ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic
Kamron Batman 28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00
..
AncientLich.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
ArcaneDaemon.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Balron.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Betrayer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Bogle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
BoneMagi.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Daemon.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
ElderGazer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
EvilMage.cs fix: Fixes inaccessible items. (#1435) 2023-07-28 19:29:06 -07:00
EvilMageLord.cs fix: Fixes inaccessible items. (#1435) 2023-07-28 19:29:06 -07:00
FireGargoyle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Gargoyle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GargoyleDestroyer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GargoyleEnforcer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Gazer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GolemController.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
IceFiend.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Imp.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Lich.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
LichLord.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
OrcishMage.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
RatmanMage.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
SavageShaman.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
Shade.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
SkeletalMage.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Spectre.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Succubus.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Titan.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Wraith.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00