..
Bedlam
Blighted Grove
fix: Fixes splitting potions before error ( #1862 )
2024-07-06 16:39:47 -07:00
Corpses
fix: Preserve corpse notoriety across server restart ( #2426 )
2026-05-03 02:15:01 -07:00
Labyrinth
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Painted Caves
fix: Codegens misc ML items ( #1213 )
2022-10-28 20:44:08 -07:00
Palace of Paroxysmus
Prism of Light
The Citadel
fix: Codegens misc ML items ( #1213 )
2022-10-28 20:44:08 -07:00
Twisted Weald
fix: Codegens misc ML items ( #1213 )
2022-10-28 20:44:08 -07:00
Acid.cs
feat: Adds new decay system and SkipSerialization ( #2311 )
2026-01-08 11:43:51 -08:00
ArcaneGem.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
BankCheck.cs
fix: Fixes exploits with bank box deposits. Makes stacking more efficient ( #2337 )
2026-02-13 20:34:35 -08:00
Beeswax.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Blocker.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Blood.cs
Bola.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
BolaBall.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
ClockworkAssembly.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
CommunicationCrystals.cs
DeceitBrazier.cs
EffectController.cs
EffectItem.cs
feat: Adds new decay system and SkipSerialization ( #2311 )
2026-01-08 11:43:51 -08:00
ExecutionersCap.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
Firebomb.cs
fix: Optimizes items to use default weights. (Part 2) ( #2241 )
2025-07-24 15:41:44 -07:00
FlippableAddonAttribute.cs
feat: Replaces params array with params ReadOnlySpan ( #2125 )
2025-02-13 21:19:02 -08:00
FlippableAttribute.cs
GlassItems.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
Gold.cs
Guillotine.cs
GumpToggleItems.cs
HairDye.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
HoveringWisp.cs
IDurability.cs
InteriorDecorator.cs
perf: Migrate Item Interaction gumps to DynamicGump/StaticGump ( #2421 )
2026-04-26 11:31:49 -07:00
Key.cs
fix: Fixes container enumeration not recycling pooled arrays ( #2341 )
2026-02-17 09:54:32 -08:00
KeyRing.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
LOSBlocker.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Moonstone.cs
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
MoonstoneGate.cs
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
MorphItem.cs
OilCloth.cs
OilFlask.cs
fix: Fixes arrow animations by using 0xC7 when possible. ( #2343 )
2026-03-05 23:23:20 -08:00
Origami.cs
PlayerBulletinBoards.cs
perf: Migrate Bulletin/Poll/SOS gumps to DynamicGump ( #2418 )
2026-04-25 20:49:12 -07:00
PlayerVendorDeed.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
PowerCrystal.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
PowerGenerator.cs
perf: Migrate Item Interaction gumps to DynamicGump/StaticGump ( #2421 )
2026-04-26 11:31:49 -07:00
ProjectedItem.cs
feat: Fixes spawner bugs with position finding, Adds [ShowSpawnerBorders ( #2297 )
2025-12-28 18:26:03 -08:00
PromotionalToken.cs
perf: Migrate Item Interaction gumps to DynamicGump/StaticGump ( #2421 )
2026-04-26 11:31:49 -07:00
PublicMoongate.cs
perf: Migrate Travel/Moongate gumps to DynamicGump ( #2412 )
2026-04-25 17:03:24 -07:00
Rares.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Scales.cs
fix: Optimizes items to use default weights. (Part 2) ( #2241 )
2025-07-24 15:41:44 -07:00
SerpentPillar.cs
SpecialBeardDye.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
SpecialHairDye.cs
perf: Migrate Item Interaction gumps to DynamicGump/StaticGump ( #2421 )
2026-04-26 11:31:49 -07:00
Static.cs
SwarmOfFlies.cs
fix: Finishes code gen for misc items ( #1248 )
2022-11-13 23:10:13 -08:00
Teleporter.cs
feat: Adds rope teleporter for New Haven Mines ( #2439 )
2026-05-03 17:23:31 -07:00
TrashBarrel.cs
TrashChest.cs
TribalBerry.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
TribalPaint.cs
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
UnholyBone.cs
WarningItem.cs
WayPoint.cs
WindChimes.cs
feat: Moves gumps out of the core ( #1916 )
2024-08-09 19:07:32 -07:00