (#1744) 2024-05-01 20:02:06 -07:00
Timer fix: Removes profiling. Streamlines core tick count. (#1948) 2024-09-11 00:55:18 -07:00
TimeZones fix: Fixes order of execution with AutoSave and TZ (#1665) 2024-01-24 17:17:45 -08:00
Utilities fix: Fixes missing CopyTo in FixHtmlFormattable (#1935) 2024-08-19 07:09:07 -07:00
World fix: Hair and facial hair "teleporting" when mobile dies several times (#1901) 2024-08-07 20:10:23 -07:00
AssemblyHandler.cs fix: Fixes spawner timer deserialization, decimal deserialization, and adds potion keg reverse lookup (#1711) 2024-03-28 13:34:12 -07:00
Attributes.cs fix: Fixes dupe property copying. Adds IgnoreDupe (#1811) 2024-06-02 15:04:54 -07:00
CityInfo.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Commands.cs fix: Fixes codegenned spawners and adds RunUO spawner import support (#1682) 2024-02-17 10:46:55 -08:00
Effects.cs fix: Adds GetClients to map iterators (#1574) 2023-10-30 18:49:00 -07:00
EventLoopTasks.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
ExpansionInfo.cs feat: Adds KR/EC client versions (No actual support yet). (#1506) 2023-09-18 23:53:18 -07:00
Guild.cs feat: Updates serialization to use MMF (considerable memory savings) (#1841) 2024-06-23 10:51:20 -07:00
HuePicker.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
IAccount.cs fix: Reverts GetAccount to use IAccount. Adds IAccount to serialization. (#1565) 2023-10-25 19:17:57 -07:00
IEntity.cs fix: Fixes boat turning abandoning entities (#1878) 2024-07-20 17:51:29 -07:00
Interfaces.cs fix: Fixes respawn command when spawner is off (#1891) 2024-07-28 14:34:23 -07:00
IVirtualCheckGump.cs feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
KeywordList.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Main.cs fix: Fixes bad password with SHA1/SHA2 (#1952) 2024-09-12 17:20:44 -07:00
MessageType.cs fix: Moves the rest of the Incoming packets (#1338) 2023-02-10 22:59:36 -08:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
MultiData.cs feat: Replaces Zlib with LibDeflate (#1774) 2024-05-16 22:53:01 -07:00
Party.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Poison.cs fix: Adds ISpanParsable and fixes command conditionals (#1241) 2022-11-12 00:26:02 -08:00
Prompt.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Race.cs fix: Fixes TryParse for Race (#1244) 2022-11-12 00:31:25 -08:00
SecureTrade.cs feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
Serial.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Server.csproj chore(deps): Bumps dependencies (#1944) 2024-09-05 21:24:47 -07:00
Skills.cs feat: Adds configurable skill and stat gain (#1489) 2023-10-14 12:02:36 -07:00
TileData.cs fix: Cleans up FindItems and removes allocations (#1516) 2023-09-28 22:20:36 -07:00
TileList.cs fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00