ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic
2026-10-29 17:07:09 -04:00
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AncientLich.cs #W# New: Added a bunch of monster animations. 2026-10-29 17:07:09 -04:00
ArcaneDaemon.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Balron.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Betrayer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Bogle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
BoneMagi.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Daemon.cs fix: Fixes all summon spells so they use summoned variation of monster (#2106) 2025-02-03 23:44:51 -08:00
ElderGazer.cs #W# New: Added a bunch of monster animations. 2026-10-29 17:07:09 -04:00
EvilMage.cs #W# New: Added a bunch of monster animations. 2026-10-29 17:07:09 -04:00
EvilMageLord.cs #W# New: Added a bunch of monster animations. 2026-10-29 17:07:09 -04:00
FireGargoyle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Gargoyle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GargoyleDestroyer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GargoyleEnforcer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Gazer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GolemController.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
IceFiend.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Imp.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Lich.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
LichLord.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
OrcishMage.cs #W# New: Added a bunch of monster animations. 2026-10-29 17:07:09 -04:00
RatmanMage.cs #W# New: Added a bunch of monster animations. 2026-10-29 17:07:09 -04:00
SavageShaman.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Shade.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
SkeletalMage.cs #W# New: Added a bunch of monster animations. 2026-10-29 17:07:09 -04:00
Spectre.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Spellbinder.cs feat: Adds Spectral Spellbinder for Old Haven (#2453) 2026-07-02 19:40:11 -07:00
Succubus.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Titan.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Wraith.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00