ModernUO/Projects/Server
2024-04-26 17:54:33 -07:00
..
Buffers feat: Adds optimized dynamic/static layout gumps (#1652) 2024-04-25 22:40:30 -07:00
Client fix: Removes support for v4 Client and old gump packet. (#1739) 2024-04-24 19:39:37 -07:00
Collections fix: Fixes pooled ref collections dispose on defaults (#1638) 2023-12-15 13:46:52 -08:00
Comparers chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Configuration feat: Adds configurable skill and stat gain (#1489) 2023-10-14 12:02:36 -07:00
Console fix: Fixes unresponsive console input (#1720) 2024-04-05 15:07:43 -07:00
ContextMenus fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Diagnostics fix: Fixes PainSpike, ManaVampire, Evil Omen, and Curse (#1622) 2023-12-02 09:59:42 -08:00
Events feat: Moves TcpServer to another thread. Rewrites Firewall (#1660) 2024-01-20 14:25:12 -08:00
Exceptions chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
GarbageCollection fix: Adds Gen2 callback for each STArrayPool (#971) 2022-03-26 13:57:42 -07:00
Geometry fix: Changes Map.Sector.Items to link list. (#1547) 2023-10-16 20:51:02 -07:00
Gumps feat: Adds optimized dynamic/static layout gumps (#1652) 2024-04-25 22:40:30 -07:00
Items fix: Fixes max items serializatio n issue (#1728) 2024-04-12 14:11:58 -07:00
Json fix: Fixes codegenned spawners and adds RunUO spawner import support (#1682) 2024-02-17 10:46:55 -08:00
Localization fix: Simplifies create food and localizes. Fixes localization fallback (#1721) 2024-04-05 19:45:42 -07:00
Logging chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Maps fix: Fixes iterating with multiple multis in a sector (#1706) 2024-03-10 11:35:57 -07:00
Menus fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Migrations fix: Adds missing migration files. (#1642) 2023-12-20 13:02:01 -08:00
Mobiles feat: Adds optimized dynamic/static layout gumps (#1652) 2024-04-25 22:40:30 -07:00
Network fix: Adds text command to throttle. Fixes throttle itself. (#1743) 2024-04-26 17:54:33 -07:00
PropertyList chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Random fix: Cleans up code with feeding pets and adds batch coin flips random check (#1717) 2024-04-04 15:09:15 -07:00
Regions fix: Fixes region duplicates (#1684) 2024-02-18 12:01:16 -08:00
Serialization feat: Adds console commands (#1714) 2024-03-30 09:40:43 -07:00
Targeting Adds hue support to StaticTile (#1321) 2023-01-21 11:19:11 -08:00
Text fix: Adds required changes for Advanced Search feature (#1650) 2023-12-28 18:16:58 -08:00
TileMatrix fix: Fixes wrong sector shift for tilematrix iteration (#1623) 2023-12-01 18:09:26 -06:00
Timer chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
TimeZones fix: Fixes order of execution with AutoSave and TZ (#1665) 2024-01-24 17:17:45 -08:00
Utilities fix: Adds support for ROS to HashUtility (#1740) 2024-04-25 00:42:10 -07:00
World feat: Adds console commands (#1714) 2024-03-30 09:40:43 -07:00
AssemblyHandler.cs fix: Fixes spawner timer deserialization, decimal deserialization, and adds potion keg reverse lookup (#1711) 2024-03-28 13:34:12 -07:00
Attributes.cs fix: Fixes unresponsive console input (#1720) 2024-04-05 15:07:43 -07:00
CityInfo.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Commands.cs fix: Fixes codegenned spawners and adds RunUO spawner import support (#1682) 2024-02-17 10:46:55 -08:00
Effects.cs fix: Adds GetClients to map iterators (#1574) 2023-10-30 18:49:00 -07:00
EventLoopTasks.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
ExpansionInfo.cs feat: Adds KR/EC client versions (No actual support yet). (#1506) 2023-09-18 23:53:18 -07:00
Guild.cs fix: Fixes serialization threading, moves world save to end of loop, and eliminates Parallel.ForEach. (#1530) 2023-10-03 00:42:49 -07:00
HuePicker.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
IAccount.cs fix: Reverts GetAccount to use IAccount. Adds IAccount to serialization. (#1565) 2023-10-25 19:17:57 -07:00
IEntity.cs fix: Fixes map iterators for Items (#1564) 2023-10-26 17:49:15 -07:00
Interfaces.cs fix: Fixes casting by sending ParalyzeFlag to client while animating (#1397) 2023-04-27 23:12:07 -07:00
KeywordList.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Main.cs fix: Fixes unresponsive console input (#1720) 2024-04-05 15:07:43 -07:00
MessageType.cs fix: Moves the rest of the Incoming packets (#1338) 2023-02-10 22:59:36 -08:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
MultiData.cs fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00
MUO.ico Adds MUO Logo (#52) 2019-09-12 13:13:13 -07:00
Party.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Poison.cs fix: Adds ISpanParsable and fixes command conditionals (#1241) 2022-11-12 00:26:02 -08:00
Prompt.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Race.cs fix: Fixes TryParse for Race (#1244) 2022-11-12 00:31:25 -08:00
SecureTrade.cs fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283) 2022-11-28 19:58:12 -08:00
Serial.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Server.csproj fix: Adds missing migration files. (#1642) 2023-12-20 13:02:01 -08:00
Skills.cs feat: Adds configurable skill and stat gain (#1489) 2023-10-14 12:02:36 -07:00
TileData.cs fix: Cleans up FindItems and removes allocations (#1516) 2023-09-28 22:20:36 -07:00
TileList.cs fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00