ModernUO/Projects/UOContent
Kamron Batman 87ddb22369
perf: raise the auto-denylist cap to 324,449 to cover observed floods
Distinct-source floods of 50k-250k machines are seen in practice, which
overflows a 156,437 cap. Past the cap Hold() refuses to track, so those
addresses are still disconnected by whichever gate caught them but pay full
detection cost on every reconnect instead of a cheap accept-gate deny --
the expensive path during exactly the event the list exists for.

324,449 is the next Dictionary capacity in the from-empty progression
(36,353 -> 75,431 -> 156,437 -> 324,449), so it fills one exactly. ~17 MB.

The hot-path cost barely moves: cap-triggered sweeps are throttled to one a
second, so a flood pays 0.65ms/sec, 0.065% of the loop. Only the flood-end
sweep grows, from ~2ms to ~6ms, once.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-13 22:02:56 -07:00
..
Accounting perf(login): run password hashing on a parked worker thread (#2566) 2026-08-09 00:13:34 -07:00
Assistants chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Commands perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559) 2026-08-09 13:24:59 -07:00
Compression feat: Implements new robust/pluggable backup/archive system. (#2388) 2026-03-22 19:51:20 -07:00
Configuration fix: Streamlines insurance. Insurance only executes when enabled. (#2550) 2026-07-26 09:47:49 -07:00
Console feat: Adds console commands (#1714) 2024-03-30 09:40:43 -07:00
Context Menus fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
Engines fix: Consolidate PlayerConstructed onto Item, stamped by the craft system (#2574) 2026-08-13 18:34:59 -07:00
Gumps fix: harden idle-sleep scheduling against bad config and misattributed saves (#2567) 2026-08-09 22:05:18 -07:00
Holiday Stuff perf: Migrate Veteran Reward gumps to DynamicGump/StaticGump (#2415) 2026-04-25 20:09:27 -07:00
Items refactor: Move legacy deserialization into the .Migrations.cs partials (#2575) 2026-08-13 18:43:53 -07:00
Migrations fix: Consolidate PlayerConstructed onto Item, stamped by the craft system (#2574) 2026-08-13 18:34:59 -07:00
Misc fix: Removes unnecessary dictionary removal guards (#2565) 2026-08-08 11:50:01 -07:00
Mobiles fix: Removes unnecessary dictionary removal guards (#2565) 2026-08-08 11:50:01 -07:00
Multis fix(housing): register doors, and stop crashing on client component sheets (#2557) 2026-08-04 20:05:28 -07:00
Network perf: raise the auto-denylist cap to 324,449 to cover observed floods 2026-08-13 22:02:56 -07:00
Regions fix: Fixes criminals having guards called on them (#2348) 2026-03-13 17:35:47 -07:00
Skills fix: Removes unnecessary dictionary removal guards (#2565) 2026-08-08 11:50:01 -07:00
Special Systems feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Spells fix(necromancy): correct Blood Oath duration, reflection, and expiry timing (#1690) (#2480) 2026-06-08 23:42:28 -07:00
Systems/JailSystem fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Targets chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Utilities perf(login): run password hashing on a parked worker thread (#2566) 2026-08-09 00:13:34 -07:00
World Saves perf(messages): mechanical interpolation cleanups (#2436) 2026-05-03 18:26:49 -07:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
UOContent.csproj fix: Fixes Argon2 verify correctness and the password upgrade lockout (#2562) 2026-08-08 00:24:59 -07:00